| Index: conformance/texture-npot.html
|
| ===================================================================
|
| --- conformance/texture-npot.html (revision 106149)
|
| +++ conformance/texture-npot.html (working copy)
|
| @@ -1,228 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<title>WebGL Non-Power of 2 texture conformance test.</title>
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"> </script>
|
| -<script src="resources/webgl-test-utils.js"> </script>
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -<script id="vshader" type="x-shader/x-vertex">
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| -attribute vec4 vPosition;
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| -attribute vec2 texCoord0;
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| -varying vec2 texCoord;
|
| -void main()
|
| -{
|
| - gl_Position = vPosition;
|
| - texCoord = texCoord0;
|
| -}
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| -</script>
|
| -
|
| -<script id="fshader" type="x-shader/x-fragment">
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| -precision mediump float;
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| -uniform samplerCube tex;
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| -varying vec2 texCoord;
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| -void main()
|
| -{
|
| - gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1)));
|
| -}
|
| -</script>
|
| -<script>
|
| -var wtu = WebGLTestUtils;
|
| -var canvas = document.getElementById("example");
|
| -var gl = wtu.create3DContext(canvas);
|
| -var program = wtu.setupTexturedQuad(gl);
|
| -
|
| -glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
|
| -
|
| -var tex = gl.createTexture();
|
| -
|
| -// Check that an NPOT texture not on level 0 generates INVALID_VALUE
|
| -wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1);
|
| -glErrorShouldBe(gl, gl.INVALID_VALUE,
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| - "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE");
|
| -
|
| -// Check that an NPOT texture on level 0 succeeds
|
| -wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]);
|
| -glErrorShouldBe(gl, gl.NO_ERROR,
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| - "gl.texImage2D with NPOT texture at level 0 should succeed");
|
| -
|
| -// Check that generateMipmap fails on NPOT
|
| -gl.generateMipmap(gl.TEXTURE_2D);
|
| -glErrorShouldBe(gl, gl.INVALID_OPERATION,
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| - "gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
|
| -
|
| -var loc = gl.getUniformLocation(program, "tex");
|
| -gl.uniform1i(loc, 0);
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| -
|
| -// Check that nothing is drawn if filtering is not correct for NPOT
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
|
| -
|
| -wtu.drawQuad(gl);
|
| -wtu.checkCanvas(
|
| - gl, [0, 0, 0, 255],
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| - "NPOT texture with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
|
| -glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
|
| -
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
|
| -
|
| -wtu.drawQuad(gl);
|
| -wtu.checkCanvas(
|
| - gl, [0, 0, 0, 255],
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| - "NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
|
| -glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| -
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
| -
|
| -wtu.drawQuad(gl);
|
| -wtu.checkCanvas(
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| - gl, [0, 192, 128, 255],
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| - "NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw.");
|
| -
|
| -gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0, 0, 5, 3, 0);
|
| -glErrorShouldBe(gl, gl.INVALID_VALUE,
|
| - "copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE.");
|
| -
|
| -// Check that generateMipmap for an POT texture succeeds
|
| -wtu.fillTexture(gl, tex, 4, 4, [0, 192, 128, 255]);
|
| -gl.generateMipmap(gl.TEXTURE_2D);
|
| -glErrorShouldBe(gl, gl.NO_ERROR,
|
| - "gl.texImage2D and gl.generateMipmap with POT texture at level 0 should succeed");
|
| -
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
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| -
|
| -wtu.drawQuad(gl);
|
| -wtu.checkCanvas(
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| - gl, [0, 192, 128, 255],
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| - "POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
|
| -glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
|
| -
|
| -debug("");
|
| -debug("check using cubemap");
|
| -var program = wtu.setupProgram(
|
| - gl,
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| - [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
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| - wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
|
| - ['vPosition', 'texCoord0'], [0, 1]);
|
| -var tex = gl.createTexture();
|
| -
|
| -// Check that an NPOT texture not on level 0 generates INVALID_VALUE
|
| -fillCubeTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1);
|
| -glErrorShouldBe(gl, gl.INVALID_VALUE,
|
| - "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE");
|
| -
|
| -// Check that an NPOT texture on level 0 succeeds
|
| -fillCubeTexture(gl, tex, 5, 5, [0, 192, 128, 255]);
|
| -glErrorShouldBe(gl, gl.NO_ERROR,
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| - "gl.texImage2D with NPOT texture at level 0 should succeed");
|
| -
|
| -// Check that generateMipmap fails on NPOT
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| -gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
|
| -glErrorShouldBe(gl, gl.INVALID_OPERATION,
|
| - "gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
|
| -
|
| -var loc = gl.getUniformLocation(program, "tex");
|
| -gl.uniform1i(loc, 0);
|
| -
|
| -// Check that nothing is drawn if filtering is not correct for NPOT
|
| -gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
| -gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
| -gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
|
| -gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
|
| -
|
| -wtu.drawQuad(gl);
|
| -wtu.checkCanvas(
|
| - gl, [0, 0, 0, 255],
|
| - "NPOT cubemap with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
|
| -glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
|
| -
|
| -gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
| -gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
| -gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
|
| -
|
| -wtu.drawQuad(gl);
|
| -wtu.checkCanvas(
|
| - gl, [0, 0, 0, 255],
|
| - "NPOT cubemap with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
|
| -glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
|
| -
|
| -gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
| -
|
| -wtu.drawQuad(gl);
|
| -wtu.checkCanvas(
|
| - gl, [0, 192, 128, 255],
|
| - "NPOT cubemap with TEXTURE_MIN_FILTER set to LINEAR should draw.");
|
| -
|
| -// Check that an POT texture on level 0 succeeds
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| -fillCubeTexture(gl, tex, 4, 4, [0, 192, 128, 255]);
|
| -glErrorShouldBe(gl, gl.NO_ERROR,
|
| - "gl.texImage2D with POT texture at level 0 should succeed");
|
| -
|
| -gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
|
| -gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
| -gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
|
| -gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
|
| -
|
| -wtu.drawQuad(gl);
|
| -wtu.checkCanvas(
|
| - gl, [0, 0, 0, 255],
|
| - "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR but no mips draw with 0,0,0,255");
|
| -
|
| -// Check that generateMipmap succeeds on POT
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| -gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
|
| -glErrorShouldBe(gl, gl.NO_ERROR,
|
| - "gl.generateMipmap with POT texture should return succeed");
|
| -
|
| -wtu.drawQuad(gl);
|
| -wtu.checkCanvas(
|
| - gl, [0, 192, 128, 255],
|
| - "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
|
| -
|
| -successfullyParsed = true;
|
| -
|
| -function fillCubeTexture(gl, tex, width, height, color, opt_level) {
|
| - opt_level = opt_level || 0;
|
| - var canvas = document.createElement('canvas');
|
| - canvas.width = width;
|
| - canvas.height = height;
|
| - var ctx2d = canvas.getContext('2d');
|
| - ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")";
|
| - ctx2d.fillRect(0, 0, width, height);
|
| - gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
|
| - var targets = [
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| - gl.TEXTURE_CUBE_MAP_POSITIVE_X,
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| - gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
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| - gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
|
| - gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
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| - gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
| - gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
|
| - for (var tt = 0; tt < targets.length; ++tt) {
|
| - gl.texImage2D(
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| - targets[tt], opt_level, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
|
| - }
|
| -};
|
| -
|
| -</script>
|
| -<script src="../resources/js-test-post.js"></script>
|
| -
|
| -</body>
|
| -</html>
|
| -
|
|
|