| Index: gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h
|
| diff --git a/gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h b/gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..94816a8eea029d4aa3cca2d3941c665df8cdc7a7
|
| --- /dev/null
|
| +++ b/gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h
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| @@ -0,0 +1,105 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
|
| +#define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
|
| +
|
| +#include <vector>
|
| +
|
| +#include "base/compiler_specific.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "gpu/blink/gpu_blink_export.h"
|
| +#include "gpu/blink/webgraphicscontext3d_impl.h"
|
| +#include "gpu/command_buffer/client/gl_in_process_context.h"
|
| +#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
|
| +#include "third_party/WebKit/public/platform/WebString.h"
|
| +#include "ui/gfx/native_widget_types.h"
|
| +
|
| +namespace gpu {
|
| +class ContextSupport;
|
| +class GLInProcessContext;
|
| +
|
| +namespace gles2 {
|
| +class GLES2Interface;
|
| +class GLES2Implementation;
|
| +struct ContextCreationAttribHelper;
|
| +}
|
| +}
|
| +
|
| +namespace gpu_blink {
|
| +
|
| +class GPU_BLINK_EXPORT WebGraphicsContext3DInProcessCommandBufferImpl
|
| + : public WebGraphicsContext3DImpl {
|
| + public:
|
| + enum MappedMemoryReclaimLimit {
|
| + kNoLimit = 0,
|
| + };
|
| +
|
| + static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
|
| + CreateViewContext(
|
| + const blink::WebGraphicsContext3D::Attributes& attributes,
|
| + bool lose_context_when_out_of_memory,
|
| + gfx::AcceleratedWidget window);
|
| +
|
| + static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
|
| + CreateOffscreenContext(
|
| + const blink::WebGraphicsContext3D::Attributes& attributes,
|
| + bool lose_context_when_out_of_memory);
|
| +
|
| + static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
|
| + WrapContext(
|
| + scoped_ptr< ::gpu::GLInProcessContext> context,
|
| + const blink::WebGraphicsContext3D::Attributes& attributes);
|
| +
|
| + virtual ~WebGraphicsContext3DInProcessCommandBufferImpl();
|
| +
|
| + size_t GetMappedMemoryLimit();
|
| +
|
| + bool InitializeOnCurrentThread();
|
| +
|
| + //----------------------------------------------------------------------
|
| + // WebGraphicsContext3D methods
|
| + virtual bool isContextLost();
|
| +
|
| + virtual WGC3Denum getGraphicsResetStatusARB();
|
| +
|
| + ::gpu::ContextSupport* GetContextSupport();
|
| +
|
| + ::gpu::gles2::GLES2Implementation* GetImplementation() {
|
| + return real_gl_;
|
| + }
|
| +
|
| + private:
|
| + WebGraphicsContext3DInProcessCommandBufferImpl(
|
| + scoped_ptr< ::gpu::GLInProcessContext> context,
|
| + const blink::WebGraphicsContext3D::Attributes& attributes,
|
| + bool lose_context_when_out_of_memory,
|
| + bool is_offscreen,
|
| + gfx::AcceleratedWidget window);
|
| +
|
| + void OnContextLost();
|
| +
|
| + bool MaybeInitializeGL();
|
| +
|
| + // Used to try to find bugs in code that calls gl directly through the gl api
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| + // instead of going through WebGraphicsContext3D.
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| + void ClearContext();
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| +
|
| + ::gpu::gles2::ContextCreationAttribHelper attribs_;
|
| + bool share_resources_;
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| + bool webgl_context_;
|
| +
|
| + bool is_offscreen_;
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| + // Only used when not offscreen.
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| + gfx::AcceleratedWidget window_;
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| +
|
| + // The context we use for OpenGL rendering.
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| + scoped_ptr< ::gpu::GLInProcessContext> context_;
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| + // The GLES2Implementation we use for OpenGL rendering.
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| + ::gpu::gles2::GLES2Implementation* real_gl_;
|
| +};
|
| +
|
| +} // namespace gpu_blink
|
| +
|
| +#endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
|
|
|