Index: base/event_recorder.h |
diff --git a/base/event_recorder.h b/base/event_recorder.h |
deleted file mode 100644 |
index bff87ed494b6f64e0177973cfc4e12a54d8765cc..0000000000000000000000000000000000000000 |
--- a/base/event_recorder.h |
+++ /dev/null |
@@ -1,109 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef BASE_EVENT_RECORDER_H_ |
-#define BASE_EVENT_RECORDER_H_ |
- |
-#include "base/base_export.h" |
-#include "base/basictypes.h" |
-#include "build/build_config.h" |
- |
-#if defined(OS_WIN) |
-#include <stdio.h> |
-#include <string.h> |
-#include <windows.h> |
-#endif |
- |
-namespace base { |
- |
-class FilePath; |
- |
-// A class for recording and playing back keyboard and mouse input events. |
-// |
-// Note - if you record events, and the playback with the windows in |
-// different sizes or positions, the playback will fail. When |
-// recording and playing, you should move the relevant windows |
-// to constant sizes and locations. |
-// TODO(mbelshe) For now this is a singleton. I believe that this class |
-// could be easily modified to: |
-// support two simultaneous recorders |
-// be playing back events while already recording events. |
-// Why? Imagine if the product had a "record a macro" feature. |
-// You might be recording globally, while recording or playing back |
-// a macro. I don't think two playbacks make sense. |
-class BASE_EXPORT EventRecorder { |
- public: |
- // Get the singleton EventRecorder. |
- // We can only handle one recorder/player at a time. |
- static EventRecorder* current() { |
- if (!current_) |
- current_ = new EventRecorder(); |
- return current_; |
- } |
- |
- // Starts recording events. |
- // Will clobber the file if it already exists. |
- // Returns true on success, or false if an error occurred. |
- bool StartRecording(const FilePath& filename); |
- |
- // Stops recording. |
- void StopRecording(); |
- |
- // Is the EventRecorder currently recording. |
- bool is_recording() const { return is_recording_; } |
- |
- // Plays events previously recorded. |
- // Returns true on success, or false if an error occurred. |
- bool StartPlayback(const FilePath& filename); |
- |
- // Stops playback. |
- void StopPlayback(); |
- |
- // Is the EventRecorder currently playing. |
- bool is_playing() const { return is_playing_; } |
- |
-#if defined(OS_WIN) |
- // C-style callbacks for the EventRecorder. |
- // Used for internal purposes only. |
- LRESULT RecordWndProc(int nCode, WPARAM wParam, LPARAM lParam); |
- LRESULT PlaybackWndProc(int nCode, WPARAM wParam, LPARAM lParam); |
-#endif |
- |
- private: |
- // Create a new EventRecorder. Events are saved to the file filename. |
- // If the file already exists, it will be deleted before recording |
- // starts. |
- EventRecorder() |
- : is_recording_(false), |
- is_playing_(false), |
-#if defined(OS_WIN) |
- journal_hook_(NULL), |
- file_(NULL), |
-#endif |
- playback_first_msg_time_(0), |
- playback_start_time_(0) { |
-#if defined(OS_WIN) |
- memset(&playback_msg_, 0, sizeof(playback_msg_)); |
-#endif |
- } |
- ~EventRecorder(); |
- |
- static EventRecorder* current_; // Our singleton. |
- |
- bool is_recording_; |
- bool is_playing_; |
-#if defined(OS_WIN) |
- HHOOK journal_hook_; |
- FILE* file_; |
- EVENTMSG playback_msg_; |
-#endif |
- int playback_first_msg_time_; |
- int playback_start_time_; |
- |
- DISALLOW_COPY_AND_ASSIGN(EventRecorder); |
-}; |
- |
-} // namespace base |
- |
-#endif // BASE_EVENT_RECORDER_H_ |