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Unified Diff: ui/views/bubble/bubble_border.cc

Issue 851853002: It is time. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Trying to reup because the last upload failed. Created 5 years, 11 months ago
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Index: ui/views/bubble/bubble_border.cc
diff --git a/ui/views/bubble/bubble_border.cc b/ui/views/bubble/bubble_border.cc
deleted file mode 100644
index 0fd0e3cebc663746f79557e8902d71767b92c8e7..0000000000000000000000000000000000000000
--- a/ui/views/bubble/bubble_border.cc
+++ /dev/null
@@ -1,357 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/views/bubble/bubble_border.h"
-
-#include <algorithm>
-
-#include "base/logging.h"
-#include "ui/base/resource/resource_bundle.h"
-#include "ui/gfx/canvas.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/skia_util.h"
-#include "ui/resources/grit/ui_resources.h"
-#include "ui/views/painter.h"
-#include "ui/views/view.h"
-
-namespace views {
-
-namespace internal {
-
-BorderImages::BorderImages(const int border_image_ids[],
- const int arrow_image_ids[],
- int border_interior_thickness,
- int arrow_interior_thickness,
- int corner_radius)
- : border_painter(Painter::CreateImageGridPainter(border_image_ids)),
- border_thickness(0),
- border_interior_thickness(border_interior_thickness),
- arrow_thickness(0),
- arrow_interior_thickness(arrow_interior_thickness),
- corner_radius(corner_radius) {
- ResourceBundle& rb = ResourceBundle::GetSharedInstance();
- border_thickness = rb.GetImageSkiaNamed(border_image_ids[0])->width();
- if (arrow_image_ids[0] != 0) {
- left_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[0]);
- top_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[1]);
- right_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[2]);
- bottom_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[3]);
- arrow_thickness = top_arrow.height();
- }
-}
-
-BorderImages::~BorderImages() {}
-
-} // namespace internal
-
-namespace {
-
-// Bubble border and arrow image resource ids. They don't use the IMAGE_GRID
-// macro because there is no center image.
-const int kNoShadowImages[] = {
- IDR_BUBBLE_TL, IDR_BUBBLE_T, IDR_BUBBLE_TR,
- IDR_BUBBLE_L, 0, IDR_BUBBLE_R,
- IDR_BUBBLE_BL, IDR_BUBBLE_B, IDR_BUBBLE_BR };
-const int kNoShadowArrows[] = {
- IDR_BUBBLE_L_ARROW, IDR_BUBBLE_T_ARROW,
- IDR_BUBBLE_R_ARROW, IDR_BUBBLE_B_ARROW, };
-
-const int kBigShadowImages[] = {
- IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP_LEFT,
- IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP,
- IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP_RIGHT,
- IDR_WINDOW_BUBBLE_SHADOW_BIG_LEFT,
- 0,
- IDR_WINDOW_BUBBLE_SHADOW_BIG_RIGHT,
- IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM_LEFT,
- IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM,
- IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM_RIGHT };
-const int kBigShadowArrows[] = {
- IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_LEFT,
- IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_TOP,
- IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_RIGHT,
- IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_BOTTOM };
-
-const int kSmallShadowImages[] = {
- IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_LEFT,
- IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP,
- IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_RIGHT,
- IDR_WINDOW_BUBBLE_SHADOW_SMALL_LEFT,
- 0,
- IDR_WINDOW_BUBBLE_SHADOW_SMALL_RIGHT,
- IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_LEFT,
- IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM,
- IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_RIGHT };
-const int kSmallShadowArrows[] = {
- IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_LEFT,
- IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_TOP,
- IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_RIGHT,
- IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_BOTTOM };
-
-using internal::BorderImages;
-
-// Returns the cached BorderImages for the given |shadow| type.
-BorderImages* GetBorderImages(BubbleBorder::Shadow shadow) {
- // Keep a cache of bubble border image-set painters, arrows, and metrics.
- static BorderImages* kBorderImages[BubbleBorder::SHADOW_COUNT] = { NULL };
-
- CHECK_LT(shadow, BubbleBorder::SHADOW_COUNT);
- struct BorderImages*& set = kBorderImages[shadow];
- if (set)
- return set;
-
- switch (shadow) {
- case BubbleBorder::NO_SHADOW:
- case BubbleBorder::NO_SHADOW_OPAQUE_BORDER:
- set = new BorderImages(kNoShadowImages, kNoShadowArrows, 6, 7, 4);
- break;
- case BubbleBorder::BIG_SHADOW:
- set = new BorderImages(kBigShadowImages, kBigShadowArrows, 23, 9, 2);
- break;
- case BubbleBorder::SMALL_SHADOW:
- set = new BorderImages(kSmallShadowImages, kSmallShadowArrows, 5, 6, 2);
- break;
- case BubbleBorder::SHADOW_COUNT:
- NOTREACHED();
- break;
- }
-
- return set;
-}
-
-} // namespace
-
-const int BubbleBorder::kStroke = 1;
-
-BubbleBorder::BubbleBorder(Arrow arrow, Shadow shadow, SkColor color)
- : arrow_(arrow),
- arrow_offset_(0),
- arrow_paint_type_(PAINT_NORMAL),
- alignment_(ALIGN_ARROW_TO_MID_ANCHOR),
- shadow_(shadow),
- background_color_(color),
- use_theme_background_color_(false) {
- DCHECK(shadow < SHADOW_COUNT);
- images_ = GetBorderImages(shadow);
-}
-
-BubbleBorder::~BubbleBorder() {}
-
-gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& anchor_rect,
- const gfx::Size& contents_size) const {
- int x = anchor_rect.x();
- int y = anchor_rect.y();
- int w = anchor_rect.width();
- int h = anchor_rect.height();
- const gfx::Size size(GetSizeForContentsSize(contents_size));
- const int arrow_offset = GetArrowOffset(size);
- const int arrow_size =
- images_->arrow_interior_thickness + kStroke - images_->arrow_thickness;
- const bool mid_anchor = alignment_ == ALIGN_ARROW_TO_MID_ANCHOR;
-
- // Calculate the bubble coordinates based on the border and arrow settings.
- if (is_arrow_on_horizontal(arrow_)) {
- if (is_arrow_on_left(arrow_)) {
- x += mid_anchor ? w / 2 - arrow_offset : kStroke - GetBorderThickness();
- } else if (is_arrow_at_center(arrow_)) {
- x += w / 2 - arrow_offset;
- } else {
- x += mid_anchor ? w / 2 + arrow_offset - size.width() :
- w - size.width() + GetBorderThickness() - kStroke;
- }
- y += is_arrow_on_top(arrow_) ? h + arrow_size : -arrow_size - size.height();
- } else if (has_arrow(arrow_)) {
- x += is_arrow_on_left(arrow_) ? w + arrow_size : -arrow_size - size.width();
- if (is_arrow_on_top(arrow_)) {
- y += mid_anchor ? h / 2 - arrow_offset : kStroke - GetBorderThickness();
- } else if (is_arrow_at_center(arrow_)) {
- y += h / 2 - arrow_offset;
- } else {
- y += mid_anchor ? h / 2 + arrow_offset - size.height() :
- h - size.height() + GetBorderThickness() - kStroke;
- }
- } else {
- x += (w - size.width()) / 2;
- y += (arrow_ == NONE) ? h : (h - size.height()) / 2;
- }
-
- return gfx::Rect(x, y, size.width(), size.height());
-}
-
-int BubbleBorder::GetBorderThickness() const {
- return images_->border_thickness - images_->border_interior_thickness;
-}
-
-int BubbleBorder::GetBorderCornerRadius() const {
- return images_->corner_radius;
-}
-
-int BubbleBorder::GetArrowOffset(const gfx::Size& border_size) const {
- const int edge_length = is_arrow_on_horizontal(arrow_) ?
- border_size.width() : border_size.height();
- if (is_arrow_at_center(arrow_) && arrow_offset_ == 0)
- return edge_length / 2;
-
- // Calculate the minimum offset to not overlap arrow and corner images.
- const int min = images_->border_thickness + (images_->top_arrow.width() / 2);
- // Ensure the returned value will not cause image overlap, if possible.
- return std::max(min, std::min(arrow_offset_, edge_length - min));
-}
-
-void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
- gfx::Rect bounds(view.GetContentsBounds());
- bounds.Inset(-GetBorderThickness(), -GetBorderThickness());
- const gfx::Rect arrow_bounds = GetArrowRect(view.GetLocalBounds());
- if (arrow_bounds.IsEmpty()) {
- Painter::PaintPainterAt(canvas, images_->border_painter.get(), bounds);
- return;
- }
-
- // Clip the arrow bounds out to avoid painting the overlapping edge area.
- canvas->Save();
- SkRect arrow_rect(gfx::RectToSkRect(arrow_bounds));
- canvas->sk_canvas()->clipRect(arrow_rect, SkRegion::kDifference_Op);
- Painter::PaintPainterAt(canvas, images_->border_painter.get(), bounds);
- canvas->Restore();
-
- DrawArrow(canvas, arrow_bounds);
-}
-
-gfx::Insets BubbleBorder::GetInsets() const {
- // The insets contain the stroke and shadow pixels outside the bubble fill.
- const int inset = GetBorderThickness();
- if ((arrow_paint_type_ == PAINT_NONE) || !has_arrow(arrow_))
- return gfx::Insets(inset, inset, inset, inset);
-
- int first_inset = inset;
- int second_inset = std::max(inset, images_->arrow_thickness);
- if (is_arrow_on_horizontal(arrow_) ?
- is_arrow_on_top(arrow_) : is_arrow_on_left(arrow_))
- std::swap(first_inset, second_inset);
- return is_arrow_on_horizontal(arrow_) ?
- gfx::Insets(first_inset, inset, second_inset, inset) :
- gfx::Insets(inset, first_inset, inset, second_inset);
-}
-
-gfx::Size BubbleBorder::GetMinimumSize() const {
- return GetSizeForContentsSize(gfx::Size());
-}
-
-gfx::Size BubbleBorder::GetSizeForContentsSize(
- const gfx::Size& contents_size) const {
- // Enlarge the contents size by the thickness of the border images.
- gfx::Size size(contents_size);
- const gfx::Insets insets = GetInsets();
- size.Enlarge(insets.width(), insets.height());
-
- // Ensure the bubble is large enough to not overlap border and arrow images.
- const int min = 2 * images_->border_thickness;
- const int min_with_arrow_width = min + images_->top_arrow.width();
- const int min_with_arrow_thickness = images_->border_thickness +
- std::max(images_->arrow_thickness + images_->border_interior_thickness,
- images_->border_thickness);
- // Only take arrow image sizes into account when the bubble tip is shown.
- if (arrow_paint_type_ == PAINT_NONE || !has_arrow(arrow_))
- size.SetToMax(gfx::Size(min, min));
- else if (is_arrow_on_horizontal(arrow_))
- size.SetToMax(gfx::Size(min_with_arrow_width, min_with_arrow_thickness));
- else
- size.SetToMax(gfx::Size(min_with_arrow_thickness, min_with_arrow_width));
- return size;
-}
-
-gfx::ImageSkia* BubbleBorder::GetArrowImage() const {
- if (!has_arrow(arrow_))
- return NULL;
- if (is_arrow_on_horizontal(arrow_)) {
- return is_arrow_on_top(arrow_) ?
- &images_->top_arrow : &images_->bottom_arrow;
- }
- return is_arrow_on_left(arrow_) ?
- &images_->left_arrow : &images_->right_arrow;
-}
-
-gfx::Rect BubbleBorder::GetArrowRect(const gfx::Rect& bounds) const {
- if (!has_arrow(arrow_) || arrow_paint_type_ != PAINT_NORMAL)
- return gfx::Rect();
-
- gfx::Point origin;
- int offset = GetArrowOffset(bounds.size());
- const int half_length = images_->top_arrow.width() / 2;
- const gfx::Insets insets = GetInsets();
-
- if (is_arrow_on_horizontal(arrow_)) {
- origin.set_x(is_arrow_on_left(arrow_) || is_arrow_at_center(arrow_) ?
- offset : bounds.width() - offset);
- origin.Offset(-half_length, 0);
- if (is_arrow_on_top(arrow_))
- origin.set_y(insets.top() - images_->arrow_thickness);
- else
- origin.set_y(bounds.height() - insets.bottom());
- } else {
- origin.set_y(is_arrow_on_top(arrow_) || is_arrow_at_center(arrow_) ?
- offset : bounds.height() - offset);
- origin.Offset(0, -half_length);
- if (is_arrow_on_left(arrow_))
- origin.set_x(insets.left() - images_->arrow_thickness);
- else
- origin.set_x(bounds.width() - insets.right());
- }
- return gfx::Rect(origin, GetArrowImage()->size());
-}
-
-void BubbleBorder::DrawArrow(gfx::Canvas* canvas,
- const gfx::Rect& arrow_bounds) const {
- canvas->DrawImageInt(*GetArrowImage(), arrow_bounds.x(), arrow_bounds.y());
- const bool horizontal = is_arrow_on_horizontal(arrow_);
- const int thickness = images_->arrow_interior_thickness;
- float tip_x = horizontal ? arrow_bounds.CenterPoint().x() :
- is_arrow_on_left(arrow_) ? arrow_bounds.right() - thickness :
- arrow_bounds.x() + thickness;
- float tip_y = !horizontal ? arrow_bounds.CenterPoint().y() + 0.5f :
- is_arrow_on_top(arrow_) ? arrow_bounds.bottom() - thickness :
- arrow_bounds.y() + thickness;
- const bool positive_offset = horizontal ?
- is_arrow_on_top(arrow_) : is_arrow_on_left(arrow_);
- const int offset_to_next_vertex = positive_offset ?
- images_->arrow_interior_thickness : -images_->arrow_interior_thickness;
-
- SkPath path;
- path.incReserve(4);
- path.moveTo(SkDoubleToScalar(tip_x), SkDoubleToScalar(tip_y));
- path.lineTo(SkDoubleToScalar(tip_x + offset_to_next_vertex),
- SkDoubleToScalar(tip_y + offset_to_next_vertex));
- const int multiplier = horizontal ? 1 : -1;
- path.lineTo(SkDoubleToScalar(tip_x - multiplier * offset_to_next_vertex),
- SkDoubleToScalar(tip_y + multiplier * offset_to_next_vertex));
- path.close();
-
- SkPaint paint;
- paint.setStyle(SkPaint::kFill_Style);
- paint.setColor(background_color_);
-
- canvas->DrawPath(path, paint);
-}
-
-internal::BorderImages* BubbleBorder::GetImagesForTest() const {
- return images_;
-}
-
-void BubbleBackground::Paint(gfx::Canvas* canvas, views::View* view) const {
- if (border_->shadow() == BubbleBorder::NO_SHADOW_OPAQUE_BORDER)
- canvas->DrawColor(border_->background_color());
-
- // Fill the contents with a round-rect region to match the border images.
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setStyle(SkPaint::kFill_Style);
- paint.setColor(border_->background_color());
- SkPath path;
- gfx::Rect bounds(view->GetLocalBounds());
- bounds.Inset(border_->GetInsets());
-
- canvas->DrawRoundRect(bounds, border_->GetBorderCornerRadius(), paint);
-}
-
-} // namespace views
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