Index: dm/DMGpuGMTask.h |
diff --git a/dm/DMGpuGMTask.h b/dm/DMGpuGMTask.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..87436d39f528e74078099c7a969d2bed7edd9347 |
--- /dev/null |
+++ b/dm/DMGpuGMTask.h |
@@ -0,0 +1,43 @@ |
+#ifndef DMGpuGMTask_DEFINED |
+#define DMGpuGMTask_DEFINED |
+ |
+#include "DMGpuSupport.h" |
+#include "DMReporter.h" |
+#include "DMTask.h" |
+#include "DMTaskRunner.h" |
+#include "SkBitmap.h" |
+#include "SkString.h" |
+#include "SkTemplates.h" |
+#include "gm.h" |
+ |
+// This is the main entry point for drawing GMs with the GPU. |
+ |
+namespace DM { |
+ |
+class GpuGMTask : public GpuTask { |
+public: |
+ GpuGMTask(const char* config, |
+ Reporter*, |
+ TaskRunner*, |
+ skiagm::GMRegistry::Factory, |
+ GrContextFactory::GLContextType, |
+ GrGLStandard gpuAPI, |
+ int sampleCount, |
+ bool useDFText); |
+ |
+ void draw(GrContextFactory*) SK_OVERRIDE; |
+ bool shouldSkip() const SK_OVERRIDE; |
+ SkString name() const SK_OVERRIDE { return fName; } |
+ |
+private: |
+ SkAutoTDelete<skiagm::GM> fGM; |
+ const SkString fName; |
+ const GrContextFactory::GLContextType fContextType; |
+ GrGLStandard fGpuAPI; |
+ const int fSampleCount; |
+ const bool fUseDFText; |
+}; |
+ |
+} // namespace DM |
+ |
+#endif // DMGpuGMTask_DEFINED |