| Index: conformance/gl-drawelements.html
|
| ===================================================================
|
| --- conformance/gl-drawelements.html (revision 106149)
|
| +++ conformance/gl-drawelements.html (working copy)
|
| @@ -1,96 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| --->
|
| -<!DOCTYPE html>
|
| -<html>
|
| - <head>
|
| -<meta charset="utf-8">
|
| - <title>WebGL drawElements Test</title>
|
| - <link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| - <script src="../resources/js-test-pre.js"></script>
|
| - <script src="resources/webgl-test.js"> </script>
|
| - <script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="50" height="50"></canvas>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| - <script id="vshader" type="x-shader/x-vertex">
|
| - attribute vec4 vPosition;
|
| - void main()
|
| - {
|
| - gl_Position = vPosition;
|
| - }
|
| - </script>
|
| -
|
| - <script id="fshader" type="x-shader/x-fragment">
|
| - void main()
|
| - {
|
| - gl_FragColor = vec4(1.0,0.0,0.0,1.0);
|
| - }
|
| - </script>
|
| -
|
| - <script>
|
| - function init()
|
| - {
|
| - if (window.initNonKhronosFramework) {
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| - window.initNonKhronosFramework(false);
|
| - }
|
| -
|
| - function checkDrawElements(mode, count, type, expect, msg) {
|
| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| - gl.drawElements(mode, count, type, 0);
|
| - glErrorShouldBe(gl, expect, msg);
|
| - }
|
| -
|
| - gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
|
| -
|
| - var vertexObject = gl.createBuffer();
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
|
| - gl.enableVertexAttribArray(0);
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| - gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
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| -
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| - var vertexObject = gl.createBuffer();
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| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
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| - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]), gl.STATIC_DRAW);
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| -
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| - checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT,
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| - gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_SHORT");
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| -
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| - var vertexObject = gl.createBuffer();
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| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
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| - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0]), gl.STATIC_DRAW);
|
| -
|
| - checkDrawElements(
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| - gl.TRIANGLES, 3, gl.UNSIGNED_BYTE,
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| - gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_BYTE");
|
| - checkDrawElements(
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| - desktopGL['QUAD_STRIP'], 4, gl.UNSIGNED_BYTE,
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| - gl.INVALID_ENUM, "gl.DrawElements with QUAD_STRIP should return INVALID_ENUM");
|
| - checkDrawElements(
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| - desktopGL['QUADS'], 4, gl.UNSIGNED_BYTE,
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| - gl.INVALID_ENUM, "gl.DrawElements with QUADS should return INVALID_ENUM");
|
| - checkDrawElements(
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| - desktopGL['POLYGON'], 4, gl.UNSIGNED_BYTE,
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| - gl.INVALID_ENUM, "gl.DrawElements with POLYGON should return INVALID_ENUM");
|
| -
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| - var vertexObject = gl.createBuffer();
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| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
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| - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]), gl.STATIC_DRAW);
|
| -
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| - checkDrawElements(
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| - gl.TRIANGLES, 3, gl.UNSIGNED_INT,
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| - gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with UNSIGNED_INT");
|
| -
|
| - }
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| -
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| - init();
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| - successfullyParsed = true;
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| - </script>
|
| -<script src="../resources/js-test-post.js"></script>
|
| -
|
| -</body>
|
| -</html>
|
|
|