| Index: conformance/more/functions/drawElementsBadArgs.html
|
| ===================================================================
|
| --- conformance/more/functions/drawElementsBadArgs.html (revision 106149)
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| +++ conformance/more/functions/drawElementsBadArgs.html (working copy)
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| @@ -1,209 +0,0 @@
|
| -<!DOCTYPE html>
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| -<html><head>
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| -<meta charset="utf-8">
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| -<!--
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| -Tests for the OpenGL ES 2.0 HTML Canvas context
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| -
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| -Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
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| -
|
| -Permission is hereby granted, free of charge, to any person
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| -obtaining a copy of this software and associated documentation
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| -files (the "Software"), to deal in the Software without
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| -restriction, including without limitation the rights to use,
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| -copy, modify, merge, publish, distribute, sublicense, and/or sell
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| -copies of the Software, and to permit persons to whom the
|
| -Software is furnished to do so, subject to the following
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| -conditions:
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| -
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| -The above copyright notice and this permission notice shall be
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| -included in all copies or substantial portions of the Software.
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| -
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| -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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| -OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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| -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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| -HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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| -WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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| -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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| -OTHER DEALINGS IN THE SOFTWARE.
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| -
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| --->
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| -<link rel="stylesheet" type="text/css" href="../unit.css" />
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| -<script type="application/x-javascript" src="../unit.js"></script>
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| -<script type="application/x-javascript" src="../util.js"></script>
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| -<script type="application/x-javascript">
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| -
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| -// Tests.autorun = false;
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| -// Tests.message = "Caution: May crash your browser";
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| -
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| -var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
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| -var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
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| -var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
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| -var indices = [60000000,1,2]
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| -
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| -Tests.startUnit = function () {
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| - var canvas = document.getElementById('gl');
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| - var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
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| - var prog = new Shader(gl, 'vert', 'frag');
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| - prog.use();
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| - var sh = prog.shader.program;
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| - var v = gl.getAttribLocation(sh, 'Vertex');
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| - var n = gl.getAttribLocation(sh, 'Normal');
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| - var t = gl.getAttribLocation(sh, 'Tex');
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| - return [gl,prog,v,n,t];
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| -}
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| -
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| -Tests.setup = function(gl, prog, v,n,t) {
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| - assert(0 == gl.getError());
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| - return [gl, prog, v,n,t];
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| -}
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| -Tests.teardown = function(gl, prog, v,n,t) {
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| - gl.disableVertexAttribArray(v);
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| - gl.disableVertexAttribArray(n);
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| - gl.disableVertexAttribArray(t);
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| -}
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| -
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| -Tests.endUnit = function(gl, prog, v,n,t) {
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| - prog.destroy();
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| -}
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| -
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| -
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| -Tests.testDrawElementsVBO = function(gl, prog, v,n,t) {
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| - var vbo = new VBO(gl,
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| - {size:3, data:Quad.vertices},
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| - {elements:true, data:[0,1,2,2000, 40802, 5887992]});
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| - assertFail(function(){vbo.draw(v);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);});
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| - assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
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| - vbo.destroy();
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| - assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
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| -}
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| -
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| -Tests.testDrawElementsVBOByte = function(gl, prog, v,n,t) {
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| - var vbo = new VBO(gl,
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| - {size:3, data:Quad.vertices},
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| - {elements:true, type:gl.UNSIGNED_BYTE, data:[0,1,2,2000, 40802, 5887992]});
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| - assertFail(function(){vbo.draw(v);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);});
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| - assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);});
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| - vbo.destroy();
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| - assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
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| -}
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| -
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| -Tests.testDrawElementsVBOMulti = function(gl, prog, v,n,t) {
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| - // creates VBOs for the quad arrays, binds them with
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| - // vertexAttribPointer and calls drawElements
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| - // The quad has 6 vertices
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| - var vbo = new VBO(gl,
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| - {size:3, data:Quad.vertices},
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| - {size:3, data:Quad.normals},
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| - {size:2, data:Quad.texcoords},
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| - {elements:true, data:[0,1,2,6,2000, 256]});
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| - assertFail(function(){vbo.draw(v, n, t);});
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| - gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);});
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| - assertOk(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_SHORT, 0);});
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| - assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_SHORT, 0);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 1*2);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_SHORT, 2*2);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 3*2);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
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| - gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
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| - gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
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| - gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);});
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| - assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
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| - vbo.destroy();
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| - assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
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| -}
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| -
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| -Tests.testDrawElementsVBOMultiByte = function(gl, prog, v,n,t) {
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| - // creates VBOs for the quad arrays, binds them with
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| - // vertexAttribPointer and calls drawElements
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| - // The quad has 6 vertices
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| - var vbo = new VBO(gl,
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| - {size:3, data:Quad.vertices},
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| - {size:3, data:Quad.normals},
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| - {size:2, data:Quad.texcoords},
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| - {elements:true, type:gl.UNSIGNED_BYTE, data:[0,1,2,6,2000, 256]});
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| - assertFail(function(){vbo.draw(v, n, t);});
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| - gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_BYTE, -1);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, 0);});
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| - assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);});
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| - assertOk(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_BYTE, 0);});
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| - assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 4, gl.UNSIGNED_BYTE, 0);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 1);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_BYTE, 2);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 3);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 1);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 6);});
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| - gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
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| - gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
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| - gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);
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| - assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 5);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);});
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| - assertOk(function(){gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_BYTE, 1);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 1);});
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| - assertFail(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_BYTE, 6);});
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| - vbo.destroy();
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| - assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
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| -}
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| -
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| -Tests.testSharedBuffers = function(gl, prog, v,n,t) {
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| - var vbo = gl.createBuffer();
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| - var vertsArr = new Uint16Array([0,1,3,3,4,5,6,7,8]);
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| - gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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| - gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW);
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| - assertFail(function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vbo)});
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| - gl.deleteBuffer(vbo);
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| -}
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| -
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| -</script>
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| -<script id="vert" type="x-shader/x-vertex">
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| - attribute vec3 Vertex;
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| - attribute vec3 Normal;
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| - attribute vec2 Tex;
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| -
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| - varying vec4 texCoord0;
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| - void main()
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| - {
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| - gl_Position = vec4(Vertex * Normal, 1.0);
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| - texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
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| - }
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| -</script>
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| -<script id="frag" type="x-shader/x-fragment">
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| - precision mediump float;
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| -
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| - varying vec4 texCoord0;
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| - void main()
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| - {
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| - vec4 c = texCoord0;
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| - gl_FragColor = c;
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| - }
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| -</script>
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| -
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| -
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| -<style>canvas{ position:absolute; }</style>
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| -</head><body>
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| - <canvas id="gl" width="1" height="1"></canvas>
|
| -</body></html>
|
|
|