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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gfx/interpolated_transform.h" | |
6 | |
7 #include "base/basictypes.h" | |
8 #include "testing/gtest/include/gtest/gtest.h" | |
9 #include "ui/gfx/rect.h" | |
10 | |
11 namespace { | |
12 | |
13 void CheckApproximatelyEqual(const gfx::Transform& lhs, | |
14 const gfx::Transform& rhs) { | |
15 for (int i = 0; i < 4; ++i) { | |
16 for (int j = 0; j < 4; ++j) { | |
17 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); | |
18 } | |
19 } | |
20 } | |
21 | |
22 } // namespace | |
23 | |
24 TEST(InterpolatedTransformTest, InterpolatedRotation) { | |
25 ui::InterpolatedRotation interpolated_rotation(0, 100); | |
26 ui::InterpolatedRotation interpolated_rotation_diff_start_end( | |
27 0, 100, 100, 200); | |
28 | |
29 for (int i = 0; i <= 100; ++i) { | |
30 gfx::Transform rotation; | |
31 rotation.Rotate(i); | |
32 gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f); | |
33 CheckApproximatelyEqual(rotation, interpolated); | |
34 interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100); | |
35 CheckApproximatelyEqual(rotation, interpolated); | |
36 } | |
37 } | |
38 | |
39 TEST(InterpolatedTransformTest, InterpolatedScale) { | |
40 ui::InterpolatedScale interpolated_scale(gfx::Point3F(0, 0, 0), | |
41 gfx::Point3F(100, 100, 100)); | |
42 ui::InterpolatedScale interpolated_scale_diff_start_end( | |
43 gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); | |
44 | |
45 for (int i = 0; i <= 100; ++i) { | |
46 gfx::Transform scale; | |
47 scale.Scale3d(i, i, i); | |
48 gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); | |
49 CheckApproximatelyEqual(scale, interpolated); | |
50 interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100); | |
51 CheckApproximatelyEqual(scale, interpolated); | |
52 } | |
53 } | |
54 | |
55 TEST(InterpolatedTransformTest, InterpolatedTranslate) { | |
56 ui::InterpolatedTranslation interpolated_xform(gfx::Point(0, 0), | |
57 gfx::Point(100, 100)); | |
58 | |
59 ui::InterpolatedTranslation interpolated_xform_diff_start_end( | |
60 gfx::Point(0, 0), gfx::Point(100, 100), 100, 200); | |
61 | |
62 for (int i = 0; i <= 100; ++i) { | |
63 gfx::Transform xform; | |
64 xform.Translate(i, i); | |
65 gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); | |
66 CheckApproximatelyEqual(xform, interpolated); | |
67 interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); | |
68 CheckApproximatelyEqual(xform, interpolated); | |
69 } | |
70 } | |
71 | |
72 TEST(InterpolatedTransformTest, InterpolatedTranslate3d) { | |
73 ui::InterpolatedTranslation interpolated_xform(gfx::Point3F(0, 0, 0), | |
74 gfx::Point3F(100, 100, 100)); | |
75 | |
76 ui::InterpolatedTranslation interpolated_xform_diff_start_end( | |
77 gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); | |
78 | |
79 for (int i = 0; i <= 100; ++i) { | |
80 gfx::Transform xform; | |
81 xform.Translate3d(i, i, i); | |
82 gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); | |
83 CheckApproximatelyEqual(xform, interpolated); | |
84 interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); | |
85 CheckApproximatelyEqual(xform, interpolated); | |
86 } | |
87 } | |
88 | |
89 TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { | |
90 gfx::Point pivot(100, 100); | |
91 gfx::Point above_pivot(100, 200); | |
92 ui::InterpolatedRotation rot(0, 90); | |
93 ui::InterpolatedTransformAboutPivot interpolated_xform( | |
94 pivot, | |
95 new ui::InterpolatedRotation(0, 90)); | |
96 gfx::Transform result = interpolated_xform.Interpolate(0.0f); | |
97 CheckApproximatelyEqual(gfx::Transform(), result); | |
98 result = interpolated_xform.Interpolate(1.0f); | |
99 gfx::Point expected_result = pivot; | |
100 result.TransformPoint(&pivot); | |
101 EXPECT_EQ(expected_result, pivot); | |
102 expected_result = gfx::Point(0, 100); | |
103 result.TransformPoint(&above_pivot); | |
104 EXPECT_EQ(expected_result, above_pivot); | |
105 } | |
106 | |
107 TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { | |
108 gfx::Point pivot(100, 100); | |
109 gfx::Point above_pivot(100, 200); | |
110 ui::InterpolatedTransformAboutPivot interpolated_xform( | |
111 pivot, | |
112 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2))); | |
113 gfx::Transform result = interpolated_xform.Interpolate(0.0f); | |
114 CheckApproximatelyEqual(gfx::Transform(), result); | |
115 result = interpolated_xform.Interpolate(1.0f); | |
116 gfx::Point expected_result = pivot; | |
117 result.TransformPoint(&pivot); | |
118 EXPECT_EQ(expected_result, pivot); | |
119 expected_result = gfx::Point(100, 300); | |
120 result.TransformPoint(&above_pivot); | |
121 EXPECT_EQ(expected_result, above_pivot); | |
122 } | |
123 | |
124 ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) { | |
125 gfx::Point old_pivot; | |
126 gfx::Point new_pivot; | |
127 | |
128 int width = 1920; | |
129 int height = 180; | |
130 | |
131 switch (degrees) { | |
132 case 90: | |
133 new_pivot = gfx::Point(width, 0); | |
134 break; | |
135 case -90: | |
136 new_pivot = gfx::Point(0, height); | |
137 break; | |
138 case 180: | |
139 case 360: | |
140 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); | |
141 break; | |
142 } | |
143 | |
144 scoped_ptr<ui::InterpolatedTransform> rotation( | |
145 new ui::InterpolatedTransformAboutPivot( | |
146 old_pivot, | |
147 new ui::InterpolatedRotation(reversed ? degrees : 0, | |
148 reversed ? 0 : degrees))); | |
149 | |
150 scoped_ptr<ui::InterpolatedTransform> translation( | |
151 new ui::InterpolatedTranslation( | |
152 gfx::Point(0, 0), | |
153 gfx::Point(new_pivot.x() - old_pivot.x(), | |
154 new_pivot.y() - old_pivot.y()))); | |
155 | |
156 float scale_factor = 0.9f; | |
157 scoped_ptr<ui::InterpolatedTransform> scale_down( | |
158 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); | |
159 | |
160 scoped_ptr<ui::InterpolatedTransform> scale_up( | |
161 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); | |
162 | |
163 scoped_ptr<ui::InterpolatedTransform> to_return( | |
164 new ui::InterpolatedConstantTransform(gfx::Transform())); | |
165 | |
166 scale_up->SetChild(scale_down.release()); | |
167 translation->SetChild(scale_up.release()); | |
168 rotation->SetChild(translation.release()); | |
169 to_return->SetChild(rotation.release()); | |
170 to_return->SetReversed(reversed); | |
171 | |
172 return to_return.release(); | |
173 } | |
174 | |
175 TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) { | |
176 for (int i = 0; i < 2; ++i) { | |
177 for (int degrees = -360; degrees <= 360; degrees += 90) { | |
178 const bool reversed = i == 1; | |
179 scoped_ptr<ui::InterpolatedTransform> screen_rotation( | |
180 GetScreenRotation(degrees, reversed)); | |
181 gfx::Transform interpolated = screen_rotation->Interpolate(1.0f); | |
182 SkMatrix44& m = interpolated.matrix(); | |
183 // Upper-left 3x3 matrix should all be 0, 1 or -1. | |
184 for (int row = 0; row < 3; ++row) { | |
185 for (int col = 0; col < 3; ++col) { | |
186 float entry = m.get(row, col); | |
187 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); | |
188 } | |
189 } | |
190 } | |
191 } | |
192 } | |
193 | |
194 ui::InterpolatedTransform* GetMaximize() { | |
195 gfx::Rect target_bounds(0, 0, 1920, 1080); | |
196 gfx::Rect initial_bounds(30, 1000, 192, 108); | |
197 | |
198 float scale_x = static_cast<float>( | |
199 target_bounds.height()) / initial_bounds.width(); | |
200 float scale_y = static_cast<float>( | |
201 target_bounds.width()) / initial_bounds.height(); | |
202 | |
203 scoped_ptr<ui::InterpolatedTransform> scale( | |
204 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), | |
205 gfx::Point3F(scale_x, scale_y, 1))); | |
206 | |
207 scoped_ptr<ui::InterpolatedTransform> translation( | |
208 new ui::InterpolatedTranslation( | |
209 gfx::Point(), | |
210 gfx::Point(target_bounds.x() - initial_bounds.x(), | |
211 target_bounds.y() - initial_bounds.y()))); | |
212 | |
213 scoped_ptr<ui::InterpolatedTransform> rotation( | |
214 new ui::InterpolatedRotation(0, 4.0f)); | |
215 | |
216 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( | |
217 new ui::InterpolatedTransformAboutPivot( | |
218 gfx::Point(initial_bounds.width() * 0.5, | |
219 initial_bounds.height() * 0.5), | |
220 rotation.release())); | |
221 | |
222 scale->SetChild(translation.release()); | |
223 rotation_about_pivot->SetChild(scale.release()); | |
224 | |
225 rotation_about_pivot->SetReversed(true); | |
226 | |
227 return rotation_about_pivot.release(); | |
228 } | |
229 | |
230 TEST(InterpolatedTransformTest, MaximizeEndsCleanly) { | |
231 scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize()); | |
232 gfx::Transform interpolated = maximize->Interpolate(1.0f); | |
233 SkMatrix44& m = interpolated.matrix(); | |
234 // Upper-left 3x3 matrix should all be 0, 1 or -1. | |
235 for (int row = 0; row < 3; ++row) { | |
236 for (int col = 0; col < 3; ++col) { | |
237 float entry = m.get(row, col); | |
238 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); | |
239 } | |
240 } | |
241 } | |
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