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| 1 #ifndef DMGpuGMTask_DEFINED |
| 2 #define DMGpuGMTask_DEFINED |
| 3 |
| 4 #include "DMGpuSupport.h" |
| 5 #include "DMReporter.h" |
| 6 #include "DMTask.h" |
| 7 #include "DMTaskRunner.h" |
| 8 #include "SkBitmap.h" |
| 9 #include "SkString.h" |
| 10 #include "SkTemplates.h" |
| 11 #include "gm.h" |
| 12 |
| 13 // This is the main entry point for drawing GMs with the GPU. |
| 14 |
| 15 namespace DM { |
| 16 |
| 17 class GpuGMTask : public GpuTask { |
| 18 public: |
| 19 GpuGMTask(const char* config, |
| 20 Reporter*, |
| 21 TaskRunner*, |
| 22 skiagm::GMRegistry::Factory, |
| 23 GrContextFactory::GLContextType, |
| 24 GrGLStandard gpuAPI, |
| 25 int sampleCount, |
| 26 bool useDFText); |
| 27 |
| 28 void draw(GrContextFactory*) SK_OVERRIDE; |
| 29 bool shouldSkip() const SK_OVERRIDE; |
| 30 SkString name() const SK_OVERRIDE { return fName; } |
| 31 |
| 32 private: |
| 33 SkAutoTDelete<skiagm::GM> fGM; |
| 34 const SkString fName; |
| 35 const GrContextFactory::GLContextType fContextType; |
| 36 GrGLStandard fGpuAPI; |
| 37 const int fSampleCount; |
| 38 const bool fUseDFText; |
| 39 }; |
| 40 |
| 41 } // namespace DM |
| 42 |
| 43 #endif // DMGpuGMTask_DEFINED |
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