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Side by Side Diff: cc/output/overlay_strategy_single_on_top.cc

Issue 855403002: cc: Change the restrictions on overlays for video (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: remove DEBUG_BORDER skip Created 5 years, 11 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/overlay_strategy_single_on_top.h" 5 #include "cc/output/overlay_strategy_single_on_top.h"
6 6
7 #include <limits>
8
7 #include "cc/quads/draw_quad.h" 9 #include "cc/quads/draw_quad.h"
10 #include "cc/quads/solid_color_draw_quad.h"
11 #include "cc/quads/stream_video_draw_quad.h"
8 #include "cc/quads/texture_draw_quad.h" 12 #include "cc/quads/texture_draw_quad.h"
13 #include "ui/gfx/geometry/point3_f.h"
9 #include "ui/gfx/geometry/rect_conversions.h" 14 #include "ui/gfx/geometry/rect_conversions.h"
10 #include "ui/gfx/transform.h" 15 #include "ui/gfx/transform.h"
11 16
12 namespace cc { 17 namespace cc {
13 18
14 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( 19 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop(
15 OverlayCandidateValidator* capability_checker, 20 OverlayCandidateValidator* capability_checker,
16 ResourceProvider* resource_provider) 21 ResourceProvider* resource_provider)
17 : capability_checker_(capability_checker), 22 : capability_checker_(capability_checker),
18 resource_provider_(resource_provider) {} 23 resource_provider_(resource_provider) {}
19 24
25 bool OverlayStrategySingleOnTop::IsOverlayQuad(const DrawQuad* draw_quad) {
26 unsigned int resource_id;
27 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) {
danakj 2015/01/21 23:30:33 how about a switch instead of an if/elseif/else? t
achaulk 2015/01/23 20:10:55 Done.
28 const TextureDrawQuad* quad = TextureDrawQuad::MaterialCast(draw_quad);
29 if (!quad) {
danakj 2015/01/21 23:30:33 The material cast will DCHECK if it's not a textur
30 return false;
31 }
32 resource_id = quad->resource_id;
33 } else if (draw_quad->material == DrawQuad::STREAM_VIDEO_CONTENT) {
34 const StreamVideoDrawQuad* quad =
35 StreamVideoDrawQuad::MaterialCast(draw_quad);
36 if (!quad) {
danakj 2015/01/21 23:30:33 ditto
37 return false;
38 }
39 resource_id = quad->resource_id;
40 } else {
41 return false;
42 }
43 return resource_provider_->AllowOverlay(resource_id);
44 }
45
46 bool OverlayStrategySingleOnTop::GetCandidateQuadInfo(
47 const DrawQuad& draw_quad,
48 OverlayCandidate* quad_info) {
49 // All quad checks.
50 if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f ||
51 draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode)
52 return false;
53
54 if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) {
55 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad);
56 gfx::OverlayTransform overlay_transform =
57 OverlayCandidate::GetOverlayTransform(quad.quadTransform(),
58 quad.flipped);
59 if (quad.background_color != SK_ColorTRANSPARENT ||
60 quad.premultiplied_alpha ||
61 overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
62 return false;
63 quad_info->resource_id = quad.resource_id;
64 quad_info->transform = overlay_transform;
65 quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right);
66 } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) {
67 const StreamVideoDrawQuad& quad =
68 *StreamVideoDrawQuad::MaterialCast(&draw_quad);
69 gfx::OverlayTransform overlay_transform =
70 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false);
danakj 2015/01/21 23:30:33 use a temp var to give boolean literal a name
achaulk 2015/01/23 20:10:55 Done.
71 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
72 return false;
73 if (!quad.matrix.IsScaleOrTranslation()) {
74 // We cannot handle anything other than scaling & translation for texture
75 // coordinates yet.
76 return false;
77 }
78 quad_info->resource_id = quad.resource_id;
79 quad_info->transform = overlay_transform;
80
81 gfx::Point3F uv0 = gfx::Point3F(0, 0, 0);
82 gfx::Point3F uv1 = gfx::Point3F(1, 1, 0);
83 quad.matrix.TransformPoint(&uv0);
84 quad.matrix.TransformPoint(&uv1);
85 gfx::Vector3dF delta = uv1 - uv0;
86 if (delta.x() < 0) {
87 if (quad_info->transform == gfx::OVERLAY_TRANSFORM_NONE) {
88 quad_info->transform = gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL;
danakj 2015/01/21 23:30:33 This all gets very nested, it'd be nice to do this
achaulk 2015/01/23 20:10:55 Done.
89 float x0 = uv0.x();
90 uv0.set_x(uv1.x());
91 uv1.set_x(x0);
92 delta.set_x(-delta.x());
93 } else {
94 return false;
95 }
96 }
97 if (delta.y() < 0) {
98 // In this situation, uv0y < uv1y. Since we overlay inverted, a request
99 // to invert the source texture means we can just output the texture
100 // normally and it will be correct.
101 quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y());
102 } else {
103 if (quad_info->transform == gfx::OVERLAY_TRANSFORM_NONE) {
104 quad_info->transform = gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL;
105 } else {
106 return false;
107 }
108 quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y());
109 }
110 } else {
111 return false;
112 }
113
114 quad_info->format = RGBA_8888;
115 quad_info->display_rect = OverlayCandidate::GetOverlayRect(
116 draw_quad.quadTransform(), draw_quad.rect);
117 return true;
118 }
119
120 bool OverlayStrategySingleOnTop::QuadBlocksOverlay(const DrawQuad* draw_quad) {
121 if (draw_quad->material == DrawQuad::SOLID_COLOR) {
122 const SolidColorDrawQuad* solid_quad =
123 SolidColorDrawQuad::MaterialCast(draw_quad);
124 SkColor color = solid_quad->color;
125 float opacity = solid_quad->opacity();
126 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity;
127 // Ignore transparent solid color quads.
128 return !solid_quad->ShouldDrawWithBlending() ||
129 alpha >= std::numeric_limits<float>::epsilon();
130 }
131 return true;
132 }
133
20 bool OverlayStrategySingleOnTop::Attempt( 134 bool OverlayStrategySingleOnTop::Attempt(
21 RenderPassList* render_passes_in_draw_order, 135 RenderPassList* render_passes_in_draw_order,
22 OverlayCandidateList* candidate_list) { 136 OverlayCandidateList* candidate_list) {
23 // Only attempt to handle very simple case for now. 137 // Only attempt to handle very simple case for now.
24 if (!capability_checker_) 138 if (!capability_checker_)
25 return false; 139 return false;
26 140
27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); 141 RenderPass* root_render_pass = render_passes_in_draw_order->back();
28 DCHECK(root_render_pass); 142 DCHECK(root_render_pass);
29 143
144 OverlayCandidate candidate;
30 QuadList& quad_list = root_render_pass->quad_list; 145 QuadList& quad_list = root_render_pass->quad_list;
31 auto candidate_iterator = quad_list.end(); 146 auto candidate_iterator = quad_list.end();
32 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { 147 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) {
33 const DrawQuad* draw_quad = *it; 148 const DrawQuad* draw_quad = *it;
34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { 149 if (IsOverlayQuad(draw_quad)) {
35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad);
36 if (!resource_provider_->AllowOverlay(quad.resource_id)) {
37 continue;
38 }
39 // Check that no prior quads overlap it. 150 // Check that no prior quads overlap it.
40 bool intersects = false; 151 bool intersects = false;
41 gfx::RectF rect = draw_quad->rect; 152 gfx::RectF rect = draw_quad->rect;
42 draw_quad->quadTransform().TransformRect(&rect); 153 draw_quad->quadTransform().TransformRect(&rect);
43 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; 154 for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it;
44 ++overlap_iter) { 155 ++overlap_iter) {
45 gfx::RectF overlap_rect = overlap_iter->rect; 156 gfx::RectF overlap_rect = overlap_iter->rect;
46 overlap_iter->quadTransform().TransformRect(&overlap_rect); 157 overlap_iter->quadTransform().TransformRect(&overlap_rect);
47 if (rect.Intersects(overlap_rect)) { 158 if (rect.Intersects(overlap_rect) && QuadBlocksOverlay(*overlap_iter)) {
danakj 2015/01/21 23:30:33 This seems like a 3rd change, allowing overlapping
achaulk 2015/01/23 20:10:55 Done.
48 intersects = true; 159 intersects = true;
49 break; 160 break;
50 } 161 }
51 } 162 }
52 if (intersects) 163 if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate))
53 continue; 164 continue;
54 candidate_iterator = it; 165 candidate_iterator = it;
55 break; 166 break;
56 } 167 }
57 } 168 }
58 if (candidate_iterator == quad_list.end()) 169 if (candidate_iterator == quad_list.end())
59 return false; 170 return false;
60 const TextureDrawQuad& quad =
61 *TextureDrawQuad::MaterialCast(*candidate_iterator);
62
63 // Simple quads only.
64 gfx::OverlayTransform overlay_transform =
65 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped);
66 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID ||
67 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending ||
68 quad.shared_quad_state->opacity != 1.f ||
69 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode ||
70 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT)
71 return false;
72 171
73 // Add our primary surface. 172 // Add our primary surface.
74 OverlayCandidateList candidates; 173 OverlayCandidateList candidates;
75 OverlayCandidate main_image; 174 OverlayCandidate main_image;
76 main_image.display_rect = root_render_pass->output_rect; 175 main_image.display_rect = root_render_pass->output_rect;
77 main_image.format = RGBA_8888; 176 main_image.format = RGBA_8888;
177 main_image.plane_z_order = 0;
danakj 2015/01/21 23:30:33 Unrelated change?
achaulk 2015/01/23 20:10:55 Just making it explicit, the ctor does this too
78 candidates.push_back(main_image); 178 candidates.push_back(main_image);
79 179
80 // Add the overlay. 180 // Add the overlay.
81 OverlayCandidate candidate;
82 candidate.transform = overlay_transform;
83 candidate.display_rect =
84 OverlayCandidate::GetOverlayRect(quad.quadTransform(), quad.rect);
85 candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right);
86 candidate.format = RGBA_8888;
87 candidate.resource_id = quad.resource_id;
88 candidate.plane_z_order = 1; 181 candidate.plane_z_order = 1;
89 candidates.push_back(candidate); 182 candidates.push_back(candidate);
90 183
91 // Check for support. 184 // Check for support.
92 capability_checker_->CheckOverlaySupport(&candidates); 185 capability_checker_->CheckOverlaySupport(&candidates);
93 186
94 // If the candidate can be handled by an overlay, create a pass for it. 187 // If the candidate can be handled by an overlay, create a pass for it.
95 if (candidates[1].overlay_handled) { 188 if (candidates[1].overlay_handled) {
96 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); 189 quad_list.EraseAndInvalidateAllPointers(candidate_iterator);
97 candidate_list->swap(candidates); 190 candidate_list->swap(candidates);
98 return true; 191 return true;
99 } 192 }
100 return false; 193 return false;
101 } 194 }
102 195
103 } // namespace cc 196 } // namespace cc
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