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1 <!DOCTYPE html> | |
2 <html><head> | |
3 <meta charset="utf-8"> | |
4 <!-- | |
5 Tests for the OpenGL ES 2.0 HTML Canvas context | |
6 | |
7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> | |
8 | |
9 Permission is hereby granted, free of charge, to any person | |
10 obtaining a copy of this software and associated documentation | |
11 files (the "Software"), to deal in the Software without | |
12 restriction, including without limitation the rights to use, | |
13 copy, modify, merge, publish, distribute, sublicense, and/or sell | |
14 copies of the Software, and to permit persons to whom the | |
15 Software is furnished to do so, subject to the following | |
16 conditions: | |
17 | |
18 The above copyright notice and this permission notice shall be | |
19 included in all copies or substantial portions of the Software. | |
20 | |
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
28 OTHER DEALINGS IN THE SOFTWARE. | |
29 | |
30 --> | |
31 <link rel="stylesheet" type="text/css" href="../unit.css" /> | |
32 <script type="application/x-javascript" src="../unit.js"></script> | |
33 <script type="application/x-javascript" src="../util.js"></script> | |
34 <script type="application/x-javascript"> | |
35 | |
36 Tests.autorun = false; | |
37 Tests.message = "Caution: may crash the browser"; | |
38 | |
39 Tests.startUnit = function () { | |
40 var canvas = document.getElementById('gl'); | |
41 var gl = canvas.getContext(GL_CONTEXT_ID); | |
42 return [gl]; | |
43 } | |
44 | |
45 Tests.testPassingTooManyVBOs = function(gl) { | |
46 var sh = new Filter(gl, 'vert', 'frag'); | |
47 assertFail(function(){sh.apply();}); | |
48 sh.destroy(); | |
49 } | |
50 Tests.testPassingTooManyUniforms = function(gl) { | |
51 var sh = new Filter(gl, 'vert2', 'frag2'); | |
52 sh.apply(function(f){ | |
53 assertFail(function(){f.uniform1f('foo', 3.0);throwError("foo")}); | |
54 f.uniform1f('bar', 1.0); | |
55 assertFail(function(){f.uniform1f('baz', 1.0);throwError("baz")}); | |
56 }); | |
57 sh.destroy(); | |
58 } | |
59 | |
60 </script> | |
61 | |
62 <script id="vert" type="x-shader/x-vertex"> | |
63 | |
64 | |
65 attribute vec3 Vertex; attribute vec2 Tex; | |
66 varying vec2 TexCoord; | |
67 void main() | |
68 { | |
69 TexCoord = Vertex.st; | |
70 gl_Position = vec4(Vertex, 0.0); | |
71 } | |
72 </script> | |
73 | |
74 <script id="frag" type="x-shader/x-fragment"> | |
75 | |
76 | |
77 precision mediump float; | |
78 | |
79 void main() | |
80 { | |
81 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); | |
82 } | |
83 </script> | |
84 <script id="vert2" type="x-shader/x-vertex"> | |
85 | |
86 | |
87 uniform float foo, bar; | |
88 attribute vec3 Vertex; attribute vec2 Tex; | |
89 varying vec2 TexCoord; | |
90 void main() | |
91 { | |
92 TexCoord = Tex.st; | |
93 gl_Position = vec4(Vertex, bar); | |
94 } | |
95 </script> | |
96 | |
97 <script id="frag2" type="x-shader/x-fragment"> | |
98 | |
99 | |
100 precision mediump float; | |
101 | |
102 uniform float baz; | |
103 | |
104 varying vec2 TexCoord; | |
105 void main() | |
106 { | |
107 gl_FragColor = vec4(1.0, TexCoord.s, 0.0, 1.0); | |
108 } | |
109 </script> | |
110 | |
111 | |
112 <style>canvas{ position:absolute; }</style> | |
113 </head><body> | |
114 <canvas id="gl" width="1" height="1"></canvas> | |
115 </body></html> | |
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