| Index: conformance/incorrect-context-object-behaviour.html
|
| ===================================================================
|
| --- conformance/incorrect-context-object-behaviour.html (revision 106149)
|
| +++ conformance/incorrect-context-object-behaviour.html (working copy)
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| @@ -1,83 +0,0 @@
|
| -<!--
|
| -Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
|
| -
|
| -Redistribution and use in source and binary forms, with or without
|
| -modification, are permitted provided that the following conditions
|
| -are met:
|
| -1. Redistributions of source code must retain the above copyright
|
| - notice, this list of conditions and the following disclaimer.
|
| -2. Redistributions in binary form must reproduce the above copyright
|
| - notice, this list of conditions and the following disclaimer in the
|
| - documentation and/or other materials provided with the distribution.
|
| -
|
| -THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| -EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| -PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| -CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| -PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| -OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| --->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -</head>
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| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
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| -
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| -<script>
|
| -description("Tests calling WebGL APIs with objects from other contexts");
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| -
|
| -var contextA = create3DContext();
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| -var contextB = create3DContext();
|
| -var programA = loadStandardProgram(contextA);
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| -var programB = loadStandardProgram(contextB);
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| -var shaderA = loadStandardVertexShader(contextA);
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| -var shaderB = loadStandardVertexShader(contextB);
|
| -var textureA = contextA.createTexture();
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| -var textureB = contextB.createTexture();
|
| -var frameBufferA = contextA.createFramebuffer();
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| -var frameBufferB = contextB.createFramebuffer();
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| -var renderBufferA = contextA.createRenderbuffer();
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| -var renderBufferB = contextB.createRenderbuffer();
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| -var locationA = contextA.getUniformLocation(programA, 'u_modelViewProjMatrix');
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| -var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix');
|
| -
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.compileShader(shaderB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.linkProgram(programB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programA, shaderB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programB, shaderA)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.attachShader(programB, shaderB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programA, shaderB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programB, shaderA)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.detachShader(programB, shaderB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.shaderSource(shaderB, 'foo')");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindAttribLocation(programB, 0, 'foo')");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindRenderbuffer(contextA.RENDERBUFFER, renderBufferB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.bindTexture(contextA.TEXTURE_2D, textureB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.framebufferRenderbuffer(contextA.FRAMEBUFFER, contextA.DEPTH_ATTACHMENT, contextA.RENDERBUFFER, renderBufferB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.framebufferTexture2D(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHMENT0, contextA.TEXTURE_2D, textureB, 0)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getProgramParameter(programB, 0)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getProgramInfoLog(programB, 0)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderParameter(shaderB, 0)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderInfoLog(shaderB, 0)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getShaderSource(shaderB)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform(programB, locationA)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniformLocation(programB, 'u_modelViewProjMatrix')");
|
| -
|
| -successfullyParsed = true;
|
| -</script>
|
| -
|
| -<script src="../resources/js-test-post.js"></script>
|
| -</body>
|
| -</html>
|
|
|