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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/wm/core/focus_controller.h" | |
| 6 | |
| 7 #include "base/auto_reset.h" | |
| 8 #include "ui/aura/client/aura_constants.h" | |
| 9 #include "ui/aura/client/capture_client.h" | |
| 10 #include "ui/aura/client/focus_change_observer.h" | |
| 11 #include "ui/aura/env.h" | |
| 12 #include "ui/aura/window_tracker.h" | |
| 13 #include "ui/base/ime/text_input_focus_manager.h" | |
| 14 #include "ui/events/event.h" | |
| 15 #include "ui/wm/core/focus_rules.h" | |
| 16 #include "ui/wm/core/window_util.h" | |
| 17 #include "ui/wm/public/activation_change_observer.h" | |
| 18 | |
| 19 namespace wm { | |
| 20 namespace { | |
| 21 | |
| 22 // When a modal window is activated, we bring its entire transient parent chain | |
| 23 // to the front. This function must be called before the modal transient is | |
| 24 // stacked at the top to ensure correct stacking order. | |
| 25 void StackTransientParentsBelowModalWindow(aura::Window* window) { | |
| 26 if (window->GetProperty(aura::client::kModalKey) != ui::MODAL_TYPE_WINDOW) | |
| 27 return; | |
| 28 | |
| 29 aura::Window* transient_parent = wm::GetTransientParent(window); | |
| 30 while (transient_parent) { | |
| 31 transient_parent->parent()->StackChildAtTop(transient_parent); | |
| 32 transient_parent = wm::GetTransientParent(transient_parent); | |
| 33 } | |
| 34 } | |
| 35 | |
| 36 } // namespace | |
| 37 | |
| 38 //////////////////////////////////////////////////////////////////////////////// | |
| 39 // FocusController, public: | |
| 40 | |
| 41 FocusController::FocusController(FocusRules* rules) | |
| 42 : active_window_(NULL), | |
| 43 focused_window_(NULL), | |
| 44 updating_focus_(false), | |
| 45 updating_activation_(false), | |
| 46 rules_(rules), | |
| 47 observer_manager_(this) { | |
| 48 DCHECK(rules); | |
| 49 } | |
| 50 | |
| 51 FocusController::~FocusController() { | |
| 52 } | |
| 53 | |
| 54 //////////////////////////////////////////////////////////////////////////////// | |
| 55 // FocusController, aura::client::ActivationClient implementation: | |
| 56 | |
| 57 void FocusController::AddObserver( | |
| 58 aura::client::ActivationChangeObserver* observer) { | |
| 59 activation_observers_.AddObserver(observer); | |
| 60 } | |
| 61 | |
| 62 void FocusController::RemoveObserver( | |
| 63 aura::client::ActivationChangeObserver* observer) { | |
| 64 activation_observers_.RemoveObserver(observer); | |
| 65 } | |
| 66 | |
| 67 void FocusController::ActivateWindow(aura::Window* window) { | |
| 68 FocusWindow(window); | |
| 69 } | |
| 70 | |
| 71 void FocusController::DeactivateWindow(aura::Window* window) { | |
| 72 if (window) | |
| 73 FocusWindow(rules_->GetNextActivatableWindow(window)); | |
| 74 } | |
| 75 | |
| 76 aura::Window* FocusController::GetActiveWindow() { | |
| 77 return active_window_; | |
| 78 } | |
| 79 | |
| 80 aura::Window* FocusController::GetActivatableWindow(aura::Window* window) { | |
| 81 return rules_->GetActivatableWindow(window); | |
| 82 } | |
| 83 | |
| 84 aura::Window* FocusController::GetToplevelWindow(aura::Window* window) { | |
| 85 return rules_->GetToplevelWindow(window); | |
| 86 } | |
| 87 | |
| 88 bool FocusController::CanActivateWindow(aura::Window* window) const { | |
| 89 return rules_->CanActivateWindow(window); | |
| 90 } | |
| 91 | |
| 92 //////////////////////////////////////////////////////////////////////////////// | |
| 93 // FocusController, aura::client::FocusClient implementation: | |
| 94 | |
| 95 void FocusController::AddObserver( | |
| 96 aura::client::FocusChangeObserver* observer) { | |
| 97 focus_observers_.AddObserver(observer); | |
| 98 } | |
| 99 | |
| 100 void FocusController::RemoveObserver( | |
| 101 aura::client::FocusChangeObserver* observer) { | |
| 102 focus_observers_.RemoveObserver(observer); | |
| 103 } | |
| 104 | |
| 105 void FocusController::FocusWindow(aura::Window* window) { | |
| 106 if (window && | |
| 107 (window->Contains(focused_window_) || window->Contains(active_window_))) { | |
| 108 return; | |
| 109 } | |
| 110 | |
| 111 // We should not be messing with the focus if the window has capture, unless | |
| 112 // no has focus. | |
| 113 if (window && (aura::client::GetCaptureWindow(window) == window) && | |
| 114 focused_window_) { | |
| 115 return; | |
| 116 } | |
| 117 | |
| 118 // Focusing a window also activates its containing activatable window. Note | |
| 119 // that the rules could redirect activation activation and/or focus. | |
| 120 aura::Window* focusable = rules_->GetFocusableWindow(window); | |
| 121 aura::Window* activatable = | |
| 122 focusable ? rules_->GetActivatableWindow(focusable) : NULL; | |
| 123 | |
| 124 // We need valid focusable/activatable windows in the event we're not clearing | |
| 125 // focus. "Clearing focus" is inferred by whether or not |window| passed to | |
| 126 // this function is non-NULL. | |
| 127 if (window && (!focusable || !activatable)) | |
| 128 return; | |
| 129 DCHECK((focusable && activatable) || !window); | |
| 130 | |
| 131 // Activation change observers may change the focused window. If this happens | |
| 132 // we must not adjust the focus below since this will clobber that change. | |
| 133 aura::Window* last_focused_window = focused_window_; | |
| 134 if (!updating_activation_) | |
| 135 SetActiveWindow(window, activatable); | |
| 136 | |
| 137 // If the window's ActivationChangeObserver shifted focus to a valid window, | |
| 138 // we don't want to focus the window we thought would be focused by default. | |
| 139 bool activation_changed_focus = last_focused_window != focused_window_; | |
| 140 if (!updating_focus_ && (!activation_changed_focus || !focused_window_)) { | |
| 141 if (active_window_ && focusable) | |
| 142 DCHECK(active_window_->Contains(focusable)); | |
| 143 SetFocusedWindow(focusable); | |
| 144 } | |
| 145 } | |
| 146 | |
| 147 void FocusController::ResetFocusWithinActiveWindow(aura::Window* window) { | |
| 148 DCHECK(window); | |
| 149 if (!active_window_) | |
| 150 return; | |
| 151 if (!active_window_->Contains(window)) | |
| 152 return; | |
| 153 SetFocusedWindow(window); | |
| 154 } | |
| 155 | |
| 156 aura::Window* FocusController::GetFocusedWindow() { | |
| 157 return focused_window_; | |
| 158 } | |
| 159 | |
| 160 //////////////////////////////////////////////////////////////////////////////// | |
| 161 // FocusController, ui::EventHandler implementation: | |
| 162 void FocusController::OnKeyEvent(ui::KeyEvent* event) { | |
| 163 } | |
| 164 | |
| 165 void FocusController::OnMouseEvent(ui::MouseEvent* event) { | |
| 166 if (event->type() == ui::ET_MOUSE_PRESSED && !event->handled()) | |
| 167 WindowFocusedFromInputEvent(static_cast<aura::Window*>(event->target())); | |
| 168 } | |
| 169 | |
| 170 void FocusController::OnScrollEvent(ui::ScrollEvent* event) { | |
| 171 } | |
| 172 | |
| 173 void FocusController::OnTouchEvent(ui::TouchEvent* event) { | |
| 174 } | |
| 175 | |
| 176 void FocusController::OnGestureEvent(ui::GestureEvent* event) { | |
| 177 if (event->type() == ui::ET_GESTURE_BEGIN && | |
| 178 event->details().touch_points() == 1 && | |
| 179 !event->handled()) { | |
| 180 WindowFocusedFromInputEvent(static_cast<aura::Window*>(event->target())); | |
| 181 } | |
| 182 } | |
| 183 | |
| 184 //////////////////////////////////////////////////////////////////////////////// | |
| 185 // FocusController, aura::WindowObserver implementation: | |
| 186 | |
| 187 void FocusController::OnWindowVisibilityChanged(aura::Window* window, | |
| 188 bool visible) { | |
| 189 if (!visible) | |
| 190 WindowLostFocusFromDispositionChange(window, window->parent()); | |
| 191 } | |
| 192 | |
| 193 void FocusController::OnWindowDestroying(aura::Window* window) { | |
| 194 WindowLostFocusFromDispositionChange(window, window->parent()); | |
| 195 } | |
| 196 | |
| 197 void FocusController::OnWindowHierarchyChanging( | |
| 198 const HierarchyChangeParams& params) { | |
| 199 if (params.receiver == active_window_ && | |
| 200 params.target->Contains(params.receiver) && (!params.new_parent || | |
| 201 aura::client::GetFocusClient(params.new_parent) != | |
| 202 aura::client::GetFocusClient(params.receiver))) { | |
| 203 WindowLostFocusFromDispositionChange(params.receiver, params.old_parent); | |
| 204 } | |
| 205 } | |
| 206 | |
| 207 void FocusController::OnWindowHierarchyChanged( | |
| 208 const HierarchyChangeParams& params) { | |
| 209 if (params.receiver == focused_window_ && | |
| 210 params.target->Contains(params.receiver) && (!params.new_parent || | |
| 211 aura::client::GetFocusClient(params.new_parent) != | |
| 212 aura::client::GetFocusClient(params.receiver))) { | |
| 213 WindowLostFocusFromDispositionChange(params.receiver, params.old_parent); | |
| 214 } | |
| 215 } | |
| 216 | |
| 217 //////////////////////////////////////////////////////////////////////////////// | |
| 218 // FocusController, private: | |
| 219 | |
| 220 void FocusController::SetFocusedWindow(aura::Window* window) { | |
| 221 if (updating_focus_ || window == focused_window_) | |
| 222 return; | |
| 223 DCHECK(rules_->CanFocusWindow(window)); | |
| 224 if (window) | |
| 225 DCHECK_EQ(window, rules_->GetFocusableWindow(window)); | |
| 226 | |
| 227 base::AutoReset<bool> updating_focus(&updating_focus_, true); | |
| 228 aura::Window* lost_focus = focused_window_; | |
| 229 | |
| 230 // |window| is going to get the focus, so reset the text input client. | |
| 231 // OnWindowFocused() may set a proper text input client if the implementation | |
| 232 // supports text input. | |
| 233 ui::TextInputFocusManager* text_input_focus_manager = | |
| 234 ui::TextInputFocusManager::GetInstance(); | |
| 235 if (window) | |
| 236 text_input_focus_manager->FocusTextInputClient(NULL); | |
| 237 | |
| 238 // Allow for the window losing focus to be deleted during dispatch. If it is | |
| 239 // deleted pass NULL to observers instead of a deleted window. | |
| 240 aura::WindowTracker window_tracker; | |
| 241 if (lost_focus) | |
| 242 window_tracker.Add(lost_focus); | |
| 243 if (focused_window_ && observer_manager_.IsObserving(focused_window_) && | |
| 244 focused_window_ != active_window_) { | |
| 245 observer_manager_.Remove(focused_window_); | |
| 246 } | |
| 247 focused_window_ = window; | |
| 248 if (focused_window_ && !observer_manager_.IsObserving(focused_window_)) | |
| 249 observer_manager_.Add(focused_window_); | |
| 250 | |
| 251 FOR_EACH_OBSERVER(aura::client::FocusChangeObserver, | |
| 252 focus_observers_, | |
| 253 OnWindowFocused(focused_window_, | |
| 254 window_tracker.Contains(lost_focus) ? | |
| 255 lost_focus : NULL)); | |
| 256 if (window_tracker.Contains(lost_focus)) { | |
| 257 aura::client::FocusChangeObserver* observer = | |
| 258 aura::client::GetFocusChangeObserver(lost_focus); | |
| 259 if (observer) | |
| 260 observer->OnWindowFocused(focused_window_, lost_focus); | |
| 261 } | |
| 262 aura::client::FocusChangeObserver* observer = | |
| 263 aura::client::GetFocusChangeObserver(focused_window_); | |
| 264 if (observer) { | |
| 265 observer->OnWindowFocused( | |
| 266 focused_window_, | |
| 267 window_tracker.Contains(lost_focus) ? lost_focus : NULL); | |
| 268 } | |
| 269 | |
| 270 // Ensure that the text input client is reset when the window loses the focus. | |
| 271 if (!window) | |
| 272 text_input_focus_manager->FocusTextInputClient(NULL); | |
| 273 } | |
| 274 | |
| 275 void FocusController::SetActiveWindow(aura::Window* requested_window, | |
| 276 aura::Window* window) { | |
| 277 if (updating_activation_) | |
| 278 return; | |
| 279 | |
| 280 if (window == active_window_) { | |
| 281 if (requested_window) { | |
| 282 FOR_EACH_OBSERVER(aura::client::ActivationChangeObserver, | |
| 283 activation_observers_, | |
| 284 OnAttemptToReactivateWindow(requested_window, | |
| 285 active_window_)); | |
| 286 } | |
| 287 return; | |
| 288 } | |
| 289 | |
| 290 DCHECK(rules_->CanActivateWindow(window)); | |
| 291 if (window) | |
| 292 DCHECK_EQ(window, rules_->GetActivatableWindow(window)); | |
| 293 | |
| 294 base::AutoReset<bool> updating_activation(&updating_activation_, true); | |
| 295 aura::Window* lost_activation = active_window_; | |
| 296 // Allow for the window losing activation to be deleted during dispatch. If | |
| 297 // it is deleted pass NULL to observers instead of a deleted window. | |
| 298 aura::WindowTracker window_tracker; | |
| 299 if (lost_activation) | |
| 300 window_tracker.Add(lost_activation); | |
| 301 if (active_window_ && observer_manager_.IsObserving(active_window_) && | |
| 302 focused_window_ != active_window_) { | |
| 303 observer_manager_.Remove(active_window_); | |
| 304 } | |
| 305 active_window_ = window; | |
| 306 if (active_window_ && !observer_manager_.IsObserving(active_window_)) | |
| 307 observer_manager_.Add(active_window_); | |
| 308 if (active_window_) { | |
| 309 StackTransientParentsBelowModalWindow(active_window_); | |
| 310 active_window_->parent()->StackChildAtTop(active_window_); | |
| 311 } | |
| 312 | |
| 313 aura::client::ActivationChangeObserver* observer = NULL; | |
| 314 if (window_tracker.Contains(lost_activation)) { | |
| 315 observer = aura::client::GetActivationChangeObserver(lost_activation); | |
| 316 if (observer) | |
| 317 observer->OnWindowActivated(active_window_, lost_activation); | |
| 318 } | |
| 319 observer = aura::client::GetActivationChangeObserver(active_window_); | |
| 320 if (observer) { | |
| 321 observer->OnWindowActivated( | |
| 322 active_window_, | |
| 323 window_tracker.Contains(lost_activation) ? lost_activation : NULL); | |
| 324 } | |
| 325 FOR_EACH_OBSERVER(aura::client::ActivationChangeObserver, | |
| 326 activation_observers_, | |
| 327 OnWindowActivated(active_window_, | |
| 328 window_tracker.Contains(lost_activation) ? | |
| 329 lost_activation : NULL)); | |
| 330 } | |
| 331 | |
| 332 void FocusController::WindowLostFocusFromDispositionChange( | |
| 333 aura::Window* window, | |
| 334 aura::Window* next) { | |
| 335 // A window's modality state will interfere with focus restoration during its | |
| 336 // destruction. | |
| 337 window->ClearProperty(aura::client::kModalKey); | |
| 338 // TODO(beng): See if this function can be replaced by a call to | |
| 339 // FocusWindow(). | |
| 340 // Activation adjustments are handled first in the event of a disposition | |
| 341 // changed. If an activation change is necessary, focus is reset as part of | |
| 342 // that process so there's no point in updating focus independently. | |
| 343 if (window == active_window_) { | |
| 344 aura::Window* next_activatable = rules_->GetNextActivatableWindow(window); | |
| 345 SetActiveWindow(NULL, next_activatable); | |
| 346 if (!(active_window_ && active_window_->Contains(focused_window_))) | |
| 347 SetFocusedWindow(next_activatable); | |
| 348 } else if (window->Contains(focused_window_)) { | |
| 349 // Active window isn't changing, but focused window might be. | |
| 350 SetFocusedWindow(rules_->GetFocusableWindow(next)); | |
| 351 } | |
| 352 } | |
| 353 | |
| 354 void FocusController::WindowFocusedFromInputEvent(aura::Window* window) { | |
| 355 // Only focus |window| if it or any of its parents can be focused. Otherwise | |
| 356 // FocusWindow() will focus the topmost window, which may not be the | |
| 357 // currently focused one. | |
| 358 if (rules_->CanFocusWindow(GetToplevelWindow(window))) | |
| 359 FocusWindow(window); | |
| 360 } | |
| 361 | |
| 362 } // namespace wm | |
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