| Index: conformance/framebuffer-test.html
|
| ===================================================================
|
| --- conformance/framebuffer-test.html (revision 106149)
|
| +++ conformance/framebuffer-test.html (working copy)
|
| @@ -1,172 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<title>WebGL Framebuffer Test</title>
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -<canvas id="canvas" width="2" height="2"> </canvas>
|
| -<script>
|
| -description("This tests framebuffer/renderbuffer-related functions");
|
| -
|
| -debug("");
|
| -debug("Canvas.getContext");
|
| -
|
| -var canvas = document.getElementById("canvas");
|
| -var gl = create3DContext(canvas);
|
| -if (!gl) {
|
| - testFailed("context does not exist");
|
| -} else {
|
| - testPassed("context exists");
|
| -
|
| - debug("");
|
| - debug("Checking framebuffer/renderbuffer stuff.");
|
| -
|
| - var value = gl.getFramebufferAttachmentParameter(
|
| - gl.FRAMEBUFFER,
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| - gl.COLOR_ATTACHMENT0,
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| - gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
|
| - glErrorShouldBe(gl, gl.INVALID_OPERATION,
|
| - "calling getFramebufferAttachmentParameter on the default framebuffer should generate INVALID_OPERATION.");
|
| -
|
| - assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE,
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| - "calling checkFramebufferStatus on the default framebuffer should generate FRAMEBUFFER_COMPLETE.");
|
| -
|
| - var tex = gl.createTexture();
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| - gl.bindTexture(gl.TEXTURE_2D, tex);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
| - gl.texImage2D(gl.TEXTURE_2D,
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| - 0, // level
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| - gl.RGBA, // internalFormat
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| - canvas.width, // width
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| - canvas.height, // height
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| - 0, // border
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| - gl.RGBA, // format
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| - gl.UNSIGNED_BYTE, // type
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| - null); // data
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| - gl.framebufferTexture2D(
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| - gl.FRAMEBUFFER,
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| - gl.COLOR_ATTACHMENT0,
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| - gl.TEXTURE_2D,
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| - tex,
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| - 0);
|
| - glErrorShouldBe(gl, gl.INVALID_OPERATION,
|
| - "trying to attach a texture to default framebuffer should generate INVALID_OPERATION.");
|
| -
|
| - gl.framebufferRenderbuffer(
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| - gl.FRAMEBUFFER,
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| - gl.COLOR_ATTACHMENT0,
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| - gl.RENDERBUFFER,
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| - null);
|
| - glErrorShouldBe(gl, gl.INVALID_OPERATION,
|
| - "trying to detach default renderbuffer from default framebuffer should generate INVALID_OPERATION.");
|
| -
|
| - var rb = gl.createRenderbuffer();
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| - gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
|
| - gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height);
|
| - glErrorShouldBe(gl, gl.NO_ERROR,
|
| - "allocating renderbuffer storage of a newly created renderbuffer should succeed.");
|
| -
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| - gl.framebufferRenderbuffer(
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| - gl.FRAMEBUFFER,
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| - gl.COLOR_ATTACHMENT0,
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| - gl.RENDERBUFFER,
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| - rb);
|
| - glErrorShouldBe(gl, gl.INVALID_OPERATION,
|
| - "trying to attach a renderbuffer to the default framebuffer should generate INVALID_OPERATION.");
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| -
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| - var fbtex = gl.createTexture();
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| - gl.bindTexture(gl.TEXTURE_2D, fbtex);
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| - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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| - var fb = gl.createFramebuffer();
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| -
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| - gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
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| - glErrorShouldBe(gl, gl.NO_ERROR,
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| - "binding a newly created framebuffer should succeed.");
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| -
|
| - var target = 0x8CA8; // GL_READ_FRAMEBUFFER
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| - gl.getFramebufferAttachmentParameter(
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| - target,
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| - gl.COLOR_ATTACHMENT0,
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| - gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
|
| - glErrorShouldBe(gl, gl.INVALID_ENUM,
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| - "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
|
| - assertMsg(gl.checkFramebufferStatus(target) == 0,
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| - "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should return 0.");
|
| - glErrorShouldBe(gl, gl.INVALID_ENUM,
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| - "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
|
| - gl.bindFramebuffer(target, gl.createFramebuffer());
|
| - glErrorShouldBe(gl, gl.INVALID_ENUM,
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| - "calling bindFramebuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
|
| - assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING),
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| - "calling bindFramebuffer with target = READ_FRAMEBUFFER should not change FRAMEBUFFER_BINDING.");
|
| - gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
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| - glErrorShouldBe(gl, gl.INVALID_ENUM,
|
| - "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
|
| - gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
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| - glErrorShouldBe(gl, gl.INVALID_ENUM,
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| - "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
|
| - gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
|
| - glErrorShouldBe(gl, gl.INVALID_ENUM,
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| - "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
|
| -
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| - var attachment = 0x8CE1; // GL_COLOR_ATTACHMENT1
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| - gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0);
|
| - glErrorShouldBe(gl, gl.INVALID_ENUM,
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| - "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
|
| - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb);
|
| - glErrorShouldBe(gl, gl.INVALID_ENUM,
|
| - "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
|
| -
|
| - gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER,
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| - gl.COLOR_ATTACHMENT0,
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| - 0x8210); // GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
|
| - glErrorShouldBe(gl, gl.INVALID_ENUM,
|
| - "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM.");
|
| -
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| - gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
|
| - glErrorShouldBe(gl, gl.NO_ERROR,
|
| - "attaching a texture to a framebuffer should succeed.");
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| -
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| - gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
|
| - glErrorShouldBe(gl, gl.NO_ERROR,
|
| - "detaching a texture from a framebuffer should succeed.");
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| -
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| - gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 1);
|
| - glErrorShouldBe(gl, gl.INVALID_VALUE,
|
| - "calling framebufferTexture2D with non-zero mipmap level should generate INVALID_VALUE.");
|
| -
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| - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
|
| - glErrorShouldBe(gl, gl.NO_ERROR,
|
| - "attaching a renderbuffer to a framebuffer should succeed.");
|
| -
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| - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
|
| - glErrorShouldBe(gl, gl.NO_ERROR,
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| - "detaching a renderbuffer from a framebuffer should succeed.");
|
| -
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| - gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
| - glErrorShouldBe(gl, gl.NO_ERROR,
|
| - "binding default (null) framebuffer should succeed.");
|
| -}
|
| -
|
| -debug("");
|
| -successfullyParsed = true;
|
| -
|
| -</script>
|
| -<script src="../resources/js-test-post.js"></script>
|
| -
|
| -</body>
|
| -</html>
|
|
|