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Unified Diff: ui/compositor/test/in_process_context_provider.cc

Issue 853353003: ui/compositor: Provide its own 'in process' ContextProvider. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: check the return value of GLInProcessContext::Create() Created 5 years, 11 months ago
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Index: ui/compositor/test/in_process_context_provider.cc
diff --git a/ui/compositor/test/in_process_context_provider.cc b/ui/compositor/test/in_process_context_provider.cc
new file mode 100644
index 0000000000000000000000000000000000000000..9cb1a74d77945fa555fa390257821bab9680a835
--- /dev/null
+++ b/ui/compositor/test/in_process_context_provider.cc
@@ -0,0 +1,225 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/compositor/test/in_process_context_provider.h"
+
+#include "base/bind.h"
+#include "base/callback_helpers.h"
+#include "base/debug/trace_event.h"
+#include "base/lazy_instance.h"
+#include "base/strings/stringprintf.h"
+#include "cc/output/managed_memory_policy.h"
+#include "gpu/command_buffer/client/gl_in_process_context.h"
+#include "gpu/command_buffer/client/gles2_implementation.h"
+#include "gpu/command_buffer/client/gles2_lib.h"
+#include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
+#include "third_party/skia/include/gpu/GrContext.h"
+#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
+
+namespace ui {
+
+namespace {
+
+// Singleton used to initialize and terminate the gles2 library.
+class GLES2Initializer {
+ public:
+ GLES2Initializer() { gles2::Initialize(); }
+
+ ~GLES2Initializer() { gles2::Terminate(); }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
+};
+
+base::LazyInstance<GLES2Initializer> g_gles2_initializer =
+ LAZY_INSTANCE_INITIALIZER;
+
+} // namespace
+
+// static
+scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create(
+ const gpu::gles2::ContextCreationAttribHelper& attribs,
+ bool lose_context_when_out_of_memory,
+ gfx::AcceleratedWidget window,
+ const std::string& debug_name) {
+ return new InProcessContextProvider(
+ attribs, lose_context_when_out_of_memory, window, debug_name);
+}
+
+// static
+scoped_refptr<InProcessContextProvider>
+InProcessContextProvider::CreateOffscreen(
+ bool lose_context_when_out_of_memory) {
+ gpu::gles2::ContextCreationAttribHelper attribs;
+ attribs.alpha_size = 8;
+ attribs.blue_size = 8;
+ attribs.green_size = 8;
+ attribs.red_size = 8;
+ attribs.depth_size = 0;
+ attribs.stencil_size = 8;
+ attribs.samples = 0;
+ attribs.sample_buffers = 0;
+ attribs.fail_if_major_perf_caveat = false;
+ attribs.bind_generates_resource = false;
+ return new InProcessContextProvider(
+ attribs, lose_context_when_out_of_memory, gfx::kNullAcceleratedWidget,
+ "Offscreen");
+}
+
+InProcessContextProvider::InProcessContextProvider(
+ const gpu::gles2::ContextCreationAttribHelper& attribs,
+ bool lose_context_when_out_of_memory,
+ gfx::AcceleratedWidget window,
+ const std::string& debug_name)
+ : attribs_(attribs),
+ lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
+ window_(window),
+ debug_name_(debug_name),
+ destroyed_(false) {
+ DCHECK(main_thread_checker_.CalledOnValidThread());
+ context_thread_checker_.DetachFromThread();
+}
+
+InProcessContextProvider::~InProcessContextProvider() {
+ DCHECK(main_thread_checker_.CalledOnValidThread() ||
+ context_thread_checker_.CalledOnValidThread());
+}
+
+bool InProcessContextProvider::BindToCurrentThread() {
+ // This is called on the thread the context will be used.
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+
+ if (!context_) {
+ gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
+ scoped_ptr<gpu::GLInProcessContext> context(gpu::GLInProcessContext::Create(
+ nullptr, /* service */
+ nullptr, /* surface */
+ true, /* is_offscreen */
+ window_,
+ gfx::Size(1, 1),
+ nullptr, /* share_context */
+ true, /* share_resources */
+ attribs_,
+ gpu_preference,
+ gpu::GLInProcessContextSharedMemoryLimits(),
+ nullptr,
+ nullptr));
+
+ if (!context)
+ return false;
+
+ context_ = context.Pass();
piman 2015/01/23 23:21:48 nit: you don't actually need the temporary |contex
tfarina 2015/01/24 14:57:11 Done.
+ context_->SetContextLostCallback(base::Bind(
+ &InProcessContextProvider::OnLostContext, base::Unretained(this)));
+ }
+
+ capabilities_.gpu = context_->GetImplementation()->capabilities();
+
+ std::string unique_context_name =
+ base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get());
+ context_->GetImplementation()->TraceBeginCHROMIUM(
+ "gpu_toplevel", unique_context_name.c_str());
+
+ return true;
+}
+
+cc::ContextProvider::Capabilities
+InProcessContextProvider::ContextCapabilities() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+ return capabilities_;
+}
+
+gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+
+ return context_->GetImplementation();
+}
+
+gpu::ContextSupport* InProcessContextProvider::ContextSupport() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+
+ return context_->GetImplementation();
+}
+
+static void BindGrContextCallback(const GrGLInterface* interface) {
+ cc::ContextProvider* context_provider =
+ reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData);
+
+ gles2::SetGLContext(context_provider->ContextGL());
+}
+
+class GrContext* InProcessContextProvider::GrContext() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+
+ if (gr_context_)
+ return gr_context_.get();
+
+ // The GrGLInterface factory will make GL calls using the C GLES2 interface.
+ // Make sure the gles2 library is initialized first on exactly one thread.
+ g_gles2_initializer.Get();
+ gles2::SetGLContext(ContextGL());
+
+ skia::RefPtr<GrGLInterface> interface =
+ skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding());
+ interface->fCallback = BindGrContextCallback;
+ interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this);
+
+ gr_context_ = skia::AdoptRef(GrContext::Create(
+ kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get())));
+
+ return gr_context_.get();
+}
+
+bool InProcessContextProvider::IsContextLost() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+
+ base::AutoLock lock(destroyed_lock_);
+ return destroyed_;
+}
+
+void InProcessContextProvider::VerifyContexts() {
+}
+
+void InProcessContextProvider::DeleteCachedResources() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+
+ if (gr_context_) {
+ TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources",
+ TRACE_EVENT_SCOPE_THREAD);
+ gr_context_->freeGpuResources();
+ }
+}
+
+bool InProcessContextProvider::DestroyedOnMainThread() {
+ DCHECK(main_thread_checker_.CalledOnValidThread());
+
+ base::AutoLock lock(destroyed_lock_);
+ return destroyed_;
+}
+
+void InProcessContextProvider::SetLostContextCallback(
+ const LostContextCallback& lost_context_callback) {
+ lost_context_callback_ = lost_context_callback;
+}
+
+void InProcessContextProvider::SetMemoryPolicyChangedCallback(
+ const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
+ // There's no memory manager for the in-process implementation.
+}
+
+void InProcessContextProvider::OnLostContext() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+ {
+ base::AutoLock lock(destroyed_lock_);
+ if (destroyed_)
+ return;
+ destroyed_ = true;
+ }
+ if (!lost_context_callback_.is_null())
+ base::ResetAndReturn(&lost_context_callback_).Run();
+ if (gr_context_)
+ gr_context_->abandonContext();
+}
+
+} // namespace ui
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