| Index: src/core/SkXfermode.cpp
|
| diff --git a/src/core/SkXfermode.cpp b/src/core/SkXfermode.cpp
|
| index a673dfdd7f449f4e8fa0d620979aafd9a6237906..9d727f07f14ab40a110815fb64c101f0e795144e 100644
|
| --- a/src/core/SkXfermode.cpp
|
| +++ b/src/core/SkXfermode.cpp
|
| @@ -795,474 +795,6 @@ void SkXfermode::xferA8(SkAlpha* SK_RESTRICT dst,
|
| }
|
| }
|
|
|
| -//////////////////////////////////////////////////////////////////////////////
|
| -
|
| -#if SK_SUPPORT_GPU
|
| -
|
| -#include "GrFragmentProcessor.h"
|
| -#include "GrCoordTransform.h"
|
| -#include "GrInvariantOutput.h"
|
| -#include "GrProcessorUnitTest.h"
|
| -#include "gl/GrGLProcessor.h"
|
| -#include "gl/builders/GrGLProgramBuilder.h"
|
| -
|
| -/**
|
| - * GrProcessor that implements the all the separable xfer modes that cannot be expressed as Coeffs.
|
| - */
|
| -class XferEffect : public GrFragmentProcessor {
|
| -public:
|
| - static bool IsSupportedMode(SkXfermode::Mode mode) {
|
| - return mode > SkXfermode::kLastCoeffMode && mode <= SkXfermode::kLastMode;
|
| - }
|
| -
|
| - static GrFragmentProcessor* Create(SkXfermode::Mode mode, GrTexture* background) {
|
| - if (!IsSupportedMode(mode)) {
|
| - return NULL;
|
| - } else {
|
| - return SkNEW_ARGS(XferEffect, (mode, background));
|
| - }
|
| - }
|
| -
|
| - virtual void getGLProcessorKey(const GrGLCaps& caps,
|
| - GrProcessorKeyBuilder* b) const SK_OVERRIDE {
|
| - GLProcessor::GenKey(*this, caps, b);
|
| - }
|
| -
|
| - GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE {
|
| - return SkNEW_ARGS(GLProcessor, (*this));
|
| - }
|
| -
|
| - const char* name() const SK_OVERRIDE { return "XferEffect"; }
|
| -
|
| - SkXfermode::Mode mode() const { return fMode; }
|
| - const GrTextureAccess& backgroundAccess() const { return fBackgroundAccess; }
|
| -
|
| - class GLProcessor : public GrGLFragmentProcessor {
|
| - public:
|
| - GLProcessor(const GrFragmentProcessor&) {}
|
| -
|
| - virtual void emitCode(GrGLFPBuilder* builder,
|
| - const GrFragmentProcessor& fp,
|
| - const char* outputColor,
|
| - const char* inputColor,
|
| - const TransformedCoordsArray& coords,
|
| - const TextureSamplerArray& samplers) SK_OVERRIDE {
|
| - SkXfermode::Mode mode = fp.cast<XferEffect>().mode();
|
| - const GrTexture* backgroundTex =
|
| - fp.cast<XferEffect>().backgroundAccess().getTexture();
|
| - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - const char* dstColor;
|
| - if (backgroundTex) {
|
| - dstColor = "bgColor";
|
| - fsBuilder->codeAppendf("\t\tvec4 %s = ", dstColor);
|
| - fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
|
| - fsBuilder->codeAppendf(";\n");
|
| - } else {
|
| - dstColor = fsBuilder->dstColor();
|
| - }
|
| - SkASSERT(dstColor);
|
| -
|
| - // We don't try to optimize for this case at all
|
| - if (NULL == inputColor) {
|
| - fsBuilder->codeAppendf("\t\tconst vec4 ones = vec4(1);\n");
|
| - inputColor = "ones";
|
| - }
|
| - fsBuilder->codeAppendf("\t\t// SkXfermode::Mode: %s\n", SkXfermode::ModeName(mode));
|
| -
|
| - // These all perform src-over on the alpha channel.
|
| - fsBuilder->codeAppendf("\t\t%s.a = %s.a + (1.0 - %s.a) * %s.a;\n",
|
| - outputColor, inputColor, inputColor, dstColor);
|
| -
|
| - switch (mode) {
|
| - case SkXfermode::kOverlay_Mode:
|
| - // Overlay is Hard-Light with the src and dst reversed
|
| - HardLight(fsBuilder, outputColor, dstColor, inputColor);
|
| - break;
|
| - case SkXfermode::kDarken_Mode:
|
| - fsBuilder->codeAppendf("\t\t%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, "
|
| - "(1.0 - %s.a) * %s.rgb + %s.rgb);\n",
|
| - outputColor,
|
| - inputColor, dstColor, inputColor,
|
| - dstColor, inputColor, dstColor);
|
| - break;
|
| - case SkXfermode::kLighten_Mode:
|
| - fsBuilder->codeAppendf("\t\t%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, "
|
| - "(1.0 - %s.a) * %s.rgb + %s.rgb);\n",
|
| - outputColor,
|
| - inputColor, dstColor, inputColor,
|
| - dstColor, inputColor, dstColor);
|
| - break;
|
| - case SkXfermode::kColorDodge_Mode:
|
| - ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'r');
|
| - ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'g');
|
| - ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'b');
|
| - break;
|
| - case SkXfermode::kColorBurn_Mode:
|
| - ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'r');
|
| - ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'g');
|
| - ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'b');
|
| - break;
|
| - case SkXfermode::kHardLight_Mode:
|
| - HardLight(fsBuilder, outputColor, inputColor, dstColor);
|
| - break;
|
| - case SkXfermode::kSoftLight_Mode:
|
| - fsBuilder->codeAppendf("\t\tif (0.0 == %s.a) {\n", dstColor);
|
| - fsBuilder->codeAppendf("\t\t\t%s.rgba = %s;\n", outputColor, inputColor);
|
| - fsBuilder->codeAppendf("\t\t} else {\n");
|
| - SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'r');
|
| - SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'g');
|
| - SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'b');
|
| - fsBuilder->codeAppendf("\t\t}\n");
|
| - break;
|
| - case SkXfermode::kDifference_Mode:
|
| - fsBuilder->codeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb -"
|
| - "2.0 * min(%s.rgb * %s.a, %s.rgb * %s.a);\n",
|
| - outputColor, inputColor, dstColor, inputColor, dstColor,
|
| - dstColor, inputColor);
|
| - break;
|
| - case SkXfermode::kExclusion_Mode:
|
| - fsBuilder->codeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb - "
|
| - "2.0 * %s.rgb * %s.rgb;\n",
|
| - outputColor, dstColor, inputColor, dstColor, inputColor);
|
| - break;
|
| - case SkXfermode::kMultiply_Mode:
|
| - fsBuilder->codeAppendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + "
|
| - "(1.0 - %s.a) * %s.rgb + "
|
| - "%s.rgb * %s.rgb;\n",
|
| - outputColor, inputColor, dstColor, dstColor, inputColor,
|
| - inputColor, dstColor);
|
| - break;
|
| - case SkXfermode::kHue_Mode: {
|
| - // SetLum(SetSat(S * Da, Sat(D * Sa)), Sa*Da, D*Sa) + (1 - Sa) * D + (1 - Da) * S
|
| - SkString setSat, setLum;
|
| - AddSatFunction(fsBuilder, &setSat);
|
| - AddLumFunction(fsBuilder, &setLum);
|
| - fsBuilder->codeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
|
| - dstColor, inputColor);
|
| - fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
|
| - outputColor, setLum.c_str(), setSat.c_str(), inputColor,
|
| - dstColor);
|
| - fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
|
| - outputColor, inputColor, dstColor, dstColor, inputColor);
|
| - break;
|
| - }
|
| - case SkXfermode::kSaturation_Mode: {
|
| - // SetLum(SetSat(D * Sa, Sat(S * Da)), Sa*Da, D*Sa)) + (1 - Sa) * D + (1 - Da) * S
|
| - SkString setSat, setLum;
|
| - AddSatFunction(fsBuilder, &setSat);
|
| - AddLumFunction(fsBuilder, &setLum);
|
| - fsBuilder->codeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
|
| - dstColor, inputColor);
|
| - fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
|
| - outputColor, setLum.c_str(), setSat.c_str(), inputColor,
|
| - dstColor);
|
| - fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
|
| - outputColor, inputColor, dstColor, dstColor, inputColor);
|
| - break;
|
| - }
|
| - case SkXfermode::kColor_Mode: {
|
| - // SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S
|
| - SkString setLum;
|
| - AddLumFunction(fsBuilder, &setLum);
|
| - fsBuilder->codeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
|
| - inputColor, dstColor);
|
| - fsBuilder->codeAppendf("\t\t%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);\n",
|
| - outputColor, setLum.c_str(), dstColor, inputColor);
|
| - fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
|
| - outputColor, inputColor, dstColor, dstColor, inputColor);
|
| - break;
|
| - }
|
| - case SkXfermode::kLuminosity_Mode: {
|
| - // SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S
|
| - SkString setLum;
|
| - AddLumFunction(fsBuilder, &setLum);
|
| - fsBuilder->codeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
|
| - inputColor, dstColor);
|
| - fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);\n",
|
| - outputColor, setLum.c_str(), dstColor, inputColor);
|
| - fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
|
| - outputColor, inputColor, dstColor, dstColor, inputColor);
|
| - break;
|
| - }
|
| - default:
|
| - SkFAIL("Unknown XferEffect mode.");
|
| - break;
|
| - }
|
| - }
|
| -
|
| - static inline void GenKey(const GrProcessor& proc, const GrGLCaps&,
|
| - GrProcessorKeyBuilder* b) {
|
| - // The background may come from the dst or from a texture.
|
| - uint32_t key = proc.numTextures();
|
| - SkASSERT(key <= 1);
|
| - key |= proc.cast<XferEffect>().mode() << 1;
|
| - b->add32(key);
|
| - }
|
| -
|
| - private:
|
| - static void HardLight(GrGLFPFragmentBuilder* fsBuilder,
|
| - const char* final,
|
| - const char* src,
|
| - const char* dst) {
|
| - static const char kComponents[] = {'r', 'g', 'b'};
|
| - for (size_t i = 0; i < SK_ARRAY_COUNT(kComponents); ++i) {
|
| - char component = kComponents[i];
|
| - fsBuilder->codeAppendf("\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
|
| - fsBuilder->codeAppendf("\t\t\t%s.%c = 2.0 * %s.%c * %s.%c;\n", final, component, src, component, dst, component);
|
| - fsBuilder->codeAppend("\t\t} else {\n");
|
| - fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s.a - %s.%c);\n",
|
| - final, component, src, dst, dst, dst, component, src, src, component);
|
| - fsBuilder->codeAppend("\t\t}\n");
|
| - }
|
| - fsBuilder->codeAppendf("\t\t%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);\n",
|
| - final, src, dst, dst, src);
|
| - }
|
| -
|
| - // Does one component of color-dodge
|
| - static void ColorDodgeComponent(GrGLFPFragmentBuilder* fsBuilder,
|
| - const char* final,
|
| - const char* src,
|
| - const char* dst,
|
| - const char component) {
|
| - fsBuilder->codeAppendf("\t\tif (0.0 == %s.%c) {\n", dst, component);
|
| - fsBuilder->codeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
|
| - final, component, src, component, dst);
|
| - fsBuilder->codeAppend("\t\t} else {\n");
|
| - fsBuilder->codeAppendf("\t\t\tfloat d = %s.a - %s.%c;\n", src, src, component);
|
| - fsBuilder->codeAppend("\t\t\tif (0.0 == d) {\n");
|
| - fsBuilder->codeAppendf("\t\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
|
| - final, component, src, dst, src, component, dst, dst, component,
|
| - src);
|
| - fsBuilder->codeAppend("\t\t\t} else {\n");
|
| - fsBuilder->codeAppendf("\t\t\t\td = min(%s.a, %s.%c * %s.a / d);\n",
|
| - dst, dst, component, src);
|
| - fsBuilder->codeAppendf("\t\t\t\t%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
|
| - final, component, src, src, component, dst, dst, component, src);
|
| - fsBuilder->codeAppend("\t\t\t}\n");
|
| - fsBuilder->codeAppend("\t\t}\n");
|
| - }
|
| -
|
| - // Does one component of color-burn
|
| - static void ColorBurnComponent(GrGLFPFragmentBuilder* fsBuilder,
|
| - const char* final,
|
| - const char* src,
|
| - const char* dst,
|
| - const char component) {
|
| - fsBuilder->codeAppendf("\t\tif (%s.a == %s.%c) {\n", dst, dst, component);
|
| - fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
|
| - final, component, src, dst, src, component, dst, dst, component,
|
| - src);
|
| - fsBuilder->codeAppendf("\t\t} else if (0.0 == %s.%c) {\n", src, component);
|
| - fsBuilder->codeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
|
| - final, component, dst, component, src);
|
| - fsBuilder->codeAppend("\t\t} else {\n");
|
| - fsBuilder->codeAppendf("\t\t\tfloat d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s.%c);\n",
|
| - dst, dst, dst, component, src, src, component);
|
| - fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
|
| - final, component, src, src, component, dst, dst, component, src);
|
| - fsBuilder->codeAppend("\t\t}\n");
|
| - }
|
| -
|
| - // Does one component of soft-light. Caller should have already checked that dst alpha > 0.
|
| - static void SoftLightComponentPosDstAlpha(GrGLFPFragmentBuilder* fsBuilder,
|
| - const char* final,
|
| - const char* src,
|
| - const char* dst,
|
| - const char component) {
|
| - // if (2S < Sa)
|
| - fsBuilder->codeAppendf("\t\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
|
| - // (D^2 (Sa-2 S))/Da+(1-Da) S+D (-Sa+2 S+1)
|
| - fsBuilder->codeAppendf("\t\t\t\t%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / %s.a + (1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1.0);\n",
|
| - final, component, dst, component, dst, component, src, src,
|
| - component, dst, dst, src, component, dst, component, src, src,
|
| - component);
|
| - // else if (4D < Da)
|
| - fsBuilder->codeAppendf("\t\t\t} else if (4.0 * %s.%c <= %s.a) {\n",
|
| - dst, component, dst);
|
| - fsBuilder->codeAppendf("\t\t\t\tfloat DSqd = %s.%c * %s.%c;\n",
|
| - dst, component, dst, component);
|
| - fsBuilder->codeAppendf("\t\t\t\tfloat DCub = DSqd * %s.%c;\n", dst, component);
|
| - fsBuilder->codeAppendf("\t\t\t\tfloat DaSqd = %s.a * %s.a;\n", dst, dst);
|
| - fsBuilder->codeAppendf("\t\t\t\tfloat DaCub = DaSqd * %s.a;\n", dst);
|
| - // (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2
|
| - fsBuilder->codeAppendf("\t\t\t\t%s.%c = (-DaCub*%s.%c + DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) + 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s.a - 2.0*%s.%c)) / DaSqd;\n",
|
| - final, component, src, component, src, component, dst, component,
|
| - src, src, component, dst, src, src, component, src, src,
|
| - component);
|
| - fsBuilder->codeAppendf("\t\t\t} else {\n");
|
| - // -sqrt(Da * D) (Sa-2 S)-Da S+D (Sa-2 S+1)+S
|
| - fsBuilder->codeAppendf("\t\t\t\t%s.%c = -sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c + %s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c;\n",
|
| - final, component, dst, dst, component, src, src, component, dst,
|
| - src, component, dst, component, src, src, component, src,
|
| - component);
|
| - fsBuilder->codeAppendf("\t\t\t}\n");
|
| - }
|
| -
|
| - // Adds a function that takes two colors and an alpha as input. It produces a color with the
|
| - // hue and saturation of the first color, the luminosity of the second color, and the input
|
| - // alpha. It has this signature:
|
| - // vec3 set_luminance(vec3 hueSatColor, float alpha, vec3 lumColor).
|
| - static void AddLumFunction(GrGLFPFragmentBuilder* fsBuilder, SkString* setLumFunction) {
|
| - // Emit a helper that gets the luminance of a color.
|
| - SkString getFunction;
|
| - GrGLShaderVar getLumArgs[] = {
|
| - GrGLShaderVar("color", kVec3f_GrSLType),
|
| - };
|
| - SkString getLumBody("\treturn dot(vec3(0.3, 0.59, 0.11), color);\n");
|
| - fsBuilder->emitFunction(kFloat_GrSLType,
|
| - "luminance",
|
| - SK_ARRAY_COUNT(getLumArgs), getLumArgs,
|
| - getLumBody.c_str(),
|
| - &getFunction);
|
| -
|
| - // Emit the set luminance function.
|
| - GrGLShaderVar setLumArgs[] = {
|
| - GrGLShaderVar("hueSat", kVec3f_GrSLType),
|
| - GrGLShaderVar("alpha", kFloat_GrSLType),
|
| - GrGLShaderVar("lumColor", kVec3f_GrSLType),
|
| - };
|
| - SkString setLumBody;
|
| - setLumBody.printf("\tfloat diff = %s(lumColor - hueSat);\n", getFunction.c_str());
|
| - setLumBody.append("\tvec3 outColor = hueSat + diff;\n");
|
| - setLumBody.appendf("\tfloat outLum = %s(outColor);\n", getFunction.c_str());
|
| - setLumBody.append("\tfloat minComp = min(min(outColor.r, outColor.g), outColor.b);\n"
|
| - "\tfloat maxComp = max(max(outColor.r, outColor.g), outColor.b);\n"
|
| - "\tif (minComp < 0.0 && outLum != minComp) {\n"
|
| - "\t\toutColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * outLum) / (outLum - minComp);\n"
|
| - "\t}\n"
|
| - "\tif (maxComp > alpha && maxComp != outLum) {\n"
|
| - "\t\toutColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * (alpha - outLum)) / (maxComp - outLum);\n"
|
| - "\t}\n"
|
| - "\treturn outColor;\n");
|
| - fsBuilder->emitFunction(kVec3f_GrSLType,
|
| - "set_luminance",
|
| - SK_ARRAY_COUNT(setLumArgs), setLumArgs,
|
| - setLumBody.c_str(),
|
| - setLumFunction);
|
| - }
|
| -
|
| - // Adds a function that creates a color with the hue and luminosity of one input color and
|
| - // the saturation of another color. It will have this signature:
|
| - // float set_saturation(vec3 hueLumColor, vec3 satColor)
|
| - static void AddSatFunction(GrGLFPFragmentBuilder* fsBuilder, SkString* setSatFunction) {
|
| - // Emit a helper that gets the saturation of a color
|
| - SkString getFunction;
|
| - GrGLShaderVar getSatArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType) };
|
| - SkString getSatBody;
|
| - getSatBody.printf("\treturn max(max(color.r, color.g), color.b) - "
|
| - "min(min(color.r, color.g), color.b);\n");
|
| - fsBuilder->emitFunction(kFloat_GrSLType,
|
| - "saturation",
|
| - SK_ARRAY_COUNT(getSatArgs), getSatArgs,
|
| - getSatBody.c_str(),
|
| - &getFunction);
|
| -
|
| - // Emit a helper that sets the saturation given sorted input channels. This used
|
| - // to use inout params for min, mid, and max components but that seems to cause
|
| - // problems on PowerVR drivers. So instead it returns a vec3 where r, g ,b are the
|
| - // adjusted min, mid, and max inputs, respectively.
|
| - SkString helperFunction;
|
| - GrGLShaderVar helperArgs[] = {
|
| - GrGLShaderVar("minComp", kFloat_GrSLType),
|
| - GrGLShaderVar("midComp", kFloat_GrSLType),
|
| - GrGLShaderVar("maxComp", kFloat_GrSLType),
|
| - GrGLShaderVar("sat", kFloat_GrSLType),
|
| - };
|
| - static const char kHelperBody[] = "\tif (minComp < maxComp) {\n"
|
| - "\t\tvec3 result;\n"
|
| - "\t\tresult.r = 0.0;\n"
|
| - "\t\tresult.g = sat * (midComp - minComp) / (maxComp - minComp);\n"
|
| - "\t\tresult.b = sat;\n"
|
| - "\t\treturn result;\n"
|
| - "\t} else {\n"
|
| - "\t\treturn vec3(0, 0, 0);\n"
|
| - "\t}\n";
|
| - fsBuilder->emitFunction(kVec3f_GrSLType,
|
| - "set_saturation_helper",
|
| - SK_ARRAY_COUNT(helperArgs), helperArgs,
|
| - kHelperBody,
|
| - &helperFunction);
|
| -
|
| - GrGLShaderVar setSatArgs[] = {
|
| - GrGLShaderVar("hueLumColor", kVec3f_GrSLType),
|
| - GrGLShaderVar("satColor", kVec3f_GrSLType),
|
| - };
|
| - const char* helpFunc = helperFunction.c_str();
|
| - SkString setSatBody;
|
| - setSatBody.appendf("\tfloat sat = %s(satColor);\n"
|
| - "\tif (hueLumColor.r <= hueLumColor.g) {\n"
|
| - "\t\tif (hueLumColor.g <= hueLumColor.b) {\n"
|
| - "\t\t\thueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);\n"
|
| - "\t\t} else if (hueLumColor.r <= hueLumColor.b) {\n"
|
| - "\t\t\thueLumColor.rbg = %s(hueLumColor.r, hueLumColor.b, hueLumColor.g, sat);\n"
|
| - "\t\t} else {\n"
|
| - "\t\t\thueLumColor.brg = %s(hueLumColor.b, hueLumColor.r, hueLumColor.g, sat);\n"
|
| - "\t\t}\n"
|
| - "\t} else if (hueLumColor.r <= hueLumColor.b) {\n"
|
| - "\t\thueLumColor.grb = %s(hueLumColor.g, hueLumColor.r, hueLumColor.b, sat);\n"
|
| - "\t} else if (hueLumColor.g <= hueLumColor.b) {\n"
|
| - "\t\thueLumColor.gbr = %s(hueLumColor.g, hueLumColor.b, hueLumColor.r, sat);\n"
|
| - "\t} else {\n"
|
| - "\t\thueLumColor.bgr = %s(hueLumColor.b, hueLumColor.g, hueLumColor.r, sat);\n"
|
| - "\t}\n"
|
| - "\treturn hueLumColor;\n",
|
| - getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,
|
| - helpFunc, helpFunc);
|
| - fsBuilder->emitFunction(kVec3f_GrSLType,
|
| - "set_saturation",
|
| - SK_ARRAY_COUNT(setSatArgs), setSatArgs,
|
| - setSatBody.c_str(),
|
| - setSatFunction);
|
| -
|
| - }
|
| -
|
| - typedef GrGLFragmentProcessor INHERITED;
|
| - };
|
| -
|
| - GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
|
| -
|
| -private:
|
| - XferEffect(SkXfermode::Mode mode, GrTexture* background)
|
| - : fMode(mode) {
|
| - this->initClassID<XferEffect>();
|
| - if (background) {
|
| - fBackgroundTransform.reset(kLocal_GrCoordSet, background,
|
| - GrTextureParams::kNone_FilterMode);
|
| - this->addCoordTransform(&fBackgroundTransform);
|
| - fBackgroundAccess.reset(background);
|
| - this->addTextureAccess(&fBackgroundAccess);
|
| - } else {
|
| - this->setWillReadDstColor();
|
| - }
|
| - }
|
| - bool onIsEqual(const GrFragmentProcessor& other) const SK_OVERRIDE {
|
| - const XferEffect& s = other.cast<XferEffect>();
|
| - return fMode == s.fMode;
|
| - }
|
| -
|
| - void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE {
|
| - inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
|
| - }
|
| -
|
| - SkXfermode::Mode fMode;
|
| - GrCoordTransform fBackgroundTransform;
|
| - GrTextureAccess fBackgroundAccess;
|
| -
|
| - typedef GrFragmentProcessor INHERITED;
|
| -};
|
| -
|
| -GR_DEFINE_FRAGMENT_PROCESSOR_TEST(XferEffect);
|
| -GrFragmentProcessor* XferEffect::TestCreate(SkRandom* rand,
|
| - GrContext*,
|
| - const GrDrawTargetCaps&,
|
| - GrTexture*[]) {
|
| - int mode = rand->nextRangeU(SkXfermode::kLastCoeffMode + 1, SkXfermode::kLastSeparableMode);
|
| -
|
| - return SkNEW_ARGS(XferEffect, (static_cast<SkXfermode::Mode>(mode), NULL));
|
| -}
|
| -
|
| -#endif
|
| -
|
| ///////////////////////////////////////////////////////////////////////////////
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| @@ -1387,11 +919,13 @@ void SkProcCoeffXfermode::xferA8(SkAlpha* SK_RESTRICT dst,
|
| }
|
|
|
| #if SK_SUPPORT_GPU
|
| +#include "effects/GrCustomXfermode.h"
|
| +
|
| bool SkProcCoeffXfermode::asFragmentProcessor(GrFragmentProcessor** fp,
|
| GrTexture* background) const {
|
| - if (XferEffect::IsSupportedMode(fMode)) {
|
| + if (GrCustomXfermode::IsSupportedMode(fMode)) {
|
| if (fp) {
|
| - *fp = XferEffect::Create(fMode, background);
|
| + *fp = GrCustomXfermode::CreateFP(fMode, background);
|
| SkASSERT(*fp);
|
| }
|
| return true;
|
|
|