| Index: ui/gl/gl_mock_autogen_gl.h
|
| diff --git a/ui/gl/gl_mock_autogen_gl.h b/ui/gl/gl_mock_autogen_gl.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..470de01f933ffad3a4036c929e48d66d66fa457c
|
| --- /dev/null
|
| +++ b/ui/gl/gl_mock_autogen_gl.h
|
| @@ -0,0 +1,709 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +//
|
| +// This file is auto-generated from
|
| +// ui/gl/generate_bindings.py
|
| +// It's formatted by clang-format using chromium coding style:
|
| +// clang-format -i -style=chromium filename
|
| +// DO NOT EDIT!
|
| +
|
| +MOCK_METHOD1(ActiveTexture, void(GLenum texture));
|
| +MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader));
|
| +MOCK_METHOD2(BeginQuery, void(GLenum target, GLuint id));
|
| +MOCK_METHOD2(BeginQueryARB, void(GLenum target, GLuint id));
|
| +MOCK_METHOD1(BeginTransformFeedback, void(GLenum primitiveMode));
|
| +MOCK_METHOD3(BindAttribLocation,
|
| + void(GLuint program, GLuint index, const char* name));
|
| +MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer));
|
| +MOCK_METHOD3(BindBufferBase, void(GLenum target, GLuint index, GLuint buffer));
|
| +MOCK_METHOD5(BindBufferRange,
|
| + void(GLenum target,
|
| + GLuint index,
|
| + GLuint buffer,
|
| + GLintptr offset,
|
| + GLsizeiptr size));
|
| +MOCK_METHOD3(BindFragDataLocation,
|
| + void(GLuint program, GLuint colorNumber, const char* name));
|
| +MOCK_METHOD4(
|
| + BindFragDataLocationIndexed,
|
| + void(GLuint program, GLuint colorNumber, GLuint index, const char* name));
|
| +MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer));
|
| +MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer));
|
| +MOCK_METHOD2(BindSampler, void(GLuint unit, GLuint sampler));
|
| +MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture));
|
| +MOCK_METHOD2(BindTransformFeedback, void(GLenum target, GLuint id));
|
| +MOCK_METHOD1(BindVertexArrayOES, void(GLuint array));
|
| +MOCK_METHOD0(BlendBarrierKHR, void());
|
| +MOCK_METHOD4(BlendColor,
|
| + void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
|
| +MOCK_METHOD1(BlendEquation, void(GLenum mode));
|
| +MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha));
|
| +MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor));
|
| +MOCK_METHOD4(
|
| + BlendFuncSeparate,
|
| + void(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha));
|
| +MOCK_METHOD10(BlitFramebuffer,
|
| + void(GLint srcX0,
|
| + GLint srcY0,
|
| + GLint srcX1,
|
| + GLint srcY1,
|
| + GLint dstX0,
|
| + GLint dstY0,
|
| + GLint dstX1,
|
| + GLint dstY1,
|
| + GLbitfield mask,
|
| + GLenum filter));
|
| +MOCK_METHOD10(BlitFramebufferANGLE,
|
| + void(GLint srcX0,
|
| + GLint srcY0,
|
| + GLint srcX1,
|
| + GLint srcY1,
|
| + GLint dstX0,
|
| + GLint dstY0,
|
| + GLint dstX1,
|
| + GLint dstY1,
|
| + GLbitfield mask,
|
| + GLenum filter));
|
| +MOCK_METHOD10(BlitFramebufferEXT,
|
| + void(GLint srcX0,
|
| + GLint srcY0,
|
| + GLint srcX1,
|
| + GLint srcY1,
|
| + GLint dstX0,
|
| + GLint dstY0,
|
| + GLint dstX1,
|
| + GLint dstY1,
|
| + GLbitfield mask,
|
| + GLenum filter));
|
| +MOCK_METHOD4(
|
| + BufferData,
|
| + void(GLenum target, GLsizeiptr size, const void* data, GLenum usage));
|
| +MOCK_METHOD4(
|
| + BufferSubData,
|
| + void(GLenum target, GLintptr offset, GLsizeiptr size, const void* data));
|
| +MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target));
|
| +MOCK_METHOD1(Clear, void(GLbitfield mask));
|
| +MOCK_METHOD4(
|
| + ClearBufferfi,
|
| + void(GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil));
|
| +MOCK_METHOD3(ClearBufferfv,
|
| + void(GLenum buffer, GLint drawbuffer, const GLfloat* value));
|
| +MOCK_METHOD3(ClearBufferiv,
|
| + void(GLenum buffer, GLint drawbuffer, const GLint* value));
|
| +MOCK_METHOD3(ClearBufferuiv,
|
| + void(GLenum buffer, GLint drawbuffer, const GLuint* value));
|
| +MOCK_METHOD4(ClearColor,
|
| + void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
|
| +MOCK_METHOD1(ClearDepth, void(GLclampd depth));
|
| +MOCK_METHOD1(ClearDepthf, void(GLclampf depth));
|
| +MOCK_METHOD1(ClearStencil, void(GLint s));
|
| +MOCK_METHOD3(ClientWaitSync,
|
| + GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));
|
| +MOCK_METHOD4(
|
| + ColorMask,
|
| + void(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
|
| +MOCK_METHOD1(CompileShader, void(GLuint shader));
|
| +MOCK_METHOD8(CompressedTexImage2D,
|
| + void(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border,
|
| + GLsizei imageSize,
|
| + const void* data));
|
| +MOCK_METHOD9(CompressedTexImage3D,
|
| + void(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLint border,
|
| + GLsizei imageSize,
|
| + const void* data));
|
| +MOCK_METHOD9(CompressedTexSubImage2D,
|
| + void(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLsizei imageSize,
|
| + const void* data));
|
| +MOCK_METHOD5(CopyBufferSubData,
|
| + void(GLenum readTarget,
|
| + GLenum writeTarget,
|
| + GLintptr readOffset,
|
| + GLintptr writeOffset,
|
| + GLsizeiptr size));
|
| +MOCK_METHOD8(CopyTexImage2D,
|
| + void(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border));
|
| +MOCK_METHOD8(CopyTexSubImage2D,
|
| + void(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height));
|
| +MOCK_METHOD9(CopyTexSubImage3D,
|
| + void(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint zoffset,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height));
|
| +MOCK_METHOD0(CreateProgram, GLuint());
|
| +MOCK_METHOD1(CreateShader, GLuint(GLenum type));
|
| +MOCK_METHOD1(CullFace, void(GLenum mode));
|
| +MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers));
|
| +MOCK_METHOD2(DeleteFencesAPPLE, void(GLsizei n, const GLuint* fences));
|
| +MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint* fences));
|
| +MOCK_METHOD2(DeleteFramebuffersEXT,
|
| + void(GLsizei n, const GLuint* framebuffers));
|
| +MOCK_METHOD1(DeleteProgram, void(GLuint program));
|
| +MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids));
|
| +MOCK_METHOD2(DeleteQueriesARB, void(GLsizei n, const GLuint* ids));
|
| +MOCK_METHOD2(DeleteRenderbuffersEXT,
|
| + void(GLsizei n, const GLuint* renderbuffers));
|
| +MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers));
|
| +MOCK_METHOD1(DeleteShader, void(GLuint shader));
|
| +MOCK_METHOD1(DeleteSync, void(GLsync sync));
|
| +MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures));
|
| +MOCK_METHOD2(DeleteTransformFeedbacks, void(GLsizei n, const GLuint* ids));
|
| +MOCK_METHOD2(DeleteVertexArraysOES, void(GLsizei n, const GLuint* arrays));
|
| +MOCK_METHOD1(DepthFunc, void(GLenum func));
|
| +MOCK_METHOD1(DepthMask, void(GLboolean flag));
|
| +MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar));
|
| +MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar));
|
| +MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader));
|
| +MOCK_METHOD1(Disable, void(GLenum cap));
|
| +MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index));
|
| +MOCK_METHOD3(DiscardFramebufferEXT,
|
| + void(GLenum target,
|
| + GLsizei numAttachments,
|
| + const GLenum* attachments));
|
| +MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count));
|
| +MOCK_METHOD4(DrawArraysInstancedANGLE,
|
| + void(GLenum mode, GLint first, GLsizei count, GLsizei primcount));
|
| +MOCK_METHOD1(DrawBuffer, void(GLenum mode));
|
| +MOCK_METHOD2(DrawBuffersARB, void(GLsizei n, const GLenum* bufs));
|
| +MOCK_METHOD4(
|
| + DrawElements,
|
| + void(GLenum mode, GLsizei count, GLenum type, const void* indices));
|
| +MOCK_METHOD5(DrawElementsInstancedANGLE,
|
| + void(GLenum mode,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices,
|
| + GLsizei primcount));
|
| +MOCK_METHOD6(DrawRangeElements,
|
| + void(GLenum mode,
|
| + GLuint start,
|
| + GLuint end,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices));
|
| +MOCK_METHOD2(EGLImageTargetRenderbufferStorageOES,
|
| + void(GLenum target, GLeglImageOES image));
|
| +MOCK_METHOD2(EGLImageTargetTexture2DOES,
|
| + void(GLenum target, GLeglImageOES image));
|
| +MOCK_METHOD1(Enable, void(GLenum cap));
|
| +MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index));
|
| +MOCK_METHOD1(EndQuery, void(GLenum target));
|
| +MOCK_METHOD1(EndQueryARB, void(GLenum target));
|
| +MOCK_METHOD0(EndTransformFeedback, void());
|
| +MOCK_METHOD2(FenceSync, GLsync(GLenum condition, GLbitfield flags));
|
| +MOCK_METHOD0(Finish, void());
|
| +MOCK_METHOD1(FinishFenceAPPLE, void(GLuint fence));
|
| +MOCK_METHOD1(FinishFenceNV, void(GLuint fence));
|
| +MOCK_METHOD0(Flush, void());
|
| +MOCK_METHOD3(FlushMappedBufferRange,
|
| + void(GLenum target, GLintptr offset, GLsizeiptr length));
|
| +MOCK_METHOD4(FramebufferRenderbufferEXT,
|
| + void(GLenum target,
|
| + GLenum attachment,
|
| + GLenum renderbuffertarget,
|
| + GLuint renderbuffer));
|
| +MOCK_METHOD5(FramebufferTexture2DEXT,
|
| + void(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level));
|
| +MOCK_METHOD6(FramebufferTexture2DMultisampleEXT,
|
| + void(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLsizei samples));
|
| +MOCK_METHOD6(FramebufferTexture2DMultisampleIMG,
|
| + void(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLsizei samples));
|
| +MOCK_METHOD5(FramebufferTextureLayer,
|
| + void(GLenum target,
|
| + GLenum attachment,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLint layer));
|
| +MOCK_METHOD1(FrontFace, void(GLenum mode));
|
| +MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers));
|
| +MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target));
|
| +MOCK_METHOD2(GenFencesAPPLE, void(GLsizei n, GLuint* fences));
|
| +MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences));
|
| +MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers));
|
| +MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids));
|
| +MOCK_METHOD2(GenQueriesARB, void(GLsizei n, GLuint* ids));
|
| +MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers));
|
| +MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers));
|
| +MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures));
|
| +MOCK_METHOD2(GenTransformFeedbacks, void(GLsizei n, GLuint* ids));
|
| +MOCK_METHOD2(GenVertexArraysOES, void(GLsizei n, GLuint* arrays));
|
| +MOCK_METHOD7(GetActiveAttrib,
|
| + void(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLint* size,
|
| + GLenum* type,
|
| + char* name));
|
| +MOCK_METHOD7(GetActiveUniform,
|
| + void(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLint* size,
|
| + GLenum* type,
|
| + char* name));
|
| +MOCK_METHOD4(GetActiveUniformBlockiv,
|
| + void(GLuint program,
|
| + GLuint uniformBlockIndex,
|
| + GLenum pname,
|
| + GLint* params));
|
| +MOCK_METHOD5(GetActiveUniformBlockName,
|
| + void(GLuint program,
|
| + GLuint uniformBlockIndex,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + char* uniformBlockName));
|
| +MOCK_METHOD5(GetActiveUniformsiv,
|
| + void(GLuint program,
|
| + GLsizei uniformCount,
|
| + const GLuint* uniformIndices,
|
| + GLenum pname,
|
| + GLint* params));
|
| +MOCK_METHOD4(
|
| + GetAttachedShaders,
|
| + void(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders));
|
| +MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name));
|
| +MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params));
|
| +MOCK_METHOD3(GetBufferParameteriv,
|
| + void(GLenum target, GLenum pname, GLint* params));
|
| +MOCK_METHOD0(GetError, GLenum());
|
| +MOCK_METHOD3(GetFenceivNV, void(GLuint fence, GLenum pname, GLint* params));
|
| +MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params));
|
| +MOCK_METHOD2(GetFragDataLocation, GLint(GLuint program, const char* name));
|
| +MOCK_METHOD4(
|
| + GetFramebufferAttachmentParameterivEXT,
|
| + void(GLenum target, GLenum attachment, GLenum pname, GLint* params));
|
| +MOCK_METHOD0(GetGraphicsResetStatusARB, GLenum());
|
| +MOCK_METHOD3(GetInteger64i_v, void(GLenum target, GLuint index, GLint64* data));
|
| +MOCK_METHOD2(GetInteger64v, void(GLenum pname, GLint64* params));
|
| +MOCK_METHOD3(GetIntegeri_v, void(GLenum target, GLuint index, GLint* data));
|
| +MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params));
|
| +MOCK_METHOD5(GetInternalformativ,
|
| + void(GLenum target,
|
| + GLenum internalformat,
|
| + GLenum pname,
|
| + GLsizei bufSize,
|
| + GLint* params));
|
| +MOCK_METHOD5(GetProgramBinary,
|
| + void(GLuint program,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + GLenum* binaryFormat,
|
| + GLvoid* binary));
|
| +MOCK_METHOD4(
|
| + GetProgramInfoLog,
|
| + void(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog));
|
| +MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params));
|
| +MOCK_METHOD3(GetQueryiv, void(GLenum target, GLenum pname, GLint* params));
|
| +MOCK_METHOD3(GetQueryivARB, void(GLenum target, GLenum pname, GLint* params));
|
| +MOCK_METHOD3(GetQueryObjecti64v,
|
| + void(GLuint id, GLenum pname, GLint64* params));
|
| +MOCK_METHOD3(GetQueryObjectiv, void(GLuint id, GLenum pname, GLint* params));
|
| +MOCK_METHOD3(GetQueryObjectivARB, void(GLuint id, GLenum pname, GLint* params));
|
| +MOCK_METHOD3(GetQueryObjectui64v,
|
| + void(GLuint id, GLenum pname, GLuint64* params));
|
| +MOCK_METHOD3(GetQueryObjectuiv, void(GLuint id, GLenum pname, GLuint* params));
|
| +MOCK_METHOD3(GetQueryObjectuivARB,
|
| + void(GLuint id, GLenum pname, GLuint* params));
|
| +MOCK_METHOD3(GetRenderbufferParameterivEXT,
|
| + void(GLenum target, GLenum pname, GLint* params));
|
| +MOCK_METHOD3(GetSamplerParameterfv,
|
| + void(GLuint sampler, GLenum pname, GLfloat* params));
|
| +MOCK_METHOD3(GetSamplerParameteriv,
|
| + void(GLuint sampler, GLenum pname, GLint* params));
|
| +MOCK_METHOD4(
|
| + GetShaderInfoLog,
|
| + void(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog));
|
| +MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params));
|
| +MOCK_METHOD4(GetShaderPrecisionFormat,
|
| + void(GLenum shadertype,
|
| + GLenum precisiontype,
|
| + GLint* range,
|
| + GLint* precision));
|
| +MOCK_METHOD4(
|
| + GetShaderSource,
|
| + void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
|
| +MOCK_METHOD1(GetString, const GLubyte*(GLenum name));
|
| +MOCK_METHOD5(GetSynciv,
|
| + void(GLsync sync,
|
| + GLenum pname,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + GLint* values));
|
| +MOCK_METHOD4(GetTexLevelParameterfv,
|
| + void(GLenum target, GLint level, GLenum pname, GLfloat* params));
|
| +MOCK_METHOD4(GetTexLevelParameteriv,
|
| + void(GLenum target, GLint level, GLenum pname, GLint* params));
|
| +MOCK_METHOD3(GetTexParameterfv,
|
| + void(GLenum target, GLenum pname, GLfloat* params));
|
| +MOCK_METHOD3(GetTexParameteriv,
|
| + void(GLenum target, GLenum pname, GLint* params));
|
| +MOCK_METHOD6(GetTransformFeedbackVarying,
|
| + void(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + GLenum* type,
|
| + char* name));
|
| +MOCK_METHOD4(
|
| + GetTranslatedShaderSourceANGLE,
|
| + void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
|
| +MOCK_METHOD2(GetUniformBlockIndex,
|
| + GLuint(GLuint program, const char* uniformBlockName));
|
| +MOCK_METHOD3(GetUniformfv,
|
| + void(GLuint program, GLint location, GLfloat* params));
|
| +MOCK_METHOD4(GetUniformIndices,
|
| + void(GLuint program,
|
| + GLsizei uniformCount,
|
| + const char* const* uniformNames,
|
| + GLuint* uniformIndices));
|
| +MOCK_METHOD3(GetUniformiv, void(GLuint program, GLint location, GLint* params));
|
| +MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name));
|
| +MOCK_METHOD3(GetVertexAttribfv,
|
| + void(GLuint index, GLenum pname, GLfloat* params));
|
| +MOCK_METHOD3(GetVertexAttribiv,
|
| + void(GLuint index, GLenum pname, GLint* params));
|
| +MOCK_METHOD3(GetVertexAttribPointerv,
|
| + void(GLuint index, GLenum pname, void** pointer));
|
| +MOCK_METHOD2(Hint, void(GLenum target, GLenum mode));
|
| +MOCK_METHOD2(InsertEventMarkerEXT, void(GLsizei length, const char* marker));
|
| +MOCK_METHOD3(InvalidateFramebuffer,
|
| + void(GLenum target,
|
| + GLsizei numAttachments,
|
| + const GLenum* attachments));
|
| +MOCK_METHOD7(InvalidateSubFramebuffer,
|
| + void(GLenum target,
|
| + GLsizei numAttachments,
|
| + const GLenum* attachments,
|
| + GLint x,
|
| + GLint y,
|
| + GLint width,
|
| + GLint height));
|
| +MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer));
|
| +MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap));
|
| +MOCK_METHOD1(IsFenceAPPLE, GLboolean(GLuint fence));
|
| +MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence));
|
| +MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer));
|
| +MOCK_METHOD1(IsProgram, GLboolean(GLuint program));
|
| +MOCK_METHOD1(IsQuery, GLboolean(GLuint query));
|
| +MOCK_METHOD1(IsQueryARB, GLboolean(GLuint query));
|
| +MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer));
|
| +MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler));
|
| +MOCK_METHOD1(IsShader, GLboolean(GLuint shader));
|
| +MOCK_METHOD1(IsSync, GLboolean(GLsync sync));
|
| +MOCK_METHOD1(IsTexture, GLboolean(GLuint texture));
|
| +MOCK_METHOD1(IsTransformFeedback, GLboolean(GLuint id));
|
| +MOCK_METHOD1(IsVertexArrayOES, GLboolean(GLuint array));
|
| +MOCK_METHOD1(LineWidth, void(GLfloat width));
|
| +MOCK_METHOD1(LinkProgram, void(GLuint program));
|
| +MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access));
|
| +MOCK_METHOD4(MapBufferRange,
|
| + void*(GLenum target,
|
| + GLintptr offset,
|
| + GLsizeiptr length,
|
| + GLbitfield access));
|
| +MOCK_METHOD2(MatrixLoadfEXT, void(GLenum matrixMode, const GLfloat* m));
|
| +MOCK_METHOD1(MatrixLoadIdentityEXT, void(GLenum matrixMode));
|
| +MOCK_METHOD0(PauseTransformFeedback, void());
|
| +MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param));
|
| +MOCK_METHOD2(PointParameteri, void(GLenum pname, GLint param));
|
| +MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units));
|
| +MOCK_METHOD0(PopGroupMarkerEXT, void());
|
| +MOCK_METHOD4(ProgramBinary,
|
| + void(GLuint program,
|
| + GLenum binaryFormat,
|
| + const GLvoid* binary,
|
| + GLsizei length));
|
| +MOCK_METHOD3(ProgramParameteri,
|
| + void(GLuint program, GLenum pname, GLint value));
|
| +MOCK_METHOD2(PushGroupMarkerEXT, void(GLsizei length, const char* marker));
|
| +MOCK_METHOD2(QueryCounter, void(GLuint id, GLenum target));
|
| +MOCK_METHOD1(ReadBuffer, void(GLenum src));
|
| +MOCK_METHOD7(ReadPixels,
|
| + void(GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + void* pixels));
|
| +MOCK_METHOD0(ReleaseShaderCompiler, void());
|
| +MOCK_METHOD4(
|
| + RenderbufferStorageEXT,
|
| + void(GLenum target, GLenum internalformat, GLsizei width, GLsizei height));
|
| +MOCK_METHOD5(RenderbufferStorageMultisample,
|
| + void(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height));
|
| +MOCK_METHOD5(RenderbufferStorageMultisampleANGLE,
|
| + void(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height));
|
| +MOCK_METHOD5(RenderbufferStorageMultisampleEXT,
|
| + void(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height));
|
| +MOCK_METHOD5(RenderbufferStorageMultisampleIMG,
|
| + void(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height));
|
| +MOCK_METHOD0(ResumeTransformFeedback, void());
|
| +MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert));
|
| +MOCK_METHOD3(SamplerParameterf,
|
| + void(GLuint sampler, GLenum pname, GLfloat param));
|
| +MOCK_METHOD3(SamplerParameterfv,
|
| + void(GLuint sampler, GLenum pname, const GLfloat* params));
|
| +MOCK_METHOD3(SamplerParameteri,
|
| + void(GLuint sampler, GLenum pname, GLint param));
|
| +MOCK_METHOD3(SamplerParameteriv,
|
| + void(GLuint sampler, GLenum pname, const GLint* params));
|
| +MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height));
|
| +MOCK_METHOD1(SetFenceAPPLE, void(GLuint fence));
|
| +MOCK_METHOD2(SetFenceNV, void(GLuint fence, GLenum condition));
|
| +MOCK_METHOD5(ShaderBinary,
|
| + void(GLsizei n,
|
| + const GLuint* shaders,
|
| + GLenum binaryformat,
|
| + const void* binary,
|
| + GLsizei length));
|
| +MOCK_METHOD4(ShaderSource,
|
| + void(GLuint shader,
|
| + GLsizei count,
|
| + const char* const* str,
|
| + const GLint* length));
|
| +MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask));
|
| +MOCK_METHOD4(StencilFuncSeparate,
|
| + void(GLenum face, GLenum func, GLint ref, GLuint mask));
|
| +MOCK_METHOD1(StencilMask, void(GLuint mask));
|
| +MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask));
|
| +MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass));
|
| +MOCK_METHOD4(StencilOpSeparate,
|
| + void(GLenum face, GLenum fail, GLenum zfail, GLenum zpass));
|
| +MOCK_METHOD1(TestFenceAPPLE, GLboolean(GLuint fence));
|
| +MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence));
|
| +MOCK_METHOD9(TexImage2D,
|
| + void(GLenum target,
|
| + GLint level,
|
| + GLint internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels));
|
| +MOCK_METHOD10(TexImage3D,
|
| + void(GLenum target,
|
| + GLint level,
|
| + GLint internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLint border,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels));
|
| +MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param));
|
| +MOCK_METHOD3(TexParameterfv,
|
| + void(GLenum target, GLenum pname, const GLfloat* params));
|
| +MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param));
|
| +MOCK_METHOD3(TexParameteriv,
|
| + void(GLenum target, GLenum pname, const GLint* params));
|
| +MOCK_METHOD5(TexStorage2DEXT,
|
| + void(GLenum target,
|
| + GLsizei levels,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height));
|
| +MOCK_METHOD6(TexStorage3D,
|
| + void(GLenum target,
|
| + GLsizei levels,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth));
|
| +MOCK_METHOD9(TexSubImage2D,
|
| + void(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels));
|
| +MOCK_METHOD4(TransformFeedbackVaryings,
|
| + void(GLuint program,
|
| + GLsizei count,
|
| + const char* const* varyings,
|
| + GLenum bufferMode));
|
| +MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x));
|
| +MOCK_METHOD3(Uniform1fv, void(GLint location, GLsizei count, const GLfloat* v));
|
| +MOCK_METHOD2(Uniform1i, void(GLint location, GLint x));
|
| +MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v));
|
| +MOCK_METHOD2(Uniform1ui, void(GLint location, GLuint v0));
|
| +MOCK_METHOD3(Uniform1uiv, void(GLint location, GLsizei count, const GLuint* v));
|
| +MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y));
|
| +MOCK_METHOD3(Uniform2fv, void(GLint location, GLsizei count, const GLfloat* v));
|
| +MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y));
|
| +MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v));
|
| +MOCK_METHOD3(Uniform2ui, void(GLint location, GLuint v0, GLuint v1));
|
| +MOCK_METHOD3(Uniform2uiv, void(GLint location, GLsizei count, const GLuint* v));
|
| +MOCK_METHOD4(Uniform3f, void(GLint location, GLfloat x, GLfloat y, GLfloat z));
|
| +MOCK_METHOD3(Uniform3fv, void(GLint location, GLsizei count, const GLfloat* v));
|
| +MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z));
|
| +MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v));
|
| +MOCK_METHOD4(Uniform3ui, void(GLint location, GLuint v0, GLuint v1, GLuint v2));
|
| +MOCK_METHOD3(Uniform3uiv, void(GLint location, GLsizei count, const GLuint* v));
|
| +MOCK_METHOD5(Uniform4f,
|
| + void(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
|
| +MOCK_METHOD3(Uniform4fv, void(GLint location, GLsizei count, const GLfloat* v));
|
| +MOCK_METHOD5(Uniform4i,
|
| + void(GLint location, GLint x, GLint y, GLint z, GLint w));
|
| +MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v));
|
| +MOCK_METHOD5(Uniform4ui,
|
| + void(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3));
|
| +MOCK_METHOD3(Uniform4uiv, void(GLint location, GLsizei count, const GLuint* v));
|
| +MOCK_METHOD3(UniformBlockBinding,
|
| + void(GLuint program,
|
| + GLuint uniformBlockIndex,
|
| + GLuint uniformBlockBinding));
|
| +MOCK_METHOD4(UniformMatrix2fv,
|
| + void(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value));
|
| +MOCK_METHOD4(UniformMatrix2x3fv,
|
| + void(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value));
|
| +MOCK_METHOD4(UniformMatrix2x4fv,
|
| + void(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value));
|
| +MOCK_METHOD4(UniformMatrix3fv,
|
| + void(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value));
|
| +MOCK_METHOD4(UniformMatrix3x2fv,
|
| + void(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value));
|
| +MOCK_METHOD4(UniformMatrix3x4fv,
|
| + void(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value));
|
| +MOCK_METHOD4(UniformMatrix4fv,
|
| + void(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value));
|
| +MOCK_METHOD4(UniformMatrix4x2fv,
|
| + void(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value));
|
| +MOCK_METHOD4(UniformMatrix4x3fv,
|
| + void(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value));
|
| +MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target));
|
| +MOCK_METHOD1(UseProgram, void(GLuint program));
|
| +MOCK_METHOD1(ValidateProgram, void(GLuint program));
|
| +MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x));
|
| +MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values));
|
| +MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y));
|
| +MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values));
|
| +MOCK_METHOD4(VertexAttrib3f,
|
| + void(GLuint indx, GLfloat x, GLfloat y, GLfloat z));
|
| +MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values));
|
| +MOCK_METHOD5(VertexAttrib4f,
|
| + void(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
|
| +MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values));
|
| +MOCK_METHOD2(VertexAttribDivisorANGLE, void(GLuint index, GLuint divisor));
|
| +MOCK_METHOD5(VertexAttribI4i,
|
| + void(GLuint indx, GLint x, GLint y, GLint z, GLint w));
|
| +MOCK_METHOD2(VertexAttribI4iv, void(GLuint indx, const GLint* values));
|
| +MOCK_METHOD5(VertexAttribI4ui,
|
| + void(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w));
|
| +MOCK_METHOD2(VertexAttribI4uiv, void(GLuint indx, const GLuint* values));
|
| +MOCK_METHOD5(VertexAttribIPointer,
|
| + void(GLuint indx,
|
| + GLint size,
|
| + GLenum type,
|
| + GLsizei stride,
|
| + const void* ptr));
|
| +MOCK_METHOD6(VertexAttribPointer,
|
| + void(GLuint indx,
|
| + GLint size,
|
| + GLenum type,
|
| + GLboolean normalized,
|
| + GLsizei stride,
|
| + const void* ptr));
|
| +MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height));
|
| +MOCK_METHOD3(WaitSync, GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));
|
|
|