| Index: src/gpu/gl/GrGLGpu.h
|
| diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
|
| index d63c10500f09046b1666d91eba2b1c1439c7f46f..0173a23c48922cbd30d2df4aeb28efa9b3eb17fa 100644
|
| --- a/src/gpu/gl/GrGLGpu.h
|
| +++ b/src/gpu/gl/GrGLGpu.h
|
| @@ -108,7 +108,6 @@ public:
|
| const GrPrimitiveProcessor&,
|
| const GrOptDrawState&,
|
| const GrProgramDesc::DescInfo&,
|
| - GrGpu::DrawType,
|
| const GrBatchTracker&) const SK_OVERRIDE;
|
|
|
| private:
|
| @@ -168,7 +167,9 @@ private:
|
| void setTextureUnit(int unitIdx);
|
|
|
| // Flushes state from GrOptDrawState to GL. Returns false if the state couldn't be set.
|
| - bool flushGLState(const DrawArgs&);
|
| + // TODO we only have need to know if this is a line draw for flushing AA state on some buggy
|
| + // hardware. Evaluate if this is really necessary anymore
|
| + bool flushGLState(const DrawArgs&, bool isLineDraw);
|
|
|
| // Sets up vertex attribute pointers and strides. On return indexOffsetInBytes gives the offset
|
| // an into the index buffer. It does not account for drawInfo.startIndex() but rather the start
|
|
|