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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/media/rendering_helper.h" | 5 #include "content/common/gpu/media/rendering_helper.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <numeric> | 8 #include <numeric> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/bind.h" | 11 #include "base/bind.h" |
12 #include "base/callback_helpers.h" | 12 #include "base/callback_helpers.h" |
13 #include "base/command_line.h" | 13 #include "base/command_line.h" |
14 #include "base/mac/scoped_nsautorelease_pool.h" | 14 #include "base/mac/scoped_nsautorelease_pool.h" |
15 #include "base/message_loop/message_loop.h" | 15 #include "base/message_loop/message_loop.h" |
16 #include "base/run_loop.h" | |
16 #include "base/strings/stringize_macros.h" | 17 #include "base/strings/stringize_macros.h" |
17 #include "base/synchronization/waitable_event.h" | 18 #include "base/synchronization/waitable_event.h" |
18 #include "base/time/time.h" | 19 #include "base/time/time.h" |
19 #include "ui/gl/gl_context.h" | 20 #include "ui/gl/gl_context.h" |
20 #include "ui/gl/gl_implementation.h" | 21 #include "ui/gl/gl_implementation.h" |
21 #include "ui/gl/gl_surface.h" | 22 #include "ui/gl/gl_surface.h" |
22 | 23 |
23 #if defined(OS_WIN) | 24 #if defined(OS_WIN) |
24 #include <windows.h> | 25 #include <windows.h> |
25 #endif | 26 #endif |
26 | 27 |
27 #if defined(USE_X11) | 28 #if defined(USE_X11) |
28 #include "ui/gfx/x/x11_types.h" | 29 #include "ui/gfx/x/x11_types.h" |
29 #endif | 30 #endif |
30 | 31 |
31 #if defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11) | 32 #if defined(ARCH_CPU_X86_FAMILY) && defined(USE_X11) |
32 #include "ui/gl/gl_surface_glx.h" | 33 #include "ui/gl/gl_surface_glx.h" |
33 #define GL_VARIANT_GLX 1 | 34 #define GL_VARIANT_GLX 1 |
34 #else | 35 #else |
35 #include "ui/gl/gl_surface_egl.h" | 36 #include "ui/gl/gl_surface_egl.h" |
36 #define GL_VARIANT_EGL 1 | 37 #define GL_VARIANT_EGL 1 |
37 #endif | 38 #endif |
38 | 39 |
39 #if defined(USE_OZONE) | 40 #if defined(USE_OZONE) |
40 #if defined(OS_CHROMEOS) | 41 #if defined(OS_CHROMEOS) |
41 #include "ui/display/chromeos/display_configurator.h" | 42 #include "ui/display/chromeos/display_configurator.h" |
43 #include "ui/display/types/display_constants.h" | |
42 #endif // defined(OS_CHROMEOS) | 44 #endif // defined(OS_CHROMEOS) |
43 #include "ui/ozone/public/ozone_platform.h" | 45 #include "ui/ozone/public/ozone_platform.h" |
44 #include "ui/ozone/public/ui_thread_gpu.h" | 46 #include "ui/ozone/public/ui_thread_gpu.h" |
45 #include "ui/platform_window/platform_window.h" | 47 #include "ui/platform_window/platform_window.h" |
46 #include "ui/platform_window/platform_window_delegate.h" | 48 #include "ui/platform_window/platform_window_delegate.h" |
47 #endif // defined(USE_OZONE) | 49 #endif // defined(USE_OZONE) |
48 | 50 |
49 // Helper for Shader creation. | 51 // Helper for Shader creation. |
50 static void CreateShader(GLuint program, | 52 static void CreateShader(GLuint program, |
51 GLenum type, | 53 GLenum type, |
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221 XHeightOfScreen(screen), | 223 XHeightOfScreen(screen), |
222 0 /* border width */, | 224 0 /* border width */, |
223 depth, | 225 depth, |
224 CopyFromParent /* class */, | 226 CopyFromParent /* class */, |
225 CopyFromParent /* visual */, | 227 CopyFromParent /* visual */, |
226 (CWBackPixel | CWOverrideRedirect), | 228 (CWBackPixel | CWOverrideRedirect), |
227 &window_attributes); | 229 &window_attributes); |
228 XStoreName(display, window_, "VideoDecodeAcceleratorTest"); | 230 XStoreName(display, window_, "VideoDecodeAcceleratorTest"); |
229 XSelectInput(display, window_, ExposureMask); | 231 XSelectInput(display, window_, ExposureMask); |
230 XMapWindow(display, window_); | 232 XMapWindow(display, window_); |
231 #elif defined(USE_OZONE) | 233 #elif defined(USE_OZONE) |
dnicoara
2015/01/21 19:21:35
Spoke with spang@ and now I understand what's goin
Owen Lin
2015/01/22 03:46:44
In addition, maybe we can move some code to Initil
llandwerlin-old
2015/01/22 11:03:18
Doing the window creation in InitializeOnOff means
llandwerlin-old
2015/01/22 11:03:18
Thanks for the explanation.
Owen Lin
2015/01/23 08:57:38
Good idea.
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232 platform_window_delegate_.reset(new RenderingHelper::StubOzoneDelegate()); | 234 platform_window_delegate_.reset(new RenderingHelper::StubOzoneDelegate()); |
233 window_ = platform_window_delegate_->accelerated_widget(); | 235 window_ = platform_window_delegate_->accelerated_widget(); |
234 #if defined(OS_CHROMEOS) | 236 #if defined(OS_CHROMEOS) |
235 display_configurator_.reset(new ui::DisplayConfigurator()); | 237 // We hold onto the main loop here to wait for the DisplayController |
238 // to give us the size of the display so we can create a window of | |
239 // the same size. | |
240 base::MessageLoop::ScopedNestableTaskAllower nest_loop( | |
dnicoara
2015/01/21 19:21:35
You shouldn't need this anymore.
llandwerlin-old
2015/01/22 11:03:18
Acknowledged.
| |
241 base::MessageLoop::current()); | |
242 display_configurator_.reset(new ui::DisplayConfigurator); | |
236 display_configurator_->Init(true); | 243 display_configurator_->Init(true); |
237 display_configurator_->ForceInitialConfigure(0); | 244 display_configurator_->ForceInitialConfigure(0); |
245 // Make sure all the display configuration is applied. | |
246 base::RunLoop().RunUntilIdle(); | |
Owen Lin
2015/01/22 03:46:44
The correctness of using "RunUntilIdle()" here is
llandwerlin-old
2015/01/22 11:03:18
I agree, posting a message to a different thread a
| |
247 display_configurator_->SetDisplayMode(ui::MULTIPLE_DISPLAY_STATE_SINGLE); | |
248 // Make sure all the display configuration is applied. | |
249 base::RunLoop().RunUntilIdle(); | |
238 platform_window_delegate_->platform_window()->SetBounds( | 250 platform_window_delegate_->platform_window()->SetBounds( |
239 gfx::Rect(display_configurator_->framebuffer_size())); | 251 gfx::Rect(display_configurator_->framebuffer_size())); |
240 #else | 252 #else |
241 platform_window_delegate_->platform_window()->SetBounds(gfx::Rect(800, 600)); | 253 platform_window_delegate_->platform_window()->SetBounds(gfx::Rect(800, 600)); |
242 #endif | 254 #endif |
255 // Wait for the window to be resized. | |
256 base::RunLoop().RunUntilIdle(); | |
243 #else | 257 #else |
244 #error unknown platform | 258 #error unknown platform |
245 #endif | 259 #endif |
246 CHECK(window_ != gfx::kNullAcceleratedWidget); | 260 CHECK(window_ != gfx::kNullAcceleratedWidget); |
247 | 261 |
248 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); | 262 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); |
249 screen_size_ = gl_surface_->GetSize(); | 263 screen_size_ = gl_surface_->GetSize(); |
250 | 264 |
251 gl_context_ = gfx::GLContext::CreateGLContext( | 265 gl_context_ = gfx::GLContext::CreateGLContext( |
252 NULL, gl_surface_.get(), gfx::PreferIntegratedGpu); | 266 NULL, gl_surface_.get(), gfx::PreferIntegratedGpu); |
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782 // When the rendering falls behind, drops frames. | 796 // When the rendering falls behind, drops frames. |
783 while (scheduled_render_time_ < target) { | 797 while (scheduled_render_time_ < target) { |
784 scheduled_render_time_ += frame_duration_; | 798 scheduled_render_time_ += frame_duration_; |
785 DropOneFrameForAllVideos(); | 799 DropOneFrameForAllVideos(); |
786 } | 800 } |
787 | 801 |
788 message_loop_->PostDelayedTask( | 802 message_loop_->PostDelayedTask( |
789 FROM_HERE, render_task_.callback(), target - now); | 803 FROM_HERE, render_task_.callback(), target - now); |
790 } | 804 } |
791 } // namespace content | 805 } // namespace content |
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