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Unified Diff: sky/engine/core/rendering/RenderLayer.h

Issue 845873004: Delete a bunch of paint invalidation rect computing code. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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Index: sky/engine/core/rendering/RenderLayer.h
diff --git a/sky/engine/core/rendering/RenderLayer.h b/sky/engine/core/rendering/RenderLayer.h
index d95b870db211e5a5d99030d468a425cc7292040e..2f35676a9a729c19f538e0549510ff1154aedfce 100644
--- a/sky/engine/core/rendering/RenderLayer.h
+++ b/sky/engine/core/rendering/RenderLayer.h
@@ -235,9 +235,6 @@ public:
// Adjusts the given rect (in the coordinate space of the RenderObject) to the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing.
static void mapRectToPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState* = 0);
- // Computes the bounding paint invalidation rect for |renderObject|, in the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing.
- static LayoutRect computePaintInvalidationRect(const RenderObject*, const RenderLayer* paintInvalidationContainer, const PaintInvalidationState* = 0);
-
bool paintsWithTransform() const;
// Returns true if background phase is painted opaque in the given rect.
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