| Index: ui/gl/gl_bindings_api_autogen_gl.h
|
| diff --git a/ui/gl/gl_bindings_api_autogen_gl.h b/ui/gl/gl_bindings_api_autogen_gl.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5aac77c7947df31a1354675537049e4f57535846
|
| --- /dev/null
|
| +++ b/ui/gl/gl_bindings_api_autogen_gl.h
|
| @@ -0,0 +1,703 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +//
|
| +// This file is auto-generated from
|
| +// ui/gl/generate_bindings.py
|
| +// It's formatted by clang-format using chromium coding style:
|
| +// clang-format -i -style=chromium filename
|
| +// DO NOT EDIT!
|
| +
|
| +void glActiveTextureFn(GLenum texture) override;
|
| +void glAttachShaderFn(GLuint program, GLuint shader) override;
|
| +void glBeginQueryFn(GLenum target, GLuint id) override;
|
| +void glBeginQueryARBFn(GLenum target, GLuint id) override;
|
| +void glBeginTransformFeedbackFn(GLenum primitiveMode) override;
|
| +void glBindAttribLocationFn(GLuint program,
|
| + GLuint index,
|
| + const char* name) override;
|
| +void glBindBufferFn(GLenum target, GLuint buffer) override;
|
| +void glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) override;
|
| +void glBindBufferRangeFn(GLenum target,
|
| + GLuint index,
|
| + GLuint buffer,
|
| + GLintptr offset,
|
| + GLsizeiptr size) override;
|
| +void glBindFragDataLocationFn(GLuint program,
|
| + GLuint colorNumber,
|
| + const char* name) override;
|
| +void glBindFragDataLocationIndexedFn(GLuint program,
|
| + GLuint colorNumber,
|
| + GLuint index,
|
| + const char* name) override;
|
| +void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) override;
|
| +void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) override;
|
| +void glBindSamplerFn(GLuint unit, GLuint sampler) override;
|
| +void glBindTextureFn(GLenum target, GLuint texture) override;
|
| +void glBindTransformFeedbackFn(GLenum target, GLuint id) override;
|
| +void glBindVertexArrayOESFn(GLuint array) override;
|
| +void glBlendBarrierKHRFn(void) override;
|
| +void glBlendColorFn(GLclampf red,
|
| + GLclampf green,
|
| + GLclampf blue,
|
| + GLclampf alpha) override;
|
| +void glBlendEquationFn(GLenum mode) override;
|
| +void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) override;
|
| +void glBlendFuncFn(GLenum sfactor, GLenum dfactor) override;
|
| +void glBlendFuncSeparateFn(GLenum srcRGB,
|
| + GLenum dstRGB,
|
| + GLenum srcAlpha,
|
| + GLenum dstAlpha) override;
|
| +void glBlitFramebufferFn(GLint srcX0,
|
| + GLint srcY0,
|
| + GLint srcX1,
|
| + GLint srcY1,
|
| + GLint dstX0,
|
| + GLint dstY0,
|
| + GLint dstX1,
|
| + GLint dstY1,
|
| + GLbitfield mask,
|
| + GLenum filter) override;
|
| +void glBlitFramebufferANGLEFn(GLint srcX0,
|
| + GLint srcY0,
|
| + GLint srcX1,
|
| + GLint srcY1,
|
| + GLint dstX0,
|
| + GLint dstY0,
|
| + GLint dstX1,
|
| + GLint dstY1,
|
| + GLbitfield mask,
|
| + GLenum filter) override;
|
| +void glBlitFramebufferEXTFn(GLint srcX0,
|
| + GLint srcY0,
|
| + GLint srcX1,
|
| + GLint srcY1,
|
| + GLint dstX0,
|
| + GLint dstY0,
|
| + GLint dstX1,
|
| + GLint dstY1,
|
| + GLbitfield mask,
|
| + GLenum filter) override;
|
| +void glBufferDataFn(GLenum target,
|
| + GLsizeiptr size,
|
| + const void* data,
|
| + GLenum usage) override;
|
| +void glBufferSubDataFn(GLenum target,
|
| + GLintptr offset,
|
| + GLsizeiptr size,
|
| + const void* data) override;
|
| +GLenum glCheckFramebufferStatusEXTFn(GLenum target) override;
|
| +void glClearFn(GLbitfield mask) override;
|
| +void glClearBufferfiFn(GLenum buffer,
|
| + GLint drawbuffer,
|
| + const GLfloat depth,
|
| + GLint stencil) override;
|
| +void glClearBufferfvFn(GLenum buffer,
|
| + GLint drawbuffer,
|
| + const GLfloat* value) override;
|
| +void glClearBufferivFn(GLenum buffer,
|
| + GLint drawbuffer,
|
| + const GLint* value) override;
|
| +void glClearBufferuivFn(GLenum buffer,
|
| + GLint drawbuffer,
|
| + const GLuint* value) override;
|
| +void glClearColorFn(GLclampf red,
|
| + GLclampf green,
|
| + GLclampf blue,
|
| + GLclampf alpha) override;
|
| +void glClearDepthFn(GLclampd depth) override;
|
| +void glClearDepthfFn(GLclampf depth) override;
|
| +void glClearStencilFn(GLint s) override;
|
| +GLenum glClientWaitSyncFn(GLsync sync,
|
| + GLbitfield flags,
|
| + GLuint64 timeout) override;
|
| +void glColorMaskFn(GLboolean red,
|
| + GLboolean green,
|
| + GLboolean blue,
|
| + GLboolean alpha) override;
|
| +void glCompileShaderFn(GLuint shader) override;
|
| +void glCompressedTexImage2DFn(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border,
|
| + GLsizei imageSize,
|
| + const void* data) override;
|
| +void glCompressedTexImage3DFn(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLint border,
|
| + GLsizei imageSize,
|
| + const void* data) override;
|
| +void glCompressedTexSubImage2DFn(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLsizei imageSize,
|
| + const void* data) override;
|
| +void glCopyBufferSubDataFn(GLenum readTarget,
|
| + GLenum writeTarget,
|
| + GLintptr readOffset,
|
| + GLintptr writeOffset,
|
| + GLsizeiptr size) override;
|
| +void glCopyTexImage2DFn(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border) override;
|
| +void glCopyTexSubImage2DFn(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| +void glCopyTexSubImage3DFn(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint zoffset,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| +GLuint glCreateProgramFn(void) override;
|
| +GLuint glCreateShaderFn(GLenum type) override;
|
| +void glCullFaceFn(GLenum mode) override;
|
| +void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) override;
|
| +void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) override;
|
| +void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) override;
|
| +void glDeleteFramebuffersEXTFn(GLsizei n, const GLuint* framebuffers) override;
|
| +void glDeleteProgramFn(GLuint program) override;
|
| +void glDeleteQueriesFn(GLsizei n, const GLuint* ids) override;
|
| +void glDeleteQueriesARBFn(GLsizei n, const GLuint* ids) override;
|
| +void glDeleteRenderbuffersEXTFn(GLsizei n,
|
| + const GLuint* renderbuffers) override;
|
| +void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) override;
|
| +void glDeleteShaderFn(GLuint shader) override;
|
| +void glDeleteSyncFn(GLsync sync) override;
|
| +void glDeleteTexturesFn(GLsizei n, const GLuint* textures) override;
|
| +void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) override;
|
| +void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) override;
|
| +void glDepthFuncFn(GLenum func) override;
|
| +void glDepthMaskFn(GLboolean flag) override;
|
| +void glDepthRangeFn(GLclampd zNear, GLclampd zFar) override;
|
| +void glDepthRangefFn(GLclampf zNear, GLclampf zFar) override;
|
| +void glDetachShaderFn(GLuint program, GLuint shader) override;
|
| +void glDisableFn(GLenum cap) override;
|
| +void glDisableVertexAttribArrayFn(GLuint index) override;
|
| +void glDiscardFramebufferEXTFn(GLenum target,
|
| + GLsizei numAttachments,
|
| + const GLenum* attachments) override;
|
| +void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override;
|
| +void glDrawArraysInstancedANGLEFn(GLenum mode,
|
| + GLint first,
|
| + GLsizei count,
|
| + GLsizei primcount) override;
|
| +void glDrawBufferFn(GLenum mode) override;
|
| +void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) override;
|
| +void glDrawElementsFn(GLenum mode,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices) override;
|
| +void glDrawElementsInstancedANGLEFn(GLenum mode,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices,
|
| + GLsizei primcount) override;
|
| +void glDrawRangeElementsFn(GLenum mode,
|
| + GLuint start,
|
| + GLuint end,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices) override;
|
| +void glEGLImageTargetRenderbufferStorageOESFn(GLenum target,
|
| + GLeglImageOES image) override;
|
| +void glEGLImageTargetTexture2DOESFn(GLenum target,
|
| + GLeglImageOES image) override;
|
| +void glEnableFn(GLenum cap) override;
|
| +void glEnableVertexAttribArrayFn(GLuint index) override;
|
| +void glEndQueryFn(GLenum target) override;
|
| +void glEndQueryARBFn(GLenum target) override;
|
| +void glEndTransformFeedbackFn(void) override;
|
| +GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) override;
|
| +void glFinishFn(void) override;
|
| +void glFinishFenceAPPLEFn(GLuint fence) override;
|
| +void glFinishFenceNVFn(GLuint fence) override;
|
| +void glFlushFn(void) override;
|
| +void glFlushMappedBufferRangeFn(GLenum target,
|
| + GLintptr offset,
|
| + GLsizeiptr length) override;
|
| +void glFramebufferRenderbufferEXTFn(GLenum target,
|
| + GLenum attachment,
|
| + GLenum renderbuffertarget,
|
| + GLuint renderbuffer) override;
|
| +void glFramebufferTexture2DEXTFn(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level) override;
|
| +void glFramebufferTexture2DMultisampleEXTFn(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLsizei samples) override;
|
| +void glFramebufferTexture2DMultisampleIMGFn(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLsizei samples) override;
|
| +void glFramebufferTextureLayerFn(GLenum target,
|
| + GLenum attachment,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLint layer) override;
|
| +void glFrontFaceFn(GLenum mode) override;
|
| +void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override;
|
| +void glGenerateMipmapEXTFn(GLenum target) override;
|
| +void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override;
|
| +void glGenFencesNVFn(GLsizei n, GLuint* fences) override;
|
| +void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override;
|
| +void glGenQueriesFn(GLsizei n, GLuint* ids) override;
|
| +void glGenQueriesARBFn(GLsizei n, GLuint* ids) override;
|
| +void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override;
|
| +void glGenSamplersFn(GLsizei n, GLuint* samplers) override;
|
| +void glGenTexturesFn(GLsizei n, GLuint* textures) override;
|
| +void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override;
|
| +void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override;
|
| +void glGetActiveAttribFn(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLint* size,
|
| + GLenum* type,
|
| + char* name) override;
|
| +void glGetActiveUniformFn(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLint* size,
|
| + GLenum* type,
|
| + char* name) override;
|
| +void glGetActiveUniformBlockivFn(GLuint program,
|
| + GLuint uniformBlockIndex,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| +void glGetActiveUniformBlockNameFn(GLuint program,
|
| + GLuint uniformBlockIndex,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + char* uniformBlockName) override;
|
| +void glGetActiveUniformsivFn(GLuint program,
|
| + GLsizei uniformCount,
|
| + const GLuint* uniformIndices,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| +void glGetAttachedShadersFn(GLuint program,
|
| + GLsizei maxcount,
|
| + GLsizei* count,
|
| + GLuint* shaders) override;
|
| +GLint glGetAttribLocationFn(GLuint program, const char* name) override;
|
| +void glGetBooleanvFn(GLenum pname, GLboolean* params) override;
|
| +void glGetBufferParameterivFn(GLenum target,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| +GLenum glGetErrorFn(void) override;
|
| +void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override;
|
| +void glGetFloatvFn(GLenum pname, GLfloat* params) override;
|
| +GLint glGetFragDataLocationFn(GLuint program, const char* name) override;
|
| +void glGetFramebufferAttachmentParameterivEXTFn(GLenum target,
|
| + GLenum attachment,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| +GLenum glGetGraphicsResetStatusARBFn(void) override;
|
| +void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override;
|
| +void glGetInteger64vFn(GLenum pname, GLint64* params) override;
|
| +void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override;
|
| +void glGetIntegervFn(GLenum pname, GLint* params) override;
|
| +void glGetInternalformativFn(GLenum target,
|
| + GLenum internalformat,
|
| + GLenum pname,
|
| + GLsizei bufSize,
|
| + GLint* params) override;
|
| +void glGetProgramBinaryFn(GLuint program,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + GLenum* binaryFormat,
|
| + GLvoid* binary) override;
|
| +void glGetProgramInfoLogFn(GLuint program,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* infolog) override;
|
| +void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override;
|
| +void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override;
|
| +void glGetQueryivARBFn(GLenum target, GLenum pname, GLint* params) override;
|
| +void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override;
|
| +void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override;
|
| +void glGetQueryObjectivARBFn(GLuint id, GLenum pname, GLint* params) override;
|
| +void glGetQueryObjectui64vFn(GLuint id,
|
| + GLenum pname,
|
| + GLuint64* params) override;
|
| +void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override;
|
| +void glGetQueryObjectuivARBFn(GLuint id, GLenum pname, GLuint* params) override;
|
| +void glGetRenderbufferParameterivEXTFn(GLenum target,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| +void glGetSamplerParameterfvFn(GLuint sampler,
|
| + GLenum pname,
|
| + GLfloat* params) override;
|
| +void glGetSamplerParameterivFn(GLuint sampler,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| +void glGetShaderInfoLogFn(GLuint shader,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* infolog) override;
|
| +void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override;
|
| +void glGetShaderPrecisionFormatFn(GLenum shadertype,
|
| + GLenum precisiontype,
|
| + GLint* range,
|
| + GLint* precision) override;
|
| +void glGetShaderSourceFn(GLuint shader,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* source) override;
|
| +const GLubyte* glGetStringFn(GLenum name) override;
|
| +void glGetSyncivFn(GLsync sync,
|
| + GLenum pname,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + GLint* values) override;
|
| +void glGetTexLevelParameterfvFn(GLenum target,
|
| + GLint level,
|
| + GLenum pname,
|
| + GLfloat* params) override;
|
| +void glGetTexLevelParameterivFn(GLenum target,
|
| + GLint level,
|
| + GLenum pname,
|
| + GLint* params) override;
|
| +void glGetTexParameterfvFn(GLenum target,
|
| + GLenum pname,
|
| + GLfloat* params) override;
|
| +void glGetTexParameterivFn(GLenum target, GLenum pname, GLint* params) override;
|
| +void glGetTransformFeedbackVaryingFn(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufSize,
|
| + GLsizei* length,
|
| + GLenum* type,
|
| + char* name) override;
|
| +void glGetTranslatedShaderSourceANGLEFn(GLuint shader,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* source) override;
|
| +GLuint glGetUniformBlockIndexFn(GLuint program,
|
| + const char* uniformBlockName) override;
|
| +void glGetUniformfvFn(GLuint program, GLint location, GLfloat* params) override;
|
| +void glGetUniformIndicesFn(GLuint program,
|
| + GLsizei uniformCount,
|
| + const char* const* uniformNames,
|
| + GLuint* uniformIndices) override;
|
| +void glGetUniformivFn(GLuint program, GLint location, GLint* params) override;
|
| +GLint glGetUniformLocationFn(GLuint program, const char* name) override;
|
| +void glGetVertexAttribfvFn(GLuint index,
|
| + GLenum pname,
|
| + GLfloat* params) override;
|
| +void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override;
|
| +void glGetVertexAttribPointervFn(GLuint index,
|
| + GLenum pname,
|
| + void** pointer) override;
|
| +void glHintFn(GLenum target, GLenum mode) override;
|
| +void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override;
|
| +void glInvalidateFramebufferFn(GLenum target,
|
| + GLsizei numAttachments,
|
| + const GLenum* attachments) override;
|
| +void glInvalidateSubFramebufferFn(GLenum target,
|
| + GLsizei numAttachments,
|
| + const GLenum* attachments,
|
| + GLint x,
|
| + GLint y,
|
| + GLint width,
|
| + GLint height) override;
|
| +GLboolean glIsBufferFn(GLuint buffer) override;
|
| +GLboolean glIsEnabledFn(GLenum cap) override;
|
| +GLboolean glIsFenceAPPLEFn(GLuint fence) override;
|
| +GLboolean glIsFenceNVFn(GLuint fence) override;
|
| +GLboolean glIsFramebufferEXTFn(GLuint framebuffer) override;
|
| +GLboolean glIsProgramFn(GLuint program) override;
|
| +GLboolean glIsQueryFn(GLuint query) override;
|
| +GLboolean glIsQueryARBFn(GLuint query) override;
|
| +GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) override;
|
| +GLboolean glIsSamplerFn(GLuint sampler) override;
|
| +GLboolean glIsShaderFn(GLuint shader) override;
|
| +GLboolean glIsSyncFn(GLsync sync) override;
|
| +GLboolean glIsTextureFn(GLuint texture) override;
|
| +GLboolean glIsTransformFeedbackFn(GLuint id) override;
|
| +GLboolean glIsVertexArrayOESFn(GLuint array) override;
|
| +void glLineWidthFn(GLfloat width) override;
|
| +void glLinkProgramFn(GLuint program) override;
|
| +void* glMapBufferFn(GLenum target, GLenum access) override;
|
| +void* glMapBufferRangeFn(GLenum target,
|
| + GLintptr offset,
|
| + GLsizeiptr length,
|
| + GLbitfield access) override;
|
| +void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) override;
|
| +void glMatrixLoadIdentityEXTFn(GLenum matrixMode) override;
|
| +void glPauseTransformFeedbackFn(void) override;
|
| +void glPixelStoreiFn(GLenum pname, GLint param) override;
|
| +void glPointParameteriFn(GLenum pname, GLint param) override;
|
| +void glPolygonOffsetFn(GLfloat factor, GLfloat units) override;
|
| +void glPopGroupMarkerEXTFn(void) override;
|
| +void glProgramBinaryFn(GLuint program,
|
| + GLenum binaryFormat,
|
| + const GLvoid* binary,
|
| + GLsizei length) override;
|
| +void glProgramParameteriFn(GLuint program, GLenum pname, GLint value) override;
|
| +void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override;
|
| +void glQueryCounterFn(GLuint id, GLenum target) override;
|
| +void glReadBufferFn(GLenum src) override;
|
| +void glReadPixelsFn(GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + void* pixels) override;
|
| +void glReleaseShaderCompilerFn(void) override;
|
| +void glRenderbufferStorageEXTFn(GLenum target,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| +void glRenderbufferStorageMultisampleFn(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| +void glRenderbufferStorageMultisampleANGLEFn(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| +void glRenderbufferStorageMultisampleEXTFn(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| +void glRenderbufferStorageMultisampleIMGFn(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| +void glResumeTransformFeedbackFn(void) override;
|
| +void glSampleCoverageFn(GLclampf value, GLboolean invert) override;
|
| +void glSamplerParameterfFn(GLuint sampler,
|
| + GLenum pname,
|
| + GLfloat param) override;
|
| +void glSamplerParameterfvFn(GLuint sampler,
|
| + GLenum pname,
|
| + const GLfloat* params) override;
|
| +void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override;
|
| +void glSamplerParameterivFn(GLuint sampler,
|
| + GLenum pname,
|
| + const GLint* params) override;
|
| +void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override;
|
| +void glSetFenceAPPLEFn(GLuint fence) override;
|
| +void glSetFenceNVFn(GLuint fence, GLenum condition) override;
|
| +void glShaderBinaryFn(GLsizei n,
|
| + const GLuint* shaders,
|
| + GLenum binaryformat,
|
| + const void* binary,
|
| + GLsizei length) override;
|
| +void glShaderSourceFn(GLuint shader,
|
| + GLsizei count,
|
| + const char* const* str,
|
| + const GLint* length) override;
|
| +void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) override;
|
| +void glStencilFuncSeparateFn(GLenum face,
|
| + GLenum func,
|
| + GLint ref,
|
| + GLuint mask) override;
|
| +void glStencilMaskFn(GLuint mask) override;
|
| +void glStencilMaskSeparateFn(GLenum face, GLuint mask) override;
|
| +void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) override;
|
| +void glStencilOpSeparateFn(GLenum face,
|
| + GLenum fail,
|
| + GLenum zfail,
|
| + GLenum zpass) override;
|
| +GLboolean glTestFenceAPPLEFn(GLuint fence) override;
|
| +GLboolean glTestFenceNVFn(GLuint fence) override;
|
| +void glTexImage2DFn(GLenum target,
|
| + GLint level,
|
| + GLint internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) override;
|
| +void glTexImage3DFn(GLenum target,
|
| + GLint level,
|
| + GLint internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLint border,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) override;
|
| +void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override;
|
| +void glTexParameterfvFn(GLenum target,
|
| + GLenum pname,
|
| + const GLfloat* params) override;
|
| +void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override;
|
| +void glTexParameterivFn(GLenum target,
|
| + GLenum pname,
|
| + const GLint* params) override;
|
| +void glTexStorage2DEXTFn(GLenum target,
|
| + GLsizei levels,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height) override;
|
| +void glTexStorage3DFn(GLenum target,
|
| + GLsizei levels,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth) override;
|
| +void glTexSubImage2DFn(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) override;
|
| +void glTransformFeedbackVaryingsFn(GLuint program,
|
| + GLsizei count,
|
| + const char* const* varyings,
|
| + GLenum bufferMode) override;
|
| +void glUniform1fFn(GLint location, GLfloat x) override;
|
| +void glUniform1fvFn(GLint location, GLsizei count, const GLfloat* v) override;
|
| +void glUniform1iFn(GLint location, GLint x) override;
|
| +void glUniform1ivFn(GLint location, GLsizei count, const GLint* v) override;
|
| +void glUniform1uiFn(GLint location, GLuint v0) override;
|
| +void glUniform1uivFn(GLint location, GLsizei count, const GLuint* v) override;
|
| +void glUniform2fFn(GLint location, GLfloat x, GLfloat y) override;
|
| +void glUniform2fvFn(GLint location, GLsizei count, const GLfloat* v) override;
|
| +void glUniform2iFn(GLint location, GLint x, GLint y) override;
|
| +void glUniform2ivFn(GLint location, GLsizei count, const GLint* v) override;
|
| +void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) override;
|
| +void glUniform2uivFn(GLint location, GLsizei count, const GLuint* v) override;
|
| +void glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
|
| +void glUniform3fvFn(GLint location, GLsizei count, const GLfloat* v) override;
|
| +void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) override;
|
| +void glUniform3ivFn(GLint location, GLsizei count, const GLint* v) override;
|
| +void glUniform3uiFn(GLint location, GLuint v0, GLuint v1, GLuint v2) override;
|
| +void glUniform3uivFn(GLint location, GLsizei count, const GLuint* v) override;
|
| +void glUniform4fFn(GLint location,
|
| + GLfloat x,
|
| + GLfloat y,
|
| + GLfloat z,
|
| + GLfloat w) override;
|
| +void glUniform4fvFn(GLint location, GLsizei count, const GLfloat* v) override;
|
| +void glUniform4iFn(GLint location, GLint x, GLint y, GLint z, GLint w) override;
|
| +void glUniform4ivFn(GLint location, GLsizei count, const GLint* v) override;
|
| +void glUniform4uiFn(GLint location,
|
| + GLuint v0,
|
| + GLuint v1,
|
| + GLuint v2,
|
| + GLuint v3) override;
|
| +void glUniform4uivFn(GLint location, GLsizei count, const GLuint* v) override;
|
| +void glUniformBlockBindingFn(GLuint program,
|
| + GLuint uniformBlockIndex,
|
| + GLuint uniformBlockBinding) override;
|
| +void glUniformMatrix2fvFn(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +void glUniformMatrix2x3fvFn(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +void glUniformMatrix2x4fvFn(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +void glUniformMatrix3fvFn(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +void glUniformMatrix3x2fvFn(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +void glUniformMatrix3x4fvFn(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +void glUniformMatrix4fvFn(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +void glUniformMatrix4x2fvFn(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +void glUniformMatrix4x3fvFn(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) override;
|
| +GLboolean glUnmapBufferFn(GLenum target) override;
|
| +void glUseProgramFn(GLuint program) override;
|
| +void glValidateProgramFn(GLuint program) override;
|
| +void glVertexAttrib1fFn(GLuint indx, GLfloat x) override;
|
| +void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) override;
|
| +void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) override;
|
| +void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) override;
|
| +void glVertexAttrib3fFn(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override;
|
| +void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) override;
|
| +void glVertexAttrib4fFn(GLuint indx,
|
| + GLfloat x,
|
| + GLfloat y,
|
| + GLfloat z,
|
| + GLfloat w) override;
|
| +void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) override;
|
| +void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) override;
|
| +void glVertexAttribI4iFn(GLuint indx,
|
| + GLint x,
|
| + GLint y,
|
| + GLint z,
|
| + GLint w) override;
|
| +void glVertexAttribI4ivFn(GLuint indx, const GLint* values) override;
|
| +void glVertexAttribI4uiFn(GLuint indx,
|
| + GLuint x,
|
| + GLuint y,
|
| + GLuint z,
|
| + GLuint w) override;
|
| +void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) override;
|
| +void glVertexAttribIPointerFn(GLuint indx,
|
| + GLint size,
|
| + GLenum type,
|
| + GLsizei stride,
|
| + const void* ptr) override;
|
| +void glVertexAttribPointerFn(GLuint indx,
|
| + GLint size,
|
| + GLenum type,
|
| + GLboolean normalized,
|
| + GLsizei stride,
|
| + const void* ptr) override;
|
| +void glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) override;
|
| +GLenum glWaitSyncFn(GLsync sync, GLbitfield flags, GLuint64 timeout) override;
|
|
|