Index: ui/gl/gl_mock_autogen_gl.h |
diff --git a/ui/gl/gl_mock_autogen_gl.h b/ui/gl/gl_mock_autogen_gl.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..470de01f933ffad3a4036c929e48d66d66fa457c |
--- /dev/null |
+++ b/ui/gl/gl_mock_autogen_gl.h |
@@ -0,0 +1,709 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+// |
+// This file is auto-generated from |
+// ui/gl/generate_bindings.py |
+// It's formatted by clang-format using chromium coding style: |
+// clang-format -i -style=chromium filename |
+// DO NOT EDIT! |
+ |
+MOCK_METHOD1(ActiveTexture, void(GLenum texture)); |
+MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader)); |
+MOCK_METHOD2(BeginQuery, void(GLenum target, GLuint id)); |
+MOCK_METHOD2(BeginQueryARB, void(GLenum target, GLuint id)); |
+MOCK_METHOD1(BeginTransformFeedback, void(GLenum primitiveMode)); |
+MOCK_METHOD3(BindAttribLocation, |
+ void(GLuint program, GLuint index, const char* name)); |
+MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer)); |
+MOCK_METHOD3(BindBufferBase, void(GLenum target, GLuint index, GLuint buffer)); |
+MOCK_METHOD5(BindBufferRange, |
+ void(GLenum target, |
+ GLuint index, |
+ GLuint buffer, |
+ GLintptr offset, |
+ GLsizeiptr size)); |
+MOCK_METHOD3(BindFragDataLocation, |
+ void(GLuint program, GLuint colorNumber, const char* name)); |
+MOCK_METHOD4( |
+ BindFragDataLocationIndexed, |
+ void(GLuint program, GLuint colorNumber, GLuint index, const char* name)); |
+MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer)); |
+MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer)); |
+MOCK_METHOD2(BindSampler, void(GLuint unit, GLuint sampler)); |
+MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture)); |
+MOCK_METHOD2(BindTransformFeedback, void(GLenum target, GLuint id)); |
+MOCK_METHOD1(BindVertexArrayOES, void(GLuint array)); |
+MOCK_METHOD0(BlendBarrierKHR, void()); |
+MOCK_METHOD4(BlendColor, |
+ void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); |
+MOCK_METHOD1(BlendEquation, void(GLenum mode)); |
+MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha)); |
+MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor)); |
+MOCK_METHOD4( |
+ BlendFuncSeparate, |
+ void(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)); |
+MOCK_METHOD10(BlitFramebuffer, |
+ void(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter)); |
+MOCK_METHOD10(BlitFramebufferANGLE, |
+ void(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter)); |
+MOCK_METHOD10(BlitFramebufferEXT, |
+ void(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter)); |
+MOCK_METHOD4( |
+ BufferData, |
+ void(GLenum target, GLsizeiptr size, const void* data, GLenum usage)); |
+MOCK_METHOD4( |
+ BufferSubData, |
+ void(GLenum target, GLintptr offset, GLsizeiptr size, const void* data)); |
+MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target)); |
+MOCK_METHOD1(Clear, void(GLbitfield mask)); |
+MOCK_METHOD4( |
+ ClearBufferfi, |
+ void(GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil)); |
+MOCK_METHOD3(ClearBufferfv, |
+ void(GLenum buffer, GLint drawbuffer, const GLfloat* value)); |
+MOCK_METHOD3(ClearBufferiv, |
+ void(GLenum buffer, GLint drawbuffer, const GLint* value)); |
+MOCK_METHOD3(ClearBufferuiv, |
+ void(GLenum buffer, GLint drawbuffer, const GLuint* value)); |
+MOCK_METHOD4(ClearColor, |
+ void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); |
+MOCK_METHOD1(ClearDepth, void(GLclampd depth)); |
+MOCK_METHOD1(ClearDepthf, void(GLclampf depth)); |
+MOCK_METHOD1(ClearStencil, void(GLint s)); |
+MOCK_METHOD3(ClientWaitSync, |
+ GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout)); |
+MOCK_METHOD4( |
+ ColorMask, |
+ void(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); |
+MOCK_METHOD1(CompileShader, void(GLuint shader)); |
+MOCK_METHOD8(CompressedTexImage2D, |
+ void(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data)); |
+MOCK_METHOD9(CompressedTexImage3D, |
+ void(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data)); |
+MOCK_METHOD9(CompressedTexSubImage2D, |
+ void(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLsizei imageSize, |
+ const void* data)); |
+MOCK_METHOD5(CopyBufferSubData, |
+ void(GLenum readTarget, |
+ GLenum writeTarget, |
+ GLintptr readOffset, |
+ GLintptr writeOffset, |
+ GLsizeiptr size)); |
+MOCK_METHOD8(CopyTexImage2D, |
+ void(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border)); |
+MOCK_METHOD8(CopyTexSubImage2D, |
+ void(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height)); |
+MOCK_METHOD9(CopyTexSubImage3D, |
+ void(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height)); |
+MOCK_METHOD0(CreateProgram, GLuint()); |
+MOCK_METHOD1(CreateShader, GLuint(GLenum type)); |
+MOCK_METHOD1(CullFace, void(GLenum mode)); |
+MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers)); |
+MOCK_METHOD2(DeleteFencesAPPLE, void(GLsizei n, const GLuint* fences)); |
+MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint* fences)); |
+MOCK_METHOD2(DeleteFramebuffersEXT, |
+ void(GLsizei n, const GLuint* framebuffers)); |
+MOCK_METHOD1(DeleteProgram, void(GLuint program)); |
+MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids)); |
+MOCK_METHOD2(DeleteQueriesARB, void(GLsizei n, const GLuint* ids)); |
+MOCK_METHOD2(DeleteRenderbuffersEXT, |
+ void(GLsizei n, const GLuint* renderbuffers)); |
+MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers)); |
+MOCK_METHOD1(DeleteShader, void(GLuint shader)); |
+MOCK_METHOD1(DeleteSync, void(GLsync sync)); |
+MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures)); |
+MOCK_METHOD2(DeleteTransformFeedbacks, void(GLsizei n, const GLuint* ids)); |
+MOCK_METHOD2(DeleteVertexArraysOES, void(GLsizei n, const GLuint* arrays)); |
+MOCK_METHOD1(DepthFunc, void(GLenum func)); |
+MOCK_METHOD1(DepthMask, void(GLboolean flag)); |
+MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar)); |
+MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar)); |
+MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader)); |
+MOCK_METHOD1(Disable, void(GLenum cap)); |
+MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index)); |
+MOCK_METHOD3(DiscardFramebufferEXT, |
+ void(GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments)); |
+MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count)); |
+MOCK_METHOD4(DrawArraysInstancedANGLE, |
+ void(GLenum mode, GLint first, GLsizei count, GLsizei primcount)); |
+MOCK_METHOD1(DrawBuffer, void(GLenum mode)); |
+MOCK_METHOD2(DrawBuffersARB, void(GLsizei n, const GLenum* bufs)); |
+MOCK_METHOD4( |
+ DrawElements, |
+ void(GLenum mode, GLsizei count, GLenum type, const void* indices)); |
+MOCK_METHOD5(DrawElementsInstancedANGLE, |
+ void(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices, |
+ GLsizei primcount)); |
+MOCK_METHOD6(DrawRangeElements, |
+ void(GLenum mode, |
+ GLuint start, |
+ GLuint end, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices)); |
+MOCK_METHOD2(EGLImageTargetRenderbufferStorageOES, |
+ void(GLenum target, GLeglImageOES image)); |
+MOCK_METHOD2(EGLImageTargetTexture2DOES, |
+ void(GLenum target, GLeglImageOES image)); |
+MOCK_METHOD1(Enable, void(GLenum cap)); |
+MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index)); |
+MOCK_METHOD1(EndQuery, void(GLenum target)); |
+MOCK_METHOD1(EndQueryARB, void(GLenum target)); |
+MOCK_METHOD0(EndTransformFeedback, void()); |
+MOCK_METHOD2(FenceSync, GLsync(GLenum condition, GLbitfield flags)); |
+MOCK_METHOD0(Finish, void()); |
+MOCK_METHOD1(FinishFenceAPPLE, void(GLuint fence)); |
+MOCK_METHOD1(FinishFenceNV, void(GLuint fence)); |
+MOCK_METHOD0(Flush, void()); |
+MOCK_METHOD3(FlushMappedBufferRange, |
+ void(GLenum target, GLintptr offset, GLsizeiptr length)); |
+MOCK_METHOD4(FramebufferRenderbufferEXT, |
+ void(GLenum target, |
+ GLenum attachment, |
+ GLenum renderbuffertarget, |
+ GLuint renderbuffer)); |
+MOCK_METHOD5(FramebufferTexture2DEXT, |
+ void(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level)); |
+MOCK_METHOD6(FramebufferTexture2DMultisampleEXT, |
+ void(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level, |
+ GLsizei samples)); |
+MOCK_METHOD6(FramebufferTexture2DMultisampleIMG, |
+ void(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level, |
+ GLsizei samples)); |
+MOCK_METHOD5(FramebufferTextureLayer, |
+ void(GLenum target, |
+ GLenum attachment, |
+ GLuint texture, |
+ GLint level, |
+ GLint layer)); |
+MOCK_METHOD1(FrontFace, void(GLenum mode)); |
+MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers)); |
+MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target)); |
+MOCK_METHOD2(GenFencesAPPLE, void(GLsizei n, GLuint* fences)); |
+MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences)); |
+MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers)); |
+MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids)); |
+MOCK_METHOD2(GenQueriesARB, void(GLsizei n, GLuint* ids)); |
+MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers)); |
+MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers)); |
+MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures)); |
+MOCK_METHOD2(GenTransformFeedbacks, void(GLsizei n, GLuint* ids)); |
+MOCK_METHOD2(GenVertexArraysOES, void(GLsizei n, GLuint* arrays)); |
+MOCK_METHOD7(GetActiveAttrib, |
+ void(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name)); |
+MOCK_METHOD7(GetActiveUniform, |
+ void(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name)); |
+MOCK_METHOD4(GetActiveUniformBlockiv, |
+ void(GLuint program, |
+ GLuint uniformBlockIndex, |
+ GLenum pname, |
+ GLint* params)); |
+MOCK_METHOD5(GetActiveUniformBlockName, |
+ void(GLuint program, |
+ GLuint uniformBlockIndex, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ char* uniformBlockName)); |
+MOCK_METHOD5(GetActiveUniformsiv, |
+ void(GLuint program, |
+ GLsizei uniformCount, |
+ const GLuint* uniformIndices, |
+ GLenum pname, |
+ GLint* params)); |
+MOCK_METHOD4( |
+ GetAttachedShaders, |
+ void(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)); |
+MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name)); |
+MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params)); |
+MOCK_METHOD3(GetBufferParameteriv, |
+ void(GLenum target, GLenum pname, GLint* params)); |
+MOCK_METHOD0(GetError, GLenum()); |
+MOCK_METHOD3(GetFenceivNV, void(GLuint fence, GLenum pname, GLint* params)); |
+MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params)); |
+MOCK_METHOD2(GetFragDataLocation, GLint(GLuint program, const char* name)); |
+MOCK_METHOD4( |
+ GetFramebufferAttachmentParameterivEXT, |
+ void(GLenum target, GLenum attachment, GLenum pname, GLint* params)); |
+MOCK_METHOD0(GetGraphicsResetStatusARB, GLenum()); |
+MOCK_METHOD3(GetInteger64i_v, void(GLenum target, GLuint index, GLint64* data)); |
+MOCK_METHOD2(GetInteger64v, void(GLenum pname, GLint64* params)); |
+MOCK_METHOD3(GetIntegeri_v, void(GLenum target, GLuint index, GLint* data)); |
+MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params)); |
+MOCK_METHOD5(GetInternalformativ, |
+ void(GLenum target, |
+ GLenum internalformat, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLint* params)); |
+MOCK_METHOD5(GetProgramBinary, |
+ void(GLuint program, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLenum* binaryFormat, |
+ GLvoid* binary)); |
+MOCK_METHOD4( |
+ GetProgramInfoLog, |
+ void(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)); |
+MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params)); |
+MOCK_METHOD3(GetQueryiv, void(GLenum target, GLenum pname, GLint* params)); |
+MOCK_METHOD3(GetQueryivARB, void(GLenum target, GLenum pname, GLint* params)); |
+MOCK_METHOD3(GetQueryObjecti64v, |
+ void(GLuint id, GLenum pname, GLint64* params)); |
+MOCK_METHOD3(GetQueryObjectiv, void(GLuint id, GLenum pname, GLint* params)); |
+MOCK_METHOD3(GetQueryObjectivARB, void(GLuint id, GLenum pname, GLint* params)); |
+MOCK_METHOD3(GetQueryObjectui64v, |
+ void(GLuint id, GLenum pname, GLuint64* params)); |
+MOCK_METHOD3(GetQueryObjectuiv, void(GLuint id, GLenum pname, GLuint* params)); |
+MOCK_METHOD3(GetQueryObjectuivARB, |
+ void(GLuint id, GLenum pname, GLuint* params)); |
+MOCK_METHOD3(GetRenderbufferParameterivEXT, |
+ void(GLenum target, GLenum pname, GLint* params)); |
+MOCK_METHOD3(GetSamplerParameterfv, |
+ void(GLuint sampler, GLenum pname, GLfloat* params)); |
+MOCK_METHOD3(GetSamplerParameteriv, |
+ void(GLuint sampler, GLenum pname, GLint* params)); |
+MOCK_METHOD4( |
+ GetShaderInfoLog, |
+ void(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)); |
+MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params)); |
+MOCK_METHOD4(GetShaderPrecisionFormat, |
+ void(GLenum shadertype, |
+ GLenum precisiontype, |
+ GLint* range, |
+ GLint* precision)); |
+MOCK_METHOD4( |
+ GetShaderSource, |
+ void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)); |
+MOCK_METHOD1(GetString, const GLubyte*(GLenum name)); |
+MOCK_METHOD5(GetSynciv, |
+ void(GLsync sync, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLint* values)); |
+MOCK_METHOD4(GetTexLevelParameterfv, |
+ void(GLenum target, GLint level, GLenum pname, GLfloat* params)); |
+MOCK_METHOD4(GetTexLevelParameteriv, |
+ void(GLenum target, GLint level, GLenum pname, GLint* params)); |
+MOCK_METHOD3(GetTexParameterfv, |
+ void(GLenum target, GLenum pname, GLfloat* params)); |
+MOCK_METHOD3(GetTexParameteriv, |
+ void(GLenum target, GLenum pname, GLint* params)); |
+MOCK_METHOD6(GetTransformFeedbackVarying, |
+ void(GLuint program, |
+ GLuint index, |
+ GLsizei bufSize, |
+ GLsizei* length, |
+ GLenum* type, |
+ char* name)); |
+MOCK_METHOD4( |
+ GetTranslatedShaderSourceANGLE, |
+ void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)); |
+MOCK_METHOD2(GetUniformBlockIndex, |
+ GLuint(GLuint program, const char* uniformBlockName)); |
+MOCK_METHOD3(GetUniformfv, |
+ void(GLuint program, GLint location, GLfloat* params)); |
+MOCK_METHOD4(GetUniformIndices, |
+ void(GLuint program, |
+ GLsizei uniformCount, |
+ const char* const* uniformNames, |
+ GLuint* uniformIndices)); |
+MOCK_METHOD3(GetUniformiv, void(GLuint program, GLint location, GLint* params)); |
+MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name)); |
+MOCK_METHOD3(GetVertexAttribfv, |
+ void(GLuint index, GLenum pname, GLfloat* params)); |
+MOCK_METHOD3(GetVertexAttribiv, |
+ void(GLuint index, GLenum pname, GLint* params)); |
+MOCK_METHOD3(GetVertexAttribPointerv, |
+ void(GLuint index, GLenum pname, void** pointer)); |
+MOCK_METHOD2(Hint, void(GLenum target, GLenum mode)); |
+MOCK_METHOD2(InsertEventMarkerEXT, void(GLsizei length, const char* marker)); |
+MOCK_METHOD3(InvalidateFramebuffer, |
+ void(GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments)); |
+MOCK_METHOD7(InvalidateSubFramebuffer, |
+ void(GLenum target, |
+ GLsizei numAttachments, |
+ const GLenum* attachments, |
+ GLint x, |
+ GLint y, |
+ GLint width, |
+ GLint height)); |
+MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer)); |
+MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap)); |
+MOCK_METHOD1(IsFenceAPPLE, GLboolean(GLuint fence)); |
+MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence)); |
+MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer)); |
+MOCK_METHOD1(IsProgram, GLboolean(GLuint program)); |
+MOCK_METHOD1(IsQuery, GLboolean(GLuint query)); |
+MOCK_METHOD1(IsQueryARB, GLboolean(GLuint query)); |
+MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer)); |
+MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler)); |
+MOCK_METHOD1(IsShader, GLboolean(GLuint shader)); |
+MOCK_METHOD1(IsSync, GLboolean(GLsync sync)); |
+MOCK_METHOD1(IsTexture, GLboolean(GLuint texture)); |
+MOCK_METHOD1(IsTransformFeedback, GLboolean(GLuint id)); |
+MOCK_METHOD1(IsVertexArrayOES, GLboolean(GLuint array)); |
+MOCK_METHOD1(LineWidth, void(GLfloat width)); |
+MOCK_METHOD1(LinkProgram, void(GLuint program)); |
+MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access)); |
+MOCK_METHOD4(MapBufferRange, |
+ void*(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr length, |
+ GLbitfield access)); |
+MOCK_METHOD2(MatrixLoadfEXT, void(GLenum matrixMode, const GLfloat* m)); |
+MOCK_METHOD1(MatrixLoadIdentityEXT, void(GLenum matrixMode)); |
+MOCK_METHOD0(PauseTransformFeedback, void()); |
+MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param)); |
+MOCK_METHOD2(PointParameteri, void(GLenum pname, GLint param)); |
+MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units)); |
+MOCK_METHOD0(PopGroupMarkerEXT, void()); |
+MOCK_METHOD4(ProgramBinary, |
+ void(GLuint program, |
+ GLenum binaryFormat, |
+ const GLvoid* binary, |
+ GLsizei length)); |
+MOCK_METHOD3(ProgramParameteri, |
+ void(GLuint program, GLenum pname, GLint value)); |
+MOCK_METHOD2(PushGroupMarkerEXT, void(GLsizei length, const char* marker)); |
+MOCK_METHOD2(QueryCounter, void(GLuint id, GLenum target)); |
+MOCK_METHOD1(ReadBuffer, void(GLenum src)); |
+MOCK_METHOD7(ReadPixels, |
+ void(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ void* pixels)); |
+MOCK_METHOD0(ReleaseShaderCompiler, void()); |
+MOCK_METHOD4( |
+ RenderbufferStorageEXT, |
+ void(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)); |
+MOCK_METHOD5(RenderbufferStorageMultisample, |
+ void(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height)); |
+MOCK_METHOD5(RenderbufferStorageMultisampleANGLE, |
+ void(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height)); |
+MOCK_METHOD5(RenderbufferStorageMultisampleEXT, |
+ void(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height)); |
+MOCK_METHOD5(RenderbufferStorageMultisampleIMG, |
+ void(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height)); |
+MOCK_METHOD0(ResumeTransformFeedback, void()); |
+MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert)); |
+MOCK_METHOD3(SamplerParameterf, |
+ void(GLuint sampler, GLenum pname, GLfloat param)); |
+MOCK_METHOD3(SamplerParameterfv, |
+ void(GLuint sampler, GLenum pname, const GLfloat* params)); |
+MOCK_METHOD3(SamplerParameteri, |
+ void(GLuint sampler, GLenum pname, GLint param)); |
+MOCK_METHOD3(SamplerParameteriv, |
+ void(GLuint sampler, GLenum pname, const GLint* params)); |
+MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height)); |
+MOCK_METHOD1(SetFenceAPPLE, void(GLuint fence)); |
+MOCK_METHOD2(SetFenceNV, void(GLuint fence, GLenum condition)); |
+MOCK_METHOD5(ShaderBinary, |
+ void(GLsizei n, |
+ const GLuint* shaders, |
+ GLenum binaryformat, |
+ const void* binary, |
+ GLsizei length)); |
+MOCK_METHOD4(ShaderSource, |
+ void(GLuint shader, |
+ GLsizei count, |
+ const char* const* str, |
+ const GLint* length)); |
+MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask)); |
+MOCK_METHOD4(StencilFuncSeparate, |
+ void(GLenum face, GLenum func, GLint ref, GLuint mask)); |
+MOCK_METHOD1(StencilMask, void(GLuint mask)); |
+MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask)); |
+MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass)); |
+MOCK_METHOD4(StencilOpSeparate, |
+ void(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)); |
+MOCK_METHOD1(TestFenceAPPLE, GLboolean(GLuint fence)); |
+MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence)); |
+MOCK_METHOD9(TexImage2D, |
+ void(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels)); |
+MOCK_METHOD10(TexImage3D, |
+ void(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels)); |
+MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param)); |
+MOCK_METHOD3(TexParameterfv, |
+ void(GLenum target, GLenum pname, const GLfloat* params)); |
+MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param)); |
+MOCK_METHOD3(TexParameteriv, |
+ void(GLenum target, GLenum pname, const GLint* params)); |
+MOCK_METHOD5(TexStorage2DEXT, |
+ void(GLenum target, |
+ GLsizei levels, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height)); |
+MOCK_METHOD6(TexStorage3D, |
+ void(GLenum target, |
+ GLsizei levels, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth)); |
+MOCK_METHOD9(TexSubImage2D, |
+ void(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels)); |
+MOCK_METHOD4(TransformFeedbackVaryings, |
+ void(GLuint program, |
+ GLsizei count, |
+ const char* const* varyings, |
+ GLenum bufferMode)); |
+MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x)); |
+MOCK_METHOD3(Uniform1fv, void(GLint location, GLsizei count, const GLfloat* v)); |
+MOCK_METHOD2(Uniform1i, void(GLint location, GLint x)); |
+MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v)); |
+MOCK_METHOD2(Uniform1ui, void(GLint location, GLuint v0)); |
+MOCK_METHOD3(Uniform1uiv, void(GLint location, GLsizei count, const GLuint* v)); |
+MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y)); |
+MOCK_METHOD3(Uniform2fv, void(GLint location, GLsizei count, const GLfloat* v)); |
+MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y)); |
+MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v)); |
+MOCK_METHOD3(Uniform2ui, void(GLint location, GLuint v0, GLuint v1)); |
+MOCK_METHOD3(Uniform2uiv, void(GLint location, GLsizei count, const GLuint* v)); |
+MOCK_METHOD4(Uniform3f, void(GLint location, GLfloat x, GLfloat y, GLfloat z)); |
+MOCK_METHOD3(Uniform3fv, void(GLint location, GLsizei count, const GLfloat* v)); |
+MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z)); |
+MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v)); |
+MOCK_METHOD4(Uniform3ui, void(GLint location, GLuint v0, GLuint v1, GLuint v2)); |
+MOCK_METHOD3(Uniform3uiv, void(GLint location, GLsizei count, const GLuint* v)); |
+MOCK_METHOD5(Uniform4f, |
+ void(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); |
+MOCK_METHOD3(Uniform4fv, void(GLint location, GLsizei count, const GLfloat* v)); |
+MOCK_METHOD5(Uniform4i, |
+ void(GLint location, GLint x, GLint y, GLint z, GLint w)); |
+MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v)); |
+MOCK_METHOD5(Uniform4ui, |
+ void(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)); |
+MOCK_METHOD3(Uniform4uiv, void(GLint location, GLsizei count, const GLuint* v)); |
+MOCK_METHOD3(UniformBlockBinding, |
+ void(GLuint program, |
+ GLuint uniformBlockIndex, |
+ GLuint uniformBlockBinding)); |
+MOCK_METHOD4(UniformMatrix2fv, |
+ void(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value)); |
+MOCK_METHOD4(UniformMatrix2x3fv, |
+ void(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value)); |
+MOCK_METHOD4(UniformMatrix2x4fv, |
+ void(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value)); |
+MOCK_METHOD4(UniformMatrix3fv, |
+ void(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value)); |
+MOCK_METHOD4(UniformMatrix3x2fv, |
+ void(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value)); |
+MOCK_METHOD4(UniformMatrix3x4fv, |
+ void(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value)); |
+MOCK_METHOD4(UniformMatrix4fv, |
+ void(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value)); |
+MOCK_METHOD4(UniformMatrix4x2fv, |
+ void(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value)); |
+MOCK_METHOD4(UniformMatrix4x3fv, |
+ void(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value)); |
+MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target)); |
+MOCK_METHOD1(UseProgram, void(GLuint program)); |
+MOCK_METHOD1(ValidateProgram, void(GLuint program)); |
+MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x)); |
+MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values)); |
+MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y)); |
+MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values)); |
+MOCK_METHOD4(VertexAttrib3f, |
+ void(GLuint indx, GLfloat x, GLfloat y, GLfloat z)); |
+MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values)); |
+MOCK_METHOD5(VertexAttrib4f, |
+ void(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); |
+MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values)); |
+MOCK_METHOD2(VertexAttribDivisorANGLE, void(GLuint index, GLuint divisor)); |
+MOCK_METHOD5(VertexAttribI4i, |
+ void(GLuint indx, GLint x, GLint y, GLint z, GLint w)); |
+MOCK_METHOD2(VertexAttribI4iv, void(GLuint indx, const GLint* values)); |
+MOCK_METHOD5(VertexAttribI4ui, |
+ void(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w)); |
+MOCK_METHOD2(VertexAttribI4uiv, void(GLuint indx, const GLuint* values)); |
+MOCK_METHOD5(VertexAttribIPointer, |
+ void(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLsizei stride, |
+ const void* ptr)); |
+MOCK_METHOD6(VertexAttribPointer, |
+ void(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLboolean normalized, |
+ GLsizei stride, |
+ const void* ptr)); |
+MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); |
+MOCK_METHOD3(WaitSync, GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout)); |