| Index: conformance/framebuffer-object-attachment.html
|
| ===================================================================
|
| --- conformance/framebuffer-object-attachment.html (revision 106149)
|
| +++ conformance/framebuffer-object-attachment.html (working copy)
|
| @@ -1,186 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -
|
| -<script>
|
| -
|
| -var gl;
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| -var fbo;
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| -var depthBuffer;
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| -var stencilBuffer;
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| -var depthStencilBuffer;
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| -var colorBuffer;
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| -var width;
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| -var height;
|
| -
|
| -function testAttachment(attachment, buffer, isConflicted)
|
| -{
|
| - shouldBeNonNull("fbo = gl.createFramebuffer()");
|
| - gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
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| - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
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| - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, buffer);
|
| - glErrorShouldBe(gl, gl.NO_ERROR);
|
| - // If the framebuffer is in an error state for multiple reasons,
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| - // we can't guarantee which one will be reported.
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| - if ((width == 0 || height == 0) && !isConflicted) {
|
| - // Zero-sized renderbuffers are supposed to result in an incomplete attachment.
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| - // However, certain combination may violate implementation specific restrictions.
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| - shouldBeTrue("gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT || gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_UNSUPPORTED");
|
| - } else if (isConflicted) {
|
| - shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_UNSUPPORTED");
|
| - gl.clear(gl.COLOR_BUFFER_BIT);
|
| - glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION);
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| - gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(width * height * 4));
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| - glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION);
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| - }
|
| -}
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| -
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| -function testAttachments(attachment0, buffer0, attachment1, buffer1, isConflicted)
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| -{
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| - shouldBeNonNull("fbo = gl.createFramebuffer()");
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| - gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
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| - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer);
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| - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment0, gl.RENDERBUFFER, buffer0);
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| - glErrorShouldBe(gl, gl.NO_ERROR);
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| - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment1, gl.RENDERBUFFER, buffer1);
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| - glErrorShouldBe(gl, gl.NO_ERROR);
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| - // If the framebuffer is in an error state for multiple reasons,
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| - // we can't guarantee which one will be reported.
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| - if ((width == 0 || height == 0) && !isConflicted) {
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| - // Zero-sized renderbuffers are supposed to result in an incomplete attachment.
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| - // However, certain combination may violate implementation specific restrictions.
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| - shouldBeTrue("gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT || gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_UNSUPPORTED");
|
| - } else if (isConflicted) {
|
| - shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_UNSUPPORTED");
|
| - }
|
| -}
|
| -
|
| -function testColorRenderbuffer(internalformat)
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| -{
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| - shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
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| - gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
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| - gl.renderbufferStorage(gl.RENDERBUFFER, internalformat, width, height);
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| - glErrorShouldBe(gl, gl.NO_ERROR);
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| - testAttachment(gl.COLOR_ATTACHMENT0, colorBuffer, false);
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| -}
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| -
|
| -function testDepthStencilRenderbuffer()
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| -{
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| - shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
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| - gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
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| - gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
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| - glErrorShouldBe(gl, gl.NO_ERROR);
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| -
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| - // OpenGL itself doesn't seem to guarantee that e.g. a 2 x 0
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| - // renderbuffer will report 2 for its width when queried.
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| - if (!(height == 0 && width > 0))
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| - shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)", "width");
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| - if (!(width == 0 && height > 0))
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| - shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)", "height");
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| - shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_INTERNAL_FORMAT)", "gl.DEPTH_STENCIL");
|
| - shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_RED_SIZE)", "0");
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| - shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_GREEN_SIZE)", "0");
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| - shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_BLUE_SIZE)", "0");
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| - shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_ALPHA_SIZE)", "0");
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| - // Avoid verifying these for zero-sized renderbuffers for the time
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| - // being since it appears that even OpenGL doesn't guarantee them.
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| - if (width > 0 && height > 0) {
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| - shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_DEPTH_SIZE) > 0");
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| - shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_STENCIL_SIZE) > 0");
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| - }
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| - glErrorShouldBe(gl, gl.NO_ERROR);
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| - testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, false);
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| -}
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| -
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| -description("Test framebuffer object attachment behaviors");
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| -
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| -for (width = 0; width <= 2; width += 2)
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| -{
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| - for (height = 0; height <= 2; height += 2)
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| - {
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| - debug("Dimensions " + width + " x " + height);
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| -
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| - debug("Create renderbuffers");
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| - shouldBeNonNull("gl = create3DContext()");
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| - shouldBeNonNull("colorBuffer = gl.createRenderbuffer()");
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| - gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer);
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| - gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height);
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| - glErrorShouldBe(gl, gl.NO_ERROR);
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| - shouldBeNonNull("depthBuffer = gl.createRenderbuffer()");
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| - gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
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| - gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
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| - glErrorShouldBe(gl, gl.NO_ERROR);
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| - shouldBeNonNull("stencilBuffer = gl.createRenderbuffer()");
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| - gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer);
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| - gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, width, height);
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| - glErrorShouldBe(gl, gl.NO_ERROR);
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| - shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()");
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| - gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer);
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| - gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
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| - glErrorShouldBe(gl, gl.NO_ERROR);
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| -
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| - debug("Attach depth using DEPTH_ATTACHMENT");
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| - testAttachment(gl.DEPTH_ATTACHMENT, depthBuffer, false);
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| - debug("Attach depth using STENCIL_ATTACHMENT");
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| - testAttachment(gl.STENCIL_ATTACHMENT, depthBuffer, true);
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| - debug("Attach depth using DEPTH_STENCIL_ATTACHMENT");
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| - testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthBuffer, true);
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| - debug("Attach stencil using STENCIL_ATTACHMENT");
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| - testAttachment(gl.STENCIL_ATTACHMENT, stencilBuffer, false);
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| - debug("Attach stencil using DEPTH_ATTACHMENT");
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| - testAttachment(gl.DEPTH_ATTACHMENT, stencilBuffer, true);
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| - debug("Attach stencil using DEPTH_STENCIL_ATTACHMENT");
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| - testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, stencilBuffer, true);
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| - debug("Attach depthStencil using DEPTH_STENCIL_ATTACHMENT");
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| - testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, false);
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| - debug("Attach depthStencil using DEPTH_ATTACHMENT");
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| - testAttachment(gl.DEPTH_ATTACHMENT, depthStencilBuffer, true);
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| - debug("Attach depthStencil using STENCIL_ATTACHMENT");
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| - testAttachment(gl.STENCIL_ATTACHMENT, depthStencilBuffer, true);
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| -
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| - debug("Attach depth, then stencil, causing conflict");
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| - testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, true);
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| - debug("Attach stencil, then depth, causing conflict");
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| - testAttachments(gl.STENCIL_ATTACHMENT, stencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, true);
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| - debug("Attach depth, then depthStencil, causing conflict");
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| - testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, true);
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| - debug("Attach depthStencil, then depth, causing conflict");
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| - testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, true);
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| - debug("Attach stencil, then depthStencil, causing conflict");
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| - testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, true);
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| - debug("Attach depthStencil, then stencil, causing conflict");
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| - testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, true);
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| -
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| - debug("Attach color renderbuffer with internalformat == RGBA4");
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| - testColorRenderbuffer(gl.RGBA4);
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| -
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| - debug("Attach color renderbuffer with internalformat == RGB5_A1");
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| - testColorRenderbuffer(gl.RGB5_A1);
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| -
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| - debug("Attach color renderbuffer with internalformat == RGB565");
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| - testColorRenderbuffer(gl.RGB565);
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| -
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| - debug("Create and attach depthStencil renderbuffer");
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| - testDepthStencilRenderbuffer();
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| - }
|
| -}
|
| -
|
| -successfullyParsed = true;
|
| -</script>
|
| -
|
| -<script src="../resources/js-test-post.js"></script>
|
| -</body>
|
| -</html>
|
|
|