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Unified Diff: ui/gl/gl_mock_autogen_gl.h

Issue 862133002: Update from https://crrev.com/312398 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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Index: ui/gl/gl_mock_autogen_gl.h
diff --git a/ui/gl/gl_mock_autogen_gl.h b/ui/gl/gl_mock_autogen_gl.h
new file mode 100644
index 0000000000000000000000000000000000000000..470de01f933ffad3a4036c929e48d66d66fa457c
--- /dev/null
+++ b/ui/gl/gl_mock_autogen_gl.h
@@ -0,0 +1,709 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This file is auto-generated from
+// ui/gl/generate_bindings.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
+// DO NOT EDIT!
+
+MOCK_METHOD1(ActiveTexture, void(GLenum texture));
+MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader));
+MOCK_METHOD2(BeginQuery, void(GLenum target, GLuint id));
+MOCK_METHOD2(BeginQueryARB, void(GLenum target, GLuint id));
+MOCK_METHOD1(BeginTransformFeedback, void(GLenum primitiveMode));
+MOCK_METHOD3(BindAttribLocation,
+ void(GLuint program, GLuint index, const char* name));
+MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer));
+MOCK_METHOD3(BindBufferBase, void(GLenum target, GLuint index, GLuint buffer));
+MOCK_METHOD5(BindBufferRange,
+ void(GLenum target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size));
+MOCK_METHOD3(BindFragDataLocation,
+ void(GLuint program, GLuint colorNumber, const char* name));
+MOCK_METHOD4(
+ BindFragDataLocationIndexed,
+ void(GLuint program, GLuint colorNumber, GLuint index, const char* name));
+MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer));
+MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer));
+MOCK_METHOD2(BindSampler, void(GLuint unit, GLuint sampler));
+MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture));
+MOCK_METHOD2(BindTransformFeedback, void(GLenum target, GLuint id));
+MOCK_METHOD1(BindVertexArrayOES, void(GLuint array));
+MOCK_METHOD0(BlendBarrierKHR, void());
+MOCK_METHOD4(BlendColor,
+ void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
+MOCK_METHOD1(BlendEquation, void(GLenum mode));
+MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha));
+MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor));
+MOCK_METHOD4(
+ BlendFuncSeparate,
+ void(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha));
+MOCK_METHOD10(BlitFramebuffer,
+ void(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter));
+MOCK_METHOD10(BlitFramebufferANGLE,
+ void(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter));
+MOCK_METHOD10(BlitFramebufferEXT,
+ void(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter));
+MOCK_METHOD4(
+ BufferData,
+ void(GLenum target, GLsizeiptr size, const void* data, GLenum usage));
+MOCK_METHOD4(
+ BufferSubData,
+ void(GLenum target, GLintptr offset, GLsizeiptr size, const void* data));
+MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target));
+MOCK_METHOD1(Clear, void(GLbitfield mask));
+MOCK_METHOD4(
+ ClearBufferfi,
+ void(GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil));
+MOCK_METHOD3(ClearBufferfv,
+ void(GLenum buffer, GLint drawbuffer, const GLfloat* value));
+MOCK_METHOD3(ClearBufferiv,
+ void(GLenum buffer, GLint drawbuffer, const GLint* value));
+MOCK_METHOD3(ClearBufferuiv,
+ void(GLenum buffer, GLint drawbuffer, const GLuint* value));
+MOCK_METHOD4(ClearColor,
+ void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
+MOCK_METHOD1(ClearDepth, void(GLclampd depth));
+MOCK_METHOD1(ClearDepthf, void(GLclampf depth));
+MOCK_METHOD1(ClearStencil, void(GLint s));
+MOCK_METHOD3(ClientWaitSync,
+ GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));
+MOCK_METHOD4(
+ ColorMask,
+ void(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
+MOCK_METHOD1(CompileShader, void(GLuint shader));
+MOCK_METHOD8(CompressedTexImage2D,
+ void(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void* data));
+MOCK_METHOD9(CompressedTexImage3D,
+ void(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void* data));
+MOCK_METHOD9(CompressedTexSubImage2D,
+ void(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data));
+MOCK_METHOD5(CopyBufferSubData,
+ void(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size));
+MOCK_METHOD8(CopyTexImage2D,
+ void(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border));
+MOCK_METHOD8(CopyTexSubImage2D,
+ void(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD9(CopyTexSubImage3D,
+ void(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD0(CreateProgram, GLuint());
+MOCK_METHOD1(CreateShader, GLuint(GLenum type));
+MOCK_METHOD1(CullFace, void(GLenum mode));
+MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers));
+MOCK_METHOD2(DeleteFencesAPPLE, void(GLsizei n, const GLuint* fences));
+MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint* fences));
+MOCK_METHOD2(DeleteFramebuffersEXT,
+ void(GLsizei n, const GLuint* framebuffers));
+MOCK_METHOD1(DeleteProgram, void(GLuint program));
+MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids));
+MOCK_METHOD2(DeleteQueriesARB, void(GLsizei n, const GLuint* ids));
+MOCK_METHOD2(DeleteRenderbuffersEXT,
+ void(GLsizei n, const GLuint* renderbuffers));
+MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers));
+MOCK_METHOD1(DeleteShader, void(GLuint shader));
+MOCK_METHOD1(DeleteSync, void(GLsync sync));
+MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures));
+MOCK_METHOD2(DeleteTransformFeedbacks, void(GLsizei n, const GLuint* ids));
+MOCK_METHOD2(DeleteVertexArraysOES, void(GLsizei n, const GLuint* arrays));
+MOCK_METHOD1(DepthFunc, void(GLenum func));
+MOCK_METHOD1(DepthMask, void(GLboolean flag));
+MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar));
+MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar));
+MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader));
+MOCK_METHOD1(Disable, void(GLenum cap));
+MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index));
+MOCK_METHOD3(DiscardFramebufferEXT,
+ void(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments));
+MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count));
+MOCK_METHOD4(DrawArraysInstancedANGLE,
+ void(GLenum mode, GLint first, GLsizei count, GLsizei primcount));
+MOCK_METHOD1(DrawBuffer, void(GLenum mode));
+MOCK_METHOD2(DrawBuffersARB, void(GLsizei n, const GLenum* bufs));
+MOCK_METHOD4(
+ DrawElements,
+ void(GLenum mode, GLsizei count, GLenum type, const void* indices));
+MOCK_METHOD5(DrawElementsInstancedANGLE,
+ void(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount));
+MOCK_METHOD6(DrawRangeElements,
+ void(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void* indices));
+MOCK_METHOD2(EGLImageTargetRenderbufferStorageOES,
+ void(GLenum target, GLeglImageOES image));
+MOCK_METHOD2(EGLImageTargetTexture2DOES,
+ void(GLenum target, GLeglImageOES image));
+MOCK_METHOD1(Enable, void(GLenum cap));
+MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index));
+MOCK_METHOD1(EndQuery, void(GLenum target));
+MOCK_METHOD1(EndQueryARB, void(GLenum target));
+MOCK_METHOD0(EndTransformFeedback, void());
+MOCK_METHOD2(FenceSync, GLsync(GLenum condition, GLbitfield flags));
+MOCK_METHOD0(Finish, void());
+MOCK_METHOD1(FinishFenceAPPLE, void(GLuint fence));
+MOCK_METHOD1(FinishFenceNV, void(GLuint fence));
+MOCK_METHOD0(Flush, void());
+MOCK_METHOD3(FlushMappedBufferRange,
+ void(GLenum target, GLintptr offset, GLsizeiptr length));
+MOCK_METHOD4(FramebufferRenderbufferEXT,
+ void(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer));
+MOCK_METHOD5(FramebufferTexture2DEXT,
+ void(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level));
+MOCK_METHOD6(FramebufferTexture2DMultisampleEXT,
+ void(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples));
+MOCK_METHOD6(FramebufferTexture2DMultisampleIMG,
+ void(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples));
+MOCK_METHOD5(FramebufferTextureLayer,
+ void(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer));
+MOCK_METHOD1(FrontFace, void(GLenum mode));
+MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers));
+MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target));
+MOCK_METHOD2(GenFencesAPPLE, void(GLsizei n, GLuint* fences));
+MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences));
+MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers));
+MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids));
+MOCK_METHOD2(GenQueriesARB, void(GLsizei n, GLuint* ids));
+MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers));
+MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers));
+MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures));
+MOCK_METHOD2(GenTransformFeedbacks, void(GLsizei n, GLuint* ids));
+MOCK_METHOD2(GenVertexArraysOES, void(GLsizei n, GLuint* arrays));
+MOCK_METHOD7(GetActiveAttrib,
+ void(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name));
+MOCK_METHOD7(GetActiveUniform,
+ void(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name));
+MOCK_METHOD4(GetActiveUniformBlockiv,
+ void(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint* params));
+MOCK_METHOD5(GetActiveUniformBlockName,
+ void(GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei* length,
+ char* uniformBlockName));
+MOCK_METHOD5(GetActiveUniformsiv,
+ void(GLuint program,
+ GLsizei uniformCount,
+ const GLuint* uniformIndices,
+ GLenum pname,
+ GLint* params));
+MOCK_METHOD4(
+ GetAttachedShaders,
+ void(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders));
+MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name));
+MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params));
+MOCK_METHOD3(GetBufferParameteriv,
+ void(GLenum target, GLenum pname, GLint* params));
+MOCK_METHOD0(GetError, GLenum());
+MOCK_METHOD3(GetFenceivNV, void(GLuint fence, GLenum pname, GLint* params));
+MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params));
+MOCK_METHOD2(GetFragDataLocation, GLint(GLuint program, const char* name));
+MOCK_METHOD4(
+ GetFramebufferAttachmentParameterivEXT,
+ void(GLenum target, GLenum attachment, GLenum pname, GLint* params));
+MOCK_METHOD0(GetGraphicsResetStatusARB, GLenum());
+MOCK_METHOD3(GetInteger64i_v, void(GLenum target, GLuint index, GLint64* data));
+MOCK_METHOD2(GetInteger64v, void(GLenum pname, GLint64* params));
+MOCK_METHOD3(GetIntegeri_v, void(GLenum target, GLuint index, GLint* data));
+MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params));
+MOCK_METHOD5(GetInternalformativ,
+ void(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint* params));
+MOCK_METHOD5(GetProgramBinary,
+ void(GLuint program,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* binaryFormat,
+ GLvoid* binary));
+MOCK_METHOD4(
+ GetProgramInfoLog,
+ void(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog));
+MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params));
+MOCK_METHOD3(GetQueryiv, void(GLenum target, GLenum pname, GLint* params));
+MOCK_METHOD3(GetQueryivARB, void(GLenum target, GLenum pname, GLint* params));
+MOCK_METHOD3(GetQueryObjecti64v,
+ void(GLuint id, GLenum pname, GLint64* params));
+MOCK_METHOD3(GetQueryObjectiv, void(GLuint id, GLenum pname, GLint* params));
+MOCK_METHOD3(GetQueryObjectivARB, void(GLuint id, GLenum pname, GLint* params));
+MOCK_METHOD3(GetQueryObjectui64v,
+ void(GLuint id, GLenum pname, GLuint64* params));
+MOCK_METHOD3(GetQueryObjectuiv, void(GLuint id, GLenum pname, GLuint* params));
+MOCK_METHOD3(GetQueryObjectuivARB,
+ void(GLuint id, GLenum pname, GLuint* params));
+MOCK_METHOD3(GetRenderbufferParameterivEXT,
+ void(GLenum target, GLenum pname, GLint* params));
+MOCK_METHOD3(GetSamplerParameterfv,
+ void(GLuint sampler, GLenum pname, GLfloat* params));
+MOCK_METHOD3(GetSamplerParameteriv,
+ void(GLuint sampler, GLenum pname, GLint* params));
+MOCK_METHOD4(
+ GetShaderInfoLog,
+ void(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog));
+MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params));
+MOCK_METHOD4(GetShaderPrecisionFormat,
+ void(GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision));
+MOCK_METHOD4(
+ GetShaderSource,
+ void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
+MOCK_METHOD1(GetString, const GLubyte*(GLenum name));
+MOCK_METHOD5(GetSynciv,
+ void(GLsync sync,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* values));
+MOCK_METHOD4(GetTexLevelParameterfv,
+ void(GLenum target, GLint level, GLenum pname, GLfloat* params));
+MOCK_METHOD4(GetTexLevelParameteriv,
+ void(GLenum target, GLint level, GLenum pname, GLint* params));
+MOCK_METHOD3(GetTexParameterfv,
+ void(GLenum target, GLenum pname, GLfloat* params));
+MOCK_METHOD3(GetTexParameteriv,
+ void(GLenum target, GLenum pname, GLint* params));
+MOCK_METHOD6(GetTransformFeedbackVarying,
+ void(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* type,
+ char* name));
+MOCK_METHOD4(
+ GetTranslatedShaderSourceANGLE,
+ void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
+MOCK_METHOD2(GetUniformBlockIndex,
+ GLuint(GLuint program, const char* uniformBlockName));
+MOCK_METHOD3(GetUniformfv,
+ void(GLuint program, GLint location, GLfloat* params));
+MOCK_METHOD4(GetUniformIndices,
+ void(GLuint program,
+ GLsizei uniformCount,
+ const char* const* uniformNames,
+ GLuint* uniformIndices));
+MOCK_METHOD3(GetUniformiv, void(GLuint program, GLint location, GLint* params));
+MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name));
+MOCK_METHOD3(GetVertexAttribfv,
+ void(GLuint index, GLenum pname, GLfloat* params));
+MOCK_METHOD3(GetVertexAttribiv,
+ void(GLuint index, GLenum pname, GLint* params));
+MOCK_METHOD3(GetVertexAttribPointerv,
+ void(GLuint index, GLenum pname, void** pointer));
+MOCK_METHOD2(Hint, void(GLenum target, GLenum mode));
+MOCK_METHOD2(InsertEventMarkerEXT, void(GLsizei length, const char* marker));
+MOCK_METHOD3(InvalidateFramebuffer,
+ void(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments));
+MOCK_METHOD7(InvalidateSubFramebuffer,
+ void(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments,
+ GLint x,
+ GLint y,
+ GLint width,
+ GLint height));
+MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer));
+MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap));
+MOCK_METHOD1(IsFenceAPPLE, GLboolean(GLuint fence));
+MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence));
+MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer));
+MOCK_METHOD1(IsProgram, GLboolean(GLuint program));
+MOCK_METHOD1(IsQuery, GLboolean(GLuint query));
+MOCK_METHOD1(IsQueryARB, GLboolean(GLuint query));
+MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer));
+MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler));
+MOCK_METHOD1(IsShader, GLboolean(GLuint shader));
+MOCK_METHOD1(IsSync, GLboolean(GLsync sync));
+MOCK_METHOD1(IsTexture, GLboolean(GLuint texture));
+MOCK_METHOD1(IsTransformFeedback, GLboolean(GLuint id));
+MOCK_METHOD1(IsVertexArrayOES, GLboolean(GLuint array));
+MOCK_METHOD1(LineWidth, void(GLfloat width));
+MOCK_METHOD1(LinkProgram, void(GLuint program));
+MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access));
+MOCK_METHOD4(MapBufferRange,
+ void*(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access));
+MOCK_METHOD2(MatrixLoadfEXT, void(GLenum matrixMode, const GLfloat* m));
+MOCK_METHOD1(MatrixLoadIdentityEXT, void(GLenum matrixMode));
+MOCK_METHOD0(PauseTransformFeedback, void());
+MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param));
+MOCK_METHOD2(PointParameteri, void(GLenum pname, GLint param));
+MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units));
+MOCK_METHOD0(PopGroupMarkerEXT, void());
+MOCK_METHOD4(ProgramBinary,
+ void(GLuint program,
+ GLenum binaryFormat,
+ const GLvoid* binary,
+ GLsizei length));
+MOCK_METHOD3(ProgramParameteri,
+ void(GLuint program, GLenum pname, GLint value));
+MOCK_METHOD2(PushGroupMarkerEXT, void(GLsizei length, const char* marker));
+MOCK_METHOD2(QueryCounter, void(GLuint id, GLenum target));
+MOCK_METHOD1(ReadBuffer, void(GLenum src));
+MOCK_METHOD7(ReadPixels,
+ void(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels));
+MOCK_METHOD0(ReleaseShaderCompiler, void());
+MOCK_METHOD4(
+ RenderbufferStorageEXT,
+ void(GLenum target, GLenum internalformat, GLsizei width, GLsizei height));
+MOCK_METHOD5(RenderbufferStorageMultisample,
+ void(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD5(RenderbufferStorageMultisampleANGLE,
+ void(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD5(RenderbufferStorageMultisampleEXT,
+ void(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD5(RenderbufferStorageMultisampleIMG,
+ void(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD0(ResumeTransformFeedback, void());
+MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert));
+MOCK_METHOD3(SamplerParameterf,
+ void(GLuint sampler, GLenum pname, GLfloat param));
+MOCK_METHOD3(SamplerParameterfv,
+ void(GLuint sampler, GLenum pname, const GLfloat* params));
+MOCK_METHOD3(SamplerParameteri,
+ void(GLuint sampler, GLenum pname, GLint param));
+MOCK_METHOD3(SamplerParameteriv,
+ void(GLuint sampler, GLenum pname, const GLint* params));
+MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height));
+MOCK_METHOD1(SetFenceAPPLE, void(GLuint fence));
+MOCK_METHOD2(SetFenceNV, void(GLuint fence, GLenum condition));
+MOCK_METHOD5(ShaderBinary,
+ void(GLsizei n,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const void* binary,
+ GLsizei length));
+MOCK_METHOD4(ShaderSource,
+ void(GLuint shader,
+ GLsizei count,
+ const char* const* str,
+ const GLint* length));
+MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask));
+MOCK_METHOD4(StencilFuncSeparate,
+ void(GLenum face, GLenum func, GLint ref, GLuint mask));
+MOCK_METHOD1(StencilMask, void(GLuint mask));
+MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask));
+MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass));
+MOCK_METHOD4(StencilOpSeparate,
+ void(GLenum face, GLenum fail, GLenum zfail, GLenum zpass));
+MOCK_METHOD1(TestFenceAPPLE, GLboolean(GLuint fence));
+MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence));
+MOCK_METHOD9(TexImage2D,
+ void(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels));
+MOCK_METHOD10(TexImage3D,
+ void(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels));
+MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param));
+MOCK_METHOD3(TexParameterfv,
+ void(GLenum target, GLenum pname, const GLfloat* params));
+MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param));
+MOCK_METHOD3(TexParameteriv,
+ void(GLenum target, GLenum pname, const GLint* params));
+MOCK_METHOD5(TexStorage2DEXT,
+ void(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height));
+MOCK_METHOD6(TexStorage3D,
+ void(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth));
+MOCK_METHOD9(TexSubImage2D,
+ void(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels));
+MOCK_METHOD4(TransformFeedbackVaryings,
+ void(GLuint program,
+ GLsizei count,
+ const char* const* varyings,
+ GLenum bufferMode));
+MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x));
+MOCK_METHOD3(Uniform1fv, void(GLint location, GLsizei count, const GLfloat* v));
+MOCK_METHOD2(Uniform1i, void(GLint location, GLint x));
+MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v));
+MOCK_METHOD2(Uniform1ui, void(GLint location, GLuint v0));
+MOCK_METHOD3(Uniform1uiv, void(GLint location, GLsizei count, const GLuint* v));
+MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y));
+MOCK_METHOD3(Uniform2fv, void(GLint location, GLsizei count, const GLfloat* v));
+MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y));
+MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v));
+MOCK_METHOD3(Uniform2ui, void(GLint location, GLuint v0, GLuint v1));
+MOCK_METHOD3(Uniform2uiv, void(GLint location, GLsizei count, const GLuint* v));
+MOCK_METHOD4(Uniform3f, void(GLint location, GLfloat x, GLfloat y, GLfloat z));
+MOCK_METHOD3(Uniform3fv, void(GLint location, GLsizei count, const GLfloat* v));
+MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z));
+MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v));
+MOCK_METHOD4(Uniform3ui, void(GLint location, GLuint v0, GLuint v1, GLuint v2));
+MOCK_METHOD3(Uniform3uiv, void(GLint location, GLsizei count, const GLuint* v));
+MOCK_METHOD5(Uniform4f,
+ void(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
+MOCK_METHOD3(Uniform4fv, void(GLint location, GLsizei count, const GLfloat* v));
+MOCK_METHOD5(Uniform4i,
+ void(GLint location, GLint x, GLint y, GLint z, GLint w));
+MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v));
+MOCK_METHOD5(Uniform4ui,
+ void(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3));
+MOCK_METHOD3(Uniform4uiv, void(GLint location, GLsizei count, const GLuint* v));
+MOCK_METHOD3(UniformBlockBinding,
+ void(GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding));
+MOCK_METHOD4(UniformMatrix2fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix2x3fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix2x4fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix3fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix3x2fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix3x4fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix4fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix4x2fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD4(UniformMatrix4x3fv,
+ void(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value));
+MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target));
+MOCK_METHOD1(UseProgram, void(GLuint program));
+MOCK_METHOD1(ValidateProgram, void(GLuint program));
+MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x));
+MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values));
+MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y));
+MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values));
+MOCK_METHOD4(VertexAttrib3f,
+ void(GLuint indx, GLfloat x, GLfloat y, GLfloat z));
+MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values));
+MOCK_METHOD5(VertexAttrib4f,
+ void(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
+MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values));
+MOCK_METHOD2(VertexAttribDivisorANGLE, void(GLuint index, GLuint divisor));
+MOCK_METHOD5(VertexAttribI4i,
+ void(GLuint indx, GLint x, GLint y, GLint z, GLint w));
+MOCK_METHOD2(VertexAttribI4iv, void(GLuint indx, const GLint* values));
+MOCK_METHOD5(VertexAttribI4ui,
+ void(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w));
+MOCK_METHOD2(VertexAttribI4uiv, void(GLuint indx, const GLuint* values));
+MOCK_METHOD5(VertexAttribIPointer,
+ void(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* ptr));
+MOCK_METHOD6(VertexAttribPointer,
+ void(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* ptr));
+MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height));
+MOCK_METHOD3(WaitSync, GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));
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