Chromium Code Reviews| Index: ui/compositor/test/in_process_context_provider.cc |
| diff --git a/ui/compositor/test/in_process_context_provider.cc b/ui/compositor/test/in_process_context_provider.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..3ad219561d7f5ed36dbd570c0f6f778954b869d2 |
| --- /dev/null |
| +++ b/ui/compositor/test/in_process_context_provider.cc |
| @@ -0,0 +1,224 @@ |
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ui/compositor/test/in_process_context_provider.h" |
| + |
| +#include "base/bind.h" |
| +#include "base/callback_helpers.h" |
| +#include "base/debug/trace_event.h" |
| +#include "base/lazy_instance.h" |
| +#include "base/strings/stringprintf.h" |
| +#include "cc/output/managed_memory_policy.h" |
| +#include "gpu/command_buffer/client/gl_in_process_context.h" |
| +#include "gpu/command_buffer/client/gles2_implementation.h" |
| +#include "gpu/command_buffer/client/gles2_lib.h" |
| +#include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" |
| +#include "third_party/skia/include/gpu/GrContext.h" |
| +#include "third_party/skia/include/gpu/gl/GrGLInterface.h" |
| + |
| +namespace ui { |
| + |
| +namespace { |
| + |
| +// Singleton used to initialize and terminate the gles2 library. |
| +class GLES2Initializer { |
| + public: |
| + GLES2Initializer() { gles2::Initialize(); } |
| + |
| + ~GLES2Initializer() { gles2::Terminate(); } |
| + |
| + private: |
| + DISALLOW_COPY_AND_ASSIGN(GLES2Initializer); |
| +}; |
| + |
| +base::LazyInstance<GLES2Initializer> g_gles2_initializer = |
| + LAZY_INSTANCE_INITIALIZER; |
| + |
| +} // namespace |
| + |
| +// static |
| +scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create( |
| + const gpu::gles2::ContextCreationAttribHelper& attribs, |
| + bool lose_context_when_out_of_memory, |
| + gfx::AcceleratedWidget window, |
| + const std::string& debug_name) { |
| + return new InProcessContextProvider( |
| + attribs, lose_context_when_out_of_memory, window, debug_name); |
| +} |
| + |
| +// static |
| +scoped_refptr<InProcessContextProvider> |
| +InProcessContextProvider::CreateOffscreen( |
| + bool lose_context_when_out_of_memory) { |
| + gpu::gles2::ContextCreationAttribHelper attribs; |
| + attribs.alpha_size = 8; |
| + attribs.blue_size = 8; |
| + attribs.green_size = 8; |
| + attribs.red_size = 8; |
| + attribs.depth_size = 0; |
| + attribs.stencil_size = 8; |
| + attribs.samples = 0; |
| + attribs.sample_buffers = 0; |
| + attribs.fail_if_major_perf_caveat = false; |
| + attribs.bind_generates_resource = false; |
| + return new InProcessContextProvider( |
| + attribs, lose_context_when_out_of_memory, gfx::kNullAcceleratedWidget, |
| + "Offscreen"); |
| +} |
| + |
| +InProcessContextProvider::InProcessContextProvider( |
| + const gpu::gles2::ContextCreationAttribHelper& attribs, |
| + bool lose_context_when_out_of_memory, |
| + gfx::AcceleratedWidget window, |
| + const std::string& debug_name) |
| + : attribs_(attribs), |
| + lose_context_when_out_of_memory_(lose_context_when_out_of_memory), |
| + window_(window), |
| + debug_name_(debug_name), |
| + destroyed_(false) { |
| + DCHECK(main_thread_checker_.CalledOnValidThread()); |
| + context_thread_checker_.DetachFromThread(); |
| +} |
| + |
| +InProcessContextProvider::~InProcessContextProvider() { |
| + DCHECK(main_thread_checker_.CalledOnValidThread() || |
| + context_thread_checker_.CalledOnValidThread()); |
| +} |
| + |
| +bool InProcessContextProvider::BindToCurrentThread() { |
| + // This is called on the thread the context will be used. |
| + DCHECK(context_thread_checker_.CalledOnValidThread()); |
| + |
| + if (!context_) { |
| + gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu; |
| + context_.reset(gpu::GLInProcessContext::Create( |
| + nullptr, /* service */ |
| + nullptr, /* surface */ |
| + true, /* is_offscreen */ |
|
piman
2015/02/27 22:19:49
Oh, this may be why. Should probably be changed to
danakj
2015/02/27 22:22:43
Yep, fixes it. Good job :)
|
| + window_, |
| + gfx::Size(1, 1), |
| + nullptr, /* share_context */ |
| + true, /* share_resources */ |
| + attribs_, |
| + gpu_preference, |
| + gpu::GLInProcessContextSharedMemoryLimits(), |
| + nullptr, |
| + nullptr)); |
| + |
| + if (!context_) |
| + return false; |
| + |
| + context_->SetContextLostCallback(base::Bind( |
| + &InProcessContextProvider::OnLostContext, base::Unretained(this))); |
| + } |
| + |
| + capabilities_.gpu = context_->GetImplementation()->capabilities(); |
| + |
| + std::string unique_context_name = |
| + base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get()); |
| + context_->GetImplementation()->TraceBeginCHROMIUM( |
| + "gpu_toplevel", unique_context_name.c_str()); |
| + |
| + return true; |
| +} |
| + |
| +cc::ContextProvider::Capabilities |
| +InProcessContextProvider::ContextCapabilities() { |
| + DCHECK(context_thread_checker_.CalledOnValidThread()); |
| + return capabilities_; |
| +} |
| + |
| +gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() { |
| + DCHECK(context_thread_checker_.CalledOnValidThread()); |
| + |
| + return context_->GetImplementation(); |
| +} |
| + |
| +gpu::ContextSupport* InProcessContextProvider::ContextSupport() { |
| + DCHECK(context_thread_checker_.CalledOnValidThread()); |
| + |
| + return context_->GetImplementation(); |
| +} |
| + |
| +static void BindGrContextCallback(const GrGLInterface* interface) { |
| + cc::ContextProvider* context_provider = |
| + reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData); |
| + |
| + gles2::SetGLContext(context_provider->ContextGL()); |
| +} |
| + |
| +class GrContext* InProcessContextProvider::GrContext() { |
| + DCHECK(context_thread_checker_.CalledOnValidThread()); |
| + |
| + if (gr_context_) |
| + return gr_context_.get(); |
| + |
| + // The GrGLInterface factory will make GL calls using the C GLES2 interface. |
| + // Make sure the gles2 library is initialized first on exactly one thread. |
| + g_gles2_initializer.Get(); |
| + gles2::SetGLContext(ContextGL()); |
| + |
| + skia::RefPtr<GrGLInterface> interface = |
| + skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding()); |
| + interface->fCallback = BindGrContextCallback; |
| + interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this); |
| + |
| + gr_context_ = skia::AdoptRef(GrContext::Create( |
| + kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get()))); |
| + |
| + return gr_context_.get(); |
| +} |
| + |
| +bool InProcessContextProvider::IsContextLost() { |
| + DCHECK(context_thread_checker_.CalledOnValidThread()); |
| + |
| + base::AutoLock lock(destroyed_lock_); |
| + return destroyed_; |
| +} |
| + |
| +void InProcessContextProvider::VerifyContexts() { |
| +} |
| + |
| +void InProcessContextProvider::DeleteCachedResources() { |
| + DCHECK(context_thread_checker_.CalledOnValidThread()); |
| + |
| + if (gr_context_) { |
| + TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources", |
| + TRACE_EVENT_SCOPE_THREAD); |
| + gr_context_->freeGpuResources(); |
| + } |
| +} |
| + |
| +bool InProcessContextProvider::DestroyedOnMainThread() { |
| + DCHECK(main_thread_checker_.CalledOnValidThread()); |
| + |
| + base::AutoLock lock(destroyed_lock_); |
| + return destroyed_; |
| +} |
| + |
| +void InProcessContextProvider::SetLostContextCallback( |
| + const LostContextCallback& lost_context_callback) { |
| + lost_context_callback_ = lost_context_callback; |
| +} |
| + |
| +void InProcessContextProvider::SetMemoryPolicyChangedCallback( |
| + const MemoryPolicyChangedCallback& memory_policy_changed_callback) { |
| + // There's no memory manager for the in-process implementation. |
| +} |
| + |
| +void InProcessContextProvider::OnLostContext() { |
| + DCHECK(context_thread_checker_.CalledOnValidThread()); |
| + { |
| + base::AutoLock lock(destroyed_lock_); |
| + if (destroyed_) |
| + return; |
| + destroyed_ = true; |
| + } |
| + if (!lost_context_callback_.is_null()) |
| + base::ResetAndReturn(&lost_context_callback_).Run(); |
| + if (gr_context_) |
| + gr_context_->abandonContext(); |
| +} |
| + |
| +} // namespace ui |