| Index: src/pathops/SkDCubicIntersection.cpp
|
| diff --git a/src/pathops/SkDCubicIntersection.cpp b/src/pathops/SkDCubicIntersection.cpp
|
| index 27b16341a80af775e27f154d0374bbb816bc980d..bb734e19da7569cec0a704728e7a76dabe2c98bd 100644
|
| --- a/src/pathops/SkDCubicIntersection.cpp
|
| +++ b/src/pathops/SkDCubicIntersection.cpp
|
| @@ -30,7 +30,7 @@ static int quadPart(const SkDCubic& cubic, double tStart, double tEnd, SkReduceO
|
| SkDQuad quad = part.toQuad();
|
| // FIXME: should reduceOrder be looser in this use case if quartic is going to blow up on an
|
| // extremely shallow quadratic?
|
| - int order = reducer->reduce(quad, SkReduceOrder::kFill_Style);
|
| + int order = reducer->reduce(quad);
|
| #if DEBUG_QUAD_PART
|
| SkDebugf("%s cubic=(%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g)"
|
| " t=(%1.9g,%1.9g)\n", __FUNCTION__, cubic[0].fX, cubic[0].fY,
|
|
|