| Index: conformance/index-validation.html
|
| ===================================================================
|
| --- conformance/index-validation.html (revision 106149)
|
| +++ conformance/index-validation.html (working copy)
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| @@ -1,140 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -
|
| -Redistribution and use in source and binary forms, with or without
|
| -modification, are permitted provided that the following conditions are
|
| -met:
|
| -
|
| - * Redistributions of source code must retain the above copyright
|
| -notice, this list of conditions and the following disclaimer.
|
| - * Redistributions in binary form must reproduce the above
|
| -copyright notice, this list of conditions and the following disclaimer
|
| -in the documentation and/or other materials provided with the
|
| -distribution.
|
| - * Neither the name of Google Inc. nor the names of its
|
| -contributors may be used to endorse or promote products derived from
|
| -this software without specific prior written permission.
|
| -
|
| -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| --->
|
| -<!DOCTYPE html>
|
| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -</head>
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| -<body>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -
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| -<script>
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| -description("Tests that index validation verifies the correct number of indices");
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| -
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| -function sizeInBytes(type) {
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| - switch (type) {
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| - case gl.BYTE:
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| - case gl.UNSIGNED_BYTE:
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| - return 1;
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| - case gl.SHORT:
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| - case gl.UNSIGNED_SHORT:
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| - return 2;
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| - case gl.INT:
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| - case gl.UNSIGNED_INT:
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| - case gl.FLOAT:
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| - return 4;
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| - default:
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| - throw "unknown type";
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| - }
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| -}
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| -
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| -var gl = create3DContext();
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| -var program = loadStandardProgram(gl);
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| -
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| -// 3 vertices => 1 triangle, interleaved data
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| -var dataComplete = new Float32Array([0, 0, 0, 1,
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| - 0, 0, 1,
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| - 1, 0, 0, 1,
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| - 0, 0, 1,
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| - 1, 1, 1, 1,
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| - 0, 0, 1]);
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| -var dataIncomplete = new Float32Array([0, 0, 0, 1,
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| - 0, 0, 1,
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| - 1, 0, 0, 1,
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| - 0, 0, 1,
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| - 1, 1, 1, 1]);
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| -var indices = new Uint16Array([0, 1, 2]);
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| -
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| -debug("Testing with valid indices");
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| -
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| -var bufferComplete = gl.createBuffer();
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| -gl.bindBuffer(gl.ARRAY_BUFFER, bufferComplete);
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| -gl.bufferData(gl.ARRAY_BUFFER, dataComplete, gl.STATIC_DRAW);
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| -var elements = gl.createBuffer();
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| -gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elements);
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| -gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
|
| -gl.useProgram(program);
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| -var vertexLoc = gl.getAttribLocation(program, "a_vertex");
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| -var normalLoc = gl.getAttribLocation(program, "a_normal");
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| -gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0);
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| -gl.enableVertexAttribArray(vertexLoc);
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| -gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
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| -gl.enableVertexAttribArray(normalLoc);
|
| -shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
|
| -glErrorShouldBe(gl, gl.NO_ERROR);
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| -shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
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| -glErrorShouldBe(gl, gl.NO_ERROR);
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| -
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| -debug("Testing with out-of-range indices");
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| -
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| -var bufferIncomplete = gl.createBuffer();
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| -gl.bindBuffer(gl.ARRAY_BUFFER, bufferIncomplete);
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| -gl.bufferData(gl.ARRAY_BUFFER, dataIncomplete, gl.STATIC_DRAW);
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| -gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0);
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| -gl.enableVertexAttribArray(vertexLoc);
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| -gl.disableVertexAttribArray(normalLoc);
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| -debug("Enable vertices, valid");
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| -glErrorShouldBe(gl, gl.NO_ERROR);
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| -shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
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| -glErrorShouldBe(gl, gl.NO_ERROR);
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| -debug("Enable normals, out-of-range");
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| -gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
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| -gl.enableVertexAttribArray(normalLoc);
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| -glErrorShouldBe(gl, gl.NO_ERROR);
|
| -shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
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| -glErrorShouldBe(gl, gl.INVALID_OPERATION);
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| -
|
| -debug("Test with enabled attribute that does not belong to current program");
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| -
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| -gl.disableVertexAttribArray(normalLoc);
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| -var extraLoc = Math.max(vertexLoc, normalLoc) + 1;
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| -gl.enableVertexAttribArray(extraLoc);
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| -debug("Enable an extra attribute with null");
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| -glErrorShouldBe(gl, gl.NO_ERROR);
|
| -shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
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| -glErrorShouldBe(gl, gl.INVALID_OPERATION);
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| -debug("Enable an extra attribute with insufficient data buffer");
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| -gl.vertexAttribPointer(extraLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
|
| -glErrorShouldBe(gl, gl.NO_ERROR);
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| -shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
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| -gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), -2000000000 * sizeInBytes(gl.FLOAT));
|
| -glErrorShouldBe(gl, gl.NO_ERROR);
|
| -shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)');
|
| -
|
| -successfullyParsed = true;
|
| -</script>
|
| -
|
| -<script src="../resources/js-test-post.js"></script>
|
| -</body>
|
| -</html>
|
|
|