Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(313)

Unified Diff: cc/output/overlay_strategy_single_on_top.cc

Issue 855403002: cc: Change the restrictions on overlays for video (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: remove DEBUG_BORDER skip Created 5 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: cc/output/overlay_strategy_single_on_top.cc
diff --git a/cc/output/overlay_strategy_single_on_top.cc b/cc/output/overlay_strategy_single_on_top.cc
index 98d77ad4ca1a3b8117506e5b249a1c229ce83082..04b5778f084530ca55c469f54adce2937f12a5e2 100644
--- a/cc/output/overlay_strategy_single_on_top.cc
+++ b/cc/output/overlay_strategy_single_on_top.cc
@@ -4,8 +4,13 @@
#include "cc/output/overlay_strategy_single_on_top.h"
+#include <limits>
+
#include "cc/quads/draw_quad.h"
+#include "cc/quads/solid_color_draw_quad.h"
+#include "cc/quads/stream_video_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
+#include "ui/gfx/geometry/point3_f.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/transform.h"
@@ -17,6 +22,115 @@ OverlayStrategySingleOnTop::OverlayStrategySingleOnTop(
: capability_checker_(capability_checker),
resource_provider_(resource_provider) {}
+bool OverlayStrategySingleOnTop::IsOverlayQuad(const DrawQuad* draw_quad) {
+ unsigned int resource_id;
+ if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) {
danakj 2015/01/21 23:30:33 how about a switch instead of an if/elseif/else? t
achaulk 2015/01/23 20:10:55 Done.
+ const TextureDrawQuad* quad = TextureDrawQuad::MaterialCast(draw_quad);
+ if (!quad) {
danakj 2015/01/21 23:30:33 The material cast will DCHECK if it's not a textur
+ return false;
+ }
+ resource_id = quad->resource_id;
+ } else if (draw_quad->material == DrawQuad::STREAM_VIDEO_CONTENT) {
+ const StreamVideoDrawQuad* quad =
+ StreamVideoDrawQuad::MaterialCast(draw_quad);
+ if (!quad) {
danakj 2015/01/21 23:30:33 ditto
+ return false;
+ }
+ resource_id = quad->resource_id;
+ } else {
+ return false;
+ }
+ return resource_provider_->AllowOverlay(resource_id);
+}
+
+bool OverlayStrategySingleOnTop::GetCandidateQuadInfo(
+ const DrawQuad& draw_quad,
+ OverlayCandidate* quad_info) {
+ // All quad checks.
+ if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f ||
+ draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode)
+ return false;
+
+ if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) {
+ const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad);
+ gfx::OverlayTransform overlay_transform =
+ OverlayCandidate::GetOverlayTransform(quad.quadTransform(),
+ quad.flipped);
+ if (quad.background_color != SK_ColorTRANSPARENT ||
+ quad.premultiplied_alpha ||
+ overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
+ return false;
+ quad_info->resource_id = quad.resource_id;
+ quad_info->transform = overlay_transform;
+ quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right);
+ } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) {
+ const StreamVideoDrawQuad& quad =
+ *StreamVideoDrawQuad::MaterialCast(&draw_quad);
+ gfx::OverlayTransform overlay_transform =
+ OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false);
danakj 2015/01/21 23:30:33 use a temp var to give boolean literal a name
achaulk 2015/01/23 20:10:55 Done.
+ if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
+ return false;
+ if (!quad.matrix.IsScaleOrTranslation()) {
+ // We cannot handle anything other than scaling & translation for texture
+ // coordinates yet.
+ return false;
+ }
+ quad_info->resource_id = quad.resource_id;
+ quad_info->transform = overlay_transform;
+
+ gfx::Point3F uv0 = gfx::Point3F(0, 0, 0);
+ gfx::Point3F uv1 = gfx::Point3F(1, 1, 0);
+ quad.matrix.TransformPoint(&uv0);
+ quad.matrix.TransformPoint(&uv1);
+ gfx::Vector3dF delta = uv1 - uv0;
+ if (delta.x() < 0) {
+ if (quad_info->transform == gfx::OVERLAY_TRANSFORM_NONE) {
+ quad_info->transform = gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL;
danakj 2015/01/21 23:30:33 This all gets very nested, it'd be nice to do this
achaulk 2015/01/23 20:10:55 Done.
+ float x0 = uv0.x();
+ uv0.set_x(uv1.x());
+ uv1.set_x(x0);
+ delta.set_x(-delta.x());
+ } else {
+ return false;
+ }
+ }
+ if (delta.y() < 0) {
+ // In this situation, uv0y < uv1y. Since we overlay inverted, a request
+ // to invert the source texture means we can just output the texture
+ // normally and it will be correct.
+ quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y());
+ } else {
+ if (quad_info->transform == gfx::OVERLAY_TRANSFORM_NONE) {
+ quad_info->transform = gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL;
+ } else {
+ return false;
+ }
+ quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y());
+ }
+ } else {
+ return false;
+ }
+
+ quad_info->format = RGBA_8888;
+ quad_info->display_rect = OverlayCandidate::GetOverlayRect(
+ draw_quad.quadTransform(), draw_quad.rect);
+ return true;
+}
+
+bool OverlayStrategySingleOnTop::QuadBlocksOverlay(const DrawQuad* draw_quad) {
+ if (draw_quad->material == DrawQuad::SOLID_COLOR) {
+ const SolidColorDrawQuad* solid_quad =
+ SolidColorDrawQuad::MaterialCast(draw_quad);
+ SkColor color = solid_quad->color;
+ float opacity = solid_quad->opacity();
+ float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity;
+ // Ignore transparent solid color quads.
+ return !solid_quad->ShouldDrawWithBlending() ||
+ alpha >= std::numeric_limits<float>::epsilon();
+ }
+ return true;
+}
+
bool OverlayStrategySingleOnTop::Attempt(
RenderPassList* render_passes_in_draw_order,
OverlayCandidateList* candidate_list) {
@@ -27,15 +141,12 @@ bool OverlayStrategySingleOnTop::Attempt(
RenderPass* root_render_pass = render_passes_in_draw_order->back();
DCHECK(root_render_pass);
+ OverlayCandidate candidate;
QuadList& quad_list = root_render_pass->quad_list;
auto candidate_iterator = quad_list.end();
for (auto it = quad_list.begin(); it != quad_list.end(); ++it) {
const DrawQuad* draw_quad = *it;
- if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) {
- const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad);
- if (!resource_provider_->AllowOverlay(quad.resource_id)) {
- continue;
- }
+ if (IsOverlayQuad(draw_quad)) {
// Check that no prior quads overlap it.
bool intersects = false;
gfx::RectF rect = draw_quad->rect;
@@ -44,12 +155,12 @@ bool OverlayStrategySingleOnTop::Attempt(
++overlap_iter) {
gfx::RectF overlap_rect = overlap_iter->rect;
overlap_iter->quadTransform().TransformRect(&overlap_rect);
- if (rect.Intersects(overlap_rect)) {
+ if (rect.Intersects(overlap_rect) && QuadBlocksOverlay(*overlap_iter)) {
danakj 2015/01/21 23:30:33 This seems like a 3rd change, allowing overlapping
achaulk 2015/01/23 20:10:55 Done.
intersects = true;
break;
}
}
- if (intersects)
+ if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate))
continue;
candidate_iterator = it;
break;
@@ -57,34 +168,16 @@ bool OverlayStrategySingleOnTop::Attempt(
}
if (candidate_iterator == quad_list.end())
return false;
- const TextureDrawQuad& quad =
- *TextureDrawQuad::MaterialCast(*candidate_iterator);
-
- // Simple quads only.
- gfx::OverlayTransform overlay_transform =
- OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped);
- if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID ||
- !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending ||
- quad.shared_quad_state->opacity != 1.f ||
- quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode ||
- quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT)
- return false;
// Add our primary surface.
OverlayCandidateList candidates;
OverlayCandidate main_image;
main_image.display_rect = root_render_pass->output_rect;
main_image.format = RGBA_8888;
+ main_image.plane_z_order = 0;
danakj 2015/01/21 23:30:33 Unrelated change?
achaulk 2015/01/23 20:10:55 Just making it explicit, the ctor does this too
candidates.push_back(main_image);
// Add the overlay.
- OverlayCandidate candidate;
- candidate.transform = overlay_transform;
- candidate.display_rect =
- OverlayCandidate::GetOverlayRect(quad.quadTransform(), quad.rect);
- candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right);
- candidate.format = RGBA_8888;
- candidate.resource_id = quad.resource_id;
candidate.plane_z_order = 1;
candidates.push_back(candidate);

Powered by Google App Engine
This is Rietveld 408576698