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Side by Side Diff: src/pathops/SkDCubicIntersection.cpp

Issue 85763002: remove unused reduce order code (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkIntersections.h" 8 #include "SkIntersections.h"
9 #include "SkPathOpsCubic.h" 9 #include "SkPathOpsCubic.h"
10 #include "SkPathOpsLine.h" 10 #include "SkPathOpsLine.h"
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23 #define DEBUG_QUAD_PART_SHOW_SIMPLE DEBUG_QUAD_PART && 0 23 #define DEBUG_QUAD_PART_SHOW_SIMPLE DEBUG_QUAD_PART && 0
24 #define SWAP_TOP_DEBUG 0 24 #define SWAP_TOP_DEBUG 0
25 25
26 static const int kCubicToQuadSubdivisionDepth = 8; // slots reserved for cubic t o quads subdivision 26 static const int kCubicToQuadSubdivisionDepth = 8; // slots reserved for cubic t o quads subdivision
27 27
28 static int quadPart(const SkDCubic& cubic, double tStart, double tEnd, SkReduceO rder* reducer) { 28 static int quadPart(const SkDCubic& cubic, double tStart, double tEnd, SkReduceO rder* reducer) {
29 SkDCubic part = cubic.subDivide(tStart, tEnd); 29 SkDCubic part = cubic.subDivide(tStart, tEnd);
30 SkDQuad quad = part.toQuad(); 30 SkDQuad quad = part.toQuad();
31 // FIXME: should reduceOrder be looser in this use case if quartic is going to blow up on an 31 // FIXME: should reduceOrder be looser in this use case if quartic is going to blow up on an
32 // extremely shallow quadratic? 32 // extremely shallow quadratic?
33 int order = reducer->reduce(quad, SkReduceOrder::kFill_Style); 33 int order = reducer->reduce(quad);
34 #if DEBUG_QUAD_PART 34 #if DEBUG_QUAD_PART
35 SkDebugf("%s cubic=(%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g)" 35 SkDebugf("%s cubic=(%1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g %1.9g,%1.9g)"
36 " t=(%1.9g,%1.9g)\n", __FUNCTION__, cubic[0].fX, cubic[0].fY, 36 " t=(%1.9g,%1.9g)\n", __FUNCTION__, cubic[0].fX, cubic[0].fY,
37 cubic[1].fX, cubic[1].fY, cubic[2].fX, cubic[2].fY, 37 cubic[1].fX, cubic[1].fY, cubic[2].fX, cubic[2].fY,
38 cubic[3].fX, cubic[3].fY, tStart, tEnd); 38 cubic[3].fX, cubic[3].fY, tStart, tEnd);
39 SkDebugf(" {{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}},\n" 39 SkDebugf(" {{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}},\n"
40 " {{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}},\n", 40 " {{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}},\n",
41 part[0].fX, part[0].fY, part[1].fX, part[1].fY, part[2].fX, part[2]. fY, 41 part[0].fX, part[0].fY, part[1].fX, part[1].fY, part[2].fX, part[2]. fY,
42 part[3].fX, part[3].fY, quad[0].fX, quad[0].fY, 42 part[3].fX, part[3].fY, quad[0].fX, quad[0].fY,
43 quad[1].fX, quad[1].fY, quad[2].fX, quad[2].fY); 43 quad[1].fX, quad[1].fY, quad[2].fX, quad[2].fY);
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638 } 638 }
639 (void) intersect(c, c); 639 (void) intersect(c, c);
640 if (used() > 0) { 640 if (used() > 0) {
641 SkASSERT(used() == 1); 641 SkASSERT(used() == 1);
642 if (fT[0][0] > fT[1][0]) { 642 if (fT[0][0] > fT[1][0]) {
643 swapPts(); 643 swapPts();
644 } 644 }
645 } 645 }
646 return used(); 646 return used();
647 } 647 }
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