Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index f3aef13327b61b994d4b2407c92589b63c3432b3..6d14e7e6c583920215ecda7f6f6100487221d7c4 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -430,6 +430,9 @@ GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe |
GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget, (this, desc, idDesc)); |
if (wrapDesc.fStencilBits) { |
+ GrGLStencilBuffer::IDDesc sbDesc; |
+ sbDesc.fRenderbufferID = 0; |
+ sbDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle; |
GrGLStencilBuffer::Format format; |
format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat; |
format.fPacked = false; |
@@ -437,7 +440,7 @@ GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe |
format.fTotalBits = wrapDesc.fStencilBits; |
GrGLStencilBuffer* sb = SkNEW_ARGS(GrGLStencilBuffer, |
(this, |
- 0, |
+ sbDesc, |
desc.fWidth, |
desc.fHeight, |
desc.fSampleCnt, |
@@ -1114,8 +1117,8 @@ void inline get_stencil_rb_sizes(const GrGLInterface* gl, |
} |
} |
-bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int height) { |
- |
+bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, bool budgeted, int width, |
+ int height) { |
// All internally created RTs are also textures. We don't create |
// SBs for a client's standalone RT (that is a RT that isn't also a texture). |
SkASSERT(rt->asTexture()); |
@@ -1123,17 +1126,20 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, |
SkASSERT(height >= rt->height()); |
int samples = rt->numSamples(); |
- GrGLuint sbID = 0; |
+ GrGLStencilBuffer::IDDesc sbDesc; |
+ sbDesc.fRenderbufferID = 0; |
+ sbDesc.fLifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle |
+ : GrGpuResource::kUncached_LifeCycle; |
int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
for (int i = 0; i < stencilFmtCnt; ++i) { |
- if (!sbID) { |
- GL_CALL(GenRenderbuffers(1, &sbID)); |
+ if (!sbDesc.fRenderbufferID) { |
+ GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); |
} |
- if (!sbID) { |
+ if (!sbDesc.fRenderbufferID) { |
return false; |
} |
- GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbID)); |
+ GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); |
// we start with the last stencil format that succeeded in hopes |
// that we won't go through this loop more than once after the |
// first (painful) stencil creation. |
@@ -1155,12 +1161,13 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, |
created = (GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface())); |
} |
if (created) { |
+ |
// After sized formats we attempt an unsized format and take |
// whatever sizes GL gives us. In that case we query for the size. |
GrGLStencilBuffer::Format format = sFmt; |
get_stencil_rb_sizes(this->glInterface(), &format); |
SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, |
- (this, sbID, width, height, samples, format))); |
+ (this, sbDesc, width, height, samples, format))); |
if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
fLastSuccessfulStencilFmtIdx = sIdx; |
rt->setStencilBuffer(sb); |
@@ -1170,10 +1177,10 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, |
// again. |
sb->cacheAccess().removeScratchKey(); |
// Set this to 0 since we handed the valid ID off to the failed stencil buffer resource. |
- sbID = 0; |
+ sbDesc.fRenderbufferID = 0; |
} |
} |
- GL_CALL(DeleteRenderbuffers(1, &sbID)); |
+ GL_CALL(DeleteRenderbuffers(1, &sbDesc.fRenderbufferID)); |
return false; |
} |