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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 851503003: Update from https://crrev.com/311076 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
11 GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer);
11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t arget, GLidBindFramebuffer framebuffer); 12 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t arget, GLidBindFramebuffer framebuffer);
12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer); 13 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
13 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler); 14 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler);
14 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe t, GLidBindTexture texture); 15 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe t, GLidBindTexture texture);
15 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeed backBindTarget target, GLidBindTransformFeedback transformfeedback); 16 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeed backBindTarget target, GLidBindTransformFeedback transformfeedback);
16 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 17 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
17 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); 18 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode );
18 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode RGB, GLenumEquation modeAlpha); 19 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode RGB, GLenumEquation modeAlpha);
19 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G LenumDstBlendFactor dfactor); 20 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G LenumDstBlendFactor dfactor);
20 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend Factor dstAlpha); 21 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend Factor dstAlpha);
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127 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo tNegative count, const GLchar* const* str, const GLint* length); 128 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo tNegative count, const GLchar* const* str, const GLint* length);
128 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); 129 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void);
129 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); 130 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void);
130 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask); 131 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask);
131 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask); 132 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
132 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 133 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
133 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask); 134 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask);
134 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte ncilOp zfail, GLenumStencilOp zpass); 135 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte ncilOp zfail, GLenumStencilOp zpass);
135 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); 136 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
136 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type , const void* pixels); 137 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type , const void* pixels);
138 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTextureTarget target, GL int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei ght, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLenu mPixelType type, const void* pixels);
137 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLfloat param); 139 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLfloat param);
138 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLfloat* params); 140 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLfloat* params);
139 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLint param); 141 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLint param);
140 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLint* params); 142 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLint* params);
141 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target , GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wid th, GLsizei height, GLsizei depth); 143 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target , GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wid th, GLsizei height, GLsizei depth);
142 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu mTextureFormat format, GLenumPixelType type, const void* pixels); 144 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu mTextureFormat format, GLenumPixelType type, const void* pixels);
145 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsize i height, GLsizei depth, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
143 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x); 146 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x);
144 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); 147 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
145 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x); 148 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x);
146 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); 149 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
147 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location, GLuint x); 150 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location, GLuint x);
148 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v); 151 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v);
149 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y); 152 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y);
150 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); 153 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
151 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y); 154 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y);
152 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); 155 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
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268 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 271 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
269 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 272 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
270 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); 273 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
271 274
272 // Extension CHROMIUM_path_rendering. 275 // Extension CHROMIUM_path_rendering.
273 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 276 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
274 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 277 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
275 278
276 // Extension KHR_blend_equation_advanced 279 // Extension KHR_blend_equation_advanced
277 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 280 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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