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Unified Diff: content/common/gpu/media/rendering_helper.cc

Issue 835653005: gpu: media: RenderingHelper: wait for the display & window to be ready (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update after dnicoara's review Created 5 years, 11 months ago
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Index: content/common/gpu/media/rendering_helper.cc
diff --git a/content/common/gpu/media/rendering_helper.cc b/content/common/gpu/media/rendering_helper.cc
index 950ae6e71dd07e3eb0a41739e695cab20a9e4825..22ee1c14ff9d4af9473b9c5277de3c3055bddd37 100644
--- a/content/common/gpu/media/rendering_helper.cc
+++ b/content/common/gpu/media/rendering_helper.cc
@@ -13,6 +13,7 @@
#include "base/command_line.h"
#include "base/mac/scoped_nsautorelease_pool.h"
#include "base/message_loop/message_loop.h"
+#include "base/run_loop.h"
#include "base/strings/stringize_macros.h"
#include "base/synchronization/waitable_event.h"
#include "base/time/time.h"
@@ -39,6 +40,7 @@
#if defined(USE_OZONE)
#if defined(OS_CHROMEOS)
#include "ui/display/chromeos/display_configurator.h"
+#include "ui/display/types/display_constants.h"
#endif // defined(OS_CHROMEOS)
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/ui_thread_gpu.h"
@@ -232,14 +234,26 @@ void RenderingHelper::Initialize(const RenderingHelperParams& params,
platform_window_delegate_.reset(new RenderingHelper::StubOzoneDelegate());
window_ = platform_window_delegate_->accelerated_widget();
#if defined(OS_CHROMEOS)
- display_configurator_.reset(new ui::DisplayConfigurator());
+ // We hold onto the main loop here to wait for the DisplayController
+ // to give us the size of the display so we can create a window of
+ // the same size.
+ base::MessageLoop::ScopedNestableTaskAllower nest_loop(
dnicoara 2015/01/21 19:21:35 You shouldn't need this anymore.
llandwerlin-old 2015/01/22 11:03:18 Acknowledged.
+ base::MessageLoop::current());
+ display_configurator_.reset(new ui::DisplayConfigurator);
display_configurator_->Init(true);
display_configurator_->ForceInitialConfigure(0);
+ // Make sure all the display configuration is applied.
+ base::RunLoop().RunUntilIdle();
Owen Lin 2015/01/22 03:46:44 The correctness of using "RunUntilIdle()" here is
llandwerlin-old 2015/01/22 11:03:18 I agree, posting a message to a different thread a
+ display_configurator_->SetDisplayMode(ui::MULTIPLE_DISPLAY_STATE_SINGLE);
+ // Make sure all the display configuration is applied.
+ base::RunLoop().RunUntilIdle();
platform_window_delegate_->platform_window()->SetBounds(
gfx::Rect(display_configurator_->framebuffer_size()));
#else
platform_window_delegate_->platform_window()->SetBounds(gfx::Rect(800, 600));
#endif
+ // Wait for the window to be resized.
+ base::RunLoop().RunUntilIdle();
#else
#error unknown platform
#endif
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