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Side by Side Diff: gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h

Issue 851503003: Update from https://crrev.com/311076 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
6 #define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
7
8 #include <vector>
9
10 #include "base/compiler_specific.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "gpu/blink/gpu_blink_export.h"
13 #include "gpu/blink/webgraphicscontext3d_impl.h"
14 #include "gpu/command_buffer/client/gl_in_process_context.h"
15 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
16 #include "third_party/WebKit/public/platform/WebString.h"
17 #include "ui/gfx/native_widget_types.h"
18
19 namespace gpu {
20 class ContextSupport;
21 class GLInProcessContext;
22
23 namespace gles2 {
24 class GLES2Interface;
25 class GLES2Implementation;
26 struct ContextCreationAttribHelper;
27 }
28 }
29
30 namespace gpu_blink {
31
32 class GPU_BLINK_EXPORT WebGraphicsContext3DInProcessCommandBufferImpl
33 : public WebGraphicsContext3DImpl {
34 public:
35 enum MappedMemoryReclaimLimit {
36 kNoLimit = 0,
37 };
38
39 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
40 CreateViewContext(
41 const blink::WebGraphicsContext3D::Attributes& attributes,
42 bool lose_context_when_out_of_memory,
43 gfx::AcceleratedWidget window);
44
45 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
46 CreateOffscreenContext(
47 const blink::WebGraphicsContext3D::Attributes& attributes,
48 bool lose_context_when_out_of_memory);
49
50 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
51 WrapContext(
52 scoped_ptr< ::gpu::GLInProcessContext> context,
53 const blink::WebGraphicsContext3D::Attributes& attributes);
54
55 virtual ~WebGraphicsContext3DInProcessCommandBufferImpl();
56
57 size_t GetMappedMemoryLimit();
58
59 bool InitializeOnCurrentThread();
60
61 //----------------------------------------------------------------------
62 // WebGraphicsContext3D methods
63 virtual bool isContextLost();
64
65 virtual WGC3Denum getGraphicsResetStatusARB();
66
67 ::gpu::ContextSupport* GetContextSupport();
68
69 ::gpu::gles2::GLES2Implementation* GetImplementation() {
70 return real_gl_;
71 }
72
73 private:
74 WebGraphicsContext3DInProcessCommandBufferImpl(
75 scoped_ptr< ::gpu::GLInProcessContext> context,
76 const blink::WebGraphicsContext3D::Attributes& attributes,
77 bool lose_context_when_out_of_memory,
78 bool is_offscreen,
79 gfx::AcceleratedWidget window);
80
81 void OnContextLost();
82
83 bool MaybeInitializeGL();
84
85 // Used to try to find bugs in code that calls gl directly through the gl api
86 // instead of going through WebGraphicsContext3D.
87 void ClearContext();
88
89 ::gpu::gles2::ContextCreationAttribHelper attribs_;
90 bool share_resources_;
91 bool webgl_context_;
92
93 bool is_offscreen_;
94 // Only used when not offscreen.
95 gfx::AcceleratedWidget window_;
96
97 // The context we use for OpenGL rendering.
98 scoped_ptr< ::gpu::GLInProcessContext> context_;
99 // The GLES2Implementation we use for OpenGL rendering.
100 ::gpu::gles2::GLES2Implementation* real_gl_;
101 };
102
103 } // namespace gpu_blink
104
105 #endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
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