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Issue 853353003: ui/compositor: Provide its own 'in process' ContextProvider. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: piman Created 5 years, 11 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/compositor/test/in_process_context_provider.h"
6
7 #include "base/bind.h"
8 #include "base/callback_helpers.h"
9 #include "base/debug/trace_event.h"
10 #include "base/lazy_instance.h"
11 #include "base/strings/stringprintf.h"
12 #include "cc/output/managed_memory_policy.h"
13 #include "gpu/command_buffer/client/gl_in_process_context.h"
14 #include "gpu/command_buffer/client/gles2_implementation.h"
15 #include "gpu/command_buffer/client/gles2_lib.h"
16 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
17 #include "third_party/skia/include/gpu/GrContext.h"
18 #include "third_party/skia/include/gpu/gl/GrGLInterface.h"
19
20 namespace ui {
21
22 namespace {
23
24 // Singleton used to initialize and terminate the gles2 library.
25 class GLES2Initializer {
26 public:
27 GLES2Initializer() { gles2::Initialize(); }
28
29 ~GLES2Initializer() { gles2::Terminate(); }
30
31 private:
32 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
33 };
34
35 base::LazyInstance<GLES2Initializer> g_gles2_initializer =
36 LAZY_INSTANCE_INITIALIZER;
37
38 } // namespace
39
40 // static
41 scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create(
42 const gpu::gles2::ContextCreationAttribHelper& attribs,
43 bool lose_context_when_out_of_memory,
44 gfx::AcceleratedWidget window,
45 const std::string& debug_name) {
46 return new InProcessContextProvider(
47 attribs, lose_context_when_out_of_memory, window, debug_name);
48 }
49
50 // static
51 scoped_refptr<InProcessContextProvider>
52 InProcessContextProvider::CreateOffscreen(
53 bool lose_context_when_out_of_memory) {
54 gpu::gles2::ContextCreationAttribHelper attribs;
55 attribs.alpha_size = 8;
56 attribs.blue_size = 8;
57 attribs.green_size = 8;
58 attribs.red_size = 8;
59 attribs.depth_size = 0;
60 attribs.stencil_size = 8;
61 attribs.samples = 0;
62 attribs.sample_buffers = 0;
63 attribs.fail_if_major_perf_caveat = false;
64 attribs.bind_generates_resource = false;
65 return new InProcessContextProvider(
66 attribs, lose_context_when_out_of_memory, gfx::kNullAcceleratedWidget,
67 "Offscreen");
68 }
69
70 InProcessContextProvider::InProcessContextProvider(
71 const gpu::gles2::ContextCreationAttribHelper& attribs,
72 bool lose_context_when_out_of_memory,
73 gfx::AcceleratedWidget window,
74 const std::string& debug_name)
75 : attribs_(attribs),
76 lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
77 window_(window),
78 debug_name_(debug_name),
79 destroyed_(false) {
80 DCHECK(main_thread_checker_.CalledOnValidThread());
81 context_thread_checker_.DetachFromThread();
82 }
83
84 InProcessContextProvider::~InProcessContextProvider() {
85 DCHECK(main_thread_checker_.CalledOnValidThread() ||
86 context_thread_checker_.CalledOnValidThread());
87 }
88
89 bool InProcessContextProvider::BindToCurrentThread() {
90 // This is called on the thread the context will be used.
91 DCHECK(context_thread_checker_.CalledOnValidThread());
92
93 if (!context_) {
94 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
95 context_.reset(gpu::GLInProcessContext::Create(
96 nullptr, /* service */
97 nullptr, /* surface */
98 true, /* is_offscreen */
piman 2015/02/27 22:19:49 Oh, this may be why. Should probably be changed to
danakj 2015/02/27 22:22:43 Yep, fixes it. Good job :)
99 window_,
100 gfx::Size(1, 1),
101 nullptr, /* share_context */
102 true, /* share_resources */
103 attribs_,
104 gpu_preference,
105 gpu::GLInProcessContextSharedMemoryLimits(),
106 nullptr,
107 nullptr));
108
109 if (!context_)
110 return false;
111
112 context_->SetContextLostCallback(base::Bind(
113 &InProcessContextProvider::OnLostContext, base::Unretained(this)));
114 }
115
116 capabilities_.gpu = context_->GetImplementation()->capabilities();
117
118 std::string unique_context_name =
119 base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get());
120 context_->GetImplementation()->TraceBeginCHROMIUM(
121 "gpu_toplevel", unique_context_name.c_str());
122
123 return true;
124 }
125
126 cc::ContextProvider::Capabilities
127 InProcessContextProvider::ContextCapabilities() {
128 DCHECK(context_thread_checker_.CalledOnValidThread());
129 return capabilities_;
130 }
131
132 gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() {
133 DCHECK(context_thread_checker_.CalledOnValidThread());
134
135 return context_->GetImplementation();
136 }
137
138 gpu::ContextSupport* InProcessContextProvider::ContextSupport() {
139 DCHECK(context_thread_checker_.CalledOnValidThread());
140
141 return context_->GetImplementation();
142 }
143
144 static void BindGrContextCallback(const GrGLInterface* interface) {
145 cc::ContextProvider* context_provider =
146 reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData);
147
148 gles2::SetGLContext(context_provider->ContextGL());
149 }
150
151 class GrContext* InProcessContextProvider::GrContext() {
152 DCHECK(context_thread_checker_.CalledOnValidThread());
153
154 if (gr_context_)
155 return gr_context_.get();
156
157 // The GrGLInterface factory will make GL calls using the C GLES2 interface.
158 // Make sure the gles2 library is initialized first on exactly one thread.
159 g_gles2_initializer.Get();
160 gles2::SetGLContext(ContextGL());
161
162 skia::RefPtr<GrGLInterface> interface =
163 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding());
164 interface->fCallback = BindGrContextCallback;
165 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this);
166
167 gr_context_ = skia::AdoptRef(GrContext::Create(
168 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get())));
169
170 return gr_context_.get();
171 }
172
173 bool InProcessContextProvider::IsContextLost() {
174 DCHECK(context_thread_checker_.CalledOnValidThread());
175
176 base::AutoLock lock(destroyed_lock_);
177 return destroyed_;
178 }
179
180 void InProcessContextProvider::VerifyContexts() {
181 }
182
183 void InProcessContextProvider::DeleteCachedResources() {
184 DCHECK(context_thread_checker_.CalledOnValidThread());
185
186 if (gr_context_) {
187 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources",
188 TRACE_EVENT_SCOPE_THREAD);
189 gr_context_->freeGpuResources();
190 }
191 }
192
193 bool InProcessContextProvider::DestroyedOnMainThread() {
194 DCHECK(main_thread_checker_.CalledOnValidThread());
195
196 base::AutoLock lock(destroyed_lock_);
197 return destroyed_;
198 }
199
200 void InProcessContextProvider::SetLostContextCallback(
201 const LostContextCallback& lost_context_callback) {
202 lost_context_callback_ = lost_context_callback;
203 }
204
205 void InProcessContextProvider::SetMemoryPolicyChangedCallback(
206 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
207 // There's no memory manager for the in-process implementation.
208 }
209
210 void InProcessContextProvider::OnLostContext() {
211 DCHECK(context_thread_checker_.CalledOnValidThread());
212 {
213 base::AutoLock lock(destroyed_lock_);
214 if (destroyed_)
215 return;
216 destroyed_ = true;
217 }
218 if (!lost_context_callback_.is_null())
219 base::ResetAndReturn(&lost_context_callback_).Run();
220 if (gr_context_)
221 gr_context_->abandonContext();
222 }
223
224 } // namespace ui
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