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| 1 <!DOCTYPE html> | |
| 2 <html><head> | |
| 3 <meta charset="utf-8"> | |
| 4 <!-- | |
| 5 Tests for the OpenGL ES 2.0 HTML Canvas context | |
| 6 | |
| 7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> | |
| 8 | |
| 9 Permission is hereby granted, free of charge, to any person | |
| 10 obtaining a copy of this software and associated documentation | |
| 11 files (the "Software"), to deal in the Software without | |
| 12 restriction, including without limitation the rights to use, | |
| 13 copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| 14 copies of the Software, and to permit persons to whom the | |
| 15 Software is furnished to do so, subject to the following | |
| 16 conditions: | |
| 17 | |
| 18 The above copyright notice and this permission notice shall be | |
| 19 included in all copies or substantial portions of the Software. | |
| 20 | |
| 21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| 22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
| 23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
| 24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
| 25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
| 26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
| 27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
| 28 OTHER DEALINGS IN THE SOFTWARE. | |
| 29 | |
| 30 --> | |
| 31 <link rel="stylesheet" type="text/css" href="../unit.css" /> | |
| 32 <script type="application/x-javascript" src="../unit.js"></script> | |
| 33 <script type="application/x-javascript" src="../util.js"></script> | |
| 34 <script type="application/x-javascript"> | |
| 35 | |
| 36 Tests.autorun = false; | |
| 37 Tests.message = "Caution: may crash the browser"; | |
| 38 | |
| 39 Tests.startUnit = function () { | |
| 40 var canvas = document.getElementById('gl'); | |
| 41 var gl = canvas.getContext(GL_CONTEXT_ID); | |
| 42 return [gl]; | |
| 43 } | |
| 44 | |
| 45 Tests.testPassingTooManyVBOs = function(gl) { | |
| 46 var sh = new Filter(gl, 'vert', 'frag'); | |
| 47 assertFail(function(){sh.apply();}); | |
| 48 sh.destroy(); | |
| 49 } | |
| 50 Tests.testPassingTooManyUniforms = function(gl) { | |
| 51 var sh = new Filter(gl, 'vert2', 'frag2'); | |
| 52 sh.apply(function(f){ | |
| 53 assertFail(function(){f.uniform1f('foo', 3.0);throwError("foo")}); | |
| 54 f.uniform1f('bar', 1.0); | |
| 55 assertFail(function(){f.uniform1f('baz', 1.0);throwError("baz")}); | |
| 56 }); | |
| 57 sh.destroy(); | |
| 58 } | |
| 59 | |
| 60 </script> | |
| 61 | |
| 62 <script id="vert" type="x-shader/x-vertex"> | |
| 63 | |
| 64 | |
| 65 attribute vec3 Vertex; attribute vec2 Tex; | |
| 66 varying vec2 TexCoord; | |
| 67 void main() | |
| 68 { | |
| 69 TexCoord = Vertex.st; | |
| 70 gl_Position = vec4(Vertex, 0.0); | |
| 71 } | |
| 72 </script> | |
| 73 | |
| 74 <script id="frag" type="x-shader/x-fragment"> | |
| 75 | |
| 76 | |
| 77 precision mediump float; | |
| 78 | |
| 79 void main() | |
| 80 { | |
| 81 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); | |
| 82 } | |
| 83 </script> | |
| 84 <script id="vert2" type="x-shader/x-vertex"> | |
| 85 | |
| 86 | |
| 87 uniform float foo, bar; | |
| 88 attribute vec3 Vertex; attribute vec2 Tex; | |
| 89 varying vec2 TexCoord; | |
| 90 void main() | |
| 91 { | |
| 92 TexCoord = Tex.st; | |
| 93 gl_Position = vec4(Vertex, bar); | |
| 94 } | |
| 95 </script> | |
| 96 | |
| 97 <script id="frag2" type="x-shader/x-fragment"> | |
| 98 | |
| 99 | |
| 100 precision mediump float; | |
| 101 | |
| 102 uniform float baz; | |
| 103 | |
| 104 varying vec2 TexCoord; | |
| 105 void main() | |
| 106 { | |
| 107 gl_FragColor = vec4(1.0, TexCoord.s, 0.0, 1.0); | |
| 108 } | |
| 109 </script> | |
| 110 | |
| 111 | |
| 112 <style>canvas{ position:absolute; }</style> | |
| 113 </head><body> | |
| 114 <canvas id="gl" width="1" height="1"></canvas> | |
| 115 </body></html> | |
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