| Index: ui/wm/core/focus_controller.cc
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| diff --git a/ui/wm/core/focus_controller.cc b/ui/wm/core/focus_controller.cc
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| deleted file mode 100644
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| index 66c6deb65fc3f31477c174a7417da1fe15af3a53..0000000000000000000000000000000000000000
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| --- a/ui/wm/core/focus_controller.cc
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| +++ /dev/null
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| @@ -1,362 +0,0 @@
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| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ui/wm/core/focus_controller.h"
|
| -
|
| -#include "base/auto_reset.h"
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| -#include "ui/aura/client/aura_constants.h"
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| -#include "ui/aura/client/capture_client.h"
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| -#include "ui/aura/client/focus_change_observer.h"
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| -#include "ui/aura/env.h"
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| -#include "ui/aura/window_tracker.h"
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| -#include "ui/base/ime/text_input_focus_manager.h"
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| -#include "ui/events/event.h"
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| -#include "ui/wm/core/focus_rules.h"
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| -#include "ui/wm/core/window_util.h"
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| -#include "ui/wm/public/activation_change_observer.h"
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| -
|
| -namespace wm {
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| -namespace {
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| -
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| -// When a modal window is activated, we bring its entire transient parent chain
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| -// to the front. This function must be called before the modal transient is
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| -// stacked at the top to ensure correct stacking order.
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| -void StackTransientParentsBelowModalWindow(aura::Window* window) {
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| - if (window->GetProperty(aura::client::kModalKey) != ui::MODAL_TYPE_WINDOW)
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| - return;
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| -
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| - aura::Window* transient_parent = wm::GetTransientParent(window);
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| - while (transient_parent) {
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| - transient_parent->parent()->StackChildAtTop(transient_parent);
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| - transient_parent = wm::GetTransientParent(transient_parent);
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| - }
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| -}
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| -
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| -} // namespace
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| -
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| -////////////////////////////////////////////////////////////////////////////////
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| -// FocusController, public:
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| -
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| -FocusController::FocusController(FocusRules* rules)
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| - : active_window_(NULL),
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| - focused_window_(NULL),
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| - updating_focus_(false),
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| - updating_activation_(false),
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| - rules_(rules),
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| - observer_manager_(this) {
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| - DCHECK(rules);
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| -}
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| -
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| -FocusController::~FocusController() {
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| -}
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| -
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| -////////////////////////////////////////////////////////////////////////////////
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| -// FocusController, aura::client::ActivationClient implementation:
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| -
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| -void FocusController::AddObserver(
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| - aura::client::ActivationChangeObserver* observer) {
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| - activation_observers_.AddObserver(observer);
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| -}
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| -
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| -void FocusController::RemoveObserver(
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| - aura::client::ActivationChangeObserver* observer) {
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| - activation_observers_.RemoveObserver(observer);
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| -}
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| -
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| -void FocusController::ActivateWindow(aura::Window* window) {
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| - FocusWindow(window);
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| -}
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| -
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| -void FocusController::DeactivateWindow(aura::Window* window) {
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| - if (window)
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| - FocusWindow(rules_->GetNextActivatableWindow(window));
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| -}
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| -
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| -aura::Window* FocusController::GetActiveWindow() {
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| - return active_window_;
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| -}
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| -
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| -aura::Window* FocusController::GetActivatableWindow(aura::Window* window) {
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| - return rules_->GetActivatableWindow(window);
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| -}
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| -
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| -aura::Window* FocusController::GetToplevelWindow(aura::Window* window) {
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| - return rules_->GetToplevelWindow(window);
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| -}
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| -
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| -bool FocusController::CanActivateWindow(aura::Window* window) const {
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| - return rules_->CanActivateWindow(window);
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| -}
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| -
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| -////////////////////////////////////////////////////////////////////////////////
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| -// FocusController, aura::client::FocusClient implementation:
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| -
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| -void FocusController::AddObserver(
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| - aura::client::FocusChangeObserver* observer) {
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| - focus_observers_.AddObserver(observer);
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| -}
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| -
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| -void FocusController::RemoveObserver(
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| - aura::client::FocusChangeObserver* observer) {
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| - focus_observers_.RemoveObserver(observer);
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| -}
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| -
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| -void FocusController::FocusWindow(aura::Window* window) {
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| - if (window &&
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| - (window->Contains(focused_window_) || window->Contains(active_window_))) {
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| - return;
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| - }
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| -
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| - // We should not be messing with the focus if the window has capture, unless
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| - // no has focus.
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| - if (window && (aura::client::GetCaptureWindow(window) == window) &&
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| - focused_window_) {
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| - return;
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| - }
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| -
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| - // Focusing a window also activates its containing activatable window. Note
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| - // that the rules could redirect activation activation and/or focus.
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| - aura::Window* focusable = rules_->GetFocusableWindow(window);
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| - aura::Window* activatable =
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| - focusable ? rules_->GetActivatableWindow(focusable) : NULL;
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| -
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| - // We need valid focusable/activatable windows in the event we're not clearing
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| - // focus. "Clearing focus" is inferred by whether or not |window| passed to
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| - // this function is non-NULL.
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| - if (window && (!focusable || !activatable))
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| - return;
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| - DCHECK((focusable && activatable) || !window);
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| -
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| - // Activation change observers may change the focused window. If this happens
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| - // we must not adjust the focus below since this will clobber that change.
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| - aura::Window* last_focused_window = focused_window_;
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| - if (!updating_activation_)
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| - SetActiveWindow(window, activatable);
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| -
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| - // If the window's ActivationChangeObserver shifted focus to a valid window,
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| - // we don't want to focus the window we thought would be focused by default.
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| - bool activation_changed_focus = last_focused_window != focused_window_;
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| - if (!updating_focus_ && (!activation_changed_focus || !focused_window_)) {
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| - if (active_window_ && focusable)
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| - DCHECK(active_window_->Contains(focusable));
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| - SetFocusedWindow(focusable);
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| - }
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| -}
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| -
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| -void FocusController::ResetFocusWithinActiveWindow(aura::Window* window) {
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| - DCHECK(window);
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| - if (!active_window_)
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| - return;
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| - if (!active_window_->Contains(window))
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| - return;
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| - SetFocusedWindow(window);
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| -}
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| -
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| -aura::Window* FocusController::GetFocusedWindow() {
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| - return focused_window_;
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| -}
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| -
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| -////////////////////////////////////////////////////////////////////////////////
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| -// FocusController, ui::EventHandler implementation:
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| -void FocusController::OnKeyEvent(ui::KeyEvent* event) {
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| -}
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| -
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| -void FocusController::OnMouseEvent(ui::MouseEvent* event) {
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| - if (event->type() == ui::ET_MOUSE_PRESSED && !event->handled())
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| - WindowFocusedFromInputEvent(static_cast<aura::Window*>(event->target()));
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| -}
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| -
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| -void FocusController::OnScrollEvent(ui::ScrollEvent* event) {
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| -}
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| -
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| -void FocusController::OnTouchEvent(ui::TouchEvent* event) {
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| -}
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| -
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| -void FocusController::OnGestureEvent(ui::GestureEvent* event) {
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| - if (event->type() == ui::ET_GESTURE_BEGIN &&
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| - event->details().touch_points() == 1 &&
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| - !event->handled()) {
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| - WindowFocusedFromInputEvent(static_cast<aura::Window*>(event->target()));
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| - }
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| -}
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| -
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| -////////////////////////////////////////////////////////////////////////////////
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| -// FocusController, aura::WindowObserver implementation:
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| -
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| -void FocusController::OnWindowVisibilityChanged(aura::Window* window,
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| - bool visible) {
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| - if (!visible)
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| - WindowLostFocusFromDispositionChange(window, window->parent());
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| -}
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| -
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| -void FocusController::OnWindowDestroying(aura::Window* window) {
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| - WindowLostFocusFromDispositionChange(window, window->parent());
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| -}
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| -
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| -void FocusController::OnWindowHierarchyChanging(
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| - const HierarchyChangeParams& params) {
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| - if (params.receiver == active_window_ &&
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| - params.target->Contains(params.receiver) && (!params.new_parent ||
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| - aura::client::GetFocusClient(params.new_parent) !=
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| - aura::client::GetFocusClient(params.receiver))) {
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| - WindowLostFocusFromDispositionChange(params.receiver, params.old_parent);
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| - }
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| -}
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| -
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| -void FocusController::OnWindowHierarchyChanged(
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| - const HierarchyChangeParams& params) {
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| - if (params.receiver == focused_window_ &&
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| - params.target->Contains(params.receiver) && (!params.new_parent ||
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| - aura::client::GetFocusClient(params.new_parent) !=
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| - aura::client::GetFocusClient(params.receiver))) {
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| - WindowLostFocusFromDispositionChange(params.receiver, params.old_parent);
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| - }
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| -}
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| -
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| -////////////////////////////////////////////////////////////////////////////////
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| -// FocusController, private:
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| -
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| -void FocusController::SetFocusedWindow(aura::Window* window) {
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| - if (updating_focus_ || window == focused_window_)
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| - return;
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| - DCHECK(rules_->CanFocusWindow(window));
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| - if (window)
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| - DCHECK_EQ(window, rules_->GetFocusableWindow(window));
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| -
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| - base::AutoReset<bool> updating_focus(&updating_focus_, true);
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| - aura::Window* lost_focus = focused_window_;
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| -
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| - // |window| is going to get the focus, so reset the text input client.
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| - // OnWindowFocused() may set a proper text input client if the implementation
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| - // supports text input.
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| - ui::TextInputFocusManager* text_input_focus_manager =
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| - ui::TextInputFocusManager::GetInstance();
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| - if (window)
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| - text_input_focus_manager->FocusTextInputClient(NULL);
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| -
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| - // Allow for the window losing focus to be deleted during dispatch. If it is
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| - // deleted pass NULL to observers instead of a deleted window.
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| - aura::WindowTracker window_tracker;
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| - if (lost_focus)
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| - window_tracker.Add(lost_focus);
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| - if (focused_window_ && observer_manager_.IsObserving(focused_window_) &&
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| - focused_window_ != active_window_) {
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| - observer_manager_.Remove(focused_window_);
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| - }
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| - focused_window_ = window;
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| - if (focused_window_ && !observer_manager_.IsObserving(focused_window_))
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| - observer_manager_.Add(focused_window_);
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| -
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| - FOR_EACH_OBSERVER(aura::client::FocusChangeObserver,
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| - focus_observers_,
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| - OnWindowFocused(focused_window_,
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| - window_tracker.Contains(lost_focus) ?
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| - lost_focus : NULL));
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| - if (window_tracker.Contains(lost_focus)) {
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| - aura::client::FocusChangeObserver* observer =
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| - aura::client::GetFocusChangeObserver(lost_focus);
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| - if (observer)
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| - observer->OnWindowFocused(focused_window_, lost_focus);
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| - }
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| - aura::client::FocusChangeObserver* observer =
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| - aura::client::GetFocusChangeObserver(focused_window_);
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| - if (observer) {
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| - observer->OnWindowFocused(
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| - focused_window_,
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| - window_tracker.Contains(lost_focus) ? lost_focus : NULL);
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| - }
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| -
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| - // Ensure that the text input client is reset when the window loses the focus.
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| - if (!window)
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| - text_input_focus_manager->FocusTextInputClient(NULL);
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| -}
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| -
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| -void FocusController::SetActiveWindow(aura::Window* requested_window,
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| - aura::Window* window) {
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| - if (updating_activation_)
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| - return;
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| -
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| - if (window == active_window_) {
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| - if (requested_window) {
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| - FOR_EACH_OBSERVER(aura::client::ActivationChangeObserver,
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| - activation_observers_,
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| - OnAttemptToReactivateWindow(requested_window,
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| - active_window_));
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| - }
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| - return;
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| - }
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| -
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| - DCHECK(rules_->CanActivateWindow(window));
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| - if (window)
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| - DCHECK_EQ(window, rules_->GetActivatableWindow(window));
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| -
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| - base::AutoReset<bool> updating_activation(&updating_activation_, true);
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| - aura::Window* lost_activation = active_window_;
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| - // Allow for the window losing activation to be deleted during dispatch. If
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| - // it is deleted pass NULL to observers instead of a deleted window.
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| - aura::WindowTracker window_tracker;
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| - if (lost_activation)
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| - window_tracker.Add(lost_activation);
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| - if (active_window_ && observer_manager_.IsObserving(active_window_) &&
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| - focused_window_ != active_window_) {
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| - observer_manager_.Remove(active_window_);
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| - }
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| - active_window_ = window;
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| - if (active_window_ && !observer_manager_.IsObserving(active_window_))
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| - observer_manager_.Add(active_window_);
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| - if (active_window_) {
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| - StackTransientParentsBelowModalWindow(active_window_);
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| - active_window_->parent()->StackChildAtTop(active_window_);
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| - }
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| -
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| - aura::client::ActivationChangeObserver* observer = NULL;
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| - if (window_tracker.Contains(lost_activation)) {
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| - observer = aura::client::GetActivationChangeObserver(lost_activation);
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| - if (observer)
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| - observer->OnWindowActivated(active_window_, lost_activation);
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| - }
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| - observer = aura::client::GetActivationChangeObserver(active_window_);
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| - if (observer) {
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| - observer->OnWindowActivated(
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| - active_window_,
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| - window_tracker.Contains(lost_activation) ? lost_activation : NULL);
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| - }
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| - FOR_EACH_OBSERVER(aura::client::ActivationChangeObserver,
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| - activation_observers_,
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| - OnWindowActivated(active_window_,
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| - window_tracker.Contains(lost_activation) ?
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| - lost_activation : NULL));
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| -}
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| -
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| -void FocusController::WindowLostFocusFromDispositionChange(
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| - aura::Window* window,
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| - aura::Window* next) {
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| - // A window's modality state will interfere with focus restoration during its
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| - // destruction.
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| - window->ClearProperty(aura::client::kModalKey);
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| - // TODO(beng): See if this function can be replaced by a call to
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| - // FocusWindow().
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| - // Activation adjustments are handled first in the event of a disposition
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| - // changed. If an activation change is necessary, focus is reset as part of
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| - // that process so there's no point in updating focus independently.
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| - if (window == active_window_) {
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| - aura::Window* next_activatable = rules_->GetNextActivatableWindow(window);
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| - SetActiveWindow(NULL, next_activatable);
|
| - if (!(active_window_ && active_window_->Contains(focused_window_)))
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| - SetFocusedWindow(next_activatable);
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| - } else if (window->Contains(focused_window_)) {
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| - // Active window isn't changing, but focused window might be.
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| - SetFocusedWindow(rules_->GetFocusableWindow(next));
|
| - }
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| -}
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| -
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| -void FocusController::WindowFocusedFromInputEvent(aura::Window* window) {
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| - // Only focus |window| if it or any of its parents can be focused. Otherwise
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| - // FocusWindow() will focus the topmost window, which may not be the
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| - // currently focused one.
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| - if (rules_->CanFocusWindow(GetToplevelWindow(window)))
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| - FocusWindow(window);
|
| -}
|
| -
|
| -} // namespace wm
|
|
|