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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gfx/interpolated_transform.h" | |
| 6 | |
| 7 #include "base/basictypes.h" | |
| 8 #include "testing/gtest/include/gtest/gtest.h" | |
| 9 #include "ui/gfx/rect.h" | |
| 10 | |
| 11 namespace { | |
| 12 | |
| 13 void CheckApproximatelyEqual(const gfx::Transform& lhs, | |
| 14 const gfx::Transform& rhs) { | |
| 15 for (int i = 0; i < 4; ++i) { | |
| 16 for (int j = 0; j < 4; ++j) { | |
| 17 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); | |
| 18 } | |
| 19 } | |
| 20 } | |
| 21 | |
| 22 } // namespace | |
| 23 | |
| 24 TEST(InterpolatedTransformTest, InterpolatedRotation) { | |
| 25 ui::InterpolatedRotation interpolated_rotation(0, 100); | |
| 26 ui::InterpolatedRotation interpolated_rotation_diff_start_end( | |
| 27 0, 100, 100, 200); | |
| 28 | |
| 29 for (int i = 0; i <= 100; ++i) { | |
| 30 gfx::Transform rotation; | |
| 31 rotation.Rotate(i); | |
| 32 gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f); | |
| 33 CheckApproximatelyEqual(rotation, interpolated); | |
| 34 interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100); | |
| 35 CheckApproximatelyEqual(rotation, interpolated); | |
| 36 } | |
| 37 } | |
| 38 | |
| 39 TEST(InterpolatedTransformTest, InterpolatedScale) { | |
| 40 ui::InterpolatedScale interpolated_scale(gfx::Point3F(0, 0, 0), | |
| 41 gfx::Point3F(100, 100, 100)); | |
| 42 ui::InterpolatedScale interpolated_scale_diff_start_end( | |
| 43 gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); | |
| 44 | |
| 45 for (int i = 0; i <= 100; ++i) { | |
| 46 gfx::Transform scale; | |
| 47 scale.Scale3d(i, i, i); | |
| 48 gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); | |
| 49 CheckApproximatelyEqual(scale, interpolated); | |
| 50 interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100); | |
| 51 CheckApproximatelyEqual(scale, interpolated); | |
| 52 } | |
| 53 } | |
| 54 | |
| 55 TEST(InterpolatedTransformTest, InterpolatedTranslate) { | |
| 56 ui::InterpolatedTranslation interpolated_xform(gfx::Point(0, 0), | |
| 57 gfx::Point(100, 100)); | |
| 58 | |
| 59 ui::InterpolatedTranslation interpolated_xform_diff_start_end( | |
| 60 gfx::Point(0, 0), gfx::Point(100, 100), 100, 200); | |
| 61 | |
| 62 for (int i = 0; i <= 100; ++i) { | |
| 63 gfx::Transform xform; | |
| 64 xform.Translate(i, i); | |
| 65 gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); | |
| 66 CheckApproximatelyEqual(xform, interpolated); | |
| 67 interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); | |
| 68 CheckApproximatelyEqual(xform, interpolated); | |
| 69 } | |
| 70 } | |
| 71 | |
| 72 TEST(InterpolatedTransformTest, InterpolatedTranslate3d) { | |
| 73 ui::InterpolatedTranslation interpolated_xform(gfx::Point3F(0, 0, 0), | |
| 74 gfx::Point3F(100, 100, 100)); | |
| 75 | |
| 76 ui::InterpolatedTranslation interpolated_xform_diff_start_end( | |
| 77 gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); | |
| 78 | |
| 79 for (int i = 0; i <= 100; ++i) { | |
| 80 gfx::Transform xform; | |
| 81 xform.Translate3d(i, i, i); | |
| 82 gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); | |
| 83 CheckApproximatelyEqual(xform, interpolated); | |
| 84 interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); | |
| 85 CheckApproximatelyEqual(xform, interpolated); | |
| 86 } | |
| 87 } | |
| 88 | |
| 89 TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { | |
| 90 gfx::Point pivot(100, 100); | |
| 91 gfx::Point above_pivot(100, 200); | |
| 92 ui::InterpolatedRotation rot(0, 90); | |
| 93 ui::InterpolatedTransformAboutPivot interpolated_xform( | |
| 94 pivot, | |
| 95 new ui::InterpolatedRotation(0, 90)); | |
| 96 gfx::Transform result = interpolated_xform.Interpolate(0.0f); | |
| 97 CheckApproximatelyEqual(gfx::Transform(), result); | |
| 98 result = interpolated_xform.Interpolate(1.0f); | |
| 99 gfx::Point expected_result = pivot; | |
| 100 result.TransformPoint(&pivot); | |
| 101 EXPECT_EQ(expected_result, pivot); | |
| 102 expected_result = gfx::Point(0, 100); | |
| 103 result.TransformPoint(&above_pivot); | |
| 104 EXPECT_EQ(expected_result, above_pivot); | |
| 105 } | |
| 106 | |
| 107 TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { | |
| 108 gfx::Point pivot(100, 100); | |
| 109 gfx::Point above_pivot(100, 200); | |
| 110 ui::InterpolatedTransformAboutPivot interpolated_xform( | |
| 111 pivot, | |
| 112 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2))); | |
| 113 gfx::Transform result = interpolated_xform.Interpolate(0.0f); | |
| 114 CheckApproximatelyEqual(gfx::Transform(), result); | |
| 115 result = interpolated_xform.Interpolate(1.0f); | |
| 116 gfx::Point expected_result = pivot; | |
| 117 result.TransformPoint(&pivot); | |
| 118 EXPECT_EQ(expected_result, pivot); | |
| 119 expected_result = gfx::Point(100, 300); | |
| 120 result.TransformPoint(&above_pivot); | |
| 121 EXPECT_EQ(expected_result, above_pivot); | |
| 122 } | |
| 123 | |
| 124 ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) { | |
| 125 gfx::Point old_pivot; | |
| 126 gfx::Point new_pivot; | |
| 127 | |
| 128 int width = 1920; | |
| 129 int height = 180; | |
| 130 | |
| 131 switch (degrees) { | |
| 132 case 90: | |
| 133 new_pivot = gfx::Point(width, 0); | |
| 134 break; | |
| 135 case -90: | |
| 136 new_pivot = gfx::Point(0, height); | |
| 137 break; | |
| 138 case 180: | |
| 139 case 360: | |
| 140 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); | |
| 141 break; | |
| 142 } | |
| 143 | |
| 144 scoped_ptr<ui::InterpolatedTransform> rotation( | |
| 145 new ui::InterpolatedTransformAboutPivot( | |
| 146 old_pivot, | |
| 147 new ui::InterpolatedRotation(reversed ? degrees : 0, | |
| 148 reversed ? 0 : degrees))); | |
| 149 | |
| 150 scoped_ptr<ui::InterpolatedTransform> translation( | |
| 151 new ui::InterpolatedTranslation( | |
| 152 gfx::Point(0, 0), | |
| 153 gfx::Point(new_pivot.x() - old_pivot.x(), | |
| 154 new_pivot.y() - old_pivot.y()))); | |
| 155 | |
| 156 float scale_factor = 0.9f; | |
| 157 scoped_ptr<ui::InterpolatedTransform> scale_down( | |
| 158 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); | |
| 159 | |
| 160 scoped_ptr<ui::InterpolatedTransform> scale_up( | |
| 161 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); | |
| 162 | |
| 163 scoped_ptr<ui::InterpolatedTransform> to_return( | |
| 164 new ui::InterpolatedConstantTransform(gfx::Transform())); | |
| 165 | |
| 166 scale_up->SetChild(scale_down.release()); | |
| 167 translation->SetChild(scale_up.release()); | |
| 168 rotation->SetChild(translation.release()); | |
| 169 to_return->SetChild(rotation.release()); | |
| 170 to_return->SetReversed(reversed); | |
| 171 | |
| 172 return to_return.release(); | |
| 173 } | |
| 174 | |
| 175 TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) { | |
| 176 for (int i = 0; i < 2; ++i) { | |
| 177 for (int degrees = -360; degrees <= 360; degrees += 90) { | |
| 178 const bool reversed = i == 1; | |
| 179 scoped_ptr<ui::InterpolatedTransform> screen_rotation( | |
| 180 GetScreenRotation(degrees, reversed)); | |
| 181 gfx::Transform interpolated = screen_rotation->Interpolate(1.0f); | |
| 182 SkMatrix44& m = interpolated.matrix(); | |
| 183 // Upper-left 3x3 matrix should all be 0, 1 or -1. | |
| 184 for (int row = 0; row < 3; ++row) { | |
| 185 for (int col = 0; col < 3; ++col) { | |
| 186 float entry = m.get(row, col); | |
| 187 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); | |
| 188 } | |
| 189 } | |
| 190 } | |
| 191 } | |
| 192 } | |
| 193 | |
| 194 ui::InterpolatedTransform* GetMaximize() { | |
| 195 gfx::Rect target_bounds(0, 0, 1920, 1080); | |
| 196 gfx::Rect initial_bounds(30, 1000, 192, 108); | |
| 197 | |
| 198 float scale_x = static_cast<float>( | |
| 199 target_bounds.height()) / initial_bounds.width(); | |
| 200 float scale_y = static_cast<float>( | |
| 201 target_bounds.width()) / initial_bounds.height(); | |
| 202 | |
| 203 scoped_ptr<ui::InterpolatedTransform> scale( | |
| 204 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), | |
| 205 gfx::Point3F(scale_x, scale_y, 1))); | |
| 206 | |
| 207 scoped_ptr<ui::InterpolatedTransform> translation( | |
| 208 new ui::InterpolatedTranslation( | |
| 209 gfx::Point(), | |
| 210 gfx::Point(target_bounds.x() - initial_bounds.x(), | |
| 211 target_bounds.y() - initial_bounds.y()))); | |
| 212 | |
| 213 scoped_ptr<ui::InterpolatedTransform> rotation( | |
| 214 new ui::InterpolatedRotation(0, 4.0f)); | |
| 215 | |
| 216 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( | |
| 217 new ui::InterpolatedTransformAboutPivot( | |
| 218 gfx::Point(initial_bounds.width() * 0.5, | |
| 219 initial_bounds.height() * 0.5), | |
| 220 rotation.release())); | |
| 221 | |
| 222 scale->SetChild(translation.release()); | |
| 223 rotation_about_pivot->SetChild(scale.release()); | |
| 224 | |
| 225 rotation_about_pivot->SetReversed(true); | |
| 226 | |
| 227 return rotation_about_pivot.release(); | |
| 228 } | |
| 229 | |
| 230 TEST(InterpolatedTransformTest, MaximizeEndsCleanly) { | |
| 231 scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize()); | |
| 232 gfx::Transform interpolated = maximize->Interpolate(1.0f); | |
| 233 SkMatrix44& m = interpolated.matrix(); | |
| 234 // Upper-left 3x3 matrix should all be 0, 1 or -1. | |
| 235 for (int row = 0; row < 3; ++row) { | |
| 236 for (int col = 0; col < 3; ++col) { | |
| 237 float entry = m.get(row, col); | |
| 238 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); | |
| 239 } | |
| 240 } | |
| 241 } | |
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