| Index: conformance/gl-clear.html
|
| ===================================================================
|
| --- conformance/gl-clear.html (revision 106149)
|
| +++ conformance/gl-clear.html (working copy)
|
| @@ -1,67 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| - found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
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| -<meta charset="utf-8">
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| -<title>WebGL clear conformance test.</title>
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"> </script>
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| -<script src="resources/webgl-test-utils.js"> </script>
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| -</head>
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| -<body>
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| -<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas>
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| -<div id="description"></div><div id="console"></div>
|
| -<script>
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| -description("Test clear.");
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| -var wtu = WebGLTestUtils;
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| -var canvas = document.getElementById("example");
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| -var gl = wtu.create3DContext(canvas);
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| -var program = wtu.setupTexturedQuad(gl);
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| -
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| -glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| -wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
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| -
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| -gl.clearColor(1,1,1,1);
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| -gl.clear(gl.COLOR_BUFFER_BIT);
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| -wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255");
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| -
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| -gl.clearColor(0,0,0,0);
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| -gl.clear(gl.COLOR_BUFFER_BIT);
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| -wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
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| -
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| -gl.colorMask(false, false, false, true);
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| -gl.clearColor(1,1,1,1);
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| -gl.clear(gl.COLOR_BUFFER_BIT);
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| -wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255");
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| -
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| -var tex = gl.createTexture();
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| - gl.bindTexture(gl.TEXTURE_2D, tex);
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| - gl.texImage2D(
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| - gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
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| - new Uint8Array([128, 128, 128, 192]));
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| -
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| -gl.disable(gl.DEPTH_TEST);
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| -gl.disable(gl.BLEND);
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| -gl.colorMask(true, true, true, true);
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| -gl.drawArrays(gl.TRIANGLES, 0, 6);
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| -wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192");
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| -
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| -gl.colorMask(false, false, false, true);
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| -gl.clearColor(1,1,1,1);
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| -gl.clear(gl.COLOR_BUFFER_BIT);
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| -wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255");
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| -
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| -// TODO: Test depth and stencil clearing.
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| -
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| -debug("");
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| -successfullyParsed = true;
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| -</script>
|
| -<script src="../resources/js-test-post.js"></script>
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| -</body>
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| -</html>
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| -
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|
|