Chromium Code Reviews| Index: cc/output/overlay_strategy_single_on_top.cc |
| diff --git a/cc/output/overlay_strategy_single_on_top.cc b/cc/output/overlay_strategy_single_on_top.cc |
| index 98d77ad4ca1a3b8117506e5b249a1c229ce83082..04b5778f084530ca55c469f54adce2937f12a5e2 100644 |
| --- a/cc/output/overlay_strategy_single_on_top.cc |
| +++ b/cc/output/overlay_strategy_single_on_top.cc |
| @@ -4,8 +4,13 @@ |
| #include "cc/output/overlay_strategy_single_on_top.h" |
| +#include <limits> |
| + |
| #include "cc/quads/draw_quad.h" |
| +#include "cc/quads/solid_color_draw_quad.h" |
| +#include "cc/quads/stream_video_draw_quad.h" |
| #include "cc/quads/texture_draw_quad.h" |
| +#include "ui/gfx/geometry/point3_f.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| #include "ui/gfx/transform.h" |
| @@ -17,6 +22,115 @@ OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( |
| : capability_checker_(capability_checker), |
| resource_provider_(resource_provider) {} |
| +bool OverlayStrategySingleOnTop::IsOverlayQuad(const DrawQuad* draw_quad) { |
| + unsigned int resource_id; |
| + if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { |
|
danakj
2015/01/21 23:30:33
how about a switch instead of an if/elseif/else? t
achaulk
2015/01/23 20:10:55
Done.
|
| + const TextureDrawQuad* quad = TextureDrawQuad::MaterialCast(draw_quad); |
| + if (!quad) { |
|
danakj
2015/01/21 23:30:33
The material cast will DCHECK if it's not a textur
|
| + return false; |
| + } |
| + resource_id = quad->resource_id; |
| + } else if (draw_quad->material == DrawQuad::STREAM_VIDEO_CONTENT) { |
| + const StreamVideoDrawQuad* quad = |
| + StreamVideoDrawQuad::MaterialCast(draw_quad); |
| + if (!quad) { |
|
danakj
2015/01/21 23:30:33
ditto
|
| + return false; |
| + } |
| + resource_id = quad->resource_id; |
| + } else { |
| + return false; |
| + } |
| + return resource_provider_->AllowOverlay(resource_id); |
| +} |
| + |
| +bool OverlayStrategySingleOnTop::GetCandidateQuadInfo( |
| + const DrawQuad& draw_quad, |
| + OverlayCandidate* quad_info) { |
| + // All quad checks. |
| + if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f || |
| + draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) |
| + return false; |
| + |
| + if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) { |
| + const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad); |
| + gfx::OverlayTransform overlay_transform = |
| + OverlayCandidate::GetOverlayTransform(quad.quadTransform(), |
| + quad.flipped); |
| + if (quad.background_color != SK_ColorTRANSPARENT || |
| + quad.premultiplied_alpha || |
| + overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) |
| + return false; |
| + quad_info->resource_id = quad.resource_id; |
| + quad_info->transform = overlay_transform; |
| + quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); |
| + } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) { |
| + const StreamVideoDrawQuad& quad = |
| + *StreamVideoDrawQuad::MaterialCast(&draw_quad); |
| + gfx::OverlayTransform overlay_transform = |
| + OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false); |
|
danakj
2015/01/21 23:30:33
use a temp var to give boolean literal a name
achaulk
2015/01/23 20:10:55
Done.
|
| + if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) |
| + return false; |
| + if (!quad.matrix.IsScaleOrTranslation()) { |
| + // We cannot handle anything other than scaling & translation for texture |
| + // coordinates yet. |
| + return false; |
| + } |
| + quad_info->resource_id = quad.resource_id; |
| + quad_info->transform = overlay_transform; |
| + |
| + gfx::Point3F uv0 = gfx::Point3F(0, 0, 0); |
| + gfx::Point3F uv1 = gfx::Point3F(1, 1, 0); |
| + quad.matrix.TransformPoint(&uv0); |
| + quad.matrix.TransformPoint(&uv1); |
| + gfx::Vector3dF delta = uv1 - uv0; |
| + if (delta.x() < 0) { |
| + if (quad_info->transform == gfx::OVERLAY_TRANSFORM_NONE) { |
| + quad_info->transform = gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL; |
|
danakj
2015/01/21 23:30:33
This all gets very nested, it'd be nice to do this
achaulk
2015/01/23 20:10:55
Done.
|
| + float x0 = uv0.x(); |
| + uv0.set_x(uv1.x()); |
| + uv1.set_x(x0); |
| + delta.set_x(-delta.x()); |
| + } else { |
| + return false; |
| + } |
| + } |
| + if (delta.y() < 0) { |
| + // In this situation, uv0y < uv1y. Since we overlay inverted, a request |
| + // to invert the source texture means we can just output the texture |
| + // normally and it will be correct. |
| + quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y()); |
| + } else { |
| + if (quad_info->transform == gfx::OVERLAY_TRANSFORM_NONE) { |
| + quad_info->transform = gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL; |
| + } else { |
| + return false; |
| + } |
| + quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y()); |
| + } |
| + } else { |
| + return false; |
| + } |
| + |
| + quad_info->format = RGBA_8888; |
| + quad_info->display_rect = OverlayCandidate::GetOverlayRect( |
| + draw_quad.quadTransform(), draw_quad.rect); |
| + return true; |
| +} |
| + |
| +bool OverlayStrategySingleOnTop::QuadBlocksOverlay(const DrawQuad* draw_quad) { |
| + if (draw_quad->material == DrawQuad::SOLID_COLOR) { |
| + const SolidColorDrawQuad* solid_quad = |
| + SolidColorDrawQuad::MaterialCast(draw_quad); |
| + SkColor color = solid_quad->color; |
| + float opacity = solid_quad->opacity(); |
| + float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; |
| + // Ignore transparent solid color quads. |
| + return !solid_quad->ShouldDrawWithBlending() || |
| + alpha >= std::numeric_limits<float>::epsilon(); |
| + } |
| + return true; |
| +} |
| + |
| bool OverlayStrategySingleOnTop::Attempt( |
| RenderPassList* render_passes_in_draw_order, |
| OverlayCandidateList* candidate_list) { |
| @@ -27,15 +141,12 @@ bool OverlayStrategySingleOnTop::Attempt( |
| RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
| DCHECK(root_render_pass); |
| + OverlayCandidate candidate; |
| QuadList& quad_list = root_render_pass->quad_list; |
| auto candidate_iterator = quad_list.end(); |
| for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { |
| const DrawQuad* draw_quad = *it; |
| - if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { |
| - const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); |
| - if (!resource_provider_->AllowOverlay(quad.resource_id)) { |
| - continue; |
| - } |
| + if (IsOverlayQuad(draw_quad)) { |
| // Check that no prior quads overlap it. |
| bool intersects = false; |
| gfx::RectF rect = draw_quad->rect; |
| @@ -44,12 +155,12 @@ bool OverlayStrategySingleOnTop::Attempt( |
| ++overlap_iter) { |
| gfx::RectF overlap_rect = overlap_iter->rect; |
| overlap_iter->quadTransform().TransformRect(&overlap_rect); |
| - if (rect.Intersects(overlap_rect)) { |
| + if (rect.Intersects(overlap_rect) && QuadBlocksOverlay(*overlap_iter)) { |
|
danakj
2015/01/21 23:30:33
This seems like a 3rd change, allowing overlapping
achaulk
2015/01/23 20:10:55
Done.
|
| intersects = true; |
| break; |
| } |
| } |
| - if (intersects) |
| + if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate)) |
| continue; |
| candidate_iterator = it; |
| break; |
| @@ -57,34 +168,16 @@ bool OverlayStrategySingleOnTop::Attempt( |
| } |
| if (candidate_iterator == quad_list.end()) |
| return false; |
| - const TextureDrawQuad& quad = |
| - *TextureDrawQuad::MaterialCast(*candidate_iterator); |
| - |
| - // Simple quads only. |
| - gfx::OverlayTransform overlay_transform = |
| - OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); |
| - if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || |
| - !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || |
| - quad.shared_quad_state->opacity != 1.f || |
| - quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || |
| - quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) |
| - return false; |
| // Add our primary surface. |
| OverlayCandidateList candidates; |
| OverlayCandidate main_image; |
| main_image.display_rect = root_render_pass->output_rect; |
| main_image.format = RGBA_8888; |
| + main_image.plane_z_order = 0; |
|
danakj
2015/01/21 23:30:33
Unrelated change?
achaulk
2015/01/23 20:10:55
Just making it explicit, the ctor does this too
|
| candidates.push_back(main_image); |
| // Add the overlay. |
| - OverlayCandidate candidate; |
| - candidate.transform = overlay_transform; |
| - candidate.display_rect = |
| - OverlayCandidate::GetOverlayRect(quad.quadTransform(), quad.rect); |
| - candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); |
| - candidate.format = RGBA_8888; |
| - candidate.resource_id = quad.resource_id; |
| candidate.plane_z_order = 1; |
| candidates.push_back(candidate); |