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Unified Diff: ui/gl/gl_bindings_api_autogen_gl.h

Issue 862133002: Update from https://crrev.com/312398 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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Index: ui/gl/gl_bindings_api_autogen_gl.h
diff --git a/ui/gl/gl_bindings_api_autogen_gl.h b/ui/gl/gl_bindings_api_autogen_gl.h
new file mode 100644
index 0000000000000000000000000000000000000000..5aac77c7947df31a1354675537049e4f57535846
--- /dev/null
+++ b/ui/gl/gl_bindings_api_autogen_gl.h
@@ -0,0 +1,703 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This file is auto-generated from
+// ui/gl/generate_bindings.py
+// It's formatted by clang-format using chromium coding style:
+// clang-format -i -style=chromium filename
+// DO NOT EDIT!
+
+void glActiveTextureFn(GLenum texture) override;
+void glAttachShaderFn(GLuint program, GLuint shader) override;
+void glBeginQueryFn(GLenum target, GLuint id) override;
+void glBeginQueryARBFn(GLenum target, GLuint id) override;
+void glBeginTransformFeedbackFn(GLenum primitiveMode) override;
+void glBindAttribLocationFn(GLuint program,
+ GLuint index,
+ const char* name) override;
+void glBindBufferFn(GLenum target, GLuint buffer) override;
+void glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) override;
+void glBindBufferRangeFn(GLenum target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size) override;
+void glBindFragDataLocationFn(GLuint program,
+ GLuint colorNumber,
+ const char* name) override;
+void glBindFragDataLocationIndexedFn(GLuint program,
+ GLuint colorNumber,
+ GLuint index,
+ const char* name) override;
+void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) override;
+void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) override;
+void glBindSamplerFn(GLuint unit, GLuint sampler) override;
+void glBindTextureFn(GLenum target, GLuint texture) override;
+void glBindTransformFeedbackFn(GLenum target, GLuint id) override;
+void glBindVertexArrayOESFn(GLuint array) override;
+void glBlendBarrierKHRFn(void) override;
+void glBlendColorFn(GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) override;
+void glBlendEquationFn(GLenum mode) override;
+void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) override;
+void glBlendFuncFn(GLenum sfactor, GLenum dfactor) override;
+void glBlendFuncSeparateFn(GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha) override;
+void glBlitFramebufferFn(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter) override;
+void glBlitFramebufferANGLEFn(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter) override;
+void glBlitFramebufferEXTFn(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter) override;
+void glBufferDataFn(GLenum target,
+ GLsizeiptr size,
+ const void* data,
+ GLenum usage) override;
+void glBufferSubDataFn(GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void* data) override;
+GLenum glCheckFramebufferStatusEXTFn(GLenum target) override;
+void glClearFn(GLbitfield mask) override;
+void glClearBufferfiFn(GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat depth,
+ GLint stencil) override;
+void glClearBufferfvFn(GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat* value) override;
+void glClearBufferivFn(GLenum buffer,
+ GLint drawbuffer,
+ const GLint* value) override;
+void glClearBufferuivFn(GLenum buffer,
+ GLint drawbuffer,
+ const GLuint* value) override;
+void glClearColorFn(GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha) override;
+void glClearDepthFn(GLclampd depth) override;
+void glClearDepthfFn(GLclampf depth) override;
+void glClearStencilFn(GLint s) override;
+GLenum glClientWaitSyncFn(GLsync sync,
+ GLbitfield flags,
+ GLuint64 timeout) override;
+void glColorMaskFn(GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha) override;
+void glCompileShaderFn(GLuint shader) override;
+void glCompressedTexImage2DFn(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void* data) override;
+void glCompressedTexImage3DFn(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void* data) override;
+void glCompressedTexSubImage2DFn(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void* data) override;
+void glCopyBufferSubDataFn(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size) override;
+void glCopyTexImage2DFn(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border) override;
+void glCopyTexSubImage2DFn(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) override;
+void glCopyTexSubImage3DFn(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height) override;
+GLuint glCreateProgramFn(void) override;
+GLuint glCreateShaderFn(GLenum type) override;
+void glCullFaceFn(GLenum mode) override;
+void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) override;
+void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) override;
+void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) override;
+void glDeleteFramebuffersEXTFn(GLsizei n, const GLuint* framebuffers) override;
+void glDeleteProgramFn(GLuint program) override;
+void glDeleteQueriesFn(GLsizei n, const GLuint* ids) override;
+void glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) override;
+void glDeleteRenderbuffersEXTFn(GLsizei n,
+ const GLuint* renderbuffers) override;
+void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) override;
+void glDeleteShaderFn(GLuint shader) override;
+void glDeleteSyncFn(GLsync sync) override;
+void glDeleteTexturesFn(GLsizei n, const GLuint* textures) override;
+void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) override;
+void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) override;
+void glDepthFuncFn(GLenum func) override;
+void glDepthMaskFn(GLboolean flag) override;
+void glDepthRangeFn(GLclampd zNear, GLclampd zFar) override;
+void glDepthRangefFn(GLclampf zNear, GLclampf zFar) override;
+void glDetachShaderFn(GLuint program, GLuint shader) override;
+void glDisableFn(GLenum cap) override;
+void glDisableVertexAttribArrayFn(GLuint index) override;
+void glDiscardFramebufferEXTFn(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments) override;
+void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override;
+void glDrawArraysInstancedANGLEFn(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount) override;
+void glDrawBufferFn(GLenum mode) override;
+void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) override;
+void glDrawElementsFn(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices) override;
+void glDrawElementsInstancedANGLEFn(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void* indices,
+ GLsizei primcount) override;
+void glDrawRangeElementsFn(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void* indices) override;
+void glEGLImageTargetRenderbufferStorageOESFn(GLenum target,
+ GLeglImageOES image) override;
+void glEGLImageTargetTexture2DOESFn(GLenum target,
+ GLeglImageOES image) override;
+void glEnableFn(GLenum cap) override;
+void glEnableVertexAttribArrayFn(GLuint index) override;
+void glEndQueryFn(GLenum target) override;
+void glEndQueryARBFn(GLenum target) override;
+void glEndTransformFeedbackFn(void) override;
+GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) override;
+void glFinishFn(void) override;
+void glFinishFenceAPPLEFn(GLuint fence) override;
+void glFinishFenceNVFn(GLuint fence) override;
+void glFlushFn(void) override;
+void glFlushMappedBufferRangeFn(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length) override;
+void glFramebufferRenderbufferEXTFn(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer) override;
+void glFramebufferTexture2DEXTFn(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level) override;
+void glFramebufferTexture2DMultisampleEXTFn(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples) override;
+void glFramebufferTexture2DMultisampleIMGFn(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level,
+ GLsizei samples) override;
+void glFramebufferTextureLayerFn(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer) override;
+void glFrontFaceFn(GLenum mode) override;
+void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override;
+void glGenerateMipmapEXTFn(GLenum target) override;
+void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override;
+void glGenFencesNVFn(GLsizei n, GLuint* fences) override;
+void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override;
+void glGenQueriesFn(GLsizei n, GLuint* ids) override;
+void glGenQueriesARBFn(GLsizei n, GLuint* ids) override;
+void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override;
+void glGenSamplersFn(GLsizei n, GLuint* samplers) override;
+void glGenTexturesFn(GLsizei n, GLuint* textures) override;
+void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override;
+void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override;
+void glGetActiveAttribFn(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name) override;
+void glGetActiveUniformFn(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei* length,
+ GLint* size,
+ GLenum* type,
+ char* name) override;
+void glGetActiveUniformBlockivFn(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint* params) override;
+void glGetActiveUniformBlockNameFn(GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei* length,
+ char* uniformBlockName) override;
+void glGetActiveUniformsivFn(GLuint program,
+ GLsizei uniformCount,
+ const GLuint* uniformIndices,
+ GLenum pname,
+ GLint* params) override;
+void glGetAttachedShadersFn(GLuint program,
+ GLsizei maxcount,
+ GLsizei* count,
+ GLuint* shaders) override;
+GLint glGetAttribLocationFn(GLuint program, const char* name) override;
+void glGetBooleanvFn(GLenum pname, GLboolean* params) override;
+void glGetBufferParameterivFn(GLenum target,
+ GLenum pname,
+ GLint* params) override;
+GLenum glGetErrorFn(void) override;
+void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override;
+void glGetFloatvFn(GLenum pname, GLfloat* params) override;
+GLint glGetFragDataLocationFn(GLuint program, const char* name) override;
+void glGetFramebufferAttachmentParameterivEXTFn(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint* params) override;
+GLenum glGetGraphicsResetStatusARBFn(void) override;
+void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override;
+void glGetInteger64vFn(GLenum pname, GLint64* params) override;
+void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override;
+void glGetIntegervFn(GLenum pname, GLint* params) override;
+void glGetInternalformativFn(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint* params) override;
+void glGetProgramBinaryFn(GLuint program,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* binaryFormat,
+ GLvoid* binary) override;
+void glGetProgramInfoLogFn(GLuint program,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog) override;
+void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override;
+void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override;
+void glGetQueryivARBFn(GLenum target, GLenum pname, GLint* params) override;
+void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override;
+void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override;
+void glGetQueryObjectivARBFn(GLuint id, GLenum pname, GLint* params) override;
+void glGetQueryObjectui64vFn(GLuint id,
+ GLenum pname,
+ GLuint64* params) override;
+void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override;
+void glGetQueryObjectuivARBFn(GLuint id, GLenum pname, GLuint* params) override;
+void glGetRenderbufferParameterivEXTFn(GLenum target,
+ GLenum pname,
+ GLint* params) override;
+void glGetSamplerParameterfvFn(GLuint sampler,
+ GLenum pname,
+ GLfloat* params) override;
+void glGetSamplerParameterivFn(GLuint sampler,
+ GLenum pname,
+ GLint* params) override;
+void glGetShaderInfoLogFn(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* infolog) override;
+void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override;
+void glGetShaderPrecisionFormatFn(GLenum shadertype,
+ GLenum precisiontype,
+ GLint* range,
+ GLint* precision) override;
+void glGetShaderSourceFn(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source) override;
+const GLubyte* glGetStringFn(GLenum name) override;
+void glGetSyncivFn(GLsync sync,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLint* values) override;
+void glGetTexLevelParameterfvFn(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat* params) override;
+void glGetTexLevelParameterivFn(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint* params) override;
+void glGetTexParameterfvFn(GLenum target,
+ GLenum pname,
+ GLfloat* params) override;
+void glGetTexParameterivFn(GLenum target, GLenum pname, GLint* params) override;
+void glGetTransformFeedbackVaryingFn(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei* length,
+ GLenum* type,
+ char* name) override;
+void glGetTranslatedShaderSourceANGLEFn(GLuint shader,
+ GLsizei bufsize,
+ GLsizei* length,
+ char* source) override;
+GLuint glGetUniformBlockIndexFn(GLuint program,
+ const char* uniformBlockName) override;
+void glGetUniformfvFn(GLuint program, GLint location, GLfloat* params) override;
+void glGetUniformIndicesFn(GLuint program,
+ GLsizei uniformCount,
+ const char* const* uniformNames,
+ GLuint* uniformIndices) override;
+void glGetUniformivFn(GLuint program, GLint location, GLint* params) override;
+GLint glGetUniformLocationFn(GLuint program, const char* name) override;
+void glGetVertexAttribfvFn(GLuint index,
+ GLenum pname,
+ GLfloat* params) override;
+void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override;
+void glGetVertexAttribPointervFn(GLuint index,
+ GLenum pname,
+ void** pointer) override;
+void glHintFn(GLenum target, GLenum mode) override;
+void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override;
+void glInvalidateFramebufferFn(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments) override;
+void glInvalidateSubFramebufferFn(GLenum target,
+ GLsizei numAttachments,
+ const GLenum* attachments,
+ GLint x,
+ GLint y,
+ GLint width,
+ GLint height) override;
+GLboolean glIsBufferFn(GLuint buffer) override;
+GLboolean glIsEnabledFn(GLenum cap) override;
+GLboolean glIsFenceAPPLEFn(GLuint fence) override;
+GLboolean glIsFenceNVFn(GLuint fence) override;
+GLboolean glIsFramebufferEXTFn(GLuint framebuffer) override;
+GLboolean glIsProgramFn(GLuint program) override;
+GLboolean glIsQueryFn(GLuint query) override;
+GLboolean glIsQueryARBFn(GLuint query) override;
+GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) override;
+GLboolean glIsSamplerFn(GLuint sampler) override;
+GLboolean glIsShaderFn(GLuint shader) override;
+GLboolean glIsSyncFn(GLsync sync) override;
+GLboolean glIsTextureFn(GLuint texture) override;
+GLboolean glIsTransformFeedbackFn(GLuint id) override;
+GLboolean glIsVertexArrayOESFn(GLuint array) override;
+void glLineWidthFn(GLfloat width) override;
+void glLinkProgramFn(GLuint program) override;
+void* glMapBufferFn(GLenum target, GLenum access) override;
+void* glMapBufferRangeFn(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access) override;
+void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) override;
+void glMatrixLoadIdentityEXTFn(GLenum matrixMode) override;
+void glPauseTransformFeedbackFn(void) override;
+void glPixelStoreiFn(GLenum pname, GLint param) override;
+void glPointParameteriFn(GLenum pname, GLint param) override;
+void glPolygonOffsetFn(GLfloat factor, GLfloat units) override;
+void glPopGroupMarkerEXTFn(void) override;
+void glProgramBinaryFn(GLuint program,
+ GLenum binaryFormat,
+ const GLvoid* binary,
+ GLsizei length) override;
+void glProgramParameteriFn(GLuint program, GLenum pname, GLint value) override;
+void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override;
+void glQueryCounterFn(GLuint id, GLenum target) override;
+void glReadBufferFn(GLenum src) override;
+void glReadPixelsFn(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void* pixels) override;
+void glReleaseShaderCompilerFn(void) override;
+void glRenderbufferStorageEXTFn(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) override;
+void glRenderbufferStorageMultisampleFn(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) override;
+void glRenderbufferStorageMultisampleANGLEFn(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) override;
+void glRenderbufferStorageMultisampleEXTFn(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) override;
+void glRenderbufferStorageMultisampleIMGFn(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) override;
+void glResumeTransformFeedbackFn(void) override;
+void glSampleCoverageFn(GLclampf value, GLboolean invert) override;
+void glSamplerParameterfFn(GLuint sampler,
+ GLenum pname,
+ GLfloat param) override;
+void glSamplerParameterfvFn(GLuint sampler,
+ GLenum pname,
+ const GLfloat* params) override;
+void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override;
+void glSamplerParameterivFn(GLuint sampler,
+ GLenum pname,
+ const GLint* params) override;
+void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override;
+void glSetFenceAPPLEFn(GLuint fence) override;
+void glSetFenceNVFn(GLuint fence, GLenum condition) override;
+void glShaderBinaryFn(GLsizei n,
+ const GLuint* shaders,
+ GLenum binaryformat,
+ const void* binary,
+ GLsizei length) override;
+void glShaderSourceFn(GLuint shader,
+ GLsizei count,
+ const char* const* str,
+ const GLint* length) override;
+void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) override;
+void glStencilFuncSeparateFn(GLenum face,
+ GLenum func,
+ GLint ref,
+ GLuint mask) override;
+void glStencilMaskFn(GLuint mask) override;
+void glStencilMaskSeparateFn(GLenum face, GLuint mask) override;
+void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) override;
+void glStencilOpSeparateFn(GLenum face,
+ GLenum fail,
+ GLenum zfail,
+ GLenum zpass) override;
+GLboolean glTestFenceAPPLEFn(GLuint fence) override;
+GLboolean glTestFenceNVFn(GLuint fence) override;
+void glTexImage2DFn(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) override;
+void glTexImage3DFn(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void* pixels) override;
+void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override;
+void glTexParameterfvFn(GLenum target,
+ GLenum pname,
+ const GLfloat* params) override;
+void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override;
+void glTexParameterivFn(GLenum target,
+ GLenum pname,
+ const GLint* params) override;
+void glTexStorage2DEXTFn(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) override;
+void glTexStorage3DFn(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth) override;
+void glTexSubImage2DFn(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void* pixels) override;
+void glTransformFeedbackVaryingsFn(GLuint program,
+ GLsizei count,
+ const char* const* varyings,
+ GLenum bufferMode) override;
+void glUniform1fFn(GLint location, GLfloat x) override;
+void glUniform1fvFn(GLint location, GLsizei count, const GLfloat* v) override;
+void glUniform1iFn(GLint location, GLint x) override;
+void glUniform1ivFn(GLint location, GLsizei count, const GLint* v) override;
+void glUniform1uiFn(GLint location, GLuint v0) override;
+void glUniform1uivFn(GLint location, GLsizei count, const GLuint* v) override;
+void glUniform2fFn(GLint location, GLfloat x, GLfloat y) override;
+void glUniform2fvFn(GLint location, GLsizei count, const GLfloat* v) override;
+void glUniform2iFn(GLint location, GLint x, GLint y) override;
+void glUniform2ivFn(GLint location, GLsizei count, const GLint* v) override;
+void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) override;
+void glUniform2uivFn(GLint location, GLsizei count, const GLuint* v) override;
+void glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
+void glUniform3fvFn(GLint location, GLsizei count, const GLfloat* v) override;
+void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) override;
+void glUniform3ivFn(GLint location, GLsizei count, const GLint* v) override;
+void glUniform3uiFn(GLint location, GLuint v0, GLuint v1, GLuint v2) override;
+void glUniform3uivFn(GLint location, GLsizei count, const GLuint* v) override;
+void glUniform4fFn(GLint location,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) override;
+void glUniform4fvFn(GLint location, GLsizei count, const GLfloat* v) override;
+void glUniform4iFn(GLint location, GLint x, GLint y, GLint z, GLint w) override;
+void glUniform4ivFn(GLint location, GLsizei count, const GLint* v) override;
+void glUniform4uiFn(GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3) override;
+void glUniform4uivFn(GLint location, GLsizei count, const GLuint* v) override;
+void glUniformBlockBindingFn(GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding) override;
+void glUniformMatrix2fvFn(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+void glUniformMatrix2x3fvFn(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+void glUniformMatrix2x4fvFn(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+void glUniformMatrix3fvFn(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+void glUniformMatrix3x2fvFn(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+void glUniformMatrix3x4fvFn(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+void glUniformMatrix4fvFn(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+void glUniformMatrix4x2fvFn(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+void glUniformMatrix4x3fvFn(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat* value) override;
+GLboolean glUnmapBufferFn(GLenum target) override;
+void glUseProgramFn(GLuint program) override;
+void glValidateProgramFn(GLuint program) override;
+void glVertexAttrib1fFn(GLuint indx, GLfloat x) override;
+void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) override;
+void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) override;
+void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) override;
+void glVertexAttrib3fFn(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override;
+void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) override;
+void glVertexAttrib4fFn(GLuint indx,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w) override;
+void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) override;
+void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) override;
+void glVertexAttribI4iFn(GLuint indx,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w) override;
+void glVertexAttribI4ivFn(GLuint indx, const GLint* values) override;
+void glVertexAttribI4uiFn(GLuint indx,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w) override;
+void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) override;
+void glVertexAttribIPointerFn(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void* ptr) override;
+void glVertexAttribPointerFn(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void* ptr) override;
+void glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) override;
+GLenum glWaitSyncFn(GLsync sync, GLbitfield flags, GLuint64 timeout) override;

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