| Index: ui/accessibility/ax_node.h
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| diff --git a/ui/accessibility/ax_node.h b/ui/accessibility/ax_node.h
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| deleted file mode 100644
|
| index 5da73401c535010b3dbb6acc0340b8b87cba54a9..0000000000000000000000000000000000000000
|
| --- a/ui/accessibility/ax_node.h
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| +++ /dev/null
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| @@ -1,68 +0,0 @@
|
| -// Copyright 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_ACCESSIBILITY_AX_NODE_H_
|
| -#define UI_ACCESSIBILITY_AX_NODE_H_
|
| -
|
| -#include "ui/accessibility/ax_node_data.h"
|
| -
|
| -namespace ui {
|
| -
|
| -// One node in an AXTree.
|
| -class AX_EXPORT AXNode {
|
| - public:
|
| - // The constructor requires a parent, id, and index in parent, but
|
| - // the data is not required. After initialization, only index_in_parent
|
| - // is allowed to change, the others are guaranteed to never change.
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| - AXNode(AXNode* parent, int32 id, int32 index_in_parent);
|
| - virtual ~AXNode();
|
| -
|
| - // Accessors.
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| - int32 id() const { return data_.id; }
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| - AXNode* parent() const { return parent_; }
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| - int child_count() const { return static_cast<int>(children_.size()); }
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| - const AXNodeData& data() const { return data_; }
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| - const std::vector<AXNode*>& children() const { return children_; }
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| - int index_in_parent() const { return index_in_parent_; }
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| -
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| - // Get the child at the given index.
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| - AXNode* ChildAtIndex(int index) const { return children_[index]; }
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| -
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| - // Set the node's accessibility data. This may be done during initial
|
| - // initialization or later when the node data changes.
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| - void SetData(const AXNodeData& src);
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| -
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| - // Update this node's location. This is separate from SetData just because
|
| - // changing only the location is common and should be more efficient than
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| - // re-copying all of the data.
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| - void SetLocation(const gfx::Rect& new_location);
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| -
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| - // Set the index in parent, for example if siblings were inserted or deleted.
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| - void SetIndexInParent(int index_in_parent);
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| -
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| - // Swap the internal children vector with |children|. This instance
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| - // now owns all of the passed children.
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| - void SwapChildren(std::vector<AXNode*>& children);
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| -
|
| - // This is called when the AXTree no longer includes this node in the
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| - // tree. Reference counting is used on some platforms because the
|
| - // operating system may hold onto a reference to an AXNode
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| - // object even after we're through with it, so this may decrement the
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| - // reference count and clear out the object's data.
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| - void Destroy();
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| -
|
| - // Return true if this object is equal to or a descendant of |ancestor|.
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| - bool IsDescendantOf(AXNode* ancestor);
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| -
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| - private:
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| - int index_in_parent_;
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| - AXNode* parent_;
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| - std::vector<AXNode*> children_;
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| - AXNodeData data_;
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| -};
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| -
|
| -
|
| -} // namespace ui
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| -
|
| -#endif // UI_ACCESSIBILITY_AX_NODE_H_
|
|
|