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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 863253002: Update from https://crrev.com/312600 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
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39 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border); 39 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border);
40 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 40 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
41 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 41 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
42 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); 42 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
43 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); 43 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
44 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers); 44 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
45 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers); 45 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
46 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); 46 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
47 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers); 47 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
48 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, cons t GLuint* samplers); 48 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, cons t GLuint* samplers);
49 GL_APICALL void GL_APIENTRY glDeleteSync (GLidSync sync);
49 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); 50 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
50 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons t GLuint* textures); 51 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons t GLuint* textures);
51 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegati ve n, const GLuint* ids); 52 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegati ve n, const GLuint* ids);
52 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); 53 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func);
53 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 54 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
54 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar ); 55 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar );
55 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha der shader); 56 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha der shader);
56 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); 57 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap);
57 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 58 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
58 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count); 59 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count);
59 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices); 60 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
60 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); 61 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap);
61 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 62 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
63 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition, GLbitfieldSyncFlags flags);
62 GL_APICALL void GL_APIENTRY glFinish (void); 64 GL_APICALL void GL_APIENTRY glFinish (void);
63 GL_APICALL void GL_APIENTRY glFlush (void); 65 GL_APICALL void GL_APIENTRY glFlush (void);
64 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer); 66 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer);
65 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLintZeroOnly level); 67 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLintZeroOnly level);
66 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL int layer); 68 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL int layer);
67 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); 69 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
68 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); 70 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
69 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget); 71 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget);
70 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers); 72 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers);
71 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers); 73 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers);
(...skipping 32 matching lines...)
104 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM ode mode); 106 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM ode mode);
105 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa rget target, GLsizeiNotNegative count, const GLenum* attachments); 107 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa rget target, GLsizeiNotNegative count, const GLenum* attachments);
106 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL int y, GLsizei width, GLsizei height); 108 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL int y, GLsizei width, GLsizei height);
107 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); 109 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer);
108 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); 110 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap);
109 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer ); 111 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer );
110 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); 112 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program);
111 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf fer); 113 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf fer);
112 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler); 114 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler);
113 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); 115 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader);
116 GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync);
114 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); 117 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture);
115 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback); 118 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback);
116 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 119 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
117 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); 120 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program);
118 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 121 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
119 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint PixelStoreAlignment param); 122 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint PixelStoreAlignment param);
120 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni ts); 123 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni ts);
121 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); 124 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
122 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix els); 125 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix els);
123 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 126 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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276 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 279 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
277 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 280 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
278 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); 281 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
279 282
280 // Extension CHROMIUM_path_rendering. 283 // Extension CHROMIUM_path_rendering.
281 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 284 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
282 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 285 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
283 286
284 // Extension KHR_blend_equation_advanced 287 // Extension KHR_blend_equation_advanced
285 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 288 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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