Index: gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h |
diff --git a/gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h b/gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..94816a8eea029d4aa3cca2d3941c665df8cdc7a7 |
--- /dev/null |
+++ b/gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h |
@@ -0,0 +1,105 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
+#define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
+ |
+#include <vector> |
+ |
+#include "base/compiler_specific.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "gpu/blink/gpu_blink_export.h" |
+#include "gpu/blink/webgraphicscontext3d_impl.h" |
+#include "gpu/command_buffer/client/gl_in_process_context.h" |
+#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" |
+#include "third_party/WebKit/public/platform/WebString.h" |
+#include "ui/gfx/native_widget_types.h" |
+ |
+namespace gpu { |
+class ContextSupport; |
+class GLInProcessContext; |
+ |
+namespace gles2 { |
+class GLES2Interface; |
+class GLES2Implementation; |
+struct ContextCreationAttribHelper; |
+} |
+} |
+ |
+namespace gpu_blink { |
+ |
+class GPU_BLINK_EXPORT WebGraphicsContext3DInProcessCommandBufferImpl |
+ : public WebGraphicsContext3DImpl { |
+ public: |
+ enum MappedMemoryReclaimLimit { |
+ kNoLimit = 0, |
+ }; |
+ |
+ static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> |
+ CreateViewContext( |
+ const blink::WebGraphicsContext3D::Attributes& attributes, |
+ bool lose_context_when_out_of_memory, |
+ gfx::AcceleratedWidget window); |
+ |
+ static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> |
+ CreateOffscreenContext( |
+ const blink::WebGraphicsContext3D::Attributes& attributes, |
+ bool lose_context_when_out_of_memory); |
+ |
+ static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> |
+ WrapContext( |
+ scoped_ptr< ::gpu::GLInProcessContext> context, |
+ const blink::WebGraphicsContext3D::Attributes& attributes); |
+ |
+ virtual ~WebGraphicsContext3DInProcessCommandBufferImpl(); |
+ |
+ size_t GetMappedMemoryLimit(); |
+ |
+ bool InitializeOnCurrentThread(); |
+ |
+ //---------------------------------------------------------------------- |
+ // WebGraphicsContext3D methods |
+ virtual bool isContextLost(); |
+ |
+ virtual WGC3Denum getGraphicsResetStatusARB(); |
+ |
+ ::gpu::ContextSupport* GetContextSupport(); |
+ |
+ ::gpu::gles2::GLES2Implementation* GetImplementation() { |
+ return real_gl_; |
+ } |
+ |
+ private: |
+ WebGraphicsContext3DInProcessCommandBufferImpl( |
+ scoped_ptr< ::gpu::GLInProcessContext> context, |
+ const blink::WebGraphicsContext3D::Attributes& attributes, |
+ bool lose_context_when_out_of_memory, |
+ bool is_offscreen, |
+ gfx::AcceleratedWidget window); |
+ |
+ void OnContextLost(); |
+ |
+ bool MaybeInitializeGL(); |
+ |
+ // Used to try to find bugs in code that calls gl directly through the gl api |
+ // instead of going through WebGraphicsContext3D. |
+ void ClearContext(); |
+ |
+ ::gpu::gles2::ContextCreationAttribHelper attribs_; |
+ bool share_resources_; |
+ bool webgl_context_; |
+ |
+ bool is_offscreen_; |
+ // Only used when not offscreen. |
+ gfx::AcceleratedWidget window_; |
+ |
+ // The context we use for OpenGL rendering. |
+ scoped_ptr< ::gpu::GLInProcessContext> context_; |
+ // The GLES2Implementation we use for OpenGL rendering. |
+ ::gpu::gles2::GLES2Implementation* real_gl_; |
+}; |
+ |
+} // namespace gpu_blink |
+ |
+#endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |