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Unified Diff: ui/compositor/test/in_process_context_provider.cc

Issue 853353003: ui/compositor: Provide its own 'in process' ContextProvider. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rm gpu/blink dependency Created 5 years, 11 months ago
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Index: ui/compositor/test/in_process_context_provider.cc
diff --git a/ui/compositor/test/in_process_context_provider.cc b/ui/compositor/test/in_process_context_provider.cc
new file mode 100644
index 0000000000000000000000000000000000000000..9098bc0f1ff599f42b1bbb293578af0a89a4e382
--- /dev/null
+++ b/ui/compositor/test/in_process_context_provider.cc
@@ -0,0 +1,217 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/compositor/test/in_process_context_provider.h"
+
+#include "base/bind.h"
+#include "base/callback_helpers.h"
+#include "base/debug/trace_event.h"
+#include "base/lazy_instance.h"
+#include "base/strings/stringprintf.h"
+#include "cc/output/managed_memory_policy.h"
+#include "gpu/command_buffer/client/gl_in_process_context.h"
+#include "gpu/command_buffer/client/gles2_implementation.h"
+#include "gpu/command_buffer/client/gles2_lib.h"
+#include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
+#include "third_party/skia/include/gpu/GrContext.h"
+#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
+
+namespace ui {
+
+namespace {
+
+// Singleton used to initialize and terminate the gles2 library.
+class GLES2Initializer {
+ public:
+ GLES2Initializer() { gles2::Initialize(); }
+
+ ~GLES2Initializer() { gles2::Terminate(); }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
+};
+
+void ConvertAttributes(
+ const blink::WebGraphicsContext3D::Attributes& attributes,
+ gpu::gles2::ContextCreationAttribHelper* output_attribs) {
+ output_attribs->alpha_size = attributes.alpha ? 8 : 0;
+ output_attribs->depth_size = attributes.depth ? 24 : 0;
+ output_attribs->stencil_size = attributes.stencil ? 8 : 0;
+ output_attribs->samples = attributes.antialias ? 4 : 0;
+ output_attribs->sample_buffers = attributes.antialias ? 1 : 0;
+ output_attribs->fail_if_major_perf_caveat =
+ attributes.failIfMajorPerformanceCaveat;
+ output_attribs->bind_generates_resource = false;
+}
+
+base::LazyInstance<GLES2Initializer> g_gles2_initializer =
+ LAZY_INSTANCE_INITIALIZER;
+
+} // namespace
+
+// static
+scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create(
+ const blink::WebGraphicsContext3D::Attributes& attributes,
+ bool lose_context_when_out_of_memory,
+ gfx::AcceleratedWidget window,
+ const std::string& debug_name) {
+ return new InProcessContextProvider(
+ attributes, lose_context_when_out_of_memory, window, debug_name);
+}
+
+// static
+scoped_refptr<InProcessContextProvider>
+InProcessContextProvider::CreateOffscreen(
+ bool lose_context_when_out_of_memory) {
+ blink::WebGraphicsContext3D::Attributes attributes;
+ attributes.depth = false;
+ attributes.stencil = true;
+ attributes.antialias = false;
+ attributes.shareResources = true;
+ attributes.noAutomaticFlushes = true;
+
+ return InProcessContextProvider::Create(
+ attributes, lose_context_when_out_of_memory, gfx::kNullAcceleratedWidget,
+ "Offscreen");
+}
+
+InProcessContextProvider::InProcessContextProvider(
+ const blink::WebGraphicsContext3D::Attributes& attributes,
+ bool lose_context_when_out_of_memory,
+ gfx::AcceleratedWidget window,
+ const std::string& debug_name)
+ : lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
+ share_resources_(attributes.shareResources),
piman 2015/01/21 22:37:39 This is always true, so you can remove.
tfarina 2015/01/22 00:05:32 Done.
+ window_(window),
+ destroyed_(false),
+ debug_name_(debug_name) {
+ DCHECK(main_thread_checker_.CalledOnValidThread());
+ context_thread_checker_.DetachFromThread();
+
+ ConvertAttributes(attributes, &attributes_);
+}
+
+InProcessContextProvider::~InProcessContextProvider() {
+ DCHECK(main_thread_checker_.CalledOnValidThread() ||
+ context_thread_checker_.CalledOnValidThread());
+}
+
+bool InProcessContextProvider::BindToCurrentThread() {
+ // This is called on the thread the context will be used.
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+
+ if (!context_) {
+ gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
+ context_.reset(gpu::GLInProcessContext::Create(
+ nullptr, /* service */
+ nullptr, /* surface */
+ true, /* is_offscreen */
+ window_,
+ gfx::Size(1, 1),
+ nullptr, /* share_context */
+ share_resources_,
+ attributes_,
+ gpu_preference,
+ gpu::GLInProcessContextSharedMemoryLimits(),
+ nullptr,
+ nullptr));
+ }
+
+ InitializeCapabilities();
+
+ std::string unique_context_name =
+ base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get());
+ context_->GetImplementation()->TraceBeginCHROMIUM(
+ "gpu_toplevel", unique_context_name.c_str());
+
+ return true;
+}
+
+void InProcessContextProvider::InitializeCapabilities() {
+ capabilities_.gpu = context_->GetImplementation()->capabilities();
piman 2015/01/21 22:37:39 nit: you can simply do this in InProcessContextPro
tfarina 2015/01/22 00:05:32 Done.
+}
+
+cc::ContextProvider::Capabilities
+InProcessContextProvider::ContextCapabilities() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+ return capabilities_;
+}
+
+gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+
+ return context_->GetImplementation();
+}
+
+gpu::ContextSupport* InProcessContextProvider::ContextSupport() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+
+ return context_->GetImplementation();
+}
+
+static void BindGrContextCallback(const GrGLInterface* interface) {
+ cc::ContextProvider* context_provider =
+ reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData);
+
+ gles2::SetGLContext(context_provider->ContextGL());
+}
+
+class GrContext* InProcessContextProvider::GrContext() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+
+ if (gr_context_)
+ return gr_context_.get();
+
+ // The GrGLInterface factory will make GL calls using the C GLES2 interface.
+ // Make sure the gles2 library is initialized first on exactly one thread.
+ g_gles2_initializer.Get();
+ gles2::SetGLContext(ContextGL());
+
+ skia::RefPtr<GrGLInterface> interface =
+ skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding());
+ interface->fCallback = BindGrContextCallback;
+ interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this);
+
+ gr_context_ = skia::AdoptRef(GrContext::Create(
+ kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get())));
+
+ return gr_context_.get();
+}
+
+bool InProcessContextProvider::IsContextLost() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+
+ return true;
+}
+
+void InProcessContextProvider::VerifyContexts() {
+}
+
+void InProcessContextProvider::DeleteCachedResources() {
+ DCHECK(context_thread_checker_.CalledOnValidThread());
+
+ if (gr_context_) {
+ TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources",
+ TRACE_EVENT_SCOPE_THREAD);
+ gr_context_->freeGpuResources();
+ }
+}
+
+bool InProcessContextProvider::DestroyedOnMainThread() {
+ DCHECK(main_thread_checker_.CalledOnValidThread());
+
+ base::AutoLock lock(destroyed_lock_);
+ return destroyed_;
+}
+
+void InProcessContextProvider::SetLostContextCallback(
+ const LostContextCallback& lost_context_callback) {
piman 2015/01/21 22:37:39 You need do keep the lost_context_callback around
tfarina 2015/01/22 00:05:32 Done.
piman 2015/01/22 00:18:17 I would expect lost_context_callback_ = lost_conte
+}
+
+void InProcessContextProvider::SetMemoryPolicyChangedCallback(
+ const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
+ // There's no memory manager for the in-process implementation.
+}
+
+} // namespace ui

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