Chromium Code Reviews| Index: content/renderer/render_thread_impl.cc |
| diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc |
| index ef6dae73a17d9089b2dd3944daba5ce839042c19..ca498b7125ba3b0fccd01dddd3d9e87c4861fa62 100644 |
| --- a/content/renderer/render_thread_impl.cc |
| +++ b/content/renderer/render_thread_impl.cc |
| @@ -103,6 +103,7 @@ |
| #include "content/renderer/render_process_impl.h" |
| #include "content/renderer/render_view_impl.h" |
| #include "content/renderer/renderer_blink_platform_impl.h" |
| +#include "content/renderer/resource_dispatch_throttler.h" |
| #include "content/renderer/scheduler/renderer_scheduler.h" |
| #include "content/renderer/service_worker/embedded_worker_context_message_filter.h" |
| #include "content/renderer/service_worker/embedded_worker_dispatcher.h" |
| @@ -195,6 +196,16 @@ namespace { |
| const int64 kInitialIdleHandlerDelayMs = 1000; |
| const int64 kLongIdleHandlerDelayMs = 30*1000; |
| +#if defined(OS_ANDROID) |
| +// On Android, resource messages can each take ~1.5ms to dispatch on the browser |
| +// IO thread. Limiting the message rate to 3/frame at 60hz ensures that the |
| +// induced work takes but a fraction (~1/4) of the overall frame budget. |
| +const int kMaxResourceRequestsPerFlushWhenThrottled = 3; |
| +#else |
| +const int kMaxResourceRequestsPerFlushWhenThrottled = 8; |
| +#endif |
| +const double kThrottledResourceRequestFlushPeriodS = 1. / 60.; |
| + |
| // Maximum allocation size allowed for image scaling filters that |
| // require pre-scaling. Skia will fallback to a filter that doesn't |
| // require pre-scaling if the default filter would require an |
| @@ -478,6 +489,12 @@ void RenderThreadImpl::Init() { |
| channel()->SetListenerTaskRunner(renderer_scheduler_->DefaultTaskRunner()); |
| embedded_worker_dispatcher_.reset(new EmbeddedWorkerDispatcher()); |
| + resource_dispatch_throttler_.reset(new ResourceDispatchThrottler( |
|
alex clarke (OOO till 29th)
2015/01/26 17:15:59
I wonder if we should have a FIXME comment since i
jdduke (slow)
2015/01/26 20:14:48
That's a good point, yeah, I'll put a note in Reso
|
| + static_cast<RenderThread*>(this), renderer_scheduler_.get(), |
| + base::TimeDelta::FromSecondsD(kThrottledResourceRequestFlushPeriodS), |
| + kMaxResourceRequestsPerFlushWhenThrottled)); |
| + resource_dispatcher()->set_message_sender(resource_dispatch_throttler_.get()); |
| + |
| media_stream_center_ = NULL; |
| db_message_filter_ = new DBMessageFilter(); |