Index: gpu/command_buffer/cmd_buffer_functions.txt |
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
index d046748eb582a5e8bc4485268d8a5956778aa346..51cd4a1da3e1f70661e5ca79fdaba739ed74703a 100644 |
--- a/gpu/command_buffer/cmd_buffer_functions.txt |
+++ b/gpu/command_buffer/cmd_buffer_functions.txt |
@@ -8,6 +8,7 @@ GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidShader shader); |
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, GLuint index, const char* name); |
GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLidBindBuffer buffer); |
+GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer); |
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget target, GLidBindFramebuffer framebuffer); |
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer); |
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler); |
@@ -134,12 +135,14 @@ GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, |
GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); |
+GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); |
GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLfloat param); |
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLfloat* params); |
GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLint param); |
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLint* params); |
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height, GLsizei depth); |
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); |
+GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); |
GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x); |
GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); |
GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x); |