| Index: conformance/more/glsl/unusedAttribsUniforms.html
|
| ===================================================================
|
| --- conformance/more/glsl/unusedAttribsUniforms.html (revision 106149)
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| +++ conformance/more/glsl/unusedAttribsUniforms.html (working copy)
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| @@ -1,115 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<html><head>
|
| -<meta charset="utf-8">
|
| -<!--
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| -Tests for the OpenGL ES 2.0 HTML Canvas context
|
| -
|
| -Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
|
| -
|
| -Permission is hereby granted, free of charge, to any person
|
| -obtaining a copy of this software and associated documentation
|
| -files (the "Software"), to deal in the Software without
|
| -restriction, including without limitation the rights to use,
|
| -copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| -copies of the Software, and to permit persons to whom the
|
| -Software is furnished to do so, subject to the following
|
| -conditions:
|
| -
|
| -The above copyright notice and this permission notice shall be
|
| -included in all copies or substantial portions of the Software.
|
| -
|
| -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
| -OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
| -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
| -HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
| -WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
| -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
| -OTHER DEALINGS IN THE SOFTWARE.
|
| -
|
| --->
|
| -<link rel="stylesheet" type="text/css" href="../unit.css" />
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| -<script type="application/x-javascript" src="../unit.js"></script>
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| -<script type="application/x-javascript" src="../util.js"></script>
|
| -<script type="application/x-javascript">
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| -
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| -Tests.autorun = false;
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| -Tests.message = "Caution: may crash the browser";
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| -
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| -Tests.startUnit = function () {
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| - var canvas = document.getElementById('gl');
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| - var gl = canvas.getContext(GL_CONTEXT_ID);
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| - return [gl];
|
| -}
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| -
|
| -Tests.testPassingTooManyVBOs = function(gl) {
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| - var sh = new Filter(gl, 'vert', 'frag');
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| - assertFail(function(){sh.apply();});
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| - sh.destroy();
|
| -}
|
| -Tests.testPassingTooManyUniforms = function(gl) {
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| - var sh = new Filter(gl, 'vert2', 'frag2');
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| - sh.apply(function(f){
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| - assertFail(function(){f.uniform1f('foo', 3.0);throwError("foo")});
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| - f.uniform1f('bar', 1.0);
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| - assertFail(function(){f.uniform1f('baz', 1.0);throwError("baz")});
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| - });
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| - sh.destroy();
|
| -}
|
| -
|
| -</script>
|
| -
|
| -<script id="vert" type="x-shader/x-vertex">
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| -
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| -
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| - attribute vec3 Vertex; attribute vec2 Tex;
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| - varying vec2 TexCoord;
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| - void main()
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| - {
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| - TexCoord = Vertex.st;
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| - gl_Position = vec4(Vertex, 0.0);
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| - }
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| -</script>
|
| -
|
| -<script id="frag" type="x-shader/x-fragment">
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| -
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| -
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| - precision mediump float;
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| -
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| - void main()
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| - {
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| - gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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| - }
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| -</script>
|
| -<script id="vert2" type="x-shader/x-vertex">
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| -
|
| -
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| - uniform float foo, bar;
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| - attribute vec3 Vertex; attribute vec2 Tex;
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| - varying vec2 TexCoord;
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| - void main()
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| - {
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| - TexCoord = Tex.st;
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| - gl_Position = vec4(Vertex, bar);
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| - }
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| -</script>
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| -
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| -<script id="frag2" type="x-shader/x-fragment">
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| -
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| -
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| - precision mediump float;
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| -
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| - uniform float baz;
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| -
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| - varying vec2 TexCoord;
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| - void main()
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| - {
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| - gl_FragColor = vec4(1.0, TexCoord.s, 0.0, 1.0);
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| - }
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| -</script>
|
| -
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| -
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| -<style>canvas{ position:absolute; }</style>
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| -</head><body>
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| - <canvas id="gl" width="1" height="1"></canvas>
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| -</body></html>
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|
|