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Side by Side Diff: ui/compositor/test/in_process_context_provider.cc

Issue 853353003: ui/compositor: Provide its own 'in process' ContextProvider. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: check the return value of GLInProcessContext::Create() Created 5 years, 11 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/compositor/test/in_process_context_provider.h"
6
7 #include "base/bind.h"
8 #include "base/callback_helpers.h"
9 #include "base/debug/trace_event.h"
10 #include "base/lazy_instance.h"
11 #include "base/strings/stringprintf.h"
12 #include "cc/output/managed_memory_policy.h"
13 #include "gpu/command_buffer/client/gl_in_process_context.h"
14 #include "gpu/command_buffer/client/gles2_implementation.h"
15 #include "gpu/command_buffer/client/gles2_lib.h"
16 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
17 #include "third_party/skia/include/gpu/GrContext.h"
18 #include "third_party/skia/include/gpu/gl/GrGLInterface.h"
19
20 namespace ui {
21
22 namespace {
23
24 // Singleton used to initialize and terminate the gles2 library.
25 class GLES2Initializer {
26 public:
27 GLES2Initializer() { gles2::Initialize(); }
28
29 ~GLES2Initializer() { gles2::Terminate(); }
30
31 private:
32 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
33 };
34
35 base::LazyInstance<GLES2Initializer> g_gles2_initializer =
36 LAZY_INSTANCE_INITIALIZER;
37
38 } // namespace
39
40 // static
41 scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create(
42 const gpu::gles2::ContextCreationAttribHelper& attribs,
43 bool lose_context_when_out_of_memory,
44 gfx::AcceleratedWidget window,
45 const std::string& debug_name) {
46 return new InProcessContextProvider(
47 attribs, lose_context_when_out_of_memory, window, debug_name);
48 }
49
50 // static
51 scoped_refptr<InProcessContextProvider>
52 InProcessContextProvider::CreateOffscreen(
53 bool lose_context_when_out_of_memory) {
54 gpu::gles2::ContextCreationAttribHelper attribs;
55 attribs.alpha_size = 8;
56 attribs.blue_size = 8;
57 attribs.green_size = 8;
58 attribs.red_size = 8;
59 attribs.depth_size = 0;
60 attribs.stencil_size = 8;
61 attribs.samples = 0;
62 attribs.sample_buffers = 0;
63 attribs.fail_if_major_perf_caveat = false;
64 attribs.bind_generates_resource = false;
65 return new InProcessContextProvider(
66 attribs, lose_context_when_out_of_memory, gfx::kNullAcceleratedWidget,
67 "Offscreen");
68 }
69
70 InProcessContextProvider::InProcessContextProvider(
71 const gpu::gles2::ContextCreationAttribHelper& attribs,
72 bool lose_context_when_out_of_memory,
73 gfx::AcceleratedWidget window,
74 const std::string& debug_name)
75 : attribs_(attribs),
76 lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
77 window_(window),
78 debug_name_(debug_name),
79 destroyed_(false) {
80 DCHECK(main_thread_checker_.CalledOnValidThread());
81 context_thread_checker_.DetachFromThread();
82 }
83
84 InProcessContextProvider::~InProcessContextProvider() {
85 DCHECK(main_thread_checker_.CalledOnValidThread() ||
86 context_thread_checker_.CalledOnValidThread());
87 }
88
89 bool InProcessContextProvider::BindToCurrentThread() {
90 // This is called on the thread the context will be used.
91 DCHECK(context_thread_checker_.CalledOnValidThread());
92
93 if (!context_) {
94 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
95 scoped_ptr<gpu::GLInProcessContext> context(gpu::GLInProcessContext::Create(
96 nullptr, /* service */
97 nullptr, /* surface */
98 true, /* is_offscreen */
99 window_,
100 gfx::Size(1, 1),
101 nullptr, /* share_context */
102 true, /* share_resources */
103 attribs_,
104 gpu_preference,
105 gpu::GLInProcessContextSharedMemoryLimits(),
106 nullptr,
107 nullptr));
108
109 if (!context)
110 return false;
111
112 context_ = context.Pass();
piman 2015/01/23 23:21:48 nit: you don't actually need the temporary |contex
tfarina 2015/01/24 14:57:11 Done.
113 context_->SetContextLostCallback(base::Bind(
114 &InProcessContextProvider::OnLostContext, base::Unretained(this)));
115 }
116
117 capabilities_.gpu = context_->GetImplementation()->capabilities();
118
119 std::string unique_context_name =
120 base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get());
121 context_->GetImplementation()->TraceBeginCHROMIUM(
122 "gpu_toplevel", unique_context_name.c_str());
123
124 return true;
125 }
126
127 cc::ContextProvider::Capabilities
128 InProcessContextProvider::ContextCapabilities() {
129 DCHECK(context_thread_checker_.CalledOnValidThread());
130 return capabilities_;
131 }
132
133 gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() {
134 DCHECK(context_thread_checker_.CalledOnValidThread());
135
136 return context_->GetImplementation();
137 }
138
139 gpu::ContextSupport* InProcessContextProvider::ContextSupport() {
140 DCHECK(context_thread_checker_.CalledOnValidThread());
141
142 return context_->GetImplementation();
143 }
144
145 static void BindGrContextCallback(const GrGLInterface* interface) {
146 cc::ContextProvider* context_provider =
147 reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData);
148
149 gles2::SetGLContext(context_provider->ContextGL());
150 }
151
152 class GrContext* InProcessContextProvider::GrContext() {
153 DCHECK(context_thread_checker_.CalledOnValidThread());
154
155 if (gr_context_)
156 return gr_context_.get();
157
158 // The GrGLInterface factory will make GL calls using the C GLES2 interface.
159 // Make sure the gles2 library is initialized first on exactly one thread.
160 g_gles2_initializer.Get();
161 gles2::SetGLContext(ContextGL());
162
163 skia::RefPtr<GrGLInterface> interface =
164 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding());
165 interface->fCallback = BindGrContextCallback;
166 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this);
167
168 gr_context_ = skia::AdoptRef(GrContext::Create(
169 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get())));
170
171 return gr_context_.get();
172 }
173
174 bool InProcessContextProvider::IsContextLost() {
175 DCHECK(context_thread_checker_.CalledOnValidThread());
176
177 base::AutoLock lock(destroyed_lock_);
178 return destroyed_;
179 }
180
181 void InProcessContextProvider::VerifyContexts() {
182 }
183
184 void InProcessContextProvider::DeleteCachedResources() {
185 DCHECK(context_thread_checker_.CalledOnValidThread());
186
187 if (gr_context_) {
188 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources",
189 TRACE_EVENT_SCOPE_THREAD);
190 gr_context_->freeGpuResources();
191 }
192 }
193
194 bool InProcessContextProvider::DestroyedOnMainThread() {
195 DCHECK(main_thread_checker_.CalledOnValidThread());
196
197 base::AutoLock lock(destroyed_lock_);
198 return destroyed_;
199 }
200
201 void InProcessContextProvider::SetLostContextCallback(
202 const LostContextCallback& lost_context_callback) {
203 lost_context_callback_ = lost_context_callback;
204 }
205
206 void InProcessContextProvider::SetMemoryPolicyChangedCallback(
207 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
208 // There's no memory manager for the in-process implementation.
209 }
210
211 void InProcessContextProvider::OnLostContext() {
212 DCHECK(context_thread_checker_.CalledOnValidThread());
213 {
214 base::AutoLock lock(destroyed_lock_);
215 if (destroyed_)
216 return;
217 destroyed_ = true;
218 }
219 if (!lost_context_callback_.is_null())
220 base::ResetAndReturn(&lost_context_callback_).Run();
221 if (gr_context_)
222 gr_context_->abandonContext();
223 }
224
225 } // namespace ui
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