Index: ui/gfx/interpolated_transform_unittest.cc |
diff --git a/ui/gfx/interpolated_transform_unittest.cc b/ui/gfx/interpolated_transform_unittest.cc |
deleted file mode 100644 |
index af6be9d5af88544856f5afc2218f77339de33d9d..0000000000000000000000000000000000000000 |
--- a/ui/gfx/interpolated_transform_unittest.cc |
+++ /dev/null |
@@ -1,241 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ui/gfx/interpolated_transform.h" |
- |
-#include "base/basictypes.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
-#include "ui/gfx/rect.h" |
- |
-namespace { |
- |
-void CheckApproximatelyEqual(const gfx::Transform& lhs, |
- const gfx::Transform& rhs) { |
- for (int i = 0; i < 4; ++i) { |
- for (int j = 0; j < 4; ++j) { |
- EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); |
- } |
- } |
-} |
- |
-} // namespace |
- |
-TEST(InterpolatedTransformTest, InterpolatedRotation) { |
- ui::InterpolatedRotation interpolated_rotation(0, 100); |
- ui::InterpolatedRotation interpolated_rotation_diff_start_end( |
- 0, 100, 100, 200); |
- |
- for (int i = 0; i <= 100; ++i) { |
- gfx::Transform rotation; |
- rotation.Rotate(i); |
- gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f); |
- CheckApproximatelyEqual(rotation, interpolated); |
- interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100); |
- CheckApproximatelyEqual(rotation, interpolated); |
- } |
-} |
- |
-TEST(InterpolatedTransformTest, InterpolatedScale) { |
- ui::InterpolatedScale interpolated_scale(gfx::Point3F(0, 0, 0), |
- gfx::Point3F(100, 100, 100)); |
- ui::InterpolatedScale interpolated_scale_diff_start_end( |
- gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); |
- |
- for (int i = 0; i <= 100; ++i) { |
- gfx::Transform scale; |
- scale.Scale3d(i, i, i); |
- gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); |
- CheckApproximatelyEqual(scale, interpolated); |
- interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100); |
- CheckApproximatelyEqual(scale, interpolated); |
- } |
-} |
- |
-TEST(InterpolatedTransformTest, InterpolatedTranslate) { |
- ui::InterpolatedTranslation interpolated_xform(gfx::Point(0, 0), |
- gfx::Point(100, 100)); |
- |
- ui::InterpolatedTranslation interpolated_xform_diff_start_end( |
- gfx::Point(0, 0), gfx::Point(100, 100), 100, 200); |
- |
- for (int i = 0; i <= 100; ++i) { |
- gfx::Transform xform; |
- xform.Translate(i, i); |
- gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); |
- CheckApproximatelyEqual(xform, interpolated); |
- interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); |
- CheckApproximatelyEqual(xform, interpolated); |
- } |
-} |
- |
-TEST(InterpolatedTransformTest, InterpolatedTranslate3d) { |
- ui::InterpolatedTranslation interpolated_xform(gfx::Point3F(0, 0, 0), |
- gfx::Point3F(100, 100, 100)); |
- |
- ui::InterpolatedTranslation interpolated_xform_diff_start_end( |
- gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); |
- |
- for (int i = 0; i <= 100; ++i) { |
- gfx::Transform xform; |
- xform.Translate3d(i, i, i); |
- gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); |
- CheckApproximatelyEqual(xform, interpolated); |
- interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); |
- CheckApproximatelyEqual(xform, interpolated); |
- } |
-} |
- |
-TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { |
- gfx::Point pivot(100, 100); |
- gfx::Point above_pivot(100, 200); |
- ui::InterpolatedRotation rot(0, 90); |
- ui::InterpolatedTransformAboutPivot interpolated_xform( |
- pivot, |
- new ui::InterpolatedRotation(0, 90)); |
- gfx::Transform result = interpolated_xform.Interpolate(0.0f); |
- CheckApproximatelyEqual(gfx::Transform(), result); |
- result = interpolated_xform.Interpolate(1.0f); |
- gfx::Point expected_result = pivot; |
- result.TransformPoint(&pivot); |
- EXPECT_EQ(expected_result, pivot); |
- expected_result = gfx::Point(0, 100); |
- result.TransformPoint(&above_pivot); |
- EXPECT_EQ(expected_result, above_pivot); |
-} |
- |
-TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { |
- gfx::Point pivot(100, 100); |
- gfx::Point above_pivot(100, 200); |
- ui::InterpolatedTransformAboutPivot interpolated_xform( |
- pivot, |
- new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2))); |
- gfx::Transform result = interpolated_xform.Interpolate(0.0f); |
- CheckApproximatelyEqual(gfx::Transform(), result); |
- result = interpolated_xform.Interpolate(1.0f); |
- gfx::Point expected_result = pivot; |
- result.TransformPoint(&pivot); |
- EXPECT_EQ(expected_result, pivot); |
- expected_result = gfx::Point(100, 300); |
- result.TransformPoint(&above_pivot); |
- EXPECT_EQ(expected_result, above_pivot); |
-} |
- |
-ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) { |
- gfx::Point old_pivot; |
- gfx::Point new_pivot; |
- |
- int width = 1920; |
- int height = 180; |
- |
- switch (degrees) { |
- case 90: |
- new_pivot = gfx::Point(width, 0); |
- break; |
- case -90: |
- new_pivot = gfx::Point(0, height); |
- break; |
- case 180: |
- case 360: |
- new_pivot = old_pivot = gfx::Point(width / 2, height / 2); |
- break; |
- } |
- |
- scoped_ptr<ui::InterpolatedTransform> rotation( |
- new ui::InterpolatedTransformAboutPivot( |
- old_pivot, |
- new ui::InterpolatedRotation(reversed ? degrees : 0, |
- reversed ? 0 : degrees))); |
- |
- scoped_ptr<ui::InterpolatedTransform> translation( |
- new ui::InterpolatedTranslation( |
- gfx::Point(0, 0), |
- gfx::Point(new_pivot.x() - old_pivot.x(), |
- new_pivot.y() - old_pivot.y()))); |
- |
- float scale_factor = 0.9f; |
- scoped_ptr<ui::InterpolatedTransform> scale_down( |
- new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); |
- |
- scoped_ptr<ui::InterpolatedTransform> scale_up( |
- new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); |
- |
- scoped_ptr<ui::InterpolatedTransform> to_return( |
- new ui::InterpolatedConstantTransform(gfx::Transform())); |
- |
- scale_up->SetChild(scale_down.release()); |
- translation->SetChild(scale_up.release()); |
- rotation->SetChild(translation.release()); |
- to_return->SetChild(rotation.release()); |
- to_return->SetReversed(reversed); |
- |
- return to_return.release(); |
-} |
- |
-TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) { |
- for (int i = 0; i < 2; ++i) { |
- for (int degrees = -360; degrees <= 360; degrees += 90) { |
- const bool reversed = i == 1; |
- scoped_ptr<ui::InterpolatedTransform> screen_rotation( |
- GetScreenRotation(degrees, reversed)); |
- gfx::Transform interpolated = screen_rotation->Interpolate(1.0f); |
- SkMatrix44& m = interpolated.matrix(); |
- // Upper-left 3x3 matrix should all be 0, 1 or -1. |
- for (int row = 0; row < 3; ++row) { |
- for (int col = 0; col < 3; ++col) { |
- float entry = m.get(row, col); |
- EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); |
- } |
- } |
- } |
- } |
-} |
- |
-ui::InterpolatedTransform* GetMaximize() { |
- gfx::Rect target_bounds(0, 0, 1920, 1080); |
- gfx::Rect initial_bounds(30, 1000, 192, 108); |
- |
- float scale_x = static_cast<float>( |
- target_bounds.height()) / initial_bounds.width(); |
- float scale_y = static_cast<float>( |
- target_bounds.width()) / initial_bounds.height(); |
- |
- scoped_ptr<ui::InterpolatedTransform> scale( |
- new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), |
- gfx::Point3F(scale_x, scale_y, 1))); |
- |
- scoped_ptr<ui::InterpolatedTransform> translation( |
- new ui::InterpolatedTranslation( |
- gfx::Point(), |
- gfx::Point(target_bounds.x() - initial_bounds.x(), |
- target_bounds.y() - initial_bounds.y()))); |
- |
- scoped_ptr<ui::InterpolatedTransform> rotation( |
- new ui::InterpolatedRotation(0, 4.0f)); |
- |
- scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( |
- new ui::InterpolatedTransformAboutPivot( |
- gfx::Point(initial_bounds.width() * 0.5, |
- initial_bounds.height() * 0.5), |
- rotation.release())); |
- |
- scale->SetChild(translation.release()); |
- rotation_about_pivot->SetChild(scale.release()); |
- |
- rotation_about_pivot->SetReversed(true); |
- |
- return rotation_about_pivot.release(); |
-} |
- |
-TEST(InterpolatedTransformTest, MaximizeEndsCleanly) { |
- scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize()); |
- gfx::Transform interpolated = maximize->Interpolate(1.0f); |
- SkMatrix44& m = interpolated.matrix(); |
- // Upper-left 3x3 matrix should all be 0, 1 or -1. |
- for (int row = 0; row < 3; ++row) { |
- for (int col = 0; col < 3; ++col) { |
- float entry = m.get(row, col); |
- EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); |
- } |
- } |
-} |