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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/overlay_strategy_single_on_top.h" | 5 #include "cc/output/overlay_strategy_single_on_top.h" |
| 6 | 6 |
| 7 #include <limits> | |
| 8 | |
| 7 #include "cc/quads/draw_quad.h" | 9 #include "cc/quads/draw_quad.h" |
| 10 #include "cc/quads/solid_color_draw_quad.h" | |
| 11 #include "cc/quads/stream_video_draw_quad.h" | |
| 8 #include "cc/quads/texture_draw_quad.h" | 12 #include "cc/quads/texture_draw_quad.h" |
| 13 #include "ui/gfx/geometry/point3_f.h" | |
| 9 #include "ui/gfx/geometry/rect_conversions.h" | 14 #include "ui/gfx/geometry/rect_conversions.h" |
| 10 #include "ui/gfx/transform.h" | 15 #include "ui/gfx/transform.h" |
| 11 | 16 |
| 12 namespace cc { | 17 namespace cc { |
| 13 | 18 |
| 14 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( | 19 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( |
| 15 OverlayCandidateValidator* capability_checker, | 20 OverlayCandidateValidator* capability_checker, |
| 16 ResourceProvider* resource_provider) | 21 ResourceProvider* resource_provider) |
| 17 : capability_checker_(capability_checker), | 22 : capability_checker_(capability_checker), |
| 18 resource_provider_(resource_provider) {} | 23 resource_provider_(resource_provider) {} |
| 19 | 24 |
| 25 bool OverlayStrategySingleOnTop::IsOverlayQuad(const DrawQuad* draw_quad) { | |
| 26 unsigned int resource_id; | |
| 27 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { | |
|
danakj
2015/01/21 23:30:33
how about a switch instead of an if/elseif/else? t
achaulk
2015/01/23 20:10:55
Done.
| |
| 28 const TextureDrawQuad* quad = TextureDrawQuad::MaterialCast(draw_quad); | |
| 29 if (!quad) { | |
|
danakj
2015/01/21 23:30:33
The material cast will DCHECK if it's not a textur
| |
| 30 return false; | |
| 31 } | |
| 32 resource_id = quad->resource_id; | |
| 33 } else if (draw_quad->material == DrawQuad::STREAM_VIDEO_CONTENT) { | |
| 34 const StreamVideoDrawQuad* quad = | |
| 35 StreamVideoDrawQuad::MaterialCast(draw_quad); | |
| 36 if (!quad) { | |
|
danakj
2015/01/21 23:30:33
ditto
| |
| 37 return false; | |
| 38 } | |
| 39 resource_id = quad->resource_id; | |
| 40 } else { | |
| 41 return false; | |
| 42 } | |
| 43 return resource_provider_->AllowOverlay(resource_id); | |
| 44 } | |
| 45 | |
| 46 bool OverlayStrategySingleOnTop::GetCandidateQuadInfo( | |
| 47 const DrawQuad& draw_quad, | |
| 48 OverlayCandidate* quad_info) { | |
| 49 // All quad checks. | |
| 50 if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f || | |
| 51 draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) | |
| 52 return false; | |
| 53 | |
| 54 if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) { | |
| 55 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad); | |
| 56 gfx::OverlayTransform overlay_transform = | |
| 57 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), | |
| 58 quad.flipped); | |
| 59 if (quad.background_color != SK_ColorTRANSPARENT || | |
| 60 quad.premultiplied_alpha || | |
| 61 overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) | |
| 62 return false; | |
| 63 quad_info->resource_id = quad.resource_id; | |
| 64 quad_info->transform = overlay_transform; | |
| 65 quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); | |
| 66 } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) { | |
| 67 const StreamVideoDrawQuad& quad = | |
| 68 *StreamVideoDrawQuad::MaterialCast(&draw_quad); | |
| 69 gfx::OverlayTransform overlay_transform = | |
| 70 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false); | |
|
danakj
2015/01/21 23:30:33
use a temp var to give boolean literal a name
achaulk
2015/01/23 20:10:55
Done.
| |
| 71 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) | |
| 72 return false; | |
| 73 if (!quad.matrix.IsScaleOrTranslation()) { | |
| 74 // We cannot handle anything other than scaling & translation for texture | |
| 75 // coordinates yet. | |
| 76 return false; | |
| 77 } | |
| 78 quad_info->resource_id = quad.resource_id; | |
| 79 quad_info->transform = overlay_transform; | |
| 80 | |
| 81 gfx::Point3F uv0 = gfx::Point3F(0, 0, 0); | |
| 82 gfx::Point3F uv1 = gfx::Point3F(1, 1, 0); | |
| 83 quad.matrix.TransformPoint(&uv0); | |
| 84 quad.matrix.TransformPoint(&uv1); | |
| 85 gfx::Vector3dF delta = uv1 - uv0; | |
| 86 if (delta.x() < 0) { | |
| 87 if (quad_info->transform == gfx::OVERLAY_TRANSFORM_NONE) { | |
| 88 quad_info->transform = gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL; | |
|
danakj
2015/01/21 23:30:33
This all gets very nested, it'd be nice to do this
achaulk
2015/01/23 20:10:55
Done.
| |
| 89 float x0 = uv0.x(); | |
| 90 uv0.set_x(uv1.x()); | |
| 91 uv1.set_x(x0); | |
| 92 delta.set_x(-delta.x()); | |
| 93 } else { | |
| 94 return false; | |
| 95 } | |
| 96 } | |
| 97 if (delta.y() < 0) { | |
| 98 // In this situation, uv0y < uv1y. Since we overlay inverted, a request | |
| 99 // to invert the source texture means we can just output the texture | |
| 100 // normally and it will be correct. | |
| 101 quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y()); | |
| 102 } else { | |
| 103 if (quad_info->transform == gfx::OVERLAY_TRANSFORM_NONE) { | |
| 104 quad_info->transform = gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL; | |
| 105 } else { | |
| 106 return false; | |
| 107 } | |
| 108 quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y()); | |
| 109 } | |
| 110 } else { | |
| 111 return false; | |
| 112 } | |
| 113 | |
| 114 quad_info->format = RGBA_8888; | |
| 115 quad_info->display_rect = OverlayCandidate::GetOverlayRect( | |
| 116 draw_quad.quadTransform(), draw_quad.rect); | |
| 117 return true; | |
| 118 } | |
| 119 | |
| 120 bool OverlayStrategySingleOnTop::QuadBlocksOverlay(const DrawQuad* draw_quad) { | |
| 121 if (draw_quad->material == DrawQuad::SOLID_COLOR) { | |
| 122 const SolidColorDrawQuad* solid_quad = | |
| 123 SolidColorDrawQuad::MaterialCast(draw_quad); | |
| 124 SkColor color = solid_quad->color; | |
| 125 float opacity = solid_quad->opacity(); | |
| 126 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; | |
| 127 // Ignore transparent solid color quads. | |
| 128 return !solid_quad->ShouldDrawWithBlending() || | |
| 129 alpha >= std::numeric_limits<float>::epsilon(); | |
| 130 } | |
| 131 return true; | |
| 132 } | |
| 133 | |
| 20 bool OverlayStrategySingleOnTop::Attempt( | 134 bool OverlayStrategySingleOnTop::Attempt( |
| 21 RenderPassList* render_passes_in_draw_order, | 135 RenderPassList* render_passes_in_draw_order, |
| 22 OverlayCandidateList* candidate_list) { | 136 OverlayCandidateList* candidate_list) { |
| 23 // Only attempt to handle very simple case for now. | 137 // Only attempt to handle very simple case for now. |
| 24 if (!capability_checker_) | 138 if (!capability_checker_) |
| 25 return false; | 139 return false; |
| 26 | 140 |
| 27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 141 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
| 28 DCHECK(root_render_pass); | 142 DCHECK(root_render_pass); |
| 29 | 143 |
| 144 OverlayCandidate candidate; | |
| 30 QuadList& quad_list = root_render_pass->quad_list; | 145 QuadList& quad_list = root_render_pass->quad_list; |
| 31 auto candidate_iterator = quad_list.end(); | 146 auto candidate_iterator = quad_list.end(); |
| 32 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { | 147 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { |
| 33 const DrawQuad* draw_quad = *it; | 148 const DrawQuad* draw_quad = *it; |
| 34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { | 149 if (IsOverlayQuad(draw_quad)) { |
| 35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); | |
| 36 if (!resource_provider_->AllowOverlay(quad.resource_id)) { | |
| 37 continue; | |
| 38 } | |
| 39 // Check that no prior quads overlap it. | 150 // Check that no prior quads overlap it. |
| 40 bool intersects = false; | 151 bool intersects = false; |
| 41 gfx::RectF rect = draw_quad->rect; | 152 gfx::RectF rect = draw_quad->rect; |
| 42 draw_quad->quadTransform().TransformRect(&rect); | 153 draw_quad->quadTransform().TransformRect(&rect); |
| 43 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; | 154 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; |
| 44 ++overlap_iter) { | 155 ++overlap_iter) { |
| 45 gfx::RectF overlap_rect = overlap_iter->rect; | 156 gfx::RectF overlap_rect = overlap_iter->rect; |
| 46 overlap_iter->quadTransform().TransformRect(&overlap_rect); | 157 overlap_iter->quadTransform().TransformRect(&overlap_rect); |
| 47 if (rect.Intersects(overlap_rect)) { | 158 if (rect.Intersects(overlap_rect) && QuadBlocksOverlay(*overlap_iter)) { |
|
danakj
2015/01/21 23:30:33
This seems like a 3rd change, allowing overlapping
achaulk
2015/01/23 20:10:55
Done.
| |
| 48 intersects = true; | 159 intersects = true; |
| 49 break; | 160 break; |
| 50 } | 161 } |
| 51 } | 162 } |
| 52 if (intersects) | 163 if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate)) |
| 53 continue; | 164 continue; |
| 54 candidate_iterator = it; | 165 candidate_iterator = it; |
| 55 break; | 166 break; |
| 56 } | 167 } |
| 57 } | 168 } |
| 58 if (candidate_iterator == quad_list.end()) | 169 if (candidate_iterator == quad_list.end()) |
| 59 return false; | 170 return false; |
| 60 const TextureDrawQuad& quad = | |
| 61 *TextureDrawQuad::MaterialCast(*candidate_iterator); | |
| 62 | |
| 63 // Simple quads only. | |
| 64 gfx::OverlayTransform overlay_transform = | |
| 65 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); | |
| 66 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || | |
| 67 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || | |
| 68 quad.shared_quad_state->opacity != 1.f || | |
| 69 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || | |
| 70 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) | |
| 71 return false; | |
| 72 | 171 |
| 73 // Add our primary surface. | 172 // Add our primary surface. |
| 74 OverlayCandidateList candidates; | 173 OverlayCandidateList candidates; |
| 75 OverlayCandidate main_image; | 174 OverlayCandidate main_image; |
| 76 main_image.display_rect = root_render_pass->output_rect; | 175 main_image.display_rect = root_render_pass->output_rect; |
| 77 main_image.format = RGBA_8888; | 176 main_image.format = RGBA_8888; |
| 177 main_image.plane_z_order = 0; | |
|
danakj
2015/01/21 23:30:33
Unrelated change?
achaulk
2015/01/23 20:10:55
Just making it explicit, the ctor does this too
| |
| 78 candidates.push_back(main_image); | 178 candidates.push_back(main_image); |
| 79 | 179 |
| 80 // Add the overlay. | 180 // Add the overlay. |
| 81 OverlayCandidate candidate; | |
| 82 candidate.transform = overlay_transform; | |
| 83 candidate.display_rect = | |
| 84 OverlayCandidate::GetOverlayRect(quad.quadTransform(), quad.rect); | |
| 85 candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); | |
| 86 candidate.format = RGBA_8888; | |
| 87 candidate.resource_id = quad.resource_id; | |
| 88 candidate.plane_z_order = 1; | 181 candidate.plane_z_order = 1; |
| 89 candidates.push_back(candidate); | 182 candidates.push_back(candidate); |
| 90 | 183 |
| 91 // Check for support. | 184 // Check for support. |
| 92 capability_checker_->CheckOverlaySupport(&candidates); | 185 capability_checker_->CheckOverlaySupport(&candidates); |
| 93 | 186 |
| 94 // If the candidate can be handled by an overlay, create a pass for it. | 187 // If the candidate can be handled by an overlay, create a pass for it. |
| 95 if (candidates[1].overlay_handled) { | 188 if (candidates[1].overlay_handled) { |
| 96 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); | 189 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); |
| 97 candidate_list->swap(candidates); | 190 candidate_list->swap(candidates); |
| 98 return true; | 191 return true; |
| 99 } | 192 } |
| 100 return false; | 193 return false; |
| 101 } | 194 } |
| 102 | 195 |
| 103 } // namespace cc | 196 } // namespace cc |
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