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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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423 GrSurfaceDesc desc; | 423 GrSurfaceDesc desc; |
424 desc.fConfig = wrapDesc.fConfig; | 424 desc.fConfig = wrapDesc.fConfig; |
425 desc.fFlags = kCheckAllocation_GrSurfaceFlag; | 425 desc.fFlags = kCheckAllocation_GrSurfaceFlag; |
426 desc.fWidth = wrapDesc.fWidth; | 426 desc.fWidth = wrapDesc.fWidth; |
427 desc.fHeight = wrapDesc.fHeight; | 427 desc.fHeight = wrapDesc.fHeight; |
428 desc.fSampleCnt = wrapDesc.fSampleCnt; | 428 desc.fSampleCnt = wrapDesc.fSampleCnt; |
429 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); | 429 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); |
430 | 430 |
431 GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget, (this, desc, idDesc)); | 431 GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget, (this, desc, idDesc)); |
432 if (wrapDesc.fStencilBits) { | 432 if (wrapDesc.fStencilBits) { |
| 433 GrGLStencilBuffer::IDDesc sbDesc; |
| 434 sbDesc.fRenderbufferID = 0; |
| 435 sbDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle; |
433 GrGLStencilBuffer::Format format; | 436 GrGLStencilBuffer::Format format; |
434 format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat; | 437 format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat; |
435 format.fPacked = false; | 438 format.fPacked = false; |
436 format.fStencilBits = wrapDesc.fStencilBits; | 439 format.fStencilBits = wrapDesc.fStencilBits; |
437 format.fTotalBits = wrapDesc.fStencilBits; | 440 format.fTotalBits = wrapDesc.fStencilBits; |
438 GrGLStencilBuffer* sb = SkNEW_ARGS(GrGLStencilBuffer, | 441 GrGLStencilBuffer* sb = SkNEW_ARGS(GrGLStencilBuffer, |
439 (this, | 442 (this, |
440 0, | 443 sbDesc, |
441 desc.fWidth, | 444 desc.fWidth, |
442 desc.fHeight, | 445 desc.fHeight, |
443 desc.fSampleCnt, | 446 desc.fSampleCnt, |
444 format)); | 447 format)); |
445 tgt->setStencilBuffer(sb); | 448 tgt->setStencilBuffer(sb); |
446 sb->unref(); | 449 sb->unref(); |
447 } | 450 } |
448 return tgt; | 451 return tgt; |
449 } | 452 } |
450 | 453 |
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1107 GR_GL_RENDERBUFFER_DEPTH_SIZE, | 1110 GR_GL_RENDERBUFFER_DEPTH_SIZE, |
1108 (GrGLint*)&format->fTotalBits); | 1111 (GrGLint*)&format->fTotalBits); |
1109 format->fTotalBits += format->fStencilBits; | 1112 format->fTotalBits += format->fStencilBits; |
1110 } else { | 1113 } else { |
1111 format->fTotalBits = format->fStencilBits; | 1114 format->fTotalBits = format->fStencilBits; |
1112 } | 1115 } |
1113 } | 1116 } |
1114 } | 1117 } |
1115 } | 1118 } |
1116 | 1119 |
1117 bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
int height) { | 1120 bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, bool budget
ed, int width, |
1118 | 1121 int height) { |
1119 // All internally created RTs are also textures. We don't create | 1122 // All internally created RTs are also textures. We don't create |
1120 // SBs for a client's standalone RT (that is a RT that isn't also a texture)
. | 1123 // SBs for a client's standalone RT (that is a RT that isn't also a texture)
. |
1121 SkASSERT(rt->asTexture()); | 1124 SkASSERT(rt->asTexture()); |
1122 SkASSERT(width >= rt->width()); | 1125 SkASSERT(width >= rt->width()); |
1123 SkASSERT(height >= rt->height()); | 1126 SkASSERT(height >= rt->height()); |
1124 | 1127 |
1125 int samples = rt->numSamples(); | 1128 int samples = rt->numSamples(); |
1126 GrGLuint sbID = 0; | 1129 GrGLStencilBuffer::IDDesc sbDesc; |
| 1130 sbDesc.fRenderbufferID = 0; |
| 1131 sbDesc.fLifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle |
| 1132 : GrGpuResource::kUncached_LifeCycle; |
1127 | 1133 |
1128 int stencilFmtCnt = this->glCaps().stencilFormats().count(); | 1134 int stencilFmtCnt = this->glCaps().stencilFormats().count(); |
1129 for (int i = 0; i < stencilFmtCnt; ++i) { | 1135 for (int i = 0; i < stencilFmtCnt; ++i) { |
1130 if (!sbID) { | 1136 if (!sbDesc.fRenderbufferID) { |
1131 GL_CALL(GenRenderbuffers(1, &sbID)); | 1137 GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); |
1132 } | 1138 } |
1133 if (!sbID) { | 1139 if (!sbDesc.fRenderbufferID) { |
1134 return false; | 1140 return false; |
1135 } | 1141 } |
1136 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbID)); | 1142 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); |
1137 // we start with the last stencil format that succeeded in hopes | 1143 // we start with the last stencil format that succeeded in hopes |
1138 // that we won't go through this loop more than once after the | 1144 // that we won't go through this loop more than once after the |
1139 // first (painful) stencil creation. | 1145 // first (painful) stencil creation. |
1140 int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt; | 1146 int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt; |
1141 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sI
dx]; | 1147 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sI
dx]; |
1142 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); | 1148 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
1143 // we do this "if" so that we don't call the multisample | 1149 // we do this "if" so that we don't call the multisample |
1144 // version on a GL that doesn't have an MSAA extension. | 1150 // version on a GL that doesn't have an MSAA extension. |
1145 bool created; | 1151 bool created; |
1146 if (samples > 0) { | 1152 if (samples > 0) { |
1147 created = renderbuffer_storage_msaa(fGLContext, | 1153 created = renderbuffer_storage_msaa(fGLContext, |
1148 samples, | 1154 samples, |
1149 sFmt.fInternalFormat, | 1155 sFmt.fInternalFormat, |
1150 width, height); | 1156 width, height); |
1151 } else { | 1157 } else { |
1152 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERB
UFFER, | 1158 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERB
UFFER, |
1153 sFmt.fInterna
lFormat, | 1159 sFmt.fInterna
lFormat, |
1154 width, height
)); | 1160 width, height
)); |
1155 created = (GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glI
nterface())); | 1161 created = (GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glI
nterface())); |
1156 } | 1162 } |
1157 if (created) { | 1163 if (created) { |
| 1164 |
1158 // After sized formats we attempt an unsized format and take | 1165 // After sized formats we attempt an unsized format and take |
1159 // whatever sizes GL gives us. In that case we query for the size. | 1166 // whatever sizes GL gives us. In that case we query for the size. |
1160 GrGLStencilBuffer::Format format = sFmt; | 1167 GrGLStencilBuffer::Format format = sFmt; |
1161 get_stencil_rb_sizes(this->glInterface(), &format); | 1168 get_stencil_rb_sizes(this->glInterface(), &format); |
1162 SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, | 1169 SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, |
1163 (this, sbID, width, height, sa
mples, format))); | 1170 (this, sbDesc, width, height,
samples, format))); |
1164 if (this->attachStencilBufferToRenderTarget(sb, rt)) { | 1171 if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
1165 fLastSuccessfulStencilFmtIdx = sIdx; | 1172 fLastSuccessfulStencilFmtIdx = sIdx; |
1166 rt->setStencilBuffer(sb); | 1173 rt->setStencilBuffer(sb); |
1167 return true; | 1174 return true; |
1168 } | 1175 } |
1169 // Remove the scratch key from this resource so we don't grab it fro
m the cache ever | 1176 // Remove the scratch key from this resource so we don't grab it fro
m the cache ever |
1170 // again. | 1177 // again. |
1171 sb->cacheAccess().removeScratchKey(); | 1178 sb->cacheAccess().removeScratchKey(); |
1172 // Set this to 0 since we handed the valid ID off to the failed sten
cil buffer resource. | 1179 // Set this to 0 since we handed the valid ID off to the failed sten
cil buffer resource. |
1173 sbID = 0; | 1180 sbDesc.fRenderbufferID = 0; |
1174 } | 1181 } |
1175 } | 1182 } |
1176 GL_CALL(DeleteRenderbuffers(1, &sbID)); | 1183 GL_CALL(DeleteRenderbuffers(1, &sbDesc.fRenderbufferID)); |
1177 return false; | 1184 return false; |
1178 } | 1185 } |
1179 | 1186 |
1180 bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
get* rt) { | 1187 bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
get* rt) { |
1181 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); | 1188 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); |
1182 | 1189 |
1183 GrGLuint fbo = glrt->renderFBOID(); | 1190 GrGLuint fbo = glrt->renderFBOID(); |
1184 | 1191 |
1185 if (NULL == sb) { | 1192 if (NULL == sb) { |
1186 if (rt->getStencilBuffer()) { | 1193 if (rt->getStencilBuffer()) { |
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2743 this->setVertexArrayID(gpu, 0); | 2750 this->setVertexArrayID(gpu, 0); |
2744 } | 2751 } |
2745 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2752 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2746 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2753 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2747 fDefaultVertexArrayAttribState.resize(attrCount); | 2754 fDefaultVertexArrayAttribState.resize(attrCount); |
2748 } | 2755 } |
2749 attribState = &fDefaultVertexArrayAttribState; | 2756 attribState = &fDefaultVertexArrayAttribState; |
2750 } | 2757 } |
2751 return attribState; | 2758 return attribState; |
2752 } | 2759 } |
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