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Unified Diff: ui/events/test/event_generator.h

Issue 854713003: More old files deletion. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Fix tryjobs? Created 5 years, 11 months ago
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Index: ui/events/test/event_generator.h
diff --git a/ui/events/test/event_generator.h b/ui/events/test/event_generator.h
deleted file mode 100644
index 4f978ed30788f0ee5da47910db3883e7bf3b2524..0000000000000000000000000000000000000000
--- a/ui/events/test/event_generator.h
+++ /dev/null
@@ -1,385 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_EVENTS_TEST_EVENT_GENERATOR_H_
-#define UI_EVENTS_TEST_EVENT_GENERATOR_H_
-
-#include <list>
-#include <vector>
-
-#include "base/basictypes.h"
-#include "base/callback.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/time/time.h"
-#include "ui/events/event_constants.h"
-#include "ui/events/keycodes/keyboard_codes.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gfx/point.h"
-
-namespace base {
-class TickClock;
-}
-
-namespace ui {
-class Event;
-class EventProcessor;
-class EventSource;
-class EventTarget;
-class KeyEvent;
-class MouseEvent;
-class ScrollEvent;
-class TouchEvent;
-
-namespace test {
-
-typedef base::Callback<void(EventType, const gfx::Vector2dF&)>
- ScrollStepCallback;
-
-class EventGenerator;
-
-// A delegate interface for EventGenerator to abstract platform-specific event
-// targeting and coordinate conversion.
-class EventGeneratorDelegate {
- public:
- virtual ~EventGeneratorDelegate() {}
-
- // Set the context of the delegate, whilst it is being used by an active
- // EventGenerator.
- virtual void SetContext(EventGenerator* owner,
- gfx::NativeWindow root_window,
- gfx::NativeWindow window) {}
-
- // The ui::EventTarget at the given |location|.
- virtual EventTarget* GetTargetAt(const gfx::Point& location) = 0;
-
- // The ui::EventSource for the given |target|.
- virtual EventSource* GetEventSource(EventTarget* target) = 0;
-
- // Helper functions to determine the center point of |target| or |window|.
- virtual gfx::Point CenterOfTarget(const EventTarget* target) const = 0;
- virtual gfx::Point CenterOfWindow(gfx::NativeWindow window) const = 0;
-
- // Convert a point between API's coordinates and |target|'s coordinates.
- virtual void ConvertPointFromTarget(const EventTarget* target,
- gfx::Point* point) const = 0;
- virtual void ConvertPointToTarget(const EventTarget* target,
- gfx::Point* point) const = 0;
-
- // Convert a point from the coordinate system in the host that contains
- // |hosted_target| into the root window's coordinate system.
- virtual void ConvertPointFromHost(const EventTarget* hosted_target,
- gfx::Point* point) const = 0;
-};
-
-// ui::test::EventGenerator is a tool that generates and dispatches events.
-// Unlike |ui_controls| package in ui/base/test, this does not use platform
-// native message loops. Instead, it sends events to the event dispatcher
-// synchronously.
-//
-// This class is not suited for the following cases:
-//
-// 1) If your test depends on native events (ui::Event::native_event()).
-// This return is empty/NULL event with EventGenerator.
-// 2) If your test involves nested message loop, such as
-// menu or drag & drop. Because this class directly
-// post an event to WindowEventDispatcher, this event will not be
-// handled in the nested message loop.
-// 3) Similarly, |base::MessagePumpObserver| will not be invoked.
-// 4) Any other code that requires native message loops, such as
-// tests for WindowTreeHostWin/WindowTreeHostX11.
-//
-// If one of these applies to your test, please use |ui_controls|
-// package instead.
-//
-// Note: The coordinates of the points in API is determined by the
-// EventGeneratorDelegate.
-class EventGenerator {
- public:
- // Creates an EventGenerator with the mouse/touch location (0,0),
- // which uses the |root_window|'s coordinates and the default delegate for
- // this platform.
- explicit EventGenerator(gfx::NativeWindow root_window);
-
- // Create an EventGenerator with EventGeneratorDelegate,
- // which uses the coordinates conversions and targeting provided by
- // |delegate|.
- explicit EventGenerator(EventGeneratorDelegate* delegate);
-
- // Creates an EventGenerator with the mouse/touch location
- // at |initial_location|, which uses the |root_window|'s coordinates.
- EventGenerator(gfx::NativeWindow root_window,
- const gfx::Point& initial_location);
-
- // Creates an EventGenerator with the mouse/touch location centered over
- // |window|. This is currently the only constructor that works on Mac, since
- // a specific window is required (and there is no root window).
- EventGenerator(gfx::NativeWindow root_window, gfx::NativeWindow window);
-
- virtual ~EventGenerator();
-
- // Explicitly sets the location used by mouse/touch events. This is set by the
- // various methods that take a location but can be manipulated directly,
- // typically for touch.
- void set_current_location(const gfx::Point& location) {
- current_location_ = location;
- }
- const gfx::Point& current_location() const { return current_location_; }
-
- void set_async(bool async) { async_ = async; }
- bool async() const { return async_; }
-
- // Resets the event flags bitmask.
- void set_flags(int flags) { flags_ = flags; }
- int flags() const { return flags_; }
-
- // Generates a left button press event.
- void PressLeftButton();
-
- // Generates a left button release event.
- void ReleaseLeftButton();
-
- // Generates events to click (press, release) left button.
- void ClickLeftButton();
-
- // Generates a double click event using the left button.
- void DoubleClickLeftButton();
-
- // Generates a right button press event.
- void PressRightButton();
-
- // Generates a right button release event.
- void ReleaseRightButton();
-
- // Moves the mouse wheel by |delta_x|, |delta_y|.
- void MoveMouseWheel(int delta_x, int delta_y);
-
- // Generates a mouse exit.
- void SendMouseExit();
-
- // Generates events to move mouse to be the given |point| in the
- // |current_root_window_|'s host window coordinates.
- void MoveMouseToInHost(const gfx::Point& point_in_host);
- void MoveMouseToInHost(int x, int y) {
- MoveMouseToInHost(gfx::Point(x, y));
- }
-
- // Generates events to move mouse to be the given |point| in screen
- // coordinates.
- void MoveMouseTo(const gfx::Point& point_in_screen, int count);
- void MoveMouseTo(const gfx::Point& point_in_screen) {
- MoveMouseTo(point_in_screen, 1);
- }
- void MoveMouseTo(int x, int y) {
- MoveMouseTo(gfx::Point(x, y));
- }
-
- // Generates events to move mouse to be the given |point| in |window|'s
- // coordinates.
- void MoveMouseRelativeTo(const EventTarget* window, const gfx::Point& point);
- void MoveMouseRelativeTo(const EventTarget* window, int x, int y) {
- MoveMouseRelativeTo(window, gfx::Point(x, y));
- }
-
- void MoveMouseBy(int x, int y) {
- MoveMouseTo(current_location_ + gfx::Vector2d(x, y));
- }
-
- // Generates events to drag mouse to given |point|.
- void DragMouseTo(const gfx::Point& point);
-
- void DragMouseTo(int x, int y) {
- DragMouseTo(gfx::Point(x, y));
- }
-
- void DragMouseBy(int dx, int dy) {
- DragMouseTo(current_location_ + gfx::Vector2d(dx, dy));
- }
-
- // Generates events to move the mouse to the center of the window.
- void MoveMouseToCenterOf(EventTarget* window);
-
- // Generates a touch press event.
- void PressTouch();
-
- // Generates a touch press event with |touch_id|.
- void PressTouchId(int touch_id);
-
- // Generates a ET_TOUCH_MOVED event to |point|.
- void MoveTouch(const gfx::Point& point);
-
- // Generates a ET_TOUCH_MOVED event to |point| with |touch_id|.
- void MoveTouchId(const gfx::Point& point, int touch_id);
-
- // Generates a touch release event.
- void ReleaseTouch();
-
- // Generates a touch release event with |touch_id|.
- void ReleaseTouchId(int touch_id);
-
- // Generates press, move and release event to move touch
- // to be the given |point|.
- void PressMoveAndReleaseTouchTo(const gfx::Point& point);
-
- void PressMoveAndReleaseTouchTo(int x, int y) {
- PressMoveAndReleaseTouchTo(gfx::Point(x, y));
- }
-
- void PressMoveAndReleaseTouchBy(int x, int y) {
- PressMoveAndReleaseTouchTo(current_location_ + gfx::Vector2d(x, y));
- }
-
- // Generates press, move and release events to move touch
- // to the center of the window.
- void PressMoveAndReleaseTouchToCenterOf(EventTarget* window);
-
- // Generates and dispatches a Win8 edge-swipe event (swipe up from bottom or
- // swipe down from top). Note that it is not possible to distinguish between
- // the two edges with this event.
- void GestureEdgeSwipe();
-
- // Generates and dispatches touch-events required to generate a TAP gesture.
- // Note that this can generate a number of other gesture events at the same
- // time (e.g. GESTURE_BEGIN, TAP_DOWN, END).
- void GestureTapAt(const gfx::Point& point);
-
- // Generates press and release touch-events to generate a TAP_DOWN event, but
- // without generating any scroll or tap events. This can also generate a few
- // other gesture events (e.g. GESTURE_BEGIN, END).
- void GestureTapDownAndUp(const gfx::Point& point);
-
- // Generates press, move, release touch-events to generate a sequence of
- // scroll events. |duration| and |steps| affect the velocity of the scroll,
- // and depending on these values, this may also generate FLING scroll
- // gestures. If velocity/fling is irrelevant for the test, then any non-zero
- // values for these should be sufficient.
- void GestureScrollSequence(const gfx::Point& start,
- const gfx::Point& end,
- const base::TimeDelta& duration,
- int steps);
-
- // The same as GestureScrollSequence(), with the exception that |callback| is
- // called at each step of the scroll sequence. |callback| is called at the
- // start of the sequence with ET_GESTURE_SCROLL_BEGIN, followed by one or more
- // ET_GESTURE_SCROLL_UPDATE and ends with an ET_GESTURE_SCROLL_END.
- void GestureScrollSequenceWithCallback(const gfx::Point& start,
- const gfx::Point& end,
- const base::TimeDelta& duration,
- int steps,
- const ScrollStepCallback& callback);
-
- // Generates press, move, release touch-events to generate a sequence of
- // multi-finger scroll events. |count| specifies the number of touch-points
- // that should generate the scroll events. |start| are the starting positions
- // of all the touch points. |steps| and |event_separation_time_ms| are
- // relevant when testing velocity/fling/swipe, otherwise these can be any
- // non-zero value. |delta_x| and |delta_y| are the amount that each finger
- // should be moved. Internally calls GestureMultiFingerScrollWithDelays
- // with zeros as |delay_adding_finger_ms| forcing all touch down events to be
- // immediate.
- void GestureMultiFingerScroll(int count,
- const gfx::Point start[],
- int event_separation_time_ms,
- int steps,
- int move_x,
- int move_y);
-
- // Generates press, move, release touch-events to generate a sequence of
- // multi-finger scroll events. |count| specifies the number of touch-points
- // that should generate the scroll events. |start| are the starting positions
- // of all the touch points. |delay_adding_finger_ms| are delays in ms from the
- // starting time till touching down of each finger. |delay_adding_finger_ms|
- // is useful when testing complex gestures that start with 1 or 2 fingers and
- // add fingers with a delay. |steps| and |event_separation_time_ms| are
- // relevant when testing velocity/fling/swipe, otherwise these can be any
- // non-zero value. |delta_x| and |delta_y| are the amount that each finger
- // should be moved.
- void GestureMultiFingerScrollWithDelays(int count,
- const gfx::Point start[],
- const int delay_adding_finger_ms[],
- int event_separation_time_ms,
- int steps,
- int move_x,
- int move_y);
-
- // Generates scroll sequences of a FlingCancel, Scrolls, FlingStart, with
- // constant deltas to |x_offset| and |y_offset| in |steps|.
- void ScrollSequence(const gfx::Point& start,
- const base::TimeDelta& step_delay,
- float x_offset,
- float y_offset,
- int steps,
- int num_fingers);
-
- // Generates scroll sequences of a FlingCancel, Scrolls, FlingStart, sending
- // scrolls of each of the values in |offsets|.
- void ScrollSequence(const gfx::Point& start,
- const base::TimeDelta& step_delay,
- const std::vector<gfx::PointF>& offsets,
- int num_fingers);
-
- // Generates a key press event. On platforms except Windows and X11, a key
- // event without native_event() is generated. Note that ui::EF_ flags should
- // be passed as |flags|, not the native ones like 'ShiftMask' in <X11/X.h>.
- // TODO(yusukes): Support native_event() on all platforms.
- void PressKey(KeyboardCode key_code, int flags);
-
- // Generates a key release event. On platforms except Windows and X11, a key
- // event without native_event() is generated. Note that ui::EF_ flags should
- // be passed as |flags|, not the native ones like 'ShiftMask' in <X11/X.h>.
- // TODO(yusukes): Support native_event() on all platforms.
- void ReleaseKey(KeyboardCode key_code, int flags);
-
- // Dispatch the event to the WindowEventDispatcher.
- void Dispatch(Event* event);
-
- void set_current_target(EventTarget* target) {
- current_target_ = target;
- }
-
- // Specify an alternative tick clock to be used for simulating time in tests.
- void SetTickClock(scoped_ptr<base::TickClock> tick_clock);
-
- // Get the current time from the tick clock.
- base::TimeDelta Now();
-
- // Default delegate set by a platform-specific GeneratorDelegate singleton.
- static EventGeneratorDelegate* default_delegate;
-
- private:
- // Set up the test context using the delegate.
- void Init(gfx::NativeWindow root_window, gfx::NativeWindow window_context);
-
- // Dispatch a key event to the WindowEventDispatcher.
- void DispatchKeyEvent(bool is_press, KeyboardCode key_code, int flags);
-
- void UpdateCurrentDispatcher(const gfx::Point& point);
- void PressButton(int flag);
- void ReleaseButton(int flag);
-
- gfx::Point GetLocationInCurrentRoot() const;
- gfx::Point CenterOfWindow(const EventTarget* window) const;
-
- void DispatchNextPendingEvent();
- void DoDispatchEvent(Event* event, bool async);
-
- const EventGeneratorDelegate* delegate() const;
- EventGeneratorDelegate* delegate();
-
- scoped_ptr<EventGeneratorDelegate> delegate_;
- gfx::Point current_location_;
- EventTarget* current_target_;
- int flags_;
- bool grab_;
- std::list<Event*> pending_events_;
- // Set to true to cause events to be posted asynchronously.
- bool async_;
- scoped_ptr<base::TickClock> tick_clock_;
-
- DISALLOW_COPY_AND_ASSIGN(EventGenerator);
-};
-
-} // namespace test
-} // namespace ui
-
-#endif // UI_EVENTS_TEST_EVENT_GENERATOR_H_
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