Index: src/gpu/gl/GrGLShaderVar.h |
diff --git a/src/gpu/gl/GrGLShaderVar.h b/src/gpu/gl/GrGLShaderVar.h |
index 0a7b1deda31bac4d235cac0f141d979ff03bef49..e32683ab4f8bb95ba93d825a211cc115121fb96a 100644 |
--- a/src/gpu/gl/GrGLShaderVar.h |
+++ b/src/gpu/gl/GrGLShaderVar.h |
@@ -88,7 +88,7 @@ public: |
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
SkASSERT(kVoid_GrSLType != type); |
SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); |
- INHERITED::set(type, typeModifier, name, precision); |
+ INHERITED::set(type, name, typeModifier, precision); |
fOrigin = origin; |
fUseUniformFloatArrays = useUniformFloatArrays; |
} |
@@ -104,7 +104,7 @@ public: |
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
SkASSERT(kVoid_GrSLType != type); |
SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); |
- INHERITED::set(type, typeModifier, name, precision); |
+ INHERITED::set(type, name, typeModifier, precision); |
fOrigin = origin; |
fUseUniformFloatArrays = useUniformFloatArrays; |
} |
@@ -121,7 +121,7 @@ public: |
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
SkASSERT(kVoid_GrSLType != type); |
SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); |
- INHERITED::set(type, typeModifier, name, count, precision); |
+ INHERITED::set(type, name, typeModifier, precision, count); |
fOrigin = origin; |
fUseUniformFloatArrays = useUniformFloatArrays; |
} |
@@ -138,7 +138,7 @@ public: |
bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) { |
SkASSERT(kVoid_GrSLType != type); |
SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); |
- INHERITED::set(type, typeModifier, name, count, precision); |
+ INHERITED::set(type, name, typeModifier, precision, count); |
fOrigin = origin; |
fUseUniformFloatArrays = useUniformFloatArrays; |
} |