| Index: ui/views/bubble/bubble_border.h
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| diff --git a/ui/views/bubble/bubble_border.h b/ui/views/bubble/bubble_border.h
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| deleted file mode 100644
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| index 8fc149b9276376cfcf64eab6fb0820adcf975722..0000000000000000000000000000000000000000
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| --- a/ui/views/bubble/bubble_border.h
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| +++ /dev/null
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| @@ -1,246 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
|
| -#define UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/compiler_specific.h"
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| -#include "base/memory/scoped_ptr.h"
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| -#include "ui/gfx/image/image_skia.h"
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| -#include "ui/views/background.h"
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| -#include "ui/views/border.h"
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| -
|
| -namespace gfx {
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| -class Rect;
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| -}
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| -
|
| -namespace views {
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| -class Painter;
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| -
|
| -namespace internal {
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| -
|
| -// A helper that combines each border image-set painter with arrows and metrics.
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| -struct BorderImages {
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| - BorderImages(const int border_image_ids[],
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| - const int arrow_image_ids[],
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| - int border_interior_thickness,
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| - int arrow_interior_thickness,
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| - int corner_radius);
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| - virtual ~BorderImages();
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| -
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| - scoped_ptr<Painter> border_painter;
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| - gfx::ImageSkia left_arrow;
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| - gfx::ImageSkia top_arrow;
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| - gfx::ImageSkia right_arrow;
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| - gfx::ImageSkia bottom_arrow;
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| -
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| - // The thickness of border and arrow images and their interior areas.
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| - // Thickness is the width of left/right and the height of top/bottom images.
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| - // The interior is measured without including stroke or shadow pixels.
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| - int border_thickness;
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| - int border_interior_thickness;
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| - int arrow_thickness;
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| - int arrow_interior_thickness;
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| - // The corner radius of the bubble's rounded-rect interior area.
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| - int corner_radius;
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| -};
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| -
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| -} // namespace internal
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| -
|
| -// Renders a border, with optional arrow, and a custom dropshadow.
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| -// This can be used to produce floating "bubble" objects with rounded corners.
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| -class VIEWS_EXPORT BubbleBorder : public Border {
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| - public:
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| - // Possible locations for the (optional) arrow.
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| - // 0 bit specifies left or right.
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| - // 1 bit specifies top or bottom.
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| - // 2 bit specifies horizontal or vertical.
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| - // 3 bit specifies whether the arrow at the center of its residing edge.
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| - enum ArrowMask {
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| - RIGHT = 0x01,
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| - BOTTOM = 0x02,
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| - VERTICAL = 0x04,
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| - CENTER = 0x08,
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| - };
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| -
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| - enum Arrow {
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| - TOP_LEFT = 0,
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| - TOP_RIGHT = RIGHT,
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| - BOTTOM_LEFT = BOTTOM,
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| - BOTTOM_RIGHT = BOTTOM | RIGHT,
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| - LEFT_TOP = VERTICAL,
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| - RIGHT_TOP = VERTICAL | RIGHT,
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| - LEFT_BOTTOM = VERTICAL | BOTTOM,
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| - RIGHT_BOTTOM = VERTICAL | BOTTOM | RIGHT,
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| - TOP_CENTER = CENTER,
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| - BOTTOM_CENTER = CENTER | BOTTOM,
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| - LEFT_CENTER = CENTER | VERTICAL,
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| - RIGHT_CENTER = CENTER | VERTICAL | RIGHT,
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| - NONE = 16, // No arrow. Positioned under the supplied rect.
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| - FLOAT = 17, // No arrow. Centered over the supplied rect.
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| - };
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| -
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| - enum Shadow {
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| - NO_SHADOW = 0,
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| - NO_SHADOW_OPAQUE_BORDER,
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| - BIG_SHADOW,
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| - SMALL_SHADOW,
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| - SHADOW_COUNT,
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| - };
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| -
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| - // The position of the bubble in relation to the anchor.
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| - enum BubbleAlignment {
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| - // The tip of the arrow points to the middle of the anchor.
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| - ALIGN_ARROW_TO_MID_ANCHOR,
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| - // The edge nearest to the arrow is lined up with the edge of the anchor.
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| - ALIGN_EDGE_TO_ANCHOR_EDGE,
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| - };
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| -
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| - // The way the arrow should be painted.
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| - enum ArrowPaintType {
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| - // Fully render the arrow.
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| - PAINT_NORMAL,
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| - // Leave space for the arrow, but do not paint it.
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| - PAINT_TRANSPARENT,
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| - // Neither paint nor leave space for the arrow.
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| - PAINT_NONE,
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| - };
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| -
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| - BubbleBorder(Arrow arrow, Shadow shadow, SkColor color);
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| - virtual ~BubbleBorder();
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| -
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| - // Returns the radius of the corner of the border.
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| - // TODO(xiyuan): Get rid of this since it's part of BorderImages now?
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| - static int GetCornerRadius() {
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| - // We can't safely calculate a border radius by comparing the sizes of the
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| - // side and corner images, because either may have been extended in various
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| - // directions in order to do more subtle dropshadow fading or other effects.
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| - // So we hardcode the most accurate value.
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| - return 4;
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| - }
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| -
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| - static bool has_arrow(Arrow a) { return a < NONE; }
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| -
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| - static bool is_arrow_on_left(Arrow a) {
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| - return has_arrow(a) && (a == LEFT_CENTER || !(a & (RIGHT | CENTER)));
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| - }
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| -
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| - static bool is_arrow_on_top(Arrow a) {
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| - return has_arrow(a) && (a == TOP_CENTER || !(a & (BOTTOM | CENTER)));
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| - }
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| -
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| - static bool is_arrow_on_horizontal(Arrow a) {
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| - return a >= NONE ? false : !(a & VERTICAL);
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| - }
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| -
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| - static bool is_arrow_at_center(Arrow a) {
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| - return has_arrow(a) && !!(a & CENTER);
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| - }
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| -
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| - static Arrow horizontal_mirror(Arrow a) {
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| - return (a == TOP_CENTER || a == BOTTOM_CENTER || a >= NONE) ?
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| - a : static_cast<Arrow>(a ^ RIGHT);
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| - }
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| -
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| - static Arrow vertical_mirror(Arrow a) {
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| - return (a == LEFT_CENTER || a == RIGHT_CENTER || a >= NONE) ?
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| - a : static_cast<Arrow>(a ^ BOTTOM);
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| - }
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| -
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| - // Get or set the arrow type.
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| - void set_arrow(Arrow arrow) { arrow_ = arrow; }
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| - Arrow arrow() const { return arrow_; }
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| -
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| - // Get or set the bubble alignment.
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| - void set_alignment(BubbleAlignment alignment) { alignment_ = alignment; }
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| - BubbleAlignment alignment() const { return alignment_; }
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| -
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| - // Get the shadow type.
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| - Shadow shadow() const { return shadow_; }
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| -
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| - // Get or set the background color for the bubble and arrow body.
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| - void set_background_color(SkColor color) { background_color_ = color; }
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| - SkColor background_color() const { return background_color_; }
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| -
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| - // If true, the background color should be determined by the host's
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| - // NativeTheme.
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| - void set_use_theme_background_color(bool use_theme_background_color) {
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| - use_theme_background_color_ = use_theme_background_color;
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| - }
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| - bool use_theme_background_color() { return use_theme_background_color_; }
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| -
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| - // Sets a desired pixel distance between the arrow tip and the outside edge of
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| - // the neighboring border image. For example: |----offset----|
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| - // '(' represents shadow around the '{' edge: ((({ ^ })))
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| - // The arrow will still anchor to the same location but the bubble will shift
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| - // location to place the arrow |offset| pixels from the perpendicular edge.
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| - void set_arrow_offset(int offset) { arrow_offset_ = offset; }
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| -
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| - // Sets the way the arrow is actually painted. Default is PAINT_NORMAL.
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| - void set_paint_arrow(ArrowPaintType value) { arrow_paint_type_ = value; }
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| -
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| - // Get the desired widget bounds (in screen coordinates) given the anchor rect
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| - // and bubble content size; calculated from shadow and arrow image dimensions.
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| - virtual gfx::Rect GetBounds(const gfx::Rect& anchor_rect,
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| - const gfx::Size& contents_size) const;
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| -
|
| - // Get the border exterior thickness, including stroke and shadow, in pixels.
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| - int GetBorderThickness() const;
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| -
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| - // Returns the corner radius of the current image set.
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| - int GetBorderCornerRadius() const;
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| -
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| - // Gets the arrow offset to use.
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| - int GetArrowOffset(const gfx::Size& border_size) const;
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| -
|
| - // Overridden from Border:
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| - virtual void Paint(const View& view, gfx::Canvas* canvas) override;
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| - virtual gfx::Insets GetInsets() const override;
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| - virtual gfx::Size GetMinimumSize() const override;
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| -
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| - private:
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| - FRIEND_TEST_ALL_PREFIXES(BubbleBorderTest, GetSizeForContentsSizeTest);
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| - FRIEND_TEST_ALL_PREFIXES(BubbleBorderTest, GetBoundsOriginTest);
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| -
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| - // The border and arrow stroke size used in image assets, in pixels.
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| - static const int kStroke;
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| -
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| - gfx::Size GetSizeForContentsSize(const gfx::Size& contents_size) const;
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| - gfx::ImageSkia* GetArrowImage() const;
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| - gfx::Rect GetArrowRect(const gfx::Rect& bounds) const;
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| - void DrawArrow(gfx::Canvas* canvas, const gfx::Rect& arrow_bounds) const;
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| -
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| - internal::BorderImages* GetImagesForTest() const;
|
| -
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| - Arrow arrow_;
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| - int arrow_offset_;
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| - ArrowPaintType arrow_paint_type_;
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| - BubbleAlignment alignment_;
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| - Shadow shadow_;
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| - internal::BorderImages* images_;
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| - SkColor background_color_;
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| - bool use_theme_background_color_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(BubbleBorder);
|
| -};
|
| -
|
| -// A Background that clips itself to the specified BubbleBorder and uses
|
| -// the background color of the BubbleBorder.
|
| -class VIEWS_EXPORT BubbleBackground : public Background {
|
| - public:
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| - explicit BubbleBackground(BubbleBorder* border) : border_(border) {}
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| -
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| - // Overridden from Background:
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| - virtual void Paint(gfx::Canvas* canvas, View* view) const override;
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| -
|
| - private:
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| - BubbleBorder* border_;
|
| -
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| - DISALLOW_COPY_AND_ASSIGN(BubbleBackground);
|
| -};
|
| -
|
| -} // namespace views
|
| -
|
| -#endif // UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
|
|
|