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Issue 853903003: Cleanup dead code in base/ as found by Scythe. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix MessageLoop::ReloadWorkQueue() Created 5 years, 11 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef BASE_EVENT_RECORDER_H_
6 #define BASE_EVENT_RECORDER_H_
7
8 #include "base/base_export.h"
9 #include "base/basictypes.h"
10 #include "build/build_config.h"
11
12 #if defined(OS_WIN)
13 #include <stdio.h>
14 #include <string.h>
15 #include <windows.h>
16 #endif
17
18 namespace base {
19
20 class FilePath;
21
22 // A class for recording and playing back keyboard and mouse input events.
23 //
24 // Note - if you record events, and the playback with the windows in
25 // different sizes or positions, the playback will fail. When
26 // recording and playing, you should move the relevant windows
27 // to constant sizes and locations.
28 // TODO(mbelshe) For now this is a singleton. I believe that this class
29 // could be easily modified to:
30 // support two simultaneous recorders
31 // be playing back events while already recording events.
32 // Why? Imagine if the product had a "record a macro" feature.
33 // You might be recording globally, while recording or playing back
34 // a macro. I don't think two playbacks make sense.
35 class BASE_EXPORT EventRecorder {
36 public:
37 // Get the singleton EventRecorder.
38 // We can only handle one recorder/player at a time.
39 static EventRecorder* current() {
40 if (!current_)
41 current_ = new EventRecorder();
42 return current_;
43 }
44
45 // Starts recording events.
46 // Will clobber the file if it already exists.
47 // Returns true on success, or false if an error occurred.
48 bool StartRecording(const FilePath& filename);
49
50 // Stops recording.
51 void StopRecording();
52
53 // Is the EventRecorder currently recording.
54 bool is_recording() const { return is_recording_; }
55
56 // Plays events previously recorded.
57 // Returns true on success, or false if an error occurred.
58 bool StartPlayback(const FilePath& filename);
59
60 // Stops playback.
61 void StopPlayback();
62
63 // Is the EventRecorder currently playing.
64 bool is_playing() const { return is_playing_; }
65
66 #if defined(OS_WIN)
67 // C-style callbacks for the EventRecorder.
68 // Used for internal purposes only.
69 LRESULT RecordWndProc(int nCode, WPARAM wParam, LPARAM lParam);
70 LRESULT PlaybackWndProc(int nCode, WPARAM wParam, LPARAM lParam);
71 #endif
72
73 private:
74 // Create a new EventRecorder. Events are saved to the file filename.
75 // If the file already exists, it will be deleted before recording
76 // starts.
77 EventRecorder()
78 : is_recording_(false),
79 is_playing_(false),
80 #if defined(OS_WIN)
81 journal_hook_(NULL),
82 file_(NULL),
83 #endif
84 playback_first_msg_time_(0),
85 playback_start_time_(0) {
86 #if defined(OS_WIN)
87 memset(&playback_msg_, 0, sizeof(playback_msg_));
88 #endif
89 }
90 ~EventRecorder();
91
92 static EventRecorder* current_; // Our singleton.
93
94 bool is_recording_;
95 bool is_playing_;
96 #if defined(OS_WIN)
97 HHOOK journal_hook_;
98 FILE* file_;
99 EVENTMSG playback_msg_;
100 #endif
101 int playback_first_msg_time_;
102 int playback_start_time_;
103
104 DISALLOW_COPY_AND_ASSIGN(EventRecorder);
105 };
106
107 } // namespace base
108
109 #endif // BASE_EVENT_RECORDER_H_
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