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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/compositor/test/in_process_context_provider.h" | |
| 6 | |
| 7 #include "base/bind.h" | |
| 8 #include "base/callback_helpers.h" | |
| 9 #include "base/debug/trace_event.h" | |
| 10 #include "base/lazy_instance.h" | |
| 11 #include "base/strings/stringprintf.h" | |
| 12 #include "cc/output/managed_memory_policy.h" | |
| 13 #include "gpu/command_buffer/client/gl_in_process_context.h" | |
| 14 #include "gpu/command_buffer/client/gles2_implementation.h" | |
| 15 #include "gpu/command_buffer/client/gles2_lib.h" | |
| 16 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" | |
| 17 #include "third_party/skia/include/gpu/GrContext.h" | |
| 18 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" | |
| 19 | |
| 20 namespace ui { | |
| 21 | |
| 22 namespace { | |
| 23 | |
| 24 // Singleton used to initialize and terminate the gles2 library. | |
| 25 class GLES2Initializer { | |
| 26 public: | |
| 27 GLES2Initializer() { gles2::Initialize(); } | |
| 28 | |
| 29 ~GLES2Initializer() { gles2::Terminate(); } | |
| 30 | |
| 31 private: | |
| 32 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer); | |
| 33 }; | |
| 34 | |
| 35 void ConvertAttributes( | |
| 36 const blink::WebGraphicsContext3D::Attributes& attributes, | |
| 37 gpu::gles2::ContextCreationAttribHelper* output_attribs) { | |
| 38 output_attribs->alpha_size = attributes.alpha ? 8 : 0; | |
| 39 output_attribs->depth_size = attributes.depth ? 24 : 0; | |
| 40 output_attribs->stencil_size = attributes.stencil ? 8 : 0; | |
| 41 output_attribs->samples = attributes.antialias ? 4 : 0; | |
| 42 output_attribs->sample_buffers = attributes.antialias ? 1 : 0; | |
| 43 output_attribs->fail_if_major_perf_caveat = | |
| 44 attributes.failIfMajorPerformanceCaveat; | |
| 45 output_attribs->bind_generates_resource = false; | |
| 46 } | |
| 47 | |
| 48 base::LazyInstance<GLES2Initializer> g_gles2_initializer = | |
| 49 LAZY_INSTANCE_INITIALIZER; | |
| 50 | |
| 51 } // namespace | |
| 52 | |
| 53 // static | |
| 54 scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create( | |
| 55 const blink::WebGraphicsContext3D::Attributes& attributes, | |
| 56 bool lose_context_when_out_of_memory, | |
| 57 gfx::AcceleratedWidget window, | |
| 58 const std::string& debug_name) { | |
| 59 return new InProcessContextProvider( | |
| 60 attributes, lose_context_when_out_of_memory, window, debug_name); | |
| 61 } | |
| 62 | |
| 63 // static | |
| 64 scoped_refptr<InProcessContextProvider> | |
| 65 InProcessContextProvider::CreateOffscreen( | |
| 66 bool lose_context_when_out_of_memory) { | |
| 67 blink::WebGraphicsContext3D::Attributes attributes; | |
| 68 attributes.depth = false; | |
| 69 attributes.stencil = true; | |
| 70 attributes.antialias = false; | |
| 71 attributes.shareResources = true; | |
| 72 attributes.noAutomaticFlushes = true; | |
| 73 | |
| 74 return InProcessContextProvider::Create( | |
| 75 attributes, lose_context_when_out_of_memory, gfx::kNullAcceleratedWidget, | |
| 76 "Offscreen"); | |
| 77 } | |
| 78 | |
| 79 InProcessContextProvider::InProcessContextProvider( | |
| 80 const blink::WebGraphicsContext3D::Attributes& attributes, | |
| 81 bool lose_context_when_out_of_memory, | |
| 82 gfx::AcceleratedWidget window, | |
| 83 const std::string& debug_name) | |
| 84 : lose_context_when_out_of_memory_(lose_context_when_out_of_memory), | |
| 85 share_resources_(attributes.shareResources), | |
|
piman
2015/01/21 22:37:39
This is always true, so you can remove.
tfarina
2015/01/22 00:05:32
Done.
| |
| 86 window_(window), | |
| 87 destroyed_(false), | |
| 88 debug_name_(debug_name) { | |
| 89 DCHECK(main_thread_checker_.CalledOnValidThread()); | |
| 90 context_thread_checker_.DetachFromThread(); | |
| 91 | |
| 92 ConvertAttributes(attributes, &attributes_); | |
| 93 } | |
| 94 | |
| 95 InProcessContextProvider::~InProcessContextProvider() { | |
| 96 DCHECK(main_thread_checker_.CalledOnValidThread() || | |
| 97 context_thread_checker_.CalledOnValidThread()); | |
| 98 } | |
| 99 | |
| 100 bool InProcessContextProvider::BindToCurrentThread() { | |
| 101 // This is called on the thread the context will be used. | |
| 102 DCHECK(context_thread_checker_.CalledOnValidThread()); | |
| 103 | |
| 104 if (!context_) { | |
| 105 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu; | |
| 106 context_.reset(gpu::GLInProcessContext::Create( | |
| 107 nullptr, /* service */ | |
| 108 nullptr, /* surface */ | |
| 109 true, /* is_offscreen */ | |
| 110 window_, | |
| 111 gfx::Size(1, 1), | |
| 112 nullptr, /* share_context */ | |
| 113 share_resources_, | |
| 114 attributes_, | |
| 115 gpu_preference, | |
| 116 gpu::GLInProcessContextSharedMemoryLimits(), | |
| 117 nullptr, | |
| 118 nullptr)); | |
| 119 } | |
| 120 | |
| 121 InitializeCapabilities(); | |
| 122 | |
| 123 std::string unique_context_name = | |
| 124 base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get()); | |
| 125 context_->GetImplementation()->TraceBeginCHROMIUM( | |
| 126 "gpu_toplevel", unique_context_name.c_str()); | |
| 127 | |
| 128 return true; | |
| 129 } | |
| 130 | |
| 131 void InProcessContextProvider::InitializeCapabilities() { | |
| 132 capabilities_.gpu = context_->GetImplementation()->capabilities(); | |
|
piman
2015/01/21 22:37:39
nit: you can simply do this in InProcessContextPro
tfarina
2015/01/22 00:05:32
Done.
| |
| 133 } | |
| 134 | |
| 135 cc::ContextProvider::Capabilities | |
| 136 InProcessContextProvider::ContextCapabilities() { | |
| 137 DCHECK(context_thread_checker_.CalledOnValidThread()); | |
| 138 return capabilities_; | |
| 139 } | |
| 140 | |
| 141 gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() { | |
| 142 DCHECK(context_thread_checker_.CalledOnValidThread()); | |
| 143 | |
| 144 return context_->GetImplementation(); | |
| 145 } | |
| 146 | |
| 147 gpu::ContextSupport* InProcessContextProvider::ContextSupport() { | |
| 148 DCHECK(context_thread_checker_.CalledOnValidThread()); | |
| 149 | |
| 150 return context_->GetImplementation(); | |
| 151 } | |
| 152 | |
| 153 static void BindGrContextCallback(const GrGLInterface* interface) { | |
| 154 cc::ContextProvider* context_provider = | |
| 155 reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData); | |
| 156 | |
| 157 gles2::SetGLContext(context_provider->ContextGL()); | |
| 158 } | |
| 159 | |
| 160 class GrContext* InProcessContextProvider::GrContext() { | |
| 161 DCHECK(context_thread_checker_.CalledOnValidThread()); | |
| 162 | |
| 163 if (gr_context_) | |
| 164 return gr_context_.get(); | |
| 165 | |
| 166 // The GrGLInterface factory will make GL calls using the C GLES2 interface. | |
| 167 // Make sure the gles2 library is initialized first on exactly one thread. | |
| 168 g_gles2_initializer.Get(); | |
| 169 gles2::SetGLContext(ContextGL()); | |
| 170 | |
| 171 skia::RefPtr<GrGLInterface> interface = | |
| 172 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding()); | |
| 173 interface->fCallback = BindGrContextCallback; | |
| 174 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this); | |
| 175 | |
| 176 gr_context_ = skia::AdoptRef(GrContext::Create( | |
| 177 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get()))); | |
| 178 | |
| 179 return gr_context_.get(); | |
| 180 } | |
| 181 | |
| 182 bool InProcessContextProvider::IsContextLost() { | |
| 183 DCHECK(context_thread_checker_.CalledOnValidThread()); | |
| 184 | |
| 185 return true; | |
| 186 } | |
| 187 | |
| 188 void InProcessContextProvider::VerifyContexts() { | |
| 189 } | |
| 190 | |
| 191 void InProcessContextProvider::DeleteCachedResources() { | |
| 192 DCHECK(context_thread_checker_.CalledOnValidThread()); | |
| 193 | |
| 194 if (gr_context_) { | |
| 195 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources", | |
| 196 TRACE_EVENT_SCOPE_THREAD); | |
| 197 gr_context_->freeGpuResources(); | |
| 198 } | |
| 199 } | |
| 200 | |
| 201 bool InProcessContextProvider::DestroyedOnMainThread() { | |
| 202 DCHECK(main_thread_checker_.CalledOnValidThread()); | |
| 203 | |
| 204 base::AutoLock lock(destroyed_lock_); | |
| 205 return destroyed_; | |
| 206 } | |
| 207 | |
| 208 void InProcessContextProvider::SetLostContextCallback( | |
| 209 const LostContextCallback& lost_context_callback) { | |
|
piman
2015/01/21 22:37:39
You need do keep the lost_context_callback around
tfarina
2015/01/22 00:05:32
Done.
piman
2015/01/22 00:18:17
I would expect lost_context_callback_ = lost_conte
| |
| 210 } | |
| 211 | |
| 212 void InProcessContextProvider::SetMemoryPolicyChangedCallback( | |
| 213 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { | |
| 214 // There's no memory manager for the in-process implementation. | |
| 215 } | |
| 216 | |
| 217 } // namespace ui | |
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