| Index: conformance/more/functions/isTests.html
|
| ===================================================================
|
| --- conformance/more/functions/isTests.html (revision 106149)
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| +++ conformance/more/functions/isTests.html (working copy)
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| @@ -1,82 +0,0 @@
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| -<!DOCTYPE html>
|
| -<html><head>
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| -<meta charset="utf-8">
|
| -<!--
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| -Tests for the OpenGL ES 2.0 HTML Canvas context
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| -
|
| -Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
|
| -
|
| -Permission is hereby granted, free of charge, to any person
|
| -obtaining a copy of this software and associated documentation
|
| -files (the "Software"), to deal in the Software without
|
| -restriction, including without limitation the rights to use,
|
| -copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| -copies of the Software, and to permit persons to whom the
|
| -Software is furnished to do so, subject to the following
|
| -conditions:
|
| -
|
| -The above copyright notice and this permission notice shall be
|
| -included in all copies or substantial portions of the Software.
|
| -
|
| -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
| -OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
| -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
| -HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
| -WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
| -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
| -OTHER DEALINGS IN THE SOFTWARE.
|
| -
|
| --->
|
| -<link rel="stylesheet" type="text/css" href="../unit.css" />
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| -<script type="application/x-javascript" src="../unit.js"></script>
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| -<script type="application/x-javascript" src="../util.js"></script>
|
| -<script type="application/x-javascript">
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| -
|
| -Tests.startUnit = function () {
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| - var canvas = document.getElementById('gl');
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| - var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
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| - return [gl];
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| -}
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| -
|
| -Tests.testIs = function(gl) {
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| - var tex = loadTexture(gl, document.getElementById('2d'));
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| - gl.bindTexture(gl.TEXTURE_2D, tex);
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| - var fbo = new FBO(gl, 1, 1);
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| - fbo.use();
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| - var prog = gl.createProgram();
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| - var sh1 = gl.createShader(gl.VERTEX_SHADER);
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| - var sh2 = gl.createShader(gl.FRAGMENT_SHADER);
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| - var buf = gl.createBuffer();
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| - gl.bindBuffer(gl.ARRAY_BUFFER, buf);
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| - assert("tex", gl.isTexture(tex));
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| - assert("fbo", gl.isFramebuffer(fbo.fbo));
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| - assert("rbo", gl.isRenderbuffer(fbo.rbo));
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| - assert("prog", gl.isProgram(prog));
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| - assert("sh1", gl.isShader(sh1));
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| - assert("sh2", gl.isShader(sh2));
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| - assert("buf", gl.isBuffer(buf));
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| - gl.deleteTexture(tex);
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| - gl.deleteFramebuffer(fbo.fbo);
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| - gl.deleteRenderbuffer(fbo.rbo);
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| - gl.deleteProgram(prog);
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| - gl.deleteShader(sh1);
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| - gl.deleteShader(sh2);
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| - gl.deleteBuffer(buf);
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| - // NOTE: we purposely do not unbind things.
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| - assert("tex", !gl.isTexture(tex));
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| - assert("fbo", !gl.isFramebuffer(fbo.fbo));
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| - assert("rbo", !gl.isRenderbuffer(fbo.rbo));
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| - assert("prog", !gl.isProgram(prog));
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| - assert("sh1", !gl.isShader(sh1));
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| - assert("sh2", !gl.isShader(sh2));
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| - assert("buf", !gl.isBuffer(buf));
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| -}
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| -
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| -</script>
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| -
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| -<style>canvas{ position:absolute; }</style>
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| -</head><body>
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| - <canvas id="gl" width="1" height="1"></canvas>
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| - <canvas id="2d" width="16" height="16"></canvas>
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| -</body></html>
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|
|