Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(487)

Unified Diff: src/gpu/effects/GrCustomXfermode.cpp

Issue 844913003: Move XferEffects class to GrCustomXfermode file (Closed) Base URL: https://skia.googlesource.com/skia.git@arithXP
Patch Set: Fix build Created 5 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « src/core/SkXfermode.cpp ('k') | src/gpu/effects/GrCustomXfermodePriv.h » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/gpu/effects/GrCustomXfermode.cpp
diff --git a/src/gpu/effects/GrCustomXfermode.cpp b/src/gpu/effects/GrCustomXfermode.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..a78f304850b0c16f90233ecc1e076d20c3f0b287
--- /dev/null
+++ b/src/gpu/effects/GrCustomXfermode.cpp
@@ -0,0 +1,492 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "effects/GrCustomXfermode.h"
+#include "effects/GrCustomXfermodePriv.h"
+
+#include "GrCoordTransform.h"
+#include "GrContext.h"
+#include "GrFragmentProcessor.h"
+#include "GrInvariantOutput.h"
+#include "GrProcessor.h"
+#include "GrTexture.h"
+#include "GrTextureAccess.h"
+#include "SkXfermode.h"
+#include "gl/GrGLCaps.h"
+#include "gl/GrGLProcessor.h"
+#include "gl/GrGLProgramDataManager.h"
+#include "gl/builders/GrGLProgramBuilder.h"
+
+bool GrCustomXfermode::IsSupportedMode(SkXfermode::Mode mode) {
+ return mode > SkXfermode::kLastCoeffMode && mode <= SkXfermode::kLastMode;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Static helpers
+///////////////////////////////////////////////////////////////////////////////
+
+static void hard_light(GrGLFPFragmentBuilder* fsBuilder,
+ const char* final,
+ const char* src,
+ const char* dst) {
+ static const char kComponents[] = {'r', 'g', 'b'};
+ for (size_t i = 0; i < SK_ARRAY_COUNT(kComponents); ++i) {
+ char component = kComponents[i];
+ fsBuilder->codeAppendf("if (2.0 * %s.%c <= %s.a) {", src, component, src);
+ fsBuilder->codeAppendf("%s.%c = 2.0 * %s.%c * %s.%c;",
+ final, component, src, component, dst, component);
+ fsBuilder->codeAppend("} else {");
+ fsBuilder->codeAppendf("%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s.a - %s.%c);",
+ final, component, src, dst, dst, dst, component, src, src,
+ component);
+ fsBuilder->codeAppend("}");
+ }
+ fsBuilder->codeAppendf("%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);",
+ final, src, dst, dst, src);
+}
+
+// Does one component of color-dodge
+static void color_dodge_component(GrGLFPFragmentBuilder* fsBuilder,
+ const char* final,
+ const char* src,
+ const char* dst,
+ const char component) {
+ fsBuilder->codeAppendf("if (0.0 == %s.%c) {", dst, component);
+ fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);",
+ final, component, src, component, dst);
+ fsBuilder->codeAppend("} else {");
+ fsBuilder->codeAppendf("float d = %s.a - %s.%c;", src, src, component);
+ fsBuilder->codeAppend("if (0.0 == d) {");
+ fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
+ final, component, src, dst, src, component, dst, dst, component,
+ src);
+ fsBuilder->codeAppend("} else {");
+ fsBuilder->codeAppendf("d = min(%s.a, %s.%c * %s.a / d);",
+ dst, dst, component, src);
+ fsBuilder->codeAppendf("%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
+ final, component, src, src, component, dst, dst, component, src);
+ fsBuilder->codeAppend("}");
+ fsBuilder->codeAppend("}");
+}
+
+// Does one component of color-burn
+static void color_burn_component(GrGLFPFragmentBuilder* fsBuilder,
+ const char* final,
+ const char* src,
+ const char* dst,
+ const char component) {
+ fsBuilder->codeAppendf("if (%s.a == %s.%c) {", dst, dst, component);
+ fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
+ final, component, src, dst, src, component, dst, dst, component,
+ src);
+ fsBuilder->codeAppendf("} else if (0.0 == %s.%c) {", src, component);
+ fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);",
+ final, component, dst, component, src);
+ fsBuilder->codeAppend("} else {");
+ fsBuilder->codeAppendf("float d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s.%c);",
+ dst, dst, dst, component, src, src, component);
+ fsBuilder->codeAppendf("%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
+ final, component, src, src, component, dst, dst, component, src);
+ fsBuilder->codeAppend("}");
+}
+
+// Does one component of soft-light. Caller should have already checked that dst alpha > 0.
+static void soft_light_component_pos_dst_alpha(GrGLFPFragmentBuilder* fsBuilder,
+ const char* final,
+ const char* src,
+ const char* dst,
+ const char component) {
+ // if (2S < Sa)
+ fsBuilder->codeAppendf("if (2.0 * %s.%c <= %s.a) {", src, component, src);
+ // (D^2 (Sa-2 S))/Da+(1-Da) S+D (-Sa+2 S+1)
+ fsBuilder->codeAppendf("%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / %s.a +"
+ "(1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1.0);",
+ final, component, dst, component, dst, component, src, src,
+ component, dst, dst, src, component, dst, component, src, src,
+ component);
+ // else if (4D < Da)
+ fsBuilder->codeAppendf("} else if (4.0 * %s.%c <= %s.a) {",
+ dst, component, dst);
+ fsBuilder->codeAppendf("float DSqd = %s.%c * %s.%c;",
+ dst, component, dst, component);
+ fsBuilder->codeAppendf("float DCub = DSqd * %s.%c;", dst, component);
+ fsBuilder->codeAppendf("float DaSqd = %s.a * %s.a;", dst, dst);
+ fsBuilder->codeAppendf("float DaCub = DaSqd * %s.a;", dst);
+ // (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2
+ fsBuilder->codeAppendf("%s.%c ="
+ "(-DaCub*%s.%c + DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) +"
+ " 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s.a - 2.0*%s.%c)) /"
+ "DaSqd;",
+ final, component, src, component, src, component, dst, component,
+ src, src, component, dst, src, src, component, src, src,
+ component);
+ fsBuilder->codeAppendf("} else {");
+ // -sqrt(Da * D) (Sa-2 S)-Da S+D (Sa-2 S+1)+S
+ fsBuilder->codeAppendf("%s.%c = -sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c +"
+ "%s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c;",
+ final, component, dst, dst, component, src, src, component, dst,
+ src, component, dst, component, src, src, component, src,
+ component);
+ fsBuilder->codeAppendf("}");
+}
+
+// Adds a function that takes two colors and an alpha as input. It produces a color with the
+// hue and saturation of the first color, the luminosity of the second color, and the input
+// alpha. It has this signature:
+// vec3 set_luminance(vec3 hueSatColor, float alpha, vec3 lumColor).
+static void add_lum_function(GrGLFPFragmentBuilder* fsBuilder, SkString* setLumFunction) {
+ // Emit a helper that gets the luminance of a color.
+ SkString getFunction;
+ GrGLShaderVar getLumArgs[] = {
+ GrGLShaderVar("color", kVec3f_GrSLType),
+ };
+ SkString getLumBody("return dot(vec3(0.3, 0.59, 0.11), color);");
+ fsBuilder->emitFunction(kFloat_GrSLType,
+ "luminance",
+ SK_ARRAY_COUNT(getLumArgs), getLumArgs,
+ getLumBody.c_str(),
+ &getFunction);
+
+ // Emit the set luminance function.
+ GrGLShaderVar setLumArgs[] = {
+ GrGLShaderVar("hueSat", kVec3f_GrSLType),
+ GrGLShaderVar("alpha", kFloat_GrSLType),
+ GrGLShaderVar("lumColor", kVec3f_GrSLType),
+ };
+ SkString setLumBody;
+ setLumBody.printf("float diff = %s(lumColor - hueSat);", getFunction.c_str());
+ setLumBody.append("vec3 outColor = hueSat + diff;");
+ setLumBody.appendf("float outLum = %s(outColor);", getFunction.c_str());
+ setLumBody.append("float minComp = min(min(outColor.r, outColor.g), outColor.b);"
+ "float maxComp = max(max(outColor.r, outColor.g), outColor.b);"
+ "if (minComp < 0.0 && outLum != minComp) {"
+ "outColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * outLum) /"
+ "(outLum - minComp);"
+ "}"
+ "if (maxComp > alpha && maxComp != outLum) {"
+ "outColor = outLum +"
+ "((outColor - vec3(outLum, outLum, outLum)) * (alpha - outLum)) /"
+ "(maxComp - outLum);"
+ "}"
+ "return outColor;");
+ fsBuilder->emitFunction(kVec3f_GrSLType,
+ "set_luminance",
+ SK_ARRAY_COUNT(setLumArgs), setLumArgs,
+ setLumBody.c_str(),
+ setLumFunction);
+}
+
+// Adds a function that creates a color with the hue and luminosity of one input color and
+// the saturation of another color. It will have this signature:
+// float set_saturation(vec3 hueLumColor, vec3 satColor)
+static void add_sat_function(GrGLFPFragmentBuilder* fsBuilder, SkString* setSatFunction) {
+ // Emit a helper that gets the saturation of a color
+ SkString getFunction;
+ GrGLShaderVar getSatArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType) };
+ SkString getSatBody;
+ getSatBody.printf("return max(max(color.r, color.g), color.b) - "
+ "min(min(color.r, color.g), color.b);");
+ fsBuilder->emitFunction(kFloat_GrSLType,
+ "saturation",
+ SK_ARRAY_COUNT(getSatArgs), getSatArgs,
+ getSatBody.c_str(),
+ &getFunction);
+
+ // Emit a helper that sets the saturation given sorted input channels. This used
+ // to use inout params for min, mid, and max components but that seems to cause
+ // problems on PowerVR drivers. So instead it returns a vec3 where r, g ,b are the
+ // adjusted min, mid, and max inputs, respectively.
+ SkString helperFunction;
+ GrGLShaderVar helperArgs[] = {
+ GrGLShaderVar("minComp", kFloat_GrSLType),
+ GrGLShaderVar("midComp", kFloat_GrSLType),
+ GrGLShaderVar("maxComp", kFloat_GrSLType),
+ GrGLShaderVar("sat", kFloat_GrSLType),
+ };
+ static const char kHelperBody[] = "if (minComp < maxComp) {"
+ "vec3 result;"
+ "result.r = 0.0;"
+ "result.g = sat * (midComp - minComp) / (maxComp - minComp);"
+ "result.b = sat;"
+ "return result;"
+ "} else {"
+ "return vec3(0, 0, 0);"
+ "}";
+ fsBuilder->emitFunction(kVec3f_GrSLType,
+ "set_saturation_helper",
+ SK_ARRAY_COUNT(helperArgs), helperArgs,
+ kHelperBody,
+ &helperFunction);
+
+ GrGLShaderVar setSatArgs[] = {
+ GrGLShaderVar("hueLumColor", kVec3f_GrSLType),
+ GrGLShaderVar("satColor", kVec3f_GrSLType),
+ };
+ const char* helpFunc = helperFunction.c_str();
+ SkString setSatBody;
+ setSatBody.appendf("float sat = %s(satColor);"
+ "if (hueLumColor.r <= hueLumColor.g) {"
+ "if (hueLumColor.g <= hueLumColor.b) {"
+ "hueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);"
+ "} else if (hueLumColor.r <= hueLumColor.b) {"
+ "hueLumColor.rbg = %s(hueLumColor.r, hueLumColor.b, hueLumColor.g, sat);"
+ "} else {"
+ "hueLumColor.brg = %s(hueLumColor.b, hueLumColor.r, hueLumColor.g, sat);"
+ "}"
+ "} else if (hueLumColor.r <= hueLumColor.b) {"
+ "hueLumColor.grb = %s(hueLumColor.g, hueLumColor.r, hueLumColor.b, sat);"
+ "} else if (hueLumColor.g <= hueLumColor.b) {"
+ "hueLumColor.gbr = %s(hueLumColor.g, hueLumColor.b, hueLumColor.r, sat);"
+ "} else {"
+ "hueLumColor.bgr = %s(hueLumColor.b, hueLumColor.g, hueLumColor.r, sat);"
+ "}"
+ "return hueLumColor;",
+ getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,
+ helpFunc, helpFunc);
+ fsBuilder->emitFunction(kVec3f_GrSLType,
+ "set_saturation",
+ SK_ARRAY_COUNT(setSatArgs), setSatArgs,
+ setSatBody.c_str(),
+ setSatFunction);
+
+}
+
+static void emit_custom_xfermode_code(SkXfermode::Mode mode,
+ GrGLFPFragmentBuilder* fsBuilder,
+ const char* outputColor,
+ const char* inputColor,
+ const char* dstColor) {
+ // We don't try to optimize for this case at all
+ if (NULL == inputColor) {
+ fsBuilder->codeAppendf("const vec4 ones = vec4(1);");
+ inputColor = "ones";
+ }
+ fsBuilder->codeAppendf("// SkXfermode::Mode: %s\n", SkXfermode::ModeName(mode));
+
+ // These all perform src-over on the alpha channel.
+ fsBuilder->codeAppendf("%s.a = %s.a + (1.0 - %s.a) * %s.a;",
+ outputColor, inputColor, inputColor, dstColor);
+
+ switch (mode) {
+ case SkXfermode::kOverlay_Mode:
+ // Overlay is Hard-Light with the src and dst reversed
+ hard_light(fsBuilder, outputColor, dstColor, inputColor);
+ break;
+ case SkXfermode::kDarken_Mode:
+ fsBuilder->codeAppendf("%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, "
+ "(1.0 - %s.a) * %s.rgb + %s.rgb);",
+ outputColor,
+ inputColor, dstColor, inputColor,
+ dstColor, inputColor, dstColor);
+ break;
+ case SkXfermode::kLighten_Mode:
+ fsBuilder->codeAppendf("%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, "
+ "(1.0 - %s.a) * %s.rgb + %s.rgb);",
+ outputColor,
+ inputColor, dstColor, inputColor,
+ dstColor, inputColor, dstColor);
+ break;
+ case SkXfermode::kColorDodge_Mode:
+ color_dodge_component(fsBuilder, outputColor, inputColor, dstColor, 'r');
+ color_dodge_component(fsBuilder, outputColor, inputColor, dstColor, 'g');
+ color_dodge_component(fsBuilder, outputColor, inputColor, dstColor, 'b');
+ break;
+ case SkXfermode::kColorBurn_Mode:
+ color_burn_component(fsBuilder, outputColor, inputColor, dstColor, 'r');
+ color_burn_component(fsBuilder, outputColor, inputColor, dstColor, 'g');
+ color_burn_component(fsBuilder, outputColor, inputColor, dstColor, 'b');
+ break;
+ case SkXfermode::kHardLight_Mode:
+ hard_light(fsBuilder, outputColor, inputColor, dstColor);
+ break;
+ case SkXfermode::kSoftLight_Mode:
+ fsBuilder->codeAppendf("if (0.0 == %s.a) {", dstColor);
+ fsBuilder->codeAppendf("%s.rgba = %s;", outputColor, inputColor);
+ fsBuilder->codeAppendf("} else {");
+ soft_light_component_pos_dst_alpha(fsBuilder, outputColor, inputColor, dstColor, 'r');
+ soft_light_component_pos_dst_alpha(fsBuilder, outputColor, inputColor, dstColor, 'g');
+ soft_light_component_pos_dst_alpha(fsBuilder, outputColor, inputColor, dstColor, 'b');
+ fsBuilder->codeAppendf("}");
+ break;
+ case SkXfermode::kDifference_Mode:
+ fsBuilder->codeAppendf("%s.rgb = %s.rgb + %s.rgb -"
+ "2.0 * min(%s.rgb * %s.a, %s.rgb * %s.a);",
+ outputColor, inputColor, dstColor, inputColor, dstColor,
+ dstColor, inputColor);
+ break;
+ case SkXfermode::kExclusion_Mode:
+ fsBuilder->codeAppendf("%s.rgb = %s.rgb + %s.rgb - "
+ "2.0 * %s.rgb * %s.rgb;",
+ outputColor, dstColor, inputColor, dstColor, inputColor);
+ break;
+ case SkXfermode::kMultiply_Mode:
+ fsBuilder->codeAppendf("%s.rgb = (1.0 - %s.a) * %s.rgb + "
+ "(1.0 - %s.a) * %s.rgb + "
+ "%s.rgb * %s.rgb;",
+ outputColor, inputColor, dstColor, dstColor, inputColor,
+ inputColor, dstColor);
+ break;
+ case SkXfermode::kHue_Mode: {
+ // SetLum(SetSat(S * Da, Sat(D * Sa)), Sa*Da, D*Sa) + (1 - Sa) * D + (1 - Da) * S
+ SkString setSat, setLum;
+ add_sat_function(fsBuilder, &setSat);
+ add_lum_function(fsBuilder, &setLum);
+ fsBuilder->codeAppendf("vec4 dstSrcAlpha = %s * %s.a;",
+ dstColor, inputColor);
+ fsBuilder->codeAppendf("%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb),"
+ "dstSrcAlpha.a, dstSrcAlpha.rgb);",
+ outputColor, setLum.c_str(), setSat.c_str(), inputColor,
+ dstColor);
+ fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;",
+ outputColor, inputColor, dstColor, dstColor, inputColor);
+ break;
+ }
+ case SkXfermode::kSaturation_Mode: {
+ // SetLum(SetSat(D * Sa, Sat(S * Da)), Sa*Da, D*Sa)) + (1 - Sa) * D + (1 - Da) * S
+ SkString setSat, setLum;
+ add_sat_function(fsBuilder, &setSat);
+ add_lum_function(fsBuilder, &setLum);
+ fsBuilder->codeAppendf("vec4 dstSrcAlpha = %s * %s.a;",
+ dstColor, inputColor);
+ fsBuilder->codeAppendf("%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a),"
+ "dstSrcAlpha.a, dstSrcAlpha.rgb);",
+ outputColor, setLum.c_str(), setSat.c_str(), inputColor,
+ dstColor);
+ fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;",
+ outputColor, inputColor, dstColor, dstColor, inputColor);
+ break;
+ }
+ case SkXfermode::kColor_Mode: {
+ // SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S
+ SkString setLum;
+ add_lum_function(fsBuilder, &setLum);
+ fsBuilder->codeAppendf("vec4 srcDstAlpha = %s * %s.a;",
+ inputColor, dstColor);
+ fsBuilder->codeAppendf("%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);",
+ outputColor, setLum.c_str(), dstColor, inputColor);
+ fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;",
+ outputColor, inputColor, dstColor, dstColor, inputColor);
+ break;
+ }
+ case SkXfermode::kLuminosity_Mode: {
+ // SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S
+ SkString setLum;
+ add_lum_function(fsBuilder, &setLum);
+ fsBuilder->codeAppendf("vec4 srcDstAlpha = %s * %s.a;",
+ inputColor, dstColor);
+ fsBuilder->codeAppendf("%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);",
+ outputColor, setLum.c_str(), dstColor, inputColor);
+ fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;",
+ outputColor, inputColor, dstColor, dstColor, inputColor);
+ break;
+ }
+ default:
+ SkFAIL("Unknown Custom Xfer mode.");
+ break;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Fragment Processor
+///////////////////////////////////////////////////////////////////////////////
+
+GrFragmentProcessor* GrCustomXfermode::CreateFP(SkXfermode::Mode mode, GrTexture* background) {
+ if (!GrCustomXfermode::IsSupportedMode(mode)) {
+ return NULL;
+ } else {
+ return SkNEW_ARGS(GrCustomXferFP, (mode, background));
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+class GLCustomXferFP : public GrGLFragmentProcessor {
+public:
+ GLCustomXferFP(const GrFragmentProcessor&) {}
+ ~GLCustomXferFP() SK_OVERRIDE {};
+
+ void emitCode(GrGLFPBuilder* builder,
+ const GrFragmentProcessor& fp,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray& coords,
+ const TextureSamplerArray& samplers) SK_OVERRIDE {
+ SkXfermode::Mode mode = fp.cast<GrCustomXferFP>().mode();
+ const GrTexture* backgroundTex =
+ fp.cast<GrCustomXferFP>().backgroundAccess().getTexture();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ const char* dstColor;
+ if (backgroundTex) {
+ dstColor = "bgColor";
+ fsBuilder->codeAppendf("vec4 %s = ", dstColor);
+ fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
+ fsBuilder->codeAppendf(";");
+ } else {
+ dstColor = fsBuilder->dstColor();
+ }
+ SkASSERT(dstColor);
+
+ emit_custom_xfermode_code(mode, fsBuilder, outputColor, inputColor, dstColor);
+ }
+
+ void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE {}
+
+ static void GenKey(const GrFragmentProcessor& proc, const GrGLCaps&, GrProcessorKeyBuilder* b) {
+ // The background may come from the dst or from a texture.
+ uint32_t key = proc.numTextures();
+ SkASSERT(key <= 1);
+ key |= proc.cast<GrCustomXferFP>().mode() << 1;
+ b->add32(key);
+ }
+
+private:
+ typedef GrGLFragmentProcessor INHERITED;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+GrCustomXferFP::GrCustomXferFP(SkXfermode::Mode mode, GrTexture* background)
+ : fMode(mode) {
+ this->initClassID<GrCustomXferFP>();
+ if (background) {
+ fBackgroundTransform.reset(kLocal_GrCoordSet, background,
+ GrTextureParams::kNone_FilterMode);
+ this->addCoordTransform(&fBackgroundTransform);
+ fBackgroundAccess.reset(background);
+ this->addTextureAccess(&fBackgroundAccess);
+ } else {
+ this->setWillReadDstColor();
+ }
+}
+
+void GrCustomXferFP::getGLProcessorKey(const GrGLCaps& caps, GrProcessorKeyBuilder* b) const {
+ GLCustomXferFP::GenKey(*this, caps, b);
+}
+
+GrGLFragmentProcessor* GrCustomXferFP::createGLInstance() const {
+ return SkNEW_ARGS(GLCustomXferFP, (*this));
+}
+
+bool GrCustomXferFP::onIsEqual(const GrFragmentProcessor& other) const {
+ const GrCustomXferFP& s = other.cast<GrCustomXferFP>();
+ return fMode == s.fMode;
+}
+
+void GrCustomXferFP::onComputeInvariantOutput(GrInvariantOutput* inout) const {
+ inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
+}
+
+GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCustomXferFP);
+GrFragmentProcessor* GrCustomXferFP::TestCreate(SkRandom* rand,
+ GrContext*,
+ const GrDrawTargetCaps&,
+ GrTexture*[]) {
+ int mode = rand->nextRangeU(SkXfermode::kLastCoeffMode + 1, SkXfermode::kLastSeparableMode);
+
+ return SkNEW_ARGS(GrCustomXferFP, (static_cast<SkXfermode::Mode>(mode), NULL));
+}
+
« no previous file with comments | « src/core/SkXfermode.cpp ('k') | src/gpu/effects/GrCustomXfermodePriv.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698